https://bugs.winehq.org/show_bug.cgi?id=41093
Bug ID: 41093
Summary: Darkfall New Dawn doesn't recognize game data
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joelpartanen(a)tutanota.com
Distribution: ---
Created attachment 55297
--> https://bugs.winehq.org/attachment.cgi?id=55297
3 console logs: fresh install, wininet installed and wininet installed with
rasapi32 set to native
I've been attempting to get Darkfall: New Dawn for a couple of days now.
Currently, the program cannot me installed on wine, so I have installed and
patched the game on a Windows virtual machine and then transferred it to a
fresh wine prefix.
I have added the correct Windows registry entries. They are (both string/value
pairs):
[HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Ub3rgames\Darkfall New Dawn]
DataPath = C:\Program Files\Darkfall New Dawn\data\
ProgramPath = C:\Program Files\Darkfall New Dawn\
On a Windows machine, if I don't run the installer of the program but instead
simply add the said registry entries, the game runs, provided the paths are set
correctly (I can also move the program to another folder, update the paths and
it will work). On wine, this will not work.
A way to test if the game recognises the installation seems to be to attempt to
run 'darkfall.exe' in the data directory directly. On Windows, if the registry
entries are not said, this will spawn an error saying the game is not installed
correctly. This same error however always appear on wine, no matter if the
registry keys are set or not.
Since I am no wine expert, I have also been pondering if the problem could be
internet access. After installing wininet via winetricks, console output at
time of running the game changes, and I noticed the following line:
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
So in addition to a fresh install with the bare minimum of libraries installed,
I also attempted with wininet installed, and lastly, due to the
RasEnumConnectionsW error, I tried setting rasapi32 to 'native' in winecfg.
Console outputs for all of these are included in the attached file.
I also tried to install the game in wine 1.7.4 and received similar results, so
I don't believe this to be a regression issue. Lastly, the wineprefixes I've
tried have been 32-bit - I also tried a 64-bit one, but there the launcher
itself crashes when opened. The wine version used is indeed the official
1.9.14.
Should somebody need the program to debug the issue, it is freely available
upon registration on it's website.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47245
Bug ID: 47245
Summary: PVproctor: Hangs halfway through install.
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linux(a)klomp.ca
Distribution: ---
The installation starts with asking some questions and accepting the licensing
info.
Then at the halfway point of the install progress bar, nothing further happens.
It just hangs.
Some fixme errors point to audio issues, but not sure how to fix those.
See https://pastebin.com/27Uywffz
The program was downloaded from:
http://download-us-east-1.proctorcam.com/production/pearson_vue/PVproctor-2…
My system : Ubuntu 16.04.6 LTS
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48040
Bug ID: 48040
Summary: Allow running more than one VM per host
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot VM hosts have 4 to 8 cores. Wine's tests are essentially single
threaded, typically remain far from maxing out even a single core, and don't
have that much I/O requirements except for the msi tests. But a number of tests
are timing sensitive (audio tests) in that a delay of a fraction of a second
can make them fail.
It was found a long time ago that running two or more WineTest instances in
separate VMs concurrently would cause extra test failures. The reason for these
failures was either timeouts in the msi tests (so slow I/O) or timing related
in the audio tests. But then there are even more random test failures at the
time, making assessment tricky.
So while the TestBot can run an arbitrary number of concurrent VMs per host,
its current configuration limits it to just one VM at a time.
There are a number of evolutions that make this situation less and less
tenable:
* We have more and more Windows configurations to test, whether that's because
of new Windows releases, or new configurations such as dual-screen, locales,
etc.
* Tests on Wine involve longer rebuilds that just building the Windows test
executables and would benefit greatly from more cores.
* Future hosts are more likely to get 8, 12 or 16 core CPUs (+hyperthreading)
with SSDs.
With the current limit scaling up means adding more underutilized VM hosts. So
this limit should be reevaluated and was way to lift it found if there are
still issues.
* Find a way to reliably assess whether one configuration provides worse
results than another despite the possible presence of random failures.
* At the time qcow2 disk I/O seemed to have a global lock issue which may have
been responsible for some of the poor I/O performance and scheduling delays.
-> Check whether that's still the case and if there are workarounds.
* There are two I/O models: native and threaded.
-> Check if one configuration is better than the other with regards to
scheduling issues and interference across VMs.
* Some gamers report that vcpu pinning can reduce latency variations. Also
tweaking the vcpu topology is said to help sometimes.
-> This sounds like something that would be beneficial for our audio tests so
investigate it.
Should the pinning be done statically or set by the TestBot before
starting up the VM based on the set of already running VMs. In the case of a
static allocation, how should the exclusion patterns be communicated to the
TestBot?
https://mathiashueber.com/cpu-pinning-on-amd-ryzen/https://www.reddit.com/r/VFIO/comments/7zcn5g/kvm_windows_10_guest_cpu_pinn…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32930
Bug #: 32930
Summary: Age of wonders 2 and to a lesser extent Age of wonders
shadow magic suffer from mouse lag when on direct3d
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
Classification: Unclassified
I may be overreaching with the conclusions but it seems that a well known
design problem of Direct3d/windows device api made the jump to wine, even
though a normal workaround in windows is to 'use opengl'.
