https://bugs.winehq.org/show_bug.cgi?id=46301
Bug ID: 46301
Summary: TimeShift DEMO: freezes during the startup
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 63025
--> https://bugs.winehq.org/attachment.cgi?id=63025
console log
TimeShift Demo freezes during the startup immediately after "Processing
Shaders" phase (Loading cca 80%).
$ du -h timeshift_sp_us_demo.exe
984M timeshift_sp_us_demo.exe
$ sha1sum -b timeshift_sp_us_demo.exe
efe37b94ea907c5d663b8b5bebe934945d814e31 *timeshift_sp_us_demo.exe
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http://bugs.winehq.org/show_bug.cgi?id=31046
Bug #: 31046
Summary: Wine advertises 32bit depth buffer, behaves like 24bit
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billy65bob(a)gmail.com
Classification: Unclassified
Created attachment 40757
--> http://bugs.winehq.org/attachment.cgi?id=40757
title screen: 32-bit Z buffer on wine (DirectX9 Hardware)
Title says it all really.
I'm currently playing a game in PCSX2 (Persona 4) and frankly it looks really
bad.
According to the application, wine is reporting a 32bit Z-buffer, but amusingly
it behaves precisely how a 24bit buffer behaves in windows with this
application.
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https://bugs.winehq.org/show_bug.cgi?id=46501
Bug ID: 46501
Summary: GFWL: fails to verify cert file
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: lilyrivers48(a)gmail.com
Distribution: ---
Created attachment 63349
--> https://bugs.winehq.org/attachment.cgi?id=63349
Backtrace of Universe at War Earth Assault GFWL startup
The bcrypt functions don't work for verifying the cert
Wintrust fails to get information from the CAT file
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https://bugs.winehq.org/show_bug.cgi?id=44740
Bug ID: 44740
Summary: "A Hat in Time" any x360 joystick's sticks seems to be
stuck in upper right corner.
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: spam(a)hjkos.com
Distribution: ---
Game: https://appdb.winehq.org/objectManager.php?sClass=version&iId=36033
Game recognizes joystick correctly, buttons work as expected, however game sees
analog stick as if it's stuck in some corner, making character run in circles.
Jiggling the joystick makes it slightly change direction, but game is still
unplayable this way. Joystick appears to be working correctly - it works fine
in Linux games, and joystick control panel also shows correct positions. I
tried two joysticks:
Logitech F710 (XInput mode)
Steam Controller (sc-controller x360 joystick emulation)
both yield same result.
dumbxinputemu makes game see two controllers, one real and one emulated by
dumbxinputemu, and seems this time around emulated one works normally, but the
real one keeps overriding it, so character just changes directions frequently
and in with drastic direction changes.
Also, Logitech F710 has DirectInput mode, which has working sticks, however it
has weird bindings and i am unable to rebind it in-game.
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https://bugs.winehq.org/show_bug.cgi?id=44856
Bug ID: 44856
Summary: DOOM 2016 is no longer working
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
Created attachment 60912
--> https://bugs.winehq.org/attachment.cgi?id=60912
crash log
A new update to the DOOM 2016 game on steam is no longer working on wine. I
tested this in wine 3.4, 3.0, and 2.21. I also tried it with both OpenGL and
Vulkan rendering. I also tried it with nvidia drivers 390.48 and 384.130.
It always just starts up to a black screen. I have to kill the process to close
it. This did not happen prior to the most recent game update.
I also tried adding a launch argument to disable the intro video in case
playing it was the issue. It still did not work.
I attached a crash log.
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https://bugs.winehq.org/show_bug.cgi?id=45311
Bug ID: 45311
Summary: Skyrim Special Edition: ambient sounds do not
attenuate with distance
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: forestcode(a)ixio.org
Distribution: ---
In Skyrim SE, ambient sounds are supposed to attenuate based on the camera's
distance from the source, so that distant sounds will be barely perceptible,
nearby sounds will be loud and clear, and moving closer or farther from the
source will gradually change the sound's volume accordingly.
When running on wine with builtin xaudio, distance attenuation does not work;
any time the camera enters a certain (fairly distant) radius from a sound
source, that sound will suddenly start playing at full volume, as if the source
was in the player's ear. This results in disturbing situations like startlingly
loud footsteps and voices produced by distant NPCs, or a sudden roar of water
rushing the moment the player crosses an invisible threshold in the vicinity of
a river.
When running with Microsoft's native 64-bit xaudio libs, distance attenuation
works properly.
