https://bugs.winehq.org/show_bug.cgi?id=48300
Bug ID: 48300
Summary: timezone info not found for 'CET' spam on prefix
creation
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 89500484c24de304b2a6d245573b6f51fbb4852f
Distribution: ArchLinux
This message gets spammed on prefix creation:
0014:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for CET, bias -60, std (d/m/y): 27/10/2019, dlt (d/m/y):
31/03/2019
This happens in both a 64bit and 32bit prefix. Tested on Arch Linux with
wine-5.0-rc1 and current wine-git. This did not happen in wine-4.21.
Bisection revealed:
89500484c24de304b2a6d245573b6f51fbb4852f is the first bad commit
commit 89500484c24de304b2a6d245573b6f51fbb4852f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 10 18:14:19 2019 +0100
kernel32: Move timezone functions to kernelbase.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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http://bugs.winehq.org/show_bug.cgi?id=35731
Bug ID: 35731
Summary: Startopia: menu contents flicker
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: billy65bob(a)gmail.com
Created attachment 47718
--> http://bugs.winehq.org/attachment.cgi?id=47718
the menu
When the OffscreenRenderingMode is set to "fbo" (default) the contents of the
menus flicker in and out of existence when moving the cursor; when the cursor
isn't moving the contents are absent.
At higher resolutions, as in, bigger than 640x480, the menus are almost
constantly invisible, making it very difficult to navigate.
wine does print the following possibly relevant message
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
When the OffscreenRenderingMode is set to "backbuffer", the menu in question
renders and displays properly
startopia version: retail patched to 1.01B
Wine: Git wine-1.7.13-186-g049f08f
Driver: nvidia 334.21
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https://bugs.winehq.org/show_bug.cgi?id=39804
Bug ID: 39804
Summary: Crashed for Algodoo
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spob71(a)gmail.com
Distribution: ---
Created attachment 53126
--> https://bugs.winehq.org/attachment.cgi?id=53126
The crash report for the bug.
When I run Algodoo for Windows with Wine, the game crashed automatically.
After I click Close, it closes the game.
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https://bugs.winehq.org/show_bug.cgi?id=47350
Bug ID: 47350
Summary: Winecfg crashes on exit (macOS wine built without
mingw)
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 60df3b14b5e9c94c3b12f959cc71c492caedd647
Created attachment 64685
--> https://bugs.winehq.org/attachment.cgi?id=64685
backtrace
The issues started with e4e2e8e551b1778ad434a4c013a91bc41b20e947
>From that commit until 60df3b14b5e9c94c3b12f959cc71c492caedd647 winecfg crashed
on start, after the latter, winecfg still crashes at exit.
I couldn't reproduce this issue on Linux and also not on macOS when building
with mingw.
I've attached the backtrace I got, there was no other output.
I'm running macOS High Sierra.
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https://bugs.winehq.org/show_bug.cgi?id=38596
Bug ID: 38596
Summary: Photo Ninja 1.2.5 (32 bit) crashes on startup
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: dansemail4bugzilla(a)gmail.com
Distribution: ---
Created attachment 51495
--> https://bugs.winehq.org/attachment.cgi?id=51495
Terminal output
Photo Ninja installs but crashes on startup. The crash is accompanied by an
MSVCRT__invalid_parameter error (see attached terminal output). There is also
an error message earlier about a Qt dll being missing, but this does not seem
to be crucial, as execution continues until the MSVCRT error. The error has
been confirmed by others, but may not always be reproducible on every system
(it occurred for other users only intermittently). For reference, see this
winehq thread:
https://forum.winehq.org/viewtopic.php?f=8&t=24613
Download link for Photo Ninja 1.2.5:
http://picturecode.cachefly.net/photoninja/downloads/Install_PhotoNinja32_1…
sha1sum Install_PhotoNinja32_1.2.5.exe
51ef332f33941c99208fde57444bcac9be79f3cc Install_PhotoNinja32_1.2.5.exe
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https://bugs.winehq.org/show_bug.cgi?id=47959
Bug ID: 47959
Summary: WINE fails to configure on CYGWIN
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
This bug has been splitted from bug #47951.
