http://bugs.winehq.org/show_bug.cgi?id=35130
Bug ID: 35130
Summary: Confrontation: grass is red
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46861
--> http://bugs.winehq.org/attachment.cgi?id=46861
terminal output
Grass is red in the game (both in the cutscenes and in the main game) when
<video quality> option is set to either low, medium, high or very high. If I
select <very low> quality preset then grass is rendered correctly.
Native d3dx9_36 is needed to start the game.
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=48307
Bug ID: 48307
Summary: wargaming game center reports an error at boot
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaap.aarts1(a)gmail.com
Distribution: ---
Created attachment 66019
--> https://bugs.winehq.org/attachment.cgi?id=66019
wine log
The Error is "A problem has caused the program to stop working correctly. To
continue, restart the application or close it".
This happened after a WGC update, tested in both 4.21(current) and 4.20(in
which is worked before) so this is an update to WGC.
This happens with both with and without dxvk installed (1.5-3)
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https://bugs.winehq.org/show_bug.cgi?id=44766
Bug ID: 44766
Summary: American McGee's Alice - Doesn't start (Probably due
to Copy-Protection)
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Keywords: obfuscation
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 44765
Distribution: ---
The game can be installed (working around bug 44765), but it can't be started.
When running "alice.exe" nothing happens and the process just terminates.
When copying the installed game's contents into a Win7 VM, and then running it
there, it complains about a missing CD (as expected). Bu under wine, this check
doesn't seem to happen, the program just closes. I guess it can't load the copy
protection properly.
When using a no-CD patch, the game starts up fine and can be played. But that's
hardly a solution.
ProtectionID says the game uses Safedisc v2.05.030. Debugger won't work
properly due to the nature of the games copy protection.
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https://bugs.winehq.org/show_bug.cgi?id=45236
Bug ID: 45236
Summary: Rosetta Stone 5.x installer is broken in wine 3.8
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiwetakobu(a)bitwhites.top
Distribution: ---
Logs and long discussion:
https://www.reddit.com/r/winehq/comments/8kkefg/rosetta_stone/
I can reproduce this bug.
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https://bugs.winehq.org/show_bug.cgi?id=46774
Bug ID: 46774
Summary: DDS compression tools crash, possibly due to creating
a DirectX context without a window
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Both DDSopt ( https://www.nexusmods.com/skyrim/mods/5755/ ) and Oredenator (
https://www.nexusmods.com/skyrim/mods/12801/ ) are unable to be used. DDSopt
soft-crashes before startup, and Ordenator cannot compress textures, both for
the same reason.
This might be because they create a DirectX 9 context without a window attached
to it.
Testing with DDSopt, as it is the simpler of the two, it seems to fail when it
creates the device at this line:
https://github.com/Ethatron/ddsopt/blob/d969a2c6d9f10500c0adfe83ad034a7d41f…
Changing from D3DDEVTYPE_NULLREF to D3DDEVTYPE_HAL doesn't help either.
The error before crashing is this, repeated 5 times (with different values for
the context):
003b:err:d3d:wined3d_adapter_gl_create_context Failed to set pixel format 27 on
device context 0x1f0050.
This is also the error shown with Ordenator as well.
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https://bugs.winehq.org/show_bug.cgi?id=48388
Bug ID: 48388
Summary: Lord of the Rings Online: login fails with "Connection
closed" in 5.0-rc3 (regression vs. 4.xx)
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a34ypool3voiz(a)t-online.de
Distribution: ---
Since upgrading WINE to 5.0-rc3 from 4.19 I can no longer log into Lord of the
Rings Online (LOTRO), rendering the game unplayable.
Reverting to WINE 4.19 restores functionality (4.20/4.21 and earlier 5.0 RCs
not tested).
OS:
Ubuntu MATE 18.04 amd64
Steps to reproduce:
- ensure LOTRO is fully patched
- install WINE 5.0-rc3
- start LOTRO ("wine LotroLauncher.exe" in install dir)
- enter username and password
- click "Log in" button
Expected behavior:
- user is logged in, laucher shows server list
Actual behavior:
- for several seconds nothing happens, then a popup appears with the message:
"Error logging in! Connection closed"
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https://bugs.winehq.org/show_bug.cgi?id=47971
Bug ID: 47971
Summary: Wine "updates" virtual device symlinks by overwriting
them
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yanestra(a)gmail.com
Distribution: ---
For some reason, for many years now, Wine updates the symlinks of the logical
drives everytime it detects a version change of itself. This means, your
carefully crafted symlinks get lost and the program started doesn't find its
data. You have to quit, renew the symlinks and start over. Sometimes, you even
have to clean up the destination directories Wine chose, because the clutter
doesn't belong there.
Wine should leave symlinks alone, except in the case they're "dangling" i.e.
the destination they point to doesn't exist.
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https://bugs.winehq.org/show_bug.cgi?id=48390
Bug ID: 48390
Summary: Unable to launch War Thunder 64bit with EAC... Also
Pulse audio instead of ALSA
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
Distribution: ---
Created attachment 66153
--> https://bugs.winehq.org/attachment.cgi?id=66153
wine ./launcer.exe
https://forum.warthunder.com/index.php?/topic/473521-running-acesexe-with-w…
I can run 32 bit version of the game, but that doesn't launch with EAC. 64 bit
client must be used. or launcher program. This is what I get. Also inside
game (32 bit) it doesn't recognize ALSA and uses PULSE AUDIO, which I don't
have. I don't know if this'll carry over to 64 bit version or not as it
doesn't work.
But we need EAC to initialize to play the game now.
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https://bugs.winehq.org/show_bug.cgi?id=44994
Bug ID: 44994
Summary: Wine has encountered "a serious problem" upon opening
(pokemon) reborn.exe
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: decisaysrayner(a)gmail.com
Created attachment 61125
--> https://bugs.winehq.org/attachment.cgi?id=61125
backup trace wine deficiency error
The game starts up successfully, but after the title screen, the same thing
occurs at the specific time every time I try restarting the app: I get a
message saying "Wine has a serious problem. There may be a deficiency in the
program"
I'll add an attachment on this that I saved
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