https://bugs.winehq.org/show_bug.cgi?id=46877
Bug ID: 46877
Summary: jet40 do work well with 32bit application in 64bit
prefix. So why can not install via winetricks
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: MyBugzilla(a)mailinator.com
Distribution: ---
Why does winetricks refuse to install jet40 in 64bit prefix?
If I manually copy the msjet DLLs into the 64bit prefix SYSWOW64 folder and
start a dos prompt and register the Jet DLLs with REGSVR32.EXE
Everything works great. My 32bit dotnet application (I am the program creator)
using oledb/Jet works fine in the 64bit prefix.
Something needs to allow jet40 to be installed in SYSWOW64 in 64bit prefix. It
works fine.
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http://bugs.winehq.org/show_bug.cgi?id=33684
Bug #: 33684
Summary: Logos - Libronix DLS - update error.
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
Created attachment 44593
--> http://bugs.winehq.org/attachment.cgi?id=44593
terminal log
Updating Logos Libronix fails.
wine-1.5.31-42-g97f501b
winetricks ie6 used to work around bug 9758
steps to recreate
1. rm .wine
2. winetricks
3. wine DLSSetup.exe
4. wine Update.exe 30gAutoUpdate.lbxupd
After the initial program install, when trying to update the program a popup
window labelled 'Libronix Update' appears saying the update was not successful.
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https://bugs.winehq.org/show_bug.cgi?id=44886
Bug ID: 44886
Summary: Black Textures in dx11 [Rodina]
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: eutychios23(a)gmail.com
Distribution: ---
Created attachment 60955
--> https://bugs.winehq.org/attachment.cgi?id=60955
Black planetary surface
Certain dx11 games have issues with textures being extremely black.A most
notable game is Rodina.In the case of Rodina everything renders correctly
except from planetary surfaces as shown in pic and the player's spaceship
texture which are almost totally black.
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http://bugs.winehq.org/show_bug.cgi?id=22647
Summary: MindManager X5 Pro and MindManager 7
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: crramirez(a)gmail.com
Created an attachment (id=27859)
--> (http://bugs.winehq.org/attachment.cgi?id=27859)
Mindmap without showing text
This application runs well, but they do not draw text correctly or do not draw
text at all. See the screenshots.
The applications are fast enough to be usable. The strange thing is that in
CrossOver 9.0 that is wine 1.1.34 based. It draws correctly but it is to slow.
I think that could be one of two problems:
* Font engine, due to CrossOver and wine have different ones.
* DIB Engine, maybe the dib engine was changed in recent wine versions and in
CrossOver don't.
Anyone can help me to do further tests in order to this issue be fixed?
Regards
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https://bugs.winehq.org/show_bug.cgi?id=47968
Bug ID: 47968
Summary: wine-staging for debian does not work since 4.17
Product: Wine-staging
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msuhoruki(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Starting with wine-staging 4.17 debian bullseye package wine stopped working,
completely.
Running winecfg prints two lines and then nothing (no window appears)
The process does not exit and just stays in foreground.
000b:fixme:winediag:start_process Wine Staging 4.18 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
Running Notepad++ produces a different output but still no window:
env WINEPREFIX="/home/user/.wine32" wine C:\\windows\\command\\start.exe /Unix
/home/user/.wine32/dosdevices/c:/users/Public/Desktop/Notepad++.lnk
002d:fixme:win:LockWindowUpdate (0x1008a), partial stub!
002d:fixme:imm:ImmReleaseContext (0001012A, 0114BCD8): stub
002d:fixme:win:LockWindowUpdate ((nil)), partial stub!
Reverting to 4.16 fixes the problem.
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https://bugs.winehq.org/show_bug.cgi?id=42930
Bug ID: 42930
Summary: Graphical glitches in "Giants Citizen Kabuto"
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jnvsor(a)gmail.com
Distribution: ---
Created attachment 58080
--> https://bugs.winehq.org/attachment.cgi?id=58080
Graphical glitches
There's a fairly heavy graphical bug in my GOG version of "Giants Citizen
Kabuto" - this occurs in both normal and staging all the way down to 1.6 and
probably further.
While this happens the game spams this error message: "Zero length vector"
It makes sense. You can't see in the screenshot but it looks more like random
vertices are being randomly moved and the triangles are dragged all over the
place.
Strangely, this is related to another issue. People seem to have issues with
mouse responsiveness in GCK. I've experienced this too. Whenever I start the
game I have a random chance of getting either the graphical glitches or the
mouse issues, but both don't occur at the same time.
While wine complains about the game wanting a double backbuffer, using a
patched wine with double backbuffer enabled doesn't fix the problem.
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https://bugs.winehq.org/show_bug.cgi?id=40721
Bug ID: 40721
Summary: Splinter Cell: Blacklist some voices/sounds overlap
each other
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54623
--> https://bugs.winehq.org/attachment.cgi?id=54623
log
Using native xaudio2_7 is a workaround.
wine-1.9.11-77-g5840ea4
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https://bugs.winehq.org/show_bug.cgi?id=47974
Bug ID: 47974
Summary: X Rebirth - wined3d GL_INVALID_OPERATION dimensions
must be identical with current filtering modes
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
Distribution: ---
Created attachment 65475
--> https://bugs.winehq.org/attachment.cgi?id=65475
console log for x rebirth
Ubuntu 19.10 - wine-mono-4.9.3.msi
X Rebirth crashes on startup.
Console log is attached.
I am happy to provide more details and do tests when asked to.
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http://bugs.winehq.org/show_bug.cgi?id=34379
Bug #: 34379
Summary: Splinter Cell: Blacklist voice stuttering
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Have a voice stuttering on WinXP and nothing in a terminal. When I switch to
WinVista all is fine, but has
fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification
(0xbfe4f80)->(0xef7f55c) - stub
fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification
(0xa268a18)->(0x69b38358) - stub
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