https://bugs.winehq.org/show_bug.cgi?id=48194
Bug ID: 48194
Summary: sync.com: crashes when starting sync-taskbar.exe
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florisnielssen(a)gmail.com
Distribution: ---
Created attachment 65830
--> https://bugs.winehq.org/attachment.cgi?id=65830
Output log (development version)
https://www.sync.com/download/win/sync-installer.exe
Sha1sum:
b03d1095000baadaae6cf782f991e9b4772338b0 sync-installer.exe
c11ec510d42ba9e311d87879e4dcfc12d0491c71 sync-taskbar.exe
Wine crashes when I try to run sync-taskbar.exe
Seems similar to bug 48016 (https://bugs.winehq.org/show_bug.cgi?id=48016),
which was fixed a few days back since the following came up in the log:
wine: Call from 0x7104f24e to unimplemented function
shcore.dll.GetScaleFactorForMonitor, aborting
Tried with both the development and staging branch, both logs attached.
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https://bugs.winehq.org/show_bug.cgi?id=48257
Bug ID: 48257
Summary: Apt https://dl.winehq.org/wine-builds/ubuntu/ reports
suspect downloads
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: binkley(a)alumni.rice.edu
Distribution: ---
Using Ubuntu 19.10 (eoan), `apt upgrade` reports:
```
E: Failed to fetch
https://dl.winehq.org/wine-builds/ubuntu/dists/eoan/main/binary-amd64/wine-…
File has unexpected size (1143728 != 1143068). Mirror sync in progress? [IP:
151.101.182.217 443]
Hashes of expected file:
- SHA256:9976a91748c5b9f5e2f7a640ead868ba1db21cb95bcbb0179c384220dd5447c3
- SHA1:a6e62be563c58b4db41e4ea05156697a35704048 [weak]
- MD5Sum:6479a3583e8f4c0ef6965001acfbe57e [weak]
- Filesize:1143068 [weak]
```
I waited a day to file this issue: perhaps it resolved itself? However, it is
still present. Further, I already have 4.0.3 installed, so this is surprising.
Could there be, perhaps, a security issue? I'm unsure how to proceed.
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https://bugs.winehq.org/show_bug.cgi?id=48244
Bug ID: 48244
Summary: Дорога на Хон-ка-ду/Locoland: Radeon 7790 is detected
as Radeon 8770 in the launcher
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: oleg.kuznetsov(a)metamint.ru
Distribution: ---
Created attachment 65900
--> https://bugs.winehq.org/attachment.cgi?id=65900
terminal output
During running old Russian game called "Дорога на Хон-ка-ду"/"Locoland", I
noticed that my graphics card listed in the launcher differs from the one,
which is shown on Windows Vista installation.
desktop@steamos:~$ lspci | grep Radeon
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Bonaire XT [Radeon HD 7790/8770 / R9 260 OEM]
wine-4.21-183-gac24504
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https://bugs.winehq.org/show_bug.cgi?id=48115
Bug ID: 48115
Summary: Magic & Mayhem 2: The Art of Magic: Direct3D8 texture
animations are broken
Product: Wine
Version: 4.20
Hardware: x86
URL: https://www.fileplanet.com/archive/p-33431/Magic-Mayhe
m-2-The-Art-of-Magic-Demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: syndromedayna(a)gmail.com
Distribution: ArchLinux
Created attachment 65703
--> https://bugs.winehq.org/attachment.cgi?id=65703
video illustrating bug
Game is unplayable due to graphical glitch: textures are constantly floating
somewhere - including GUI and text. So i can't even read subtitles.
Bug occurs when there is something playing texture animation on the screen e.g.
river, bonfire or spell effect.
I have attached a video illustrating bug. (2.7 MiB)
Bug persists between wine editions (staging/development) and versions (4.16 to
latest 4.20)
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https://bugs.winehq.org/show_bug.cgi?id=41434
Bug ID: 41434
Summary: Wine crashes when loading world from .mcl file in
MUSHclient.
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michaelclarksly(a)gmail.com
Created attachment 55805
--> https://bugs.winehq.org/attachment.cgi?id=55805
This is the backtrace in the Program Error Details when wine crashes.
Wine crashes at random times after loading a world from a .mcl (Lusternia) in
MUSHclient (Crown System). Sometimes it will be fine for hours and sometimes
crash on initial load. It always crashes if I attempt to reload the script. I
have attached the backtrace which as far as I can tell seems to be the same
each time it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=47631
Bug ID: 47631
Summary: Pass and execute shutdown commands from Wine to Host
OS.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jebeld17(a)gmail.com
Distribution: ---
Programs that perform a "shutdown -<argument>" tend to error out or freeze
because Wine doesn't currently pass 'shutdown' commands to the Host OS.