Assuming that you have installed all dependencies required by WINE, if you try
to configure the sources with CYGWIN, you will get some strange messages on the
console:
checking krb5/krb5.h usability... no
checking krb5/krb5.h presence... yes
configure: WARNING: krb5/krb5.h: present but cannot be compiled
configure: WARNING: krb5/krb5.h: check for missing prerequisite headers?
configure: WARNING: krb5/krb5.h: see the Autoconf documentation
configure: WARNING: krb5/krb5.h: section "Present But Cannot Be Compiled"
configure: WARNING: krb5/krb5.h: proceeding with the compiler's result
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
checking for krb5/krb5.h... no
checking gssapi/gssapi.h usability... no
checking gssapi/gssapi.h presence... yes
configure: WARNING: gssapi/gssapi.h: present but cannot be compiled
configure: WARNING: gssapi/gssapi.h: check for missing prerequisite
headers?
configure: WARNING: gssapi/gssapi.h: see the Autoconf documentation
configure: WARNING: gssapi/gssapi.h: section "Present But Cannot Be
Compiled"
configure: WARNING: gssapi/gssapi.h: proceeding with the compiler's result
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
checking for gssapi/gssapi.h... no
checking gssapi/gssapi_ext.h usability... no
checking gssapi/gssapi_ext.h presence... yes
configure: WARNING: gssapi/gssapi_ext.h: present but cannot be compiled
configure: WARNING: gssapi/gssapi_ext.h: check for missing prerequisite
headers?
configure: WARNING: gssapi/gssapi_ext.h: see the Autoconf documentation
configure: WARNING: gssapi/gssapi_ext.h: section "Present But Cannot Be
Compiled"
configure: WARNING: gssapi/gssapi_ext.h: proceeding with the compiler's result
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
checking for gssapi/gssapi_ext.h... no
Later, the configure scripts exits with this error:
In file included from ../wine/tools/makedep.c:23:0:
../wine/include/wine/port.h:52:20: fatal error: direct.h: No such file or
directory
compilation terminated.
The cause of these troubles is the addition of _WIN32 macro.
By adding it, some sources think to be under a pure Windows environment and
they try to include some files that do not exist inside a POSIX platform.
The solution is to remove this line from configure.ac:
https://github.com/wine-mirror/wine/blob/0fe003435e90dc32dd405a62af8fbcc20a…
After that, at least the configuration could be completed, although with some
restrictions.
Tested with latest sources from the repository at the time of writing.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=43189
Bug ID: 43189
Summary: Christmas Magic crashes on start without native d3drm
Product: Wine
Version: 2.10
Hardware: x86-64
URL: https://web.archive.org/web/20070922150355/http://www.
hades2.com/cm/cmdemo.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 58462
--> https://bugs.winehq.org/attachment.cgi?id=58462
+d3drm,+seh
Extract the game to a new folder, run cmagic.exe. Without native d3drm the log
is attached. With native it reaches the menu, crashes trying to enter the game
though.
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http://bugs.winehq.org/show_bug.cgi?id=31399
Bug #: 31399
Summary: Pegasus Mail is crashing
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fojtik(a)penguin.cz
Classification: Unclassified
Created attachment 41264
--> http://bugs.winehq.org/attachment.cgi?id=41264
Textual log from wine 1.5.5.
This bug has been introduced in 1.5.5.
1.5.2. seems to work fine.
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http://bugs.winehq.org/show_bug.cgi?id=35205
Bug ID: 35205
Summary: WOLF RPG Editor 2.10 (Game.exe): Broken font rendering
in GPU rendering mode
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Classification: Unclassified
Created attachment 46956
--> http://bugs.winehq.org/attachment.cgi?id=46956
Screenshot (GPU rendering mode)
Font rendering is broken in GPU rendering mode since WOLF RPG Editor 2.10. It
works fine in software rendering mode (and GPU rendering mode in previous
version).
Notes:
* GPU rendering mode (3D mode) is the default mode. To use software rendering
mode (software mode), open Game.ini and set SoftModeFlag to 1.
* WOLF RPG Editor uses a DirectX wrapper library called "DX Library" (open
source).
Downloads (Japanese):
* WOLF RPG Editor: http://www.silversecond.com/WolfRPGEditor/Download.html
* DX Library: http://homepage2.nifty.com/natupaji/DxLib/dxdload.html
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