Note: While winetricks xact is probably the easiest way to install the native
xaudio libs for testing purposes, recent versions of winetricks do not install
the 64-bit versions. (See wine bug 41618#c5.) Reverting this commit is
therefore necessary in order to get the libs needed for Skyrim SE's 64-bit
executable:
https://github.com/Winetricks/winetricks/commit/f2b3d268d941120d13b4c3c3960…
I have identified a few locations in the early part of game where this bug is
prominent:
1. A point on the road from Helgen to Riverwood where the rumbling of a nearby
river cuts in suddenly as the player approaches it.
2. A point on the same road, closer to the river, where the whooshing of
rushing water cuts in suddenly as the player approaches.
3. A point in Riverwood where the creaking of the wooden water wheel cuts in at
full volume as the player approaches.
When standing at any of these points, one can hear the ambient sounds cut in
and out either by walking closer/farther from the sound source, or by zooming
out to third-person view and rotating the camera around the player, such that
the camera enters/exits the sound's radius.
I will attach screen shots showing these locations.
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http://bugs.winehq.org/show_bug.cgi?id=29985
Bug #: 29985
Summary: Joystick (DragonRise Inc. Generic USB Joystick)
incorrect setting in analog.
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 39035
--> http://bugs.winehq.org/attachment.cgi?id=39035
Pictures to explain better
Greetings
I have a very good experience with games in wine, but there is a bug with my
joystick, which disturbs some games.
I have a PS2 joystick style (DragonRise Inc. Generic USB Joystick) very popular
here in where I live, work and usually no problem with native linux games.
In wine, almost everything works normally, it recognizes, and works in all
games. But there is a problem with the axes of the analog.
In Games, I set up the axes of analog, such as "Pro Evolution Soccer 5"
everything is right.
But some games you can not configure the axes - Example "GTA San Andreas."
The problem is with the analog number 2 in the GTA is the camera, only works up
and down, left and right does not work, the function of the left and right
analog camera is in paragraph 1, which is normal, but beyond move to "CJ" also
moves the camera to the left and right.
"San Andreas" is just one example, this same problem hap wine in all games that
use analog 2.
To explain the problem better, I am attaching a zip file with two photos
The first is a photo of the joystick, and a second drawing I made to explain
the problem better.
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https://bugs.winehq.org/show_bug.cgi?id=39436
Bug ID: 39436
Summary: Gta Vice City - the black screen while playing clip at
the game start
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: geeronzero(a)gmail.com
Distribution: ---
Gta Vice City - the black screen while playing clip at the game start. The is
music in it, but no image.
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http://bugs.winehq.org/show_bug.cgi?id=19816
Summary: Enhancement request: MSVBVM60
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)astronomy.com.ph
I would like to request that Wine have its own built-in version of MSVBVM60. I
don't know how difficult it would be, but since WinXP has it by default I would
love Wine to have it as well.
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http://bugs.winehq.org/show_bug.cgi?id=31786
Bug #: 31786
Summary: Run the tests on real hardware
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
It would be very useful to run some tests on real hardware.
* This is the case for all the 3D graphics tests. For these we would even want
to run them on both AMD and NVidia graphics cards(*). Currently they are
essentially ignored by WineTestBot because the virtual graphic cards don't
provide meaningful 3D support.
* It could somewhat be useful for sound tests too, mostly to avoid timing
issues, but also to ensure the results we get are not tainted by bugs in the
emulated sound card. Also emulated sound cards typically don't support MIDI
emulation.
The problem is that it's very important to limit the test duration and to
restore the test environment to a clean state after each test, no matter what
happens, for two reasons:
* Because it's not uncommon for tests to have side effects and for them to
leave the test environment in an unusable state. Granted it happens much more
often with older Windows releases as they are more prone to crashes. However
graphics drivers also tend to be buggy and we would not want the tests to be
tainted by a previous run (though a reboot should take care of most issues).
* But also the Wine TestBot runs anything that gets posted by anonymous users
on wine-patches. That's ok as long as such code is properly confined and not
allowed to run for too long. That supposes thoroughly cleaning up the
environment after a test has run, including anything that could happen at boot
time.
Virtual machines provide a simple solution to both of these issues which is why
the TestBot relies on them heavily.
With QEmu it's possible to let the guest OS access some peripherals directly
via the 'passthrough' mode. This is normally done for network cards. If it
worked for graphics cards that would be a great solution but it's not clear
that it's feasible.
Another option would be to play tricks with Grub scripts: have it boot from a
clean Linux partition (or from the network?), restore the Windows partition
from a clean disk image, reboot into that partition, and back on the clean
partition with the next reboot. That still leaves the issue of forcing a reboot
in case of a freeze or malware taking control of Windows (use a remote
controlled power switch like in data centers?).