Please fix, arguably by passing over these commands to the Host OS and
executing the equivalent code on the Host OS.
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https://bugs.winehq.org/show_bug.cgi?id=46901
Bug ID: 46901
Summary: Path environment variable with nested variables is not
expanded properly
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scorpion8182(a)googlemail.com
Distribution: ---
Created attachment 63979
--> https://bugs.winehq.org/attachment.cgi?id=63979
Registry entries for HKCU\Environment\PATH
I am trying to set up a crosscompile environment under Linux targeting MSVC.
For that purpose I have copied the contents of a MS VC Build Tools and Win 10
SDK installation to two folders under /opt, basically. Afterwards I added
entries to the PATH environment variable to construct the Pathes to the
compiler, the includes and the libs. My target is to be able to invoke the
tools (compiler, linker, resource compiler) without prepending the path.
Those path entries start with the Z: drive, pointing to Z:\opt .
The attached screenshots show what i entered in the registry under
HKCU\Environment\PATH.
Now, when i try to invoke the cl.exe compiler for example from a wine cmd
like
WINEPREFIX=/home/martin/wine-vc14-64 wine cmd
i get following output:
Z:\home\martin\Schreibtisch\Blender_DEV_gitlab\blender>cl.exe
'cl.exe' could not be recognized as internal or external command or as batch
script.
(Original german output:)
'cl.exe' konnte nicht als interner oder externer Befehl
oder als Batch-Skript erkannt werden.
But
echo %PATH%
shows:
C:\windows\system32;C:\windows;C:\windows\system32\wbem;C:\ninja;Z:\opt\msvc\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64;Z:\opt\winsdk\win10sdk\bin\10.0.17763.0\x64
so the path at this place seems to be correctly expanded. But the file cl.exe
being there cannot be found.
This breaks the crosscompile invocation scheme. (CMake doesnt find it, etc etc)
I have also asked this question in IRC and i was recommended to file a bug
report, since this works correctly under windows.
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https://bugs.winehq.org/show_bug.cgi?id=44961
Bug ID: 44961
Summary: When I tried to wget the Release.key I got a 404
error.
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wizard(a)bnnorth.net
Distribution: ---
I decided to upgrade to the latest stable Wine, so I followed the instructions
for Ubuntu 17.10. When I tried to wget the Release.key I got a 404 error
message. Is there a different directory for the Release.key than the one in
the instructions?
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https://bugs.winehq.org/show_bug.cgi?id=45285
Bug ID: 45285
Summary: Performance regression for LeeGT-Games
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Since wine 2.22 there is performance regression in all LeeGT-Games - Chimeras
7: New Rebellion, Paranormal Files: Fellow Traveler, League of Light 6: The
Game, Mystery Trackers 14: Mist Over Blackhill, The Andersen Accounts: Chapter
One, to name a few. When higher version of Wine 2.22 is been used (3.x) there
is severe preformance drop. It is even hard to move the mouse. This regression
occurs in all LeeGT-Games. With Wine 2.xx they run flawlessly.
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https://bugs.winehq.org/show_bug.cgi?id=41581
Bug ID: 41581
Summary: SimCity 4: Application hangs, segmentation fault
outputted
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: afarah(a)inf.ufrgs.br
Distribution: Debian
Created attachment 55917
--> https://bugs.winehq.org/attachment.cgi?id=55917
wine log (compressed)
The game randomly hangs (possibly after several minutes of gameplay). The
following error message is the last thing outputted by wine:
err:seh:setup_exception_record stack overflow 1284 bytes in thread 0009 eip
7bc3faea esp 00240e2c stack 0x240000-0x241000-0x340000
A complete log is attached (15MB uncompressed).
In the AppDB a previous version of Wine (1.9.19) was reported to work, tough I
did not test it. I have tested this with Wine 1.9.20 (wine-development from
Debian strech).
The application was called with the following command line:
WINEDEBUG=warn+all wine ./SimCity\ 4.exe -CPUCount:1 -CustomResolution:enabled
-r1920x1080x32 -intro:off 2>&1 | tee wine.log &
When called without any flags the application hangs as well, apparently more
often (I did not check whether the error message was the same, I can reproduce
it if need be).
This was done with a clean ~/.wine, etc. This is the "Deluxe" edition of
SimCity 4.
I built the latest development version (1.9.21, downloaded from this website)
but could not test it because:
wine: '/home/afh/.wine' is a 64-bit installation, it cannot be used with a
32-bit wineserver
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