https://bugs.winehq.org/show_bug.cgi?id=45421
Bug ID: 45421
Summary: Need for Russia does not play msvideo movies
Product: Wine
Version: 3.11
Hardware: x86
URL: https://games.softpedia.com/get/Games-Demo/Need-for-Ru
ssia-Greatest-Cars-from-CCCP.shtml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 61741
--> https://bugs.winehq.org/attachment.cgi?id=61741
console output
Need for Russia does not play movies. To bypass a first crash, you need to use
a native amstream dll.
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http://bugs.winehq.org/show_bug.cgi?id=28210
Summary: Rome Total War crash at start
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Regression SHA1: 82a232d1544eb71e3db3e94d0f88a63e7968fe4d
Created an attachment (id=36128)
--> (http://bugs.winehq.org/attachment.cgi?id=36128)
terminal output
82a232d1544eb71e3db3e94d0f88a63e7968fe4d is the first bad commit
commit 82a232d1544eb71e3db3e94d0f88a63e7968fe4d
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Wed Oct 27 13:14:15 2010 -0500
winegstreamer: Add gstreamer YUV->RGB transform filter.
Rome Total War crash at start. Log attached. I did try reverting the patch but
it won't revert from 1.3.27. I also tried to set winegstreamer.dll to disabled
with no luck. I did try the demo but it isn't affected. Also some reports from
AppDB with the GOLD version (which is the same I have) are platinum, so maybe
there is something specific about my configuration or game version.
I have installed:
gstreamer.i686 0.10.31-1.fc14
gstreamer-devel.i686 0.10.31-1.fc14
gstreamer-ffmpeg.i686 0.10.11-1.fc14
gstreamer-plugins-bad-free.i686 0.10.20-3.fc14.1
gstreamer-plugins-bad-free-devel.i686 0.10.20-3.fc14.1
gstreamer-plugins-base.i686 0.10.31-1.fc14
gstreamer-plugins-base-devel.i686 0.10.31-1.fc14
gstreamer-plugins-good.i686 0.10.26-1.fc14
gstreamer-plugins-ugly.i686 0.10.16-2.fc14
gstreamer-python.i686 0.10.19-1.fc14
gstreamer-rtsp.i686 0.10.7-1.fc14
gstreamer-tools.i686 0.10.31-1.fc14
The game crash approx at the moment where it should play intro video. I did a
quick check and all the game videos are in wmv format. BTW the videos never
worked.
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https://bugs.winehq.org/show_bug.cgi?id=46478
Bug ID: 46478
Summary: Wordpad is slow to start with large enough number of
fonts in the system
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Simply measuring a number of messages sent to combobox gives me around 1.1M
messages when it adds ~1.5K fonts to the list. This could definitely be reduced
by sorting and resolving duplicates before adding strings to the control.
Commenting out populate_font_list() makes it start immediately.
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https://bugs.winehq.org/show_bug.cgi?id=46429
Bug ID: 46429
Summary: Commandos 2: Men of Courage needs IV50 codec to play
videos
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
With the next overrides:
amstream - native,builtin
dsound - native
quartz - native,builtin
just a black screen before entering the main menu and output
'err:msvideo:ICLocate Required media codec 'vidc IV50' not found!'
Videos are playing with 'regsvr32 ir50_32.dll' but with no sound.
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http://bugs.winehq.org/show_bug.cgi?id=16991
Summary: Cobra 11 Nitro: No video and music at game startup
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukaschmela(a)gmail.com
Created an attachment (id=18784)
--> (http://bugs.winehq.org/attachment.cgi?id=18784)
Screenshot from the game's startup on Wine
On Windows, the game plays a short cinematic show. Then it loads menus and in
the background there are drown video shows from the game with a music from
included music manager.
Wine does nothing from the three actions I described above. The game loads
menus immediately after startup, in background there is a red cross and no
music is playing.
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https://bugs.winehq.org/show_bug.cgi?id=48212
Bug ID: 48212
Summary: Ys: The Oath in Felghana - movies don't play
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betaversiondot(a)gmail.com
Distribution: ---
Created attachment 65845
--> https://bugs.winehq.org/attachment.cgi?id=65845
terminal output 4.21 no winetricks
If no winetricks used, intro movies are skipped and i get directly into start
menu. If amstream, devenum and quartz installed, the game displays black screen
on launch and i have to Alt+F4 it.