(*) We currently have two such machines ready for this:
http://www.winehq.org/pipermail/wine-devel/2012-February/094080.html
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http://bugs.winehq.org/show_bug.cgi?id=33912
Bug #: 33912
Summary: Remove All Wine Home Content - Button
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moceap(a)hotmail.com
Classification: Unclassified
This enhancement what I require that a button not remove only .wine folder in
home , also delete all installed-by-wine-application desktop integration files
Such as ::
$HOME/.local/share/mime/packages/wine*
$HOME/.local/share/applications/wine*
And others .
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https://bugs.winehq.org/show_bug.cgi?id=46697
Bug ID: 46697
Summary: ntQueryDirectoryFileEx needed
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: springrat(a)protonmail.com
Distribution: ---
Mod Organizer 2 fails to load the userspace virtual file system (USVFS) .dll
due to a lack of the function, "ntQueryDirectoryFileEx" in ntdll.dll. As a
result, the program itself cannot be used for its intended purposes of
organizing and loading mods directly, and some critical features such as using
tools within the virtual environment break.
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https://bugs.winehq.org/show_bug.cgi?id=41668
Bug ID: 41668
Summary: wineboot mishandles user dir symlinks during update
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
In a standard wine prefix 'Desktop', 'My Documents', etc. are symlinks to
${HOME}.
As are their localized versions.
I consider the first a wrong choice and and make those normal dirs in the
prefix; as for the second, I turn those into symlinks to their English
counterparts.
Yet...
Upon 'wineboot' at each wine update, while the English dirs stay untouched, the
localized symlinks get reset into ${HOME} symlinks.
If it's WAD, it's a misfeature; otherwise, it's a bug.
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http://bugs.winehq.org/show_bug.cgi?id=10729
Summary: Clicking things in-game in LEGO Island causes game to
hang
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9571)
--> (http://bugs.winehq.org/attachment.cgi?id=9571)
Console log
Once you get in-game in LEGO Island, clicking things will print a few fixme and
then hang indefinitely. A console log is attached, and notes where the fixmes
coinciding to the hang are.
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https://bugs.winehq.org/show_bug.cgi?id=42444
Bug ID: 42444
Summary: Dualshock 3 does not map correctly
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 57282
--> https://bugs.winehq.org/attachment.cgi?id=57282
DS3 events
Hi,
I've tried using a dualshock 3 controller with wine, but I'm unable to get the
analogous triggers to work. They seem to be mapped as buttons, not analogue
input.
If I use xboxdrv the triggers are mapped correctly, but then force feedback
does not work. Because of this, I think it would help if the wine-mapping was
correct.
I've earlier tried asking on the forum, but it does not seem like anyone know
how to map the controller correctly. I use the controller using events, not the
legacy joystick interface in Linux.
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http://bugs.winehq.org/show_bug.cgi?id=13616
Summary: Screenserver starts while playing with Joypads
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trevi55(a)gmail.com
I don't exactly know if this is an issue related to GNOME or wine, but when I
play a game using a joystick - after few minutes - the gnome screensaver starts
so I've to move the mouse to continue...
Shouldn't wine block the screensaver launching if it is getting data from
/dev/input/js*?
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https://bugs.winehq.org/show_bug.cgi?id=42761
Bug ID: 42761
Summary: add option for full-screen window mode
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
It would be good to have both a fullscreen window mode.
IE the linux window is fullscreen without borders. And the game is scaled to
fit to the window. For playing older low resolution games this would be useful
when you need to switch to the desktop quickly.
And also to have the "Emulate a virtual desktop" mode to allow the game to
resize with that window. Again for the above reasons. Currently if you resize
this window, the game stays in a window within a window. It would be good to
have the game scale to the window size.
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https://bugs.winehq.org/show_bug.cgi?id=43074
Bug ID: 43074
Summary: Cant run the game "Pathologic Classic HD" from steam
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 58257
--> https://bugs.winehq.org/attachment.cgi?id=58257
Terminal output
Game starts and main process Game.exe is present, but window not appears.
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http://bugs.winehq.org/show_bug.cgi?id=32942
Bug #: 32942
Summary: Metal Gear Solid 2 Substance Internal errors
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43497
--> http://bugs.winehq.org/attachment.cgi?id=43497
outputs
Metal Gear Solid 2 Substance Internal errors
Game installed with no problem but the game did not load
here is outputs and a screenshot
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http://bugs.winehq.org/show_bug.cgi?id=33858
Bug #: 33858
Summary: FarCry 3 needs "4gb_patch" to run properly
Product: Wine
Version: 1.6-rc3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 44910
--> http://bugs.winehq.org/attachment.cgi?id=44910
Crash Medium/Ultra settings without 4gb_patch
Hi,
Even if they are the same crash log about msvcr100, this workaround does not
works for the bug #32500.
