https://bugs.winehq.org/show_bug.cgi?id=39013
Bug ID: 39013
Summary: Cannot change the location of the folder put in
/tmp/.wine-uid
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sstewartgallus00(a)mylangara.bc.ca
Distribution: ---
I want to set /tmp on my machine to be only readable and writeable by root and
I cannot use Wine with that configuration unless I can change that folder.
Also, only allowing the static folder in /tmp opens up a denial-of-service
attack against other users. A user can be a jerk and create /tmp/.wine-uid
directories to block other users.
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http://bugs.winehq.org/show_bug.cgi?id=14838
Summary: TMPDIR environment variable is not used at all
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://en.wikipedia.org/wiki/TMPDIR
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killertux(a)suomi24.fi
Tested on Wine 1.1.2-307-g520ab5c
Wine simply does not use TMPDIR environment variable and as far as I know Wine
has never used this environment variable... it just defaults to /tmp
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https://bugs.winehq.org/show_bug.cgi?id=44769
Bug ID: 44769
Summary: unable to run lumen software
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nmad1(a)nmad1.plus.com
Distribution: ---
Created attachment 60790
--> https://bugs.winehq.org/attachment.cgi?id=60790
Lumen backtrace
I am trying to use software called Lumen for the Light camera, which is only
available in either a Windows or IOS version. The windows version is available
from
https://light.co/lumen/windows
Besides the Lumen (Beta) software, the installer installs Qt Licensed Software
Redistributables and Visual Studio C++ Runtime Redistributables. In order to
get the latter to install, I followed a suggestion to use the Windows XP
version in winecfg for the installer. This seems to do the trick with the
installation. However, when I try to run the software, it bombs out. A
backtrace is posted here.
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http://bugs.winehq.org/show_bug.cgi?id=9314
Summary: Borland C++ Builder 5 expects registry values to be read
in the same order they were written
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
Created an attachment (id=7584)
--> (http://bugs.winehq.org/attachment.cgi?id=7584)
test
It arranges the component palettes in the same order in which it read the
values from the registry (even if MSDN exlicitly says not to rely on the order
in which the values are read). We store the values in the alphabetical order to
binsearch them so the palettes under Wine are in alphabetical order instead of
the configured order.
I attach a small test showing that under Windows the values are read in the
same order as they were written.
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https://bugs.winehq.org/show_bug.cgi?id=38320
Bug ID: 38320
Summary: HDM_SETORDERARRAY sent to ListView header doesn't
affect column order in a list
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
We currently only support LVM_SETCOLUMNORDERARRAY to do same thing. When header
items are reordered separately with HDM_SETORDERARRAY cached column data at
ListView side is not updated accordingly (there's no notification to do that).
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https://bugs.winehq.org/show_bug.cgi?id=45695
Bug ID: 45695
Summary: UNDER NIGHT IN-BIRTH Exe:Late[st]: in game graphics
show only green screen
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 62124
--> https://bugs.winehq.org/attachment.cgi?id=62124
terminal output while running the game
The game starts up fine and all menus work, including audio, however, once the
gameplay portion of the game starts, the game only renders the HUD and a bright
green screen. The game works, audio plays, inputs are recognized, AI works (the
player is being attacked), only that no graphics ever show up. Tested so far
with both Wine 3.13, 3.14, and 3.14-staging. Not sure what output would be
helpful in this case, so I at least attached the terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=31704
Bug #: 31704
Summary: AutoCAD 2008: Next button doesn't work in activation
window
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 41677
--> http://bugs.winehq.org/attachment.cgi?id=41677
Activation window
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20sp2
3) install AutoCAD
4) wine acad.exe
5) select that you want to activate product and click next
6) enter your registrations data
6) click next (see attached image)
Behaviour:
Nothing happens.
Expected behaviour:
Content of window should change.
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http://bugs.winehq.org/show_bug.cgi?id=33769
Bug #: 33769
Summary: Strong Bad's Cool Game for Attractive People Demo
crashes without native d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The demo
dd2f18068f16a1353a3490d95723b746cec8050f SBCG4AP_Homestar_Ruiner_setup.exe
from
http://www.strategyinformer.com/pc/strongbadscoolgameforattractivepeople/de…
tested with wine-1.6-rc1, crashes unless you do
winetricks d3dcompiler_43
I'll attach a +seh,trace+d3dcompiler log.
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https://bugs.winehq.org/show_bug.cgi?id=40283
Bug ID: 40283
Summary: Cheat Engine Access Violation
Product: Wine
Version: 1.8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pavluk6(a)mail.ru
Distribution: ---
You still can edit applications' data, but speedhack doesn't works (DLL
injection failed)
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http://bugs.winehq.org/show_bug.cgi?id=11995
Summary: Wipeout XL hangs at startup
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.3dgamers.com/dlselect/games/wipeoutxl/wipeout
xl.zip.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://jmikeneedham.dyndns.org/?p=10, a user complained
that Psygnosis Wipeout XL hangs on startup. I confirmed
this with the downloadable demo,
http://www.3dgamers.com/dlselect/games/wipeoutxl/wipeoutxl.zip.html
Name wipeoutxl.zip
Size 6153701
sha1sum 5e420f8e79ac63e1e3bb76692dbfb0ae1caf1161
Looking at the log, it seems to be looping endlessly looking
for an audio CD to be inserted. This was common practice
back in the day; gamers would always throw an audio
CD-ROM in the drive so they could listen to music
while they played. Games often came on hybrid audio/data cds.
When you insert a hybrid audio/data cd, though,
you have to tell the system to mount the data portion,
else wine won't give it a drive letter.
So, if you jump through those hoops (e.g. insert a
cd-rom and tell the system to mount it), the
game will continue to the next problem: you can
tell the game to start, and the welcome screen then
goes away, but no game window comes up. The log shows:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f820,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
So I guess the next step is to try this on an 8 bit display.
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