https://bugs.winehq.org/show_bug.cgi?id=45878
Bug ID: 45878
Summary: digital signature on mac
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alloraquando(a)gmail.com
Distribution: ---
Created attachment 62387
--> https://bugs.winehq.org/attachment.cgi?id=62387
i try to star a aruba digital signature on mac but doesnt work it stop at the
end when building store
find attachement
i try to star a aruba digital signature on mac but doesnt work it stop at the
end when building store
hi
ermanno
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http://bugs.winehq.org/show_bug.cgi?id=15934
Summary: Can't see Worms 2 intro films as they play
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deriziotis(a)gmail.com
The introduction films to Worms 2 play but you can't see the videos.
You can only hear the audio and when they finish it goes into the game as
normal.
Without any debugging set a fixme line is outputted to the console when each
video starts:
fixme:mciavi:MCIAVI_mciPlay Unsupported flag 02000003
fixme:mciavi:MCIAVI_mciPlay Unsupported flag 02000003
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https://bugs.winehq.org/show_bug.cgi?id=46800
Bug ID: 46800
Summary: LINE (Powered by Naver): LINE v5.12.XXX series crashes
after few seconds
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: badflagello(a)hotmail.it
Distribution: ---
#46583 was marked as resolved, so I opened this new bug. Prior to fixing 46583
LINE was not even starting, however now, despite reports saying otherwise, on
my system it crashes within 10 seconds throwing on of those message "report
this problem" which however is empty.
After closing LINE does not reopen,unless you restart the OS.
This must be related to WINE because up to 4.0 (or even 4.1) everything was
working fine.
I tried to run it from terminal and see if it shown more info but I was unable
to do so. Any suggestions is highly welcome so that I can provide more info and
this bug can be fixed.
-Version-
Kernel : Linux 4.4.0-142-generic (x86_64)
Distribution : Ubuntu 16.04.6 LTS
Desktop Environment : LXDE (Lubuntu)
Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz : 763.65MHz
NVDIA GM108M with proprietary drivers 384.130
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https://bugs.winehq.org/show_bug.cgi?id=46711
Bug ID: 46711
Summary: Since 3.3 other HID devices than Joysticks not
supported anymore
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: Gerold.Ruhland(a)gmail.com
Distribution: ---
Created attachment 63680
--> https://bugs.winehq.org/attachment.cgi?id=63680
Pic showing mouse detected using CrossOver 17.5.1 and WINE 2.8
Everything worked fine since the early versions of WINE 2.x until 3.3 but at
least since 3.14 (did not test all versions between 3.3 and 3.14) other HID
devices than Joysticks or Gamepads are not supported anymore. That means they
are not detected and no entries are made in the registry so that the setupdi
functions works correctly.
When do you plan to add these functionality again? In 4.2 it still doesn't
work.
I have been in contact with Aric, but it looks like he gave up.
It's so easy to test yousrelf. Use the HID test program from Microsoft
(hclient.exe) and a USB mouse (I did my tests with a MicroSoft IntelliMouse
Explorer 2.0 or Wireless Laser Mouse 6000 but I guess another USB will work
too)
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https://bugs.winehq.org/show_bug.cgi?id=47031
Bug ID: 47031
Summary: widl generates invalid typelib when an interface
extends IAccessible
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
Background:
We're attempting to add accessibility support to Firefox when building with the
mingw toolchain which requires implementing the IAccessibility2 interface.
However, the typelib (tlb) file that ends up getting generated is invalidated.
The generated tlb be partially loaded using oleview.exe but throws up several
TYPE_E_ELEMENTNOTFOUND errors and the inherited interfaces are apparently not
defined. The interfaces with invalid/undefined inherited interfaces varies
depending on the order in which the child interfaces are defined in the source
IDL.
Reproduction:
I've created a min-repro here: https://github.com/pospeselr/mingw-widl-bug
(you'll need to update the Makefile to point to your local instance of widl)
I tested this with the latest mingw ( commit
c61763cc740f8f4986755eeafce832baa3655ee8 ) which uses widl version 4.5.
Links:
Mozilla bug tracking mingw accessibility issues:
https://bugzilla.mozilla.org/show_bug.cgi?id=1520177
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https://bugs.winehq.org/show_bug.cgi?id=46996
Bug ID: 46996
Summary: Improvements to the 7.1 and 5.1 to stereo conversion
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: pavlica.nikola(a)gmail.com
Distribution: ---
Created attachment 64159
--> https://bugs.winehq.org/attachment.cgi?id=64159
a tar file with all of the patches
The existing implementation of put_surround512stereo is a bit misleading
because it takes into account LFE (Low-Freq Effects) that most likely can't be
reproduced by stereo setups and should be just ignored. Source:
https://www.audiokinetic.com/library/edge/?source=Help&id=standard_configur…
Also the values for other channels emphasize more on the front L/R channels
than on anything else. This is why some surround effects are barely audible.