4gb_patch is a tool which allow to have 4GB of virtual memory for a x86
executable instead of 2GB. See her website :
http://www.ntcore.com/4gb_patch.php
For my test, i play twice at FC3 without apply the patch to attach their
bugreport.
Laptop Caracteristics :
- Nvidia GTX670MX
- Intel Core I5
- Debian Unstable 64Bits
- Nvidia drivers 319.17
- Wine 1.6-rc3
- 32bits clean wineprefix
--- Test #1 (Medium Settings) ---
I launch FarCry 3 with these graphic options :
- Texture = Medium
- Ambient Lighting = Medium
- Shadow = Low
- Post FX = Low
- Geometry = Medium
- Vegetation = Medium
- Terrain = Medium
- Water = Medium
- Environment = Medium
Result : With these graphic options, the game crashed after 10 minutes when i
drove a car. This crash appears during the loading too.
--- Test #2 (Very High Settings) ---
I launch FarCry 3 with these graphic options :
- Texture = High
- Ambient Lighting = High
- Shadow = Ultra
- Post FX = Ultra
- Geometry = Ultra
- Vegetation = Very High
- Terrain = High
- Water = Very High
- Environment = High
Result : the game crash quickly during the first loading when i want to load my
savegame.
I attach only one log for these two tests because it's the same crash for both.
--- Test #3 (Very High Settings) ---
Same graphic settings than test #2 but i patched farcry3.exe with the 4gb_patch
tool.
Result : No crash after 25 minutes
-------
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=35378
Bug ID: 35378
Summary: Metal Gear Rising: Revengeance crashes when change
settings
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 47183
--> http://bugs.winehq.org/attachment.cgi?id=47183
log+backtrace
Game crashes immediately, when you change settings as example, a screen
resolution or game mode from Windowed to a Fullscreen. Workaround is to use
'GLSL disabled'.
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https://bugs.winehq.org/show_bug.cgi?id=45252
Bug ID: 45252
Summary: Cossacks 3 transperant mini map
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
The mini map in Cossacks 3 transparent and shows the terrain and the objects
which are on the map. It is actually nothing more but a frame. See the
attachments. Please tell me what type of log do you need and I'll provide it to
you.
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http://bugs.winehq.org/show_bug.cgi?id=36514
Bug ID: 36514
Summary: MCIWndCreate does not create a child window if parent
is specified
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: nicode(a)gmx.net
WS_CHILD is commented out in the default style for MCIWnd child windows (parent
window specified). But it should be included.
At least one application (King's Quest: Mask of Eternity) depends on the
documented API behavior.
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http://bugs.winehq.org/show_bug.cgi?id=34348
Bug #: 34348
Summary: Wine xrandr12 failure
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolterh6(a)gmail.com
Classification: Unclassified
Every time I run an application through wine, I get the terminal output I
attach to this bug. This prevents most applications from even running at all.
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https://bugs.winehq.org/show_bug.cgi?id=43414
Bug ID: 43414
Summary: Corrupted Text in gOddysey Pacemaker
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewtrescott(a)gmail.com
Distribution: ---
Created attachment 58768
--> https://bugs.winehq.org/attachment.cgi?id=58768
Pacemaker window
gOddysey Pacemaker is a free (now discontinued) 3D model viewer/editor that
works with the BlitzBasic B3D file format. You can download it at
http://web.archive.org/web/20110624013029if_/http://webzoom.webs.com/smiff/…
The original site can be viewed at
http://web.archive.org/web/20090721084014/http://www.goddysey.com:80/downlo…
I've tried in Wine 2.12 and Wine-Staging 2.12; in both the text is corrupted.
I'm on Arch Linux with Intel Haswell graphics (HD 4600).
(Trying to save any file also causes a crash/freeze, but that's probably a
separate bug.)
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http://bugs.winehq.org/show_bug.cgi?id=34752
Bug #: 34752
Summary: Rising Kingdoms Demo: the menu is heavily distorted
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46336
--> http://bugs.winehq.org/attachment.cgi?id=46336
RK Log
Different menu elements are rearranged and multiplied. When you move the mouse,
the menu changes in various ways.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=25431
Summary: Wine shouldn't change the gamma value
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: incarus6(a)googlemail.com
Some games (like Shaya http://shaiya.aeriagames.com/ ) can change the gamma
value (I don't know how exactly, but it have the same effect as using the
xgamma command in Linux). When you play in windowed mode (or with dual-screen)
it is really annoying (and causing eyestrain) when the gamma value is too high.
There should be an option to disable the possibility for games and software to
change the gamma value.
