https://bugs.winehq.org/show_bug.cgi?id=46647
Bug ID: 46647
Summary: Igor Bantyuk
Product: Wine
Version: 4.1
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gta13278(a)gmail.com
In Wine, internal and external memories are not detected and it is impossible
to open any applications, although permission for the Memory Access application
is granted. Tell me what's the problem? Also do not load web pages in the Wine
Internet Explorer
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https://bugs.winehq.org/show_bug.cgi?id=43091
Bug ID: 43091
Summary: Can no longer run "The Sims 3" with networking turned
off
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sluggo(a)unknown.nu
CC: jacek(a)codeweavers.com
Regression SHA1: 28f865b134279c1bcbe9fbd1f5eaaf0a4129a765
Distribution: ---
I start the Sims 3 with networking turned off with "unshare". I use this
command:
"sudo unshare -n sudo -u kjs bash -c "WINEPREFIX=/home/kjs/.wine-sims3 wine
/home/kjs/.wine-sims3/drive_c/Program\ Files/Electronic\ Arts/The\ Sims\
3/Game/Bin/Sims3Launcher.exe""
This worked fine until 2.9; now it crashes on startup. If I did the regression
tests correctly, it seems to have broken on
28f865b134279c1bcbe9fbd1f5eaaf0a4129a765.
Let me know if you need any further information.
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https://bugs.winehq.org/show_bug.cgi?id=40671
Bug ID: 40671
Summary: Crashes when encoding on Datawindow, PowerBuilder
Application Unhandled exception: page fault on read
access to 0x00000080 in 32-bit code (0x7e8982d0)
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmcasilang(a)hondapang.com.ph
Distribution: ---
Created attachment 54543
--> https://bugs.winehq.org/attachment.cgi?id=54543
backtrace
Error While encoding on Datawindow of a powerbuilder based application.
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https://bugs.winehq.org/show_bug.cgi?id=40674
Bug ID: 40674
Summary: Wine's RenderFile don't support WMV file
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 54546
--> https://bugs.winehq.org/attachment.cgi?id=54546
demo.cpp
Wine's RenderFile don't support "Windows Media Video 9 (WMV3)" videos
I wrote a sample for it
fixme:quartz:Parser_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
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https://bugs.winehq.org/show_bug.cgi?id=48146
Bug ID: 48146
Summary: Call of Duty: Modern Warfare Remastered Battle.net
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odhinn(a)odhinnsrunes.com
Distribution: ---
Created attachment 65755
--> https://bugs.winehq.org/attachment.cgi?id=65755
CoD:MW backtrace
Push the play button on Battle.Net and it crashes. Ran the install from Windows
which was on an external hard drive. It actually downloaded and installed
battle.net for me in wine and that worked well, but playing gave the attached
backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=39216
Bug ID: 39216
Summary: When i start WoW Mists of Pandaria Wine 1.7.51 int
dont even start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vaxxipooh(a)gmail.com
Distribution: ---
Created attachment 52277
--> https://bugs.winehq.org/attachment.cgi?id=52277
"Windows" error messeges
When i start WoW Mists of Pandaria Wine 1.7.51 int dont even start:
here is the output:
------------------------------------------------------------------------------
fixme:dwmapi:DwmIsCompositionEnabled 0x6cf1312c
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x6a07afa1, context
0xd63cf8, init_notify 0, handle 0x163e7c4): stub
fixme:iphlpapi:CancelMibChangeNotify2 (handle (nil)): stub
wine: configuration in '/home/vaxx/.wine' has been updated.
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:heap:RtlSetHeapInformation 0x1510000 0 0x192fee4 4 stub
fixme:d3d11:D3D11CoreCreateDevice Ignoring feature levels.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_surface device_parent 0x15da40,
container_parent 0x162330, wined3d_desc 0x192f468, surface 0x192f450 partial
stub!
fixme:d3d11:device_parent_create_swapchain_surface Implement DXGI<->wined3d
usage conversion
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:process:GetLogicalProcessorInformationEx (3,(nil),0x33f064): stub
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
--------------------------------------------------------------------------------
However i can start it with Wine 1.6.2
the problem arises after the last update from the developement PPA
also some other windows program seems effected like Torchlight
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https://bugs.winehq.org/show_bug.cgi?id=45518
Bug ID: 45518
Summary: Empire Earth GOG: Mouse lags since update to 3.13
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gereon(a)gereonfox.de
Distribution: ---
Since updating Wine from 3.11 to 3.13, the mouse pointer is extremely laggy in
Empire Earth (GOG edition), in both the menus and the actual game play (which I
barely managed to with that amount of lag). All one has to do to reproduce this
is launch the game and move the mouse in the main menu
I have been playing the game for a few months now on OpenSUSE Leap 42.3 (x86,
64bit), using bumblebee (so I called "optirun wine "EE-AOC.exe"). Everything
worked totally fine, the only thing I had done in the very beginning to play
with EE's graphics settings a bit. Since then I have not done anything that
could have caused mouse pointer problem.
