http://bugs.winehq.org/show_bug.cgi?id=30972
Bug #: 30972
Summary: Fallout New Vegas Bug
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: japsenater(a)gmail.com
Classification: Unclassified
Everytime I play Fallout New Vegas randomly it let me stop playing and said
that I can't play because there is a problem.
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https://bugs.winehq.org/show_bug.cgi?id=48316
Bug ID: 48316
Summary: Christopher Hoffman | Freelance Network & Systems
Engineer
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: udayfield02(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Christopher Hoffman | Freelance Network & Systems Engineer
Freelance Network & Systems Engineer
The online marketplace resource for Telecom engineers and businesses and the
Fastest Growing Start-up with a Global Workforce in 147 Countries.
https://www.youtube.com/watch?v=d1Mvc4wU2nw
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https://bugs.winehq.org/show_bug.cgi?id=48331
Bug ID: 48331
Summary: flashplayer fails to load external data into swf
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: botnusman(a)gmail.com
Distribution: ---
Created attachment 66062
--> https://bugs.winehq.org/attachment.cgi?id=66062
5.0-rc1 terminal output
This is a regression that occurred between 4.21 and 5.0-rc1.
Most of my .swf files play fine in the flashplayer projector on both 4.21 and
5.0-rc1, but I have one file in particular which requires loading data from
additional .swf files that are sitting in the same directory. That swf fails to
load correctly under 5.0-rc1.
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http://bugs.winehq.org/show_bug.cgi?id=17686
Summary: Silkypix 3.0 has some bugs
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florin(a)andrei.myip.org
I installed Silkypix 3.0 that came with my Panasonic G1 camera - latest version
3.0.1.6 (which I used in my tests) can be downloaded from here:
http://www.isl.co.jp/SILKYPIX/english/p/
Overall it seems to work, more or less. There are a few issues:
1. The installer seems to hang at the very end. I waited for a while, then I
killed it. I'm not sure if this has caused some of the other issues.
2. The menus are invisible, unless I blindly click on one of them, then move
the mouse left-right. After a while they disappear again.
3. The file selector doesn't work very well. E.g., I click Open File, then I
try to move into another directory in the file selector window - except it
won't do anything. I click on the folder, it won't navigate to it. I have to
drop down the top "Look In" element and select the directory there.
Developing the files seems to work fine. Example:
- Open File, choose RAW file
- mess with the menus on the left side if you want to choose different
parameters (or don't, if the defaults are fine)
- go to Development menu, click Development, save as TIFF
Voila, the RAW file is developed.
I have not made any comparisons yet with files developed on Windows, to see if
there are any differences under Wine.
System is ThinkPad T61 running Ubuntu 8.10 32 bit fully updated.
Wine version is 1.1.16
Silkypix 3.0.1.6
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https://bugs.winehq.org/show_bug.cgi?id=43987
Bug ID: 43987
Summary: Shadow in Skyrim work incorrect because of nvapi.dll
Product: Wine-staging
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Shadow work incorrect if nvapi.dll is not disabled. Shadow is changing with
camera rotate.
this is demo video.
https://www.mediafire.com/file/fb72gcn6v8l2jp1/ShadowInSkyrim.flv
wine output
http://www.mediafire.com/file/slm1adc7o4zdxuu/stdout.gz
Tell me If need more debug information
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https://bugs.winehq.org/show_bug.cgi?id=48137
Bug ID: 48137
Summary: WeChat main window is covered by an unresponsive ghost
window
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lilydjwg(a)gmail.com
Distribution: ---
I thought this happened in the past but I didn't find it.
WeChat is a popular chat client that requires a phone number on registration so
I omit the details on installation until someone needs it. Basically get native
riched20, run the installer, and it's done.
Login into WeChat, and you'll find the main window is covered by an
unresponsive ghost window. You can move away that window and the window
underneath is the right, working one. The ghost window shows the initial
content of the working window and will move back when you try to move the
working window.
This happens with 4.20 and doesn't happen with 4.19. git bisect shows that
914b5519b1cd96f9ae19f1eec226e94af96354b9 is the first bad commit.
BTW, after this commit, the WeChat login window will be centered on one
monitor. Before it was centered between my two monitors.
Another ghost that appears when playing videos inside chats happens both before
and after this commit so I think it's another issue.
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https://bugs.winehq.org/show_bug.cgi?id=39349
Bug ID: 39349
Summary: Talisman (fantasy board game): segmentation fault on
start when WRITECOPY enabled
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.gamershell.com/download_95701.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I'm getting only a 'Segmentation fault (core dumped)' message when trying to
start the game, when STAGING_WRITECOPY variable is set.
Can be reproduced in the non-Steam demo or in Talisman:Digital Edition on
Steam:
http://store.steampowered.com/app/247000/
wine-1.7.51-225-g3966aff
Fedora 22 32-bit
Linux 4.3.0-rc2
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http://bugs.winehq.org/show_bug.cgi?id=36203
Bug ID: 36203
Summary: Wargames demo crashes when starting a new game (using
hardware renderer)
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.kazade.co.uk/downloads/wargames.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 48325
--> http://bugs.winehq.org/attachment.cgi?id=48325
terminal output
Steps to reproduce the problem with the demo:
1. install the demo and start the game with wargames.exe. On multicore systems
the game must be started with 'taskset -c 0' otherwise it hangs during the
opening screen.
2. select DirectDraw HAL in the launcher.
3. in the menu start a new game. Here comes the first problem when using the
hw. renderer: the red and blue logos are missing (invisible?). Click on
somewhere in the middle of the empty screen where the blue spinning logo should
appear.
4. click on the start button on the briefing screen. The game crashes at this
point. The crash doesn't happen when using the software renderer.
I see the same crash with Wine 1.4.1, 1.6.2, 1.7.17 etc.
Fedora 20
Nvidia binary drivers 337.12
Alsa 1.0.27 (pulseaudio is not running)
X.Org X Server 1.14.4
wine-1.7.17-148-g2e5cb7a
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http://bugs.winehq.org/show_bug.cgi?id=35184
Bug ID: 35184
Summary: Mini Ninjas: some textures missing without native
d3dx9_31
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://www.fileplanet.com/203860/200000/fileinfo/Mini-
Ninjas-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 46930
--> http://bugs.winehq.org/attachment.cgi?id=46930
terminal output
The game needs native d3dx9_36 to run otherwise it crashes early with
>err:d3dcompiler:compile_shader HLSL shader parsing failed.
With native d3dx9_36 the game starts but you will notice that many things are
missing from the game:
- the menu is empty, only background image is drawn
- the user interface (health bar) as well as pop-up game tips, hints are not
displayed (from time to time the game pauses to display those hints and you
have to press <Space> to proceed)
- water is not rendered correctly
You have to install native d3dx9_31 beside native d3dx9_36 to display the
missing objects in the game.
One more thing worth mentioning: the game generates many files under
'drive_c/users/<username>/Temp'. They contain compiled shaders or something
alike. These files have different size when using native d3dx9_31 compared to
the ones generated with the built-in d3dx9_31.
Make sure to clean this directory after you installed native d3dx9_31 and want
to switch back to the built-in to reproduce the bug, because the game re-uses
the already generated files.
Fedora 19
Nvidia binary drivers 325.15
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