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https://bugs.winehq.org/show_bug.cgi?id=44794
Bug ID: 44794
Summary: Vectric Vcarve Desktop
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: casmith(a)yahoo.com
Distribution: ---
Using the Layer pull-down, there are light bulb icons used to turn on/off Layer
views. I cannot get the bulbs/Layers to change.
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https://bugs.winehq.org/show_bug.cgi?id=38385
Bug ID: 38385
Summary: Visual Studio Express 2013 for Windows can't install
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 51232
--> https://bugs.winehq.org/attachment.cgi?id=51232
terminal output.txt
0. download from http://go.microsoft.com/?linkid=9832256
$ sha1sum winexpress_full.exe
52e551bf9ab3a587c5ec0f9dbaad49ffb5e5d168 winexpress_full.exe
1. wine winexpress_full.exe
2. The installer aborted silently
winetricks -q dotnet40 might be a workaround
I tried to WINEDEUBG=+mscoree, but in this situation, wine just hangs
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https://bugs.winehq.org/show_bug.cgi?id=38016
Bug ID: 38016
Summary: DevExpress XtraBars BarAndDockingController needs
Win32.SystemEvents.InvokeOnEventsThread
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: utinomen(a)gmail.com
Distribution: ---
Created attachment 50657
--> https://bugs.winehq.org/attachment.cgi?id=50657
Stack Trace
Trying to run a Windows App that uses a DevExpress toolchain with native Wine
and Mono (using the wine-mono4.5.4 package in Ubuntu). The InvokeOnEventsThread
does not seem to be implemented in Mono, judging by:
http://www.projky.com/mono/3.2.3/microsoft/Win32/SystemEvents.cs.html
Apologies if this is not the right place to file such a report, but it would be
nice to know if there are any plans to accommodate these functions?
A stack trace is attached if you wish to confirm my analysis.
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http://bugs.winehq.org/show_bug.cgi?id=33889
Bug #: 33889
Summary: Worship Assistant 5.2
Product: Wine
Version: 1.6-rc3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsreyes1014(a)gmail.com
Classification: Unclassified
Specs:
-Linux Mint Mate
-x86_64
-wine-1.6rc3
-latest winetricks
My problem is with a program called Worship Assistant version 5.2. The
requirements for the program is .NETFramework 2.0 which seems to install fine
with the version of wine and winetricks I provided above. The program installs
and runs ok but when I go to print anything it shows dialog with options to
continue or quit the program. The attachment is the contents of the dialog
details area. Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=40142
Bug ID: 40142
Summary: BattleField 2 - JpegDecoder
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 53642
--> https://bugs.winehq.org/attachment.cgi?id=53642
Terminal output
I am trying to start BF2
I downloaded it from this project page
https://battlelog.co/
However when I try to start the launcher I get an error massage
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https://bugs.winehq.org/show_bug.cgi?id=41391
Bug ID: 41391
Summary: N1MM+ Logger crashes when trying to configure macro on
the Digital Interface Soundcard window.
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: landon(a)mccordscvs.com
Distribution: ---
Created attachment 55746
--> https://bugs.winehq.org/attachment.cgi?id=55746
3 Exceptions, Execution and Preformance Tracing, and Backtrace
Installed is the Latest version of N1MM+ Logger currently 1.0.5924.
Ubuntu 16.04
If you right click on one of the white unconfigured Macro Buttons at the bottom
of the Digital Interface Soundcard window the program will throw an exceptions.
(There are 24 of these buttons.) The program should open the Digital Setup
window.
When the program throws the exceptions it dose not usually crash. It normally
throws 3 exceptions. If you dismiss these the program can be used like normal.
But the macros still cannon be configured.
The Backtrack I included happened when I tried to copy and paste the errors.
Don't know if its relevant.
If you want to install program for troubleshooting you will need to configure a
setting to get Digital Interface Soundcard window up. Goto Config->Configure
Ports, Mode .... Click on the Digital Modes tab and set Digital Interface 1 TU
Type to Soundcard. Click Ok. Then click Window->Digital Interface. To open
window in question.
Attached are the 3 exceptions throwed by the program. Program Execution and
performance tracing and the Backtrace that was caused by trying to copy and
paste the error.
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https://bugs.winehq.org/show_bug.cgi?id=42482
Bug ID: 42482
Summary: ONE-POS crashes when print previewing a Crystal Report
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sanford.poon(a)gmail.com
Distribution: ---
Created attachment 57338
--> https://bugs.winehq.org/attachment.cgi?id=57338
error output from WINE (crash.log) and JIT crash logs (crashJIT.log)
Version 3.1.9.14 of the Freeware POS software (available for download after
free registration of an account at
https://hk.one-pos.com/download/member/setup.zip) installs and runs properly in
Lubuntu 16.10 on wine 2.1 and wine-gecko 2.21 with winetricks -q dotnet452 wmp9
jet40 mdac28 cjkfonts
Run with LC_ALL=zh_TW.UTF8 for proper display of Chinese characters, but
English interface works without this.
