http://bugs.winehq.org/show_bug.cgi?id=35780
Bug ID: 35780
Summary: unhandled exception; qcap; while running cura.py
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jluscher(a)gmail.com
Created attachment 47775
--> http://bugs.winehq.org/attachment.cgi?id=47775
backtrace file from wine at crash
Running Cura (for 3D printing - developed in Python).
Cura is running very well under wine 1.6; manipulating models in 3D, slicing
the
models into GCode, saving the GCode to disk, etc.
Linux detects the attachment of the USB cable to the printer controller
(Marlin) at 'ttyUSB0', and Cura also acknowledges the connection has been made
- it changes a button of the GUI from 'slice' to 'print'.
When I click on 'print' a window is opened and at the same time another is
opened from wine reporting a crash (backtrace attached).
I have searched for something called 'qcap' which, to me, appears to be the
last code being run - but I can find nothing on it.
I am running Cura 14.01 from website: http://software.ultimaker.com/
James Luscher
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https://bugs.winehq.org/show_bug.cgi?id=47810
Bug ID: 47810
Summary: RSI Launcher
Product: Wine
Version: 4.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Phoenix971.lr(a)gmail.com
Distribution: ---
Created attachment 65298
--> https://bugs.winehq.org/attachment.cgi?id=65298
Error message
Hi,
When I try to lauch My Program (RSI Launcher for the game "Star Citizen"),
"wine" send me an error message (in attachment).
Please help...
Regards,
Phoenix971
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https://bugs.winehq.org/show_bug.cgi?id=48304
Bug ID: 48304
Summary: Mail.ru Game Center incorrectly determines the version
of Windows that is being used, therefore it does not
start, because it requires at least Windows 7.
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 66016
--> https://bugs.winehq.org/attachment.cgi?id=66016
Mail.ru Game Center - terminal output (with native winnet installed bi
winetricks).txt
Also tried with Wine Staging 5.0-RC1, but no change.
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http://bugs.winehq.org/show_bug.cgi?id=34918
Bug #: 34918
Summary: Error1: Necessary system call failed: Create a File
mapping failed
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: micet2004-winehq(a)yahoo.de
Classification: Unclassified
Could not start the Program
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http://bugs.winehq.org/show_bug.cgi?id=13351
Summary: Empire Earth v. 1.00 Wine Bugs (Wine 1-0-rc1)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fr.fr(a)vr-web.de
Created an attachment (id=13250)
--> (http://bugs.winehq.org/attachment.cgi?id=13250)
everything of the error output ( 2> EElog.txt)
Game has a very low FPS Rate. Even the Menu is very slow, so that the mouse
hangs.
The first frames are ok, but then the game gets a little bit brighter and
brighter, and the mouse begins to hang. I think there could be a problem with
the transparency of the mousecourser. Sorry that I can't give you detailed
information about this Problem.
I Attach every thing i found out.
PS: Now i recogniced that the coursor is drawen 2 or more times to the screen.
Or the Screen is not refreshed. And the coursor background is not realey
transparenct. Every thing in the Game witch needs transparency has problems.
When I start a Map i got 60 FPS after 5 sec. i got only 2 FPS. But i don't
changed anything.
If you need a Screenshot of the brighter Game feel free to contact me.
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https://bugs.winehq.org/show_bug.cgi?id=48261
Bug ID: 48261
Summary: Batman: Arkham Knight hangs when trying to close
upgrade screen (regression)
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: erik.hacklin(a)gmail.com
Distribution: ---
With wine 4.21, when trying to close the upgrade screen, the game hangs. Game
still processes input to a certain amount. Lower right button text still
updates when you use inputs from the keyboard or from a controller. The upgrade
screen icon layout is different and some icons are missing entirely. I have
included examples of how it looks when it works and when it doesn't.
After a bisect with wine-staging 4.20 - 4.21 and another without staging
patches, the result turned out to be this commit
'ad96d9195e4b524a7bf8ea7250aa384ee07bca0a'.
Reverting the commit fixes the issue and the menu works as expected.
How to reproduce:
- Run the game with wine-staging 4.21
- Open the menu and browse upgrades
- Try to close the menu
- Game will remain stuck in the menu
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https://bugs.winehq.org/show_bug.cgi?id=47275
Bug ID: 47275
Summary: 4.9 Staging, winecfg -> Driver tab -> showing "Failed
to connect to mount manager; the drive configuration
cannot be edited".
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 64569
--> https://bugs.winehq.org/attachment.cgi?id=64569
log of the bug description.
Platform: RMBP-mid2015
OS: Mac OS-HS 10.13.6
Bug Description:
Just after update from Staging 4.7 to 4.8 or 4.9 (all staging version), the
Driver tab in winecfg always showing "Failed to connect to mount manager; the
drive configuration cannot be edited", googled for all solutions those no help,
terminal log attached here, any idea brothers?
best regards,
Aven
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http://bugs.winehq.org/show_bug.cgi?id=18879
Summary: The Sims 3 Textures go Black and sometimes Abnormal
patterns.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
When playing The Sims 3, your figures, objects walls, floors, cars, grass and
plants go either Black or have abnormal textures.
I have no idea what to post in the attachment, if you could please direct me to
what I have to then I will do so.
The only way to fix this is to set your texture details to the lowest possible,
though my Graphics card (GeForce 8500 GT) should be able to support highest
possible details, as it did on Windows.
Here is an example of what someone posted:
http://i43.tinypic.com/2mpwiuh.png
The couch appears to have some kind of outfit design on it.
Also, Shaders 2.0 don't work (in-game known as advanced rendering).
Apparently this is due to memory leaks, though when I applied memory leak
patches I still got the same results. (Which is
bugs.winehq.org/attachment.cgi?id=20484
and bugs.winehq.org/attachment.cgi?id=20483 - applied in that order).
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https://bugs.winehq.org/show_bug.cgi?id=48300
Bug ID: 48300
Summary: timezone info not found for 'CET' spam on prefix
creation
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 89500484c24de304b2a6d245573b6f51fbb4852f
Distribution: ArchLinux
This message gets spammed on prefix creation:
0014:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for CET, bias -60, std (d/m/y): 27/10/2019, dlt (d/m/y):
31/03/2019
This happens in both a 64bit and 32bit prefix. Tested on Arch Linux with
wine-5.0-rc1 and current wine-git. This did not happen in wine-4.21.
Bisection revealed:
89500484c24de304b2a6d245573b6f51fbb4852f is the first bad commit
commit 89500484c24de304b2a6d245573b6f51fbb4852f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 10 18:14:19 2019 +0100
kernel32: Move timezone functions to kernelbase.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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http://bugs.winehq.org/show_bug.cgi?id=35731
Bug ID: 35731
Summary: Startopia: menu contents flicker
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: billy65bob(a)gmail.com
Created attachment 47718
--> http://bugs.winehq.org/attachment.cgi?id=47718
the menu
When the OffscreenRenderingMode is set to "fbo" (default) the contents of the
menus flicker in and out of existence when moving the cursor; when the cursor
isn't moving the contents are absent.
At higher resolutions, as in, bigger than 640x480, the menus are almost
constantly invisible, making it very difficult to navigate.
wine does print the following possibly relevant message
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
When the OffscreenRenderingMode is set to "backbuffer", the menu in question
renders and displays properly
startopia version: retail patched to 1.01B
Wine: Git wine-1.7.13-186-g049f08f
Driver: nvidia 334.21
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