To make sure that the problem is indeed caused by the Wine update, I tested the
following Wine versions:
Wine 2.0.1 - similar problems, though not entirely the same
Wine 3.9 - this is what I downgraded Wine to right now (because 3.11 is not
available anymore in my repos), here everything works fine
Wine 3.11 - this is the version that I used before 3.13 and everything was fine
here
Wine 3.13 - this is where I noticed the problem for the first time
In addition, the AppDB page of Empire Earth
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=25242) describes
a similar-sounding problem for all Wine versions prior to 3.4 that the game was
tested with ("mouse slow").
I am aware of the very similar bug report
https://bugs.winehq.org/show_bug.cgi?id=13351 and maybe it's got something to
do with this, but I'm not sure that the lag I'm experiencing is exactly that
problem: The workaround mentioned there ('xinput') did not help me (as opposed
to the people in said report).
Judging by the above observations, my guess is that somewhere between 3.0 and
3.4 the problem has been fixed, but somewhere between 3.11 and 3.13 it has been
reintroduced.
The bug I mentioned above lists this link as a source of a demo version of EE:
https://www.fileplanet.com/80809/80000/fileinfo/Empire-Earth-Demo
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https://bugs.winehq.org/show_bug.cgi?id=44227
Bug ID: 44227
Summary: Delta Force Black Hawk Down: monitor freq out of range
Product: Wine
Version: 3.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)telfort.nl
Distribution: ---
Created attachment 60022
--> https://bugs.winehq.org/attachment.cgi?id=60022
Console messages installing and playing the game for the first time
When starting the game, my monitor goes black with the message "DVI-D out of
range 95.2kHz / 60Hz"
$ uname -a
Linux archlinux 4.14.8-1-ARCH #1 SMP PREEMPT Wed Dec 20 21:27:44 UTC
2017 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=44634
Bug ID: 44634
Summary: Mafia stops at the screen configuration
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: etienne111(a)hotmail.com
Distribution: ---
Created attachment 60626
--> https://bugs.winehq.org/attachment.cgi?id=60626
Report Wine at start game "Mafia: The City of Lost Heaven"
Hello,
I can not start the Mafia game: The City of Lost Heaven. It stops at the start
of the configuration of the screen that precedes the launch of the game. Yet
this game works perfectly with Windows 7.
OpenSuse 42.3
Wine 3.2 Wine Official repository for OpenSuse
Intel I7
32 GB ram
Graphics Card: Intel Xeon E3-1200 Corporation v2 / 3rd Core Gen Core Graphics
Graphics Controller
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https://bugs.winehq.org/show_bug.cgi?id=40086
Bug ID: 40086
Summary: Sims Complete Collection Crash on loading screen
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
System Specs used in Test
Wine 1.9.2
Nvidia Drivers 361.18
Linux Mint 17.2 Raffaela XFCE Edition 64Bit - Kernel 4.2.0-25 generic (ubuntu
mainline) - P-State: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
If game begins with videos show this error
wine sims
fixme:d3d_surface:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in
software blit.
If rename or move intro videos but have as native amstream, quartz and devenum
wine sims
fixme:win:EnumDisplayDevicesW ((null),0,0x33f048,0x00000000), stub!
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x19b048 with type
WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x19aea8 with type
WINED3D_RTYPE_TEXTURE (0x3).
fixme:win:EnumDisplayDevicesW ((null),0,0x33f048,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f248,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5f8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5f8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
err:d3d:resource_unload Resource 0x15f5d0 is being unloaded while mapped.
err:d3d:resource_unload Resource 0x15f5d0 is being unloaded while mapped.
err:d3d:resource_unload Resource 0x15f1d8 is being unloaded while mapped.
err:d3d:resource_unload Resource 0x15f1d8 is being unloaded while mapped.
err:ntdll:RtlpWaitForCriticalSection section 0x7ddf7da0 "wined3d_main.c:
wined3d_cs" wait timed out in thread 0098, blocked by 00c2, retrying (60 sec)
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