Access the analysis report function from the left menu and select any of the
available reports to open a print preview window, then the application crashes.
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http://bugs.winehq.org/show_bug.cgi?id=32767
Bug #: 32767
Summary: Word 2003 shows a document incorrectly
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 43259
--> http://bugs.winehq.org/attachment.cgi?id=43259
Test file
See test file. It doesn't show a bg image and some lines, showing only two
lines of all.
If I select gdiplus as native,builtin, it works almost OK (with a little
glitch).
I'll attach screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=43140
Bug ID: 43140
Summary: Crash with "Unhandled exception: page fault on read
access to 0x00000028 in 32-bit code (0x6c5e0efa)"
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alek.storm(a)gmail.com
Distribution: ---
Created attachment 58355
--> https://bugs.winehq.org/attachment.cgi?id=58355
Backtrace
Got the above error (full backtrace attached) upon starting a 32-bit .NET GUI
application. Unfortunately, since the program itself is proprietary (we get
from a vendor), I can't provide it, but I'm willing to answer any questions
about it or my environment.
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https://bugs.winehq.org/show_bug.cgi?id=43460
Bug ID: 43460
Summary: Boson Exam Environment - Unable to run
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n.kane2898(a)gmail.com
Distribution: ---
Created attachment 58834
--> https://bugs.winehq.org/attachment.cgi?id=58834
Program error details and console output
Program crashes when trying to run it using desktop icon created during
installation or from console. My system is a 64 bit installation of openSUSE
tumbleweed(kernel: 4.11.8-2-default).
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http://bugs.winehq.org/show_bug.cgi?id=21114
Summary: Chessbase products - antialiasing has no effect
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jskartman(a)gmail.com
When turned on antialiasing the pieces are draw with the same quality as of
antialiasing off. The antialiasing has no effect.
You can use chessbase light to test.
http://www.chessbase.com/DOWNLOAD/cblight/index.asp
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https://bugs.winehq.org/show_bug.cgi?id=45853
Bug ID: 45853
Summary: MSBuild 15.7.179.6572 Can't run due missing
GetStdHandle
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: kontakt(a)trzeci.eu
Distribution: ---
Hi!
I'm hacking around trying to compile VC++ VS2017 with Wine and so far it's
going good, core compiler and linker works fine.
When I've tried to use MSBuild for compiling VS Solution I've encountered an
error:
```
aa8567151b8:~/.wine/drive_c$ wine MSBuild
0009:err:mscoree:LoadLibraryShim error reading registry key for installroot
MSBUILD : error MSB1025: An internal failure occurred while running MSBuild.
System.TypeInitializationException: The type initializer for
'System.ConsoleDriver' threw an exception. --->
System.EntryPointNotFoundException: GetStdHandle
at (wrapper managed-to-native) System.WindowsConsoleDriver:GetStdHandle
(System.Handles)
at System.WindowsConsoleDriver..ctor () [0x00006] in
<773ec02b42f74a918ccd74911c8063c9>:0
at System.ConsoleDriver.CreateWindowsConsoleDriver () [0x00000] in
<773ec02b42f74a918ccd74911c8063c9>:0
at System.ConsoleDriver..cctor () [0x00019] in
<773ec02b42f74a918ccd74911c8063c9>:0
--- End of inner exception stack trace ---
at System.Console.add_CancelKeyPress (System.ConsoleCancelEventHandler value)
[0x00000] in <773ec02b42f74a918ccd74911c8063c9>:0
at Microsoft.Build.CommandLine.MSBuildApp.Execute (System.String commandLine)
[0x00089] in <db75226a06fe4b4c8537267400c32104>:0
Unhandled Exception:
System.TypeInitializationException: The type initializer for
'System.ConsoleDriver' threw an exception. --->
System.EntryPointNotFoundException: GetStdHandle
at (wrapper managed-to-native) System.WindowsConsoleDriver:GetStdHandle
(System.Handles)
at System.WindowsConsoleDriver..ctor () [0x00006] in
<773ec02b42f74a918ccd74911c8063c9>:0
at System.ConsoleDriver.CreateWindowsConsoleDriver () [0x00000] in
<773ec02b42f74a918ccd74911c8063c9>:0
at System.ConsoleDriver..cctor () [0x00019] in
<773ec02b42f74a918ccd74911c8063c9>:0
--- End of inner exception stack trace ---
at System.Console.add_CancelKeyPress (System.ConsoleCancelEventHandler value)
[0x00000] in <773ec02b42f74a918ccd74911c8063c9>:0
at Microsoft.Build.CommandLine.MSBuildApp.Execute (System.String commandLine)
[0x003fc] in <db75226a06fe4b4c8537267400c32104>:0
at Microsoft.Build.CommandLine.MSBuildApp.Main () [0x00028] in
<db75226a06fe4b4c8537267400c32104>:0
```
First reaction was to install mono-wine, but I've tested all versions of it,
and didn't solve this problem.