These games suffer from what is commonly called 'floating cursor' or mouse lag
if configured with direct3d (supposedly the hardware mode and the most
efficient). If you search for 'direct3d mouse lag' you come across numerous
blogs/forums explaining the cause.
http://my.opera.com/Vorlath/blog/2009/02/01/directx-d3d-mouse-laghttp://www.southwindsgames.com/blog/2009/01/15/mouse-lag-keyboard-lag-direc…http://forums.indiegamer.com/showthread.php?15469-Mouse-Lag-with-D3D
So this is a bit of a problem for those games and probably more. Even a wine
registry hack would be nice
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48237
Bug ID: 48237
Summary: Diablo 2 LOD freezing when talking to Battle.net
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dfiguero(a)gmail.com
Distribution: ---
Created attachment 65886
--> https://bugs.winehq.org/attachment.cgi?id=65886
Diablo 2 Log
I installed D2 LOD using playonlinux under Ubuntu Mate 19.10 and SP works
correctl but when I try Battle.net the game freezes and I get the error in the
attached log.
The last two lines repeat constantly and it seems to be a network problem but I
can't tell for sure.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25290
Summary: Fallout: New Vegas - sound occasionally drops
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32133)
--> (http://bugs.winehq.org/attachment.cgi?id=32133)
terminal output
Been around since I started playing, but every so often (probably 20 minutes or
so), the sound drops out for 30 seconds or so, then resumes as if nothing went
wrong.
May be related to 64-bit, not sure, as terminal shows some gstreamer fixme's
about missing codecs.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47758
Bug ID: 47758
Summary: Draugen needs mfplat.dll.MFGetConfigurationDWORD
Product: Wine-staging
Version: 4.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Originally reported in https://bugs.winehq.org/show_bug.cgi?id=46723#c3
Next one is mfplat.dll.DestroyPropVariant
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48102
Bug ID: 48102
Summary: Cant add or run programs
Product: Wine
Version: 4.19
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: kidsalex13(a)gmail.com
Created attachment 65670
--> https://bugs.winehq.org/attachment.cgi?id=65670
Sc of error
So basically when I try to add a program it just says access denied even though
I do have storage permissions
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46668
Bug ID: 46668
Summary: World of Tanks 1.X crashes after login
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: entrop92(a)gmail.com
Distribution: Other
Created attachment 63614
--> https://bugs.winehq.org/attachment.cgi?id=63614
crash log
World of tanks is crashing right after login.
When it crashes it posts these two lines in terminal:
ntrop\world_of_tanks\drive_c\Games\World_of_Tanks\WorldOfTanks.exe:
ecc-random.c:75: _nettle_ecc_mod_random: Assertion `nbytes <= m->size * sizeof
(mp_limb_t)' failed.
008f:err:winsock:interface_bind Failed to bind to interface, receiving
broadcast packets will not work on socket 1ad8.
008f:err:winsock:interface_bind Failed to bind to interface, receiving
broadcast packets will not work on socket 1ad8.
Wine version: 4.1 staging
Wine uses these libraries on runtime (direct dependencies calculated with help
of readelf):
alsa-lib-1.1.8
ffmpeg-4.1
gcc-8.2.0
glib2-2.58.3
glibc-2.28
gst-plugins-base-1.14.4
gstreamer-1.14.4
lcms2-2.9
libX11-1.6.7
libXext-1.3.3
libglvnd-1.1.0
libgphoto2-2.5.22
libxcb-1.13.1
libxml2-2.9.9
mpg123-1.25.10
ocl-icd-2.2.12
openal-1.19.1
openldap-2.4.47
perl-5.28.1
pulseaudio-12.2
systemd-240
vkd3d-1.1
zlib-1.2.11
Distro: tankos (tankos.org, kind of LFS)
I'll be happy to provide any more info to trace this bug down.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48120
Bug ID: 48120
Summary: for several days i've been getting this error message
at the end of system updates? it's harmless?
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcdunord(a)gmail.com
Distribution: Debian
for several days i've been getting this error message at the end of xubuntu
updates? it's harmless?
Reading package lists... Done
W: The repository 'http://wine.budgetdedicated.com/apt hardy Release' does not
have a Release file.
N: Data from such a repository can't be authenticated and is therefore
potentially dangerous to use.
N: See apt-secure(8) manpage for repository creation and user configuration
details.
E: Failed to fetch
http://wine.budgetdedicated.com/apt/dists/hardy/main/binary-i386/Packages 404
Not Found
E: Some index files failed to download. They have been ignored, or old ones
used instead.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.