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https://bugs.winehq.org/show_bug.cgi?id=47320
Bug ID: 47320
Summary: Black Ops 4 Unhandled Exception When Loading gdi32.dll
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: minion.procyk(a)gmail.com
Distribution: ---
Created attachment 64634
--> https://bugs.winehq.org/attachment.cgi?id=64634
winedebug=trace+all +pid +tid. gdi32 fails to load
I spent some time trying to dig into why Black Ops 4 fails to launch. The
application loads a bunch of dlls, gets to gdi32.dll, tries to map it,
seemingly does so successfully and then application raises an exception:
20749.663:0008:0009:trace:seh:NtRaiseException code=80000003 flags=0
addr=0x10001a30 ip=10001a31 tid=0009
Attached is the log using WINEDEBUG=trace+all,+sed,+pid,+tid.
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https://bugs.winehq.org/show_bug.cgi?id=44884
Bug ID: 44884
Summary: Call of Duty Modern Warfare Remastered: Crash after
splash with error about Memory/Disk space
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
Distribution: ---
Created attachment 60950
--> https://bugs.winehq.org/attachment.cgi?id=60950
logfile (7z format) part 1
Hi,
Call of Duty Modern Warfare Remastered: crashes with the following (sadly
german) error message box after the splash screen is show:
Zu wenig Speicher. Sie haben wahrscheinlich zu wenig freien Speicherplatz auf
der Festplatte. (12)
Translated it is:
Not enough memory. You very likely do not have enough disk space on your hard
isk. (12).
You can find the error message in the attached trace.
THa trace is 7z zipped and splitted
Hope it helps to find the error reason.
The last lines in the console without special debug options are the following:
00c4:fixme:shell:CustomDestinationList_QueryInterface not implemented for
{00000003-0000-0000-c000-000000000046} (unknown)
00c4:fixme:shell:CustomDestinationList_QueryInterface not implemented for
{00000003-0000-0000-c000-000000000046} (unknown)
00c4:fixme:shell:CustomDestinationList_QueryInterface not implemented for
{00000019-0000-0000-c000-000000000046} (unknown)
00c4:fixme:shell:CustomDestinationList_BeginList 0xbdd0678 (0xfbffa4c
{92ca9dcd-5622-4bba-a805-5e9f541bd8c9} 0xfbffa58): stub
00b1:fixme:reg:RegDisableReflectionKey 0x1b8: stub
00b1:err:ole:CoGetClassObject class {f3bdfad3-f276-49e9-9b17-c474f48f0764} not
registered
00b1:err:ole:CoGetClassObject class {f3bdfad3-f276-49e9-9b17-c474f48f0764} not
registered
00b1:err:ole:create_server class {f3bdfad3-f276-49e9-9b17-c474f48f0764} not
registered
00b1:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
00b1:err:ole:CoGetClassObject no class object
{f3bdfad3-f276-49e9-9b17-c474f48f0764} could be created for context 0x17
00b1:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x3
00b1:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x3
Logfile is 7z and split into 4 parts
Many thanks
Christian
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http://bugs.winehq.org/show_bug.cgi?id=32075
Bug #: 32075
Summary: Microsoft SQL Server 2000 Desktop Engine: distributed
transactions fail: unimplemented function
xolehlp.dll.DtcGetTransactionManager
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.microsoft.com/download/en/details.aspx?id=2
2661
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 42282
--> http://bugs.winehq.org/attachment.cgi?id=42282
Sample application used to reproduce this bug
To reproduce:
- install MSDE as described on its appdb page
- install native dotnet20
- extract bin\Debug directory from the attached archive and run
WindowsFormsApplication1.exe
- press 'SqlConnection out' button
Native .NET is required. Without it the application runs fine, however it does
not cause SQLServer to fail.
See also bug 32048 for a related missing function.
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http://bugs.winehq.org/show_bug.cgi?id=34260
Bug #: 34260
Summary: game The Bridge does not launch
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: systemofdown(a)gmail.com
Classification: Unclassified
Created attachment 45598
--> http://bugs.winehq.org/attachment.cgi?id=45598
Debug +relay
the game *The Bridge* does not launch, it fails to start up returning the
following:
Unhandled Exception: System.AccessViolationException: Attempted to read or
write protected memory. This is often an indication that other memory is
corrupt.
at Microsoft.Xna.Framework.Input.UnsafeNativeMethods.GetState(PlayerIndex
playerIndex, XINPUT_STATE& pState)
at Microsoft.Xna.Framework.Input.GamePad.GetState(PlayerIndex playerIndex,
GamePadDeadZone deadZoneMode)
at TheBridge.Input.Controller.CheckAndSetActive()
at TheBridge.Input.Controller..ctor(PlayerIndex playerIndex, IntPtr
windowHandle)
at TheBridge.GameElements.GameWorld.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at TheBridge.GameElements.GameWorld.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at TheBridge.Program.Main(String[] args)
WINEDEBUG=+relay on attachment
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