Is this a known issue? This kernell32 function looks pretty generic, hence I
might miss some important piece to make it running, but googling didn't help
much.
Best regards,
Piotr
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https://bugs.winehq.org/show_bug.cgi?id=44324
Bug ID: 44324
Summary: Unhandled exception: page fault on read access to
0x01000000 in 32-bit code (0xf749a82b)
Product: Wine
Version: 2.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: linux(a)newwhitebear.net
Distribution: ---
Created attachment 60188
--> https://bugs.winehq.org/attachment.cgi?id=60188
backtrace
I'm opening old project of yWriter5.
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https://bugs.winehq.org/show_bug.cgi?id=45809
Bug ID: 45809
Summary: grandMA3D_v3.4.0.2: Has encountered a serious problem
and needs to close(I don't understand the problem)
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lambert_frentz(a)hotmail.com
Created attachment 62271
--> https://bugs.winehq.org/attachment.cgi?id=62271
I pulled this file out of the link Wine gave me when showing the error message.
Hy all,
This is my firt bug report.
The software is called GrandMA 3D (v3.4.0.2) as I mentioned before. You can
download it fot free, here is a link:
https://www.malighting.com/downloads/products/grandma2/
Then choose in the list: "MA 3D Software 3.4.0.2 English EXE 229 MB"
I tried different engines, not helping at all. Still the same error.
Can you help me please?
Kind regards,
Lambert
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http://bugs.winehq.org/show_bug.cgi?id=35648
Bug ID: 35648
Summary: Anthem Room Correction 2 v1.0.1: crash when connecting
to A/V receiver in auto mode
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tristan.schmelcher(a)gmail.com
Created attachment 47607
--> http://bugs.winehq.org/attachment.cgi?id=47607
Console output
The application Anthem Room Correction 2 v1.0.1 crashes when trying to connect
to an A/V receiver if run in automatic mode (with "/Auto" specified on the
command line). The application also fails in manual mode at the same spot, but
it doesn't crash; instead it hangs with 100% CPU usage.
The console output with stack trace from the crash in automatic mode is
attached.
The application can be downloaded at
http://anthemav.com/downloads/ARC-2%20Setup.zip, but you must have an Anthem
A/V receiver in order to get this far in it. I am happy to carry out suggested
testing/debugging.
74dc2107ca936dddbd0fc6abbb2baf74e387c163 ARC-2 Setup.zip
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https://bugs.winehq.org/show_bug.cgi?id=36509
Bug ID: 36509
Summary: valgrind shows a potential leak in
mscoree/tests/debugging.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M mscoree.dll -p
mscoree_test.exe.so debugging && touch debugging.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
/bin/sh: /usr/bin/egrep: No such file or directory
==9100== Find PDB file: /tmp/valgrind_petmp9100_2afae468 is empty
==9100== Warning: Missing or un-stat-able
/home/austin/.wine-valgrind/drive_c/windows/mono/mono-2.0/bin/libmono-2.0-x86.pdb
fixme:mscoree:CorDebug_Initialize stub 0x4aa1808
==9100== 52 bytes in 1 blocks are possibly lost in loss record 296 of 646
==9100== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==9100== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==9100== by 0x62F2004: ???
==9100== by 0x62F4544: ???
==9100== by 0x62F4F5D: ???
==9100== by 0x62F9A9F: ???
==9100== by 0x4CA2FF1: test_createDebugger (debugging.c:450)
==9100== by 0x4CA3237: func_debugging (debugging.c:488)
==9100== by 0x4CA76F6: run_test (test.h:584)
==9100== by 0x4CA7AE5: main (test.h:654)
==9100==
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https://bugs.winehq.org/show_bug.cgi?id=46287
Bug ID: 46287
Summary: Magic: The Gatheing Online - EULA not found due to
inline image in RTF file
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: panard(a)inzenet.org
Distribution: ---
Created attachment 63000
--> https://bugs.winehq.org/attachment.cgi?id=63000
EULA_en.rtf within inline mage
With latest MTGO update (3.4.106.2058), MTGO shows an error message "EULA not
found" which prevents accepting the updated EULA.
