http://bugs.winehq.org/show_bug.cgi?id=12686
Summary: Lego Racers crashes at startup
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Lego Racers crashes during startup with Wine 0.9.60. Here is the console
output, I'm not attaching it since it's only 2 lines:
wine: Unhandled page fault on write access to 0x00223000 at address 0xb7d224e7
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef9efdc
To reach this crash one must bypass bug 12675 by either using the -novideo
option to launch the game or by using a native quartz.dll. Either workaround
gives the same crash.
The demo of the game doesn't crash.
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https://bugs.winehq.org/show_bug.cgi?id=46302
Bug ID: 46302
Summary: Space Sparcle crashes at start
Product: Wine-staging
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bodqhrohro(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63026
--> https://bugs.winehq.org/attachment.cgi?id=63026
stderr
https://yadi.sk/d/VH1qTHvFS2Nx0w
At first, it wasn't starting because of missing MFC42.DLL. So I added it from
Windows XP SP3 distribution, but the game still doesn't start. According to
GUID in the log, maybe this is a XAudio2 issue, but not sure though. The
developer explicitly states that the game requires some old DirectX version,
which seems to be included in Wine already.
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https://bugs.winehq.org/show_bug.cgi?id=43783
Bug ID: 43783
Summary: Cannot activate Office2013 (KMS nor MAK)
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luizluca(a)gmail.com
Distribution: ---
Created attachment 59296
--> https://bugs.winehq.org/attachment.cgi?id=59296
backtrace
Hello,
Office2013 cannot active by itself using KMS. Also, when I tried to supply with
a MAK key, wine crashes.
How I installed:
I installed native msxml6.0 before installation.
Added this reg:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"MaxVersionGL"=dword:00030002
[HKEY_LOCAL_MACHINE\Software\Microsoft\OfficeSoftwareProtectionPlatform]
"KeyManagementServiceName="kms.mydomain.com"
"KeyManagementServicePort"="1688"
[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"riched20"="native,builtin"
And runned installer.
The "reboot simulation" seems to be somehow lost as office program never
closes.
As KMS did not work, I tried to inform MAK key. It opens the activation wizard.
When I select to activate using internet, mso crashes.
I'll attach backtrace and logs
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https://bugs.winehq.org/show_bug.cgi?id=48346
Bug ID: 48346
Summary: WPFLauncher.exe
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 15675471040(a)163.com
Distribution: ---
hello,i am come from china,The program WPFLauncher.exe has encountered a
serious problem when i install My world in Netease,counld you please help me?
fallow is my system information
System information:
Wine build: wine-4.0.3
Platform: i386 (WOW64)
Version: Windows 10
Host system: Linux
Host version: 3.10.0-957.21.3.el7.x86_64
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https://bugs.winehq.org/show_bug.cgi?id=40774
Bug ID: 40774
Summary: Amateur Contact Log
Product: Wine
Version: 0.9.
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dndrcy(a)aol.com
Distribution: ---
Created attachment 54673
--> https://bugs.winehq.org/attachment.cgi?id=54673
Log of crash
Amateur contact log crashed on install with the below error codes
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https://bugs.winehq.org/show_bug.cgi?id=48337
Bug ID: 48337
Summary: Support for *.local files (aka Dynamic-Link Library
Redirection)
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
It's really annoying, cumbersome and time consuming to make Wine use local
DLLs, e.g. Direct3D libraries by first running winecfg and then finding and
overriding the necessary DLLs.
Windows for as long as I remember has allowed to have a .local file (
https://docs.microsoft.com/en-us/windows/win32/dlls/dynamic-link-library-re…
) which makes the windows DLLs loader first search for requested DLLs/libraries
in the application directory then using system DLLs in case local DLLS are not
found.
Can we please have this feature implemented in Wine as well?
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https://bugs.winehq.org/show_bug.cgi?id=44225
Bug ID: 44225
Summary: Age of Mythology: Extended Edition Multiplayer doesn't
work against Windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mounir(a)lamouri.fr
Distribution: ---
Steps to reproduce:
1. Start AoM EE on Steam using Wine
2. Play with another person running Windows
Expected result: multiplayer works
Actual result: unsync after a few seconds to a couple of minutes
Notes:
- it works fine with Wine <> Wine (2h+ games)
- failed consistently with different persons at different locations (LAN or
Online)
- when it fails, other games work so not a problem with the setup
Usually runs Wine 2.21-staging with PlayOnLinux and tested with Wine 2.22. Did
not try 3.0 yet.
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https://bugs.winehq.org/show_bug.cgi?id=48343
Bug ID: 48343
Summary: SharpDevelop slowdown after copy and pasting
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3dw_50ssu16amyn7(a)byom.de
Distribution: ---
Created attachment 66080
--> https://bugs.winehq.org/attachment.cgi?id=66080
wine 5.0-rc2 +seh,+timestamps
At some point after using SharpDevelop 5.1 and copy & pasting code in the
source editor SharpDevelop lags/slows down noticeable.
After a restart it works fine again.
Steps to reproduce:
- Install SharpDevelop 5.1 (requires dotnet45 and vcrun2008)
- open/create a file
- Copy and paste any text multiple times (usually it takes 10-25 times)
Dunno if related but when it lags this is printed to the log:
fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
Tested wine: 4.21-staging and higher
OS: Ubuntu 18.04.3
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https://bugs.winehq.org/show_bug.cgi?id=47457
Bug ID: 47457
Summary: Mouse click-click-hold is treated as double click,
causing gun jam in Overwatch
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forestcode(a)ixio.org
Distribution: ---
In Overwatch:
Pressing, then releasing, then holding the mouse button down should cause the
hero's gun to fire, then stop, then continuously fire for as long as the button
remains held (or ammunition runs out). When this is done quickly, the gun jams
after the second click, as if the mouse button was released, even though it was
not.
This bug occurs with both the left and right mouse button. It is easiest to
reproduce with heroes whose fire and alternate fire abilities are sustained
actions. Sombra is a good example, since both her machine pistol and her hack
ability have obvious visual indications when the game thinks a mouse button is
held down.
The bug does not occur when the click-click-hold is done somewhat slowly (maybe
half a second between clicks) or when the mouse position moves significantly
between clicks. In other words, it only happens when the mouse input resembles
that of double-clicking a widget in a desktop environment. I guess something
might be intercepting the raw mouse input, reinterpreting click-click-hold as
double-click, and reporting click-release-click-release to the game?
I tried altering the double-click timing and movement tolerance in both my
desktop's mouse settings and my window manager settings (xfce4), but it did not
affect the bug. I therefore tend to think the bug is in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=48330
Bug ID: 48330
Summary: Evil Islands has broken 3d shapes
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Created attachment 66056
--> https://bugs.winehq.org/attachment.cgi?id=66056
broken shapes
Hello!
Evil Islands - old game made by russian company, very unique and beuteful game
has rendering issues under wine. Seems like 3d shapes has incorrect coordinates
and objects jumping of screen. Screen shot attached.
Installing d3dx9 not helping.
https://www.gog.com/game/evil_islands
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