And instead of relying on a algorithm from pulseaudio to determine the values
for the downmixer we can use a standard table for downmixing. Source:
https://www.audiokinetic.com/library/edge/?source=Help&id=downmix_tables
NOTE: Back speakers apparently are subwoofers in the 5.1 and 7.1 spec. So the
documentation may be misleading as well.
I also would like if support for converting 7.1 to stereo to be added to the
dsound component, because games like Need for Speed: Rivals loose audio some
capabilities, fxp. in game dialog is non-existant without this and turn it into
a worse experience than on windows.
Since I already made these changes and tried them out for basic testing, I'll
attach my diffs.
Also any tips on contributing would be helpful,
Cheers
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https://bugs.winehq.org/show_bug.cgi?id=44423
Bug ID: 44423
Summary: Excel 2010 32bit - links not working
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: granric(a)gmail.com
Distribution: ---
Created attachment 60355
--> https://bugs.winehq.org/attachment.cgi?id=60355
Modal window with error
Clicking on a link within a worksheet gives a modal window with "an unexpected
error has occurred" (see attachment).
Appears a regression versus 2.04 (was working before).
Context: Office Professional Plus 32 bits, Linux Mint 18.3
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https://bugs.winehq.org/show_bug.cgi?id=43411
Bug ID: 43411
Summary: The Sims -> White models frozen on the screen
Product: Wine
Version: 2.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
The Sims isn't playable since all the characters are in white and are frozen,
sometimes the screen refresh when you call for the interaction menu but they
will be stuck elsewhere.
https://appdb.winehq.org/appimage.php?iId=44824
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https://bugs.winehq.org/show_bug.cgi?id=47065
Bug ID: 47065
Summary: Vocaloid 5 - System.Windows.Markup.XamlParseException
(WBEM_E_NOT_FOUND)
Product: Wine-staging
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7Cattac(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64242
--> https://bugs.winehq.org/attachment.cgi?id=64242
log file
Trying to run Vocaloid 5 (Win32) throws an exception on
System.Windows.Markup.XamlParseException.
Error Code: WBEM_E_NOT_FOUND
Comand: $ WINEPREFIX=~/.wine32 WINEARCH="win32" wine VOCALOID5.exe
log file int he attachments
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https://bugs.winehq.org/show_bug.cgi?id=46845
Bug ID: 46845
Summary: Freelancer: character glitches in cutscenes after
loading a saved game
Product: Wine
Version: 3.19
Hardware: x86
URL: https://www.fileplanet.com/archive/p-58591/Freelancer-
Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr(a)codeweavers.com
Regression SHA1: 98eb7171e1d61ec24d337d11b672373dfac19db8
Distribution: ---
Created attachment 63885
--> https://bugs.winehq.org/attachment.cgi?id=63885
plain terminal output (nothing of interest)
I noticed a couple of glitches in the game Freelancer which occur during the
cutscenes when the player interacts with NPCs in the game. It should be noted
that these glitches only occur after you loaded a saved game: if you don't use
the game's save/load feature just start a new game and follow the storyline
then those problems aren't visible.
1. in the short cutscenes where the player interacts with NPCs, the player
character is missing (invisible). This can be observed as the camera is moving
back and forth between the player and the NPC. It looks like
as if the NPC was speaking to the air.
2. when you enter the bar and click on an NPC to talk to him/her, the NPC's
head is moving unnaturally during the conversation, sometimes the head is
almost spinning around the neck.
Reverting 98eb7171e1d61ec24d337d11b672373dfac19db8 on top of Wine 4.4 fixes the
problem.
Native msvcrt.dll also acts as a workaround.
The problem can be reproduced in the demo version:
1. After installation launch the game. Start a new game from the main menu (a
lengthy cutscene is shown which can't be skipped unfortunately.)
2. When the intro is finished you are on the spaceport screen. Press <F1> to
bring up the system menu and choose the save game menu to save the game. Click
<Return to game> after saving.
3. Reload the save game you just created by using <F1> and <Load Game> menu,
then click on the second icon from the left on the HUD above to enter the bar.
4. Here is another cutscenes playing, you can notice that the player's
character is missing while he's talking to the barkeeper.
5. When the conversation with the barkeeper is over you can see some NPCs in
the bar. Click any of them to start a conversation and watch their heads'
movement during the conversation.
freelancer_trial_contest.exe (147 MB)
md5sum: 8ed46cd354f711f62cbcdb32c9b012a5
Tested in Wine 4.4.
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