The error is actually due to inline image embedded in the RFT file of the EULA.
Removing it makes it work again.
I attach the original RTF file.
Removing the section
{\pict{\*\picprop}\wmetafile8\picw20241\pich26\picwgoal11475\pichgoal15
010009000003d000000006001c00000000000400000003010800050000000b0200000000050000
000c020700a912040000002e0118001c000000fb021000070000000000bc020000000001020222
53797374656d007ca90000002218066bfd7f00004000000000000000f095026b040000002d0100
00040000002d01000004000000020101001c000000fb02a4ff0000000000009001000000000440
002243616c6962726900000000000000000000000000000000000000000000000000040000002d
010100040000002d010100040000002d010100050000000902000000020d000000320a57000000
0100040000000000ad1206002000360005000000090200000002030000001e0007000000fc0200
00333333000000040000002d01020008000000fa02050000000000ffffff00040000002d010300
0e00000024030500ffffffffffff0600ad120600ad12ffffffffffff08000000fa020000000000
0000000000040000002d01040007000000fc020000ffffff000000040000002d01050004000000
2701ffff040000002d010000040000002d010000030000000000
}
fixes the issue ; otherwise there seem to be a bug within Wine or DotNet
(strace witnesses several segmentation faults).
See also https://github.com/pauleve/docker-mtgo/issues/54
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http://bugs.winehq.org/show_bug.cgi?id=33406
Bug #: 33406
Summary: Archicad 15 selection fence and marquee doesn't show
correctly
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xsitian(a)gmail.com
Classification: Unclassified
Created attachment 44201
--> http://bugs.winehq.org/attachment.cgi?id=44201
screenshot compare for selection fence
Archicad 15 selection fence and marquee doesn't show correctly when use wine
buildin gdiplus.dll. If use windows native gdiplus.dll, it works correctly.
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http://bugs.winehq.org/show_bug.cgi?id=32310
Bug #: 32310
Summary: EVEMon needs
System.Net.NetworkInformation.NetworkChange
implementation
Product: Wine
Version: 1.5.18
Platform: x86
URL: http://evemon.battleclinic.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
To reproduce, install EVEMon without .NET, and try to run it.
It crashes on startup with an exception:
System.EntryPointNotFoundException: CreateNLSocket
at (wrapper managed-to-native)
System.Net.NetworkInformation.NetworkChange:CreateNLSocket ()
at System.Net.NetworkInformation.NetworkChange.EnsureSocket () [0x00000] in
<filename unknown>:0
at System.Net.NetworkInformation.NetworkChange.Register
(System.Net.NetworkInformation.NetworkAvailabilityChangedEventHandler d)
[0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.NetworkChange.add_NetworkAvailabilityChanged
(System.Net.NetworkInformation.NetworkAvailabilityChangedEventHandler value)
[0x00000] in <filename unknown>:0
at EVEMon.Common.Net.NetworkMonitor.Initialize () [0x00000] in <filename
unknown>:0
at EVEMon.Common.EveMonClient.Initialize () [0x00000] in <filename unknown>:0
at EVEMon.Program.Main () [0x00000] in <filename unknown>:0
CreateNLSocket is an entry point into the MonoPosixHelper library. AFAICT it's
only implemented on Unix-like systems and would not be possible to implement on
Windows. So we need an alternative implementation of
System.Net.NetworkInformation.NetworkChange that's based on the Windows API.
Probably the NotifyAddrChange function could be used to detect changes, using
System.Threading.AutoResetEvent and ThreadPool.RegisterWaitForSingleObject to
get the event notification into the .NET world.
I think this would be a good introduction to Mono development, if anyone needs
one.
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http://bugs.winehq.org/show_bug.cgi?id=33690
Bug #: 33690
Summary: Microsoft SQL Server 2005 Express Edition: installer
window layout incorrect with builtin mono
Product: Wine
Version: 1.5.31
Platform: x86
URL: http://go.microsoft.com/fwlink/?linkid=65212
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 44606
--> http://bugs.winehq.org/attachment.cgi?id=44606
left is wine mono, right is native .NET
After fixing bug #33513, the installer displays another set of windows. There
are some problems with their layout:
- the initial size of the windows is different than when using native .NET. As
a result there's a gap between the interface elements and the right window
border, and some buttons on the bottom of the window are only partially
visible. Resizing the window does not unhide them.
- Label text does not wrap, it is clipped instead.
- also, the focus rectangle on buttons looks different.
Attaching screenshot showing the same windows with and without winetricks
dotnet20.
Prerequisites:
winetricks mspatcha
fix for bug 33513
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