https://bugs.winehq.org/show_bug.cgi?id=46682
Bug ID: 46682
Summary: TopoEdit crashes with unimplemented function
mf.dll.MFCreateAudioRendererActivate
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 46105
Distribution: ---
Topology -> Add SAR
wine: Call from 0x7b43d59b to unimplemented function
mf.dll.MFCreateAudioRendererActivate
wine-4.2-26-g5e86cc0a8f
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https://bugs.winehq.org/show_bug.cgi?id=43738
Bug ID: 43738
Summary: "MegaTagmension Blanc + Neptune VS Zombies" -
Character models don't render
Product: Wine
Version: 2.17
Hardware: x86
URL: http://store.steampowered.com/app/496810/MegaTagmensio
n_Blanc__Neptune_VS_Zombies_Neptunia/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 43737
Distribution: ---
Created attachment 59221
--> https://bugs.winehq.org/attachment.cgi?id=59221
Screenshot in game
Needs the workaround from Bug 43737, then it starts.
When in game, the character models aren't rendered, only the black shadow below
them is visible.
Problem exists with both wine-2.17 and wine-staging-2.17. CSMT removes a lot of
texture flickering from the game, but doesn't affect this issue.
Tried to make an D3D apitrace, but it won't work. OpenGL apitrace however plays
back the same on win10, so it's most likely not a driver issue.
There is no console output, if you need a log I'll provide it, just tell me
which debug channels.
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https://bugs.winehq.org/show_bug.cgi?id=46849
Bug ID: 46849
Summary: Vietcong: taking handmap causes crash
(ProcessVertices)
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
Regression SHA1: 07c20ef0c9762f852001560b296643e5362ee1fe
Distribution: ArchLinux
Created attachment 63897
--> https://bugs.winehq.org/attachment.cgi?id=63897
WINEDEBUG=+tid,+seh,+timestamp,+d3d
Since Wine 4.1, Vietcong game crashes every time the player takes a handmap.
After this crash there appears message window of title "TransformPoints", text
"ProcessVertices" and one button "ok" and following line on output:
0009:err:d3d:wined3d_device_process_vertices Failed to map resource.
Similar crashes were reported in RC versions, see bug #46359 and bug #46403.
Log is reduced to first 50k lines and last 1M lines.
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https://bugs.winehq.org/show_bug.cgi?id=46406
Bug ID: 46406
Summary: TreePad X Enterprise (single user) 12GB v7.17.0:
Garbled Text When Creating or Editing a Node/Tree Name
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugrpt18356(a)fastmail.jp
Distribution: ---
Created attachment 63168
--> https://bugs.winehq.org/attachment.cgi?id=63168
TreePad DB and Screenshots
Text is garbled when creating or editng a node/tree name. Reference bug #46352
for instructions on installing and running TreePad under WINE.
I've attached a sample TreePad database and screenshots of good and garbled
node/tree text. The good text screenshot is of the same node/tree name when
not in edit mode.
To use the attached TreePad database:
01) Extract the attachment
02) Create a folder named code_tips or codetips
03) Extract the treepad_code_tips.7z file in the folder created in step #2.
04) Run TreePad under WINE.
05) Locate and select the folder created in step #2.
06) Create a new node or tree (left pane), or edit an existing node or tree
(left pane). The text looks garbled.
I'm using Verana Sans font, but that may not matter. I haven't experimented
using a different font.
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https://bugs.winehq.org/show_bug.cgi?id=47085
Bug ID: 47085
Summary: Spellforce 3 fonts problem
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 64279
--> https://bugs.winehq.org/attachment.cgi?id=64279
Spellforce 3 fonts problem
The game runs well with DXVK but the fonts are almost unreadable as you can see
in the attachment.
I tried to install ALL available fonts in winetricks but this doesn't help. I
tried the UO and Fonts ingame scaling option to no avail. The one thing that
improves the situation is to choose very high resololution (FullHD or higher).
Then the fonts are readable but are not aligned, every single character is with
different height and is difficult to read them.
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https://bugs.winehq.org/show_bug.cgi?id=41161
Bug ID: 41161
Summary: Embedding child process' window in own window does not
draw the child window properly
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sagagames.de
Distribution: ---
OpenMPT (https://openmpt.org/) has a plugin bridge, which can be used to run
VST plugins in a separate process. However, compared to a native Windows
environment (or not bridging the plugins), there is a problem when drawing the
plugin UI.
The plugin UI window itself is a borderless window that belongs to the bridge
process, and is then set as a child of the actual plugin window that belongs to
the OpenMPT process using SetParent(...). This works just fine on Windows, but
in Wine, the child window remains completely black. If parts of the child
window are redrawn by the bridged process, they become visible, but as soon as
a redraw for the parent window is issued (e.g. by setting the focus to it),
these areas become black again.
Steps to reproduce:
1) Install OpenMPT.
2) Create a new module.
3) Open the plugin manager ("Select" button at the bottom of the created
module's window) and add any VST plugin that provides its own UI (e.g.
http://www.geocities.jp/daichi1969/softsynth/index.html#down)
4) Be sure the "Use Plugin Bridge" checkbox is checked (it is also fine if it
is checked but greyed out)
5) Click "Put in FX01" to load the plugin.
6) Click the "Edit" button next to the "Select" button to open the plugin's UI.
7) The UI will be completely black, with child controls becoming occasionally
visible if you click them.
Note that I am an OpenMPT developer, so I would be both happy with
incorporating a Wine-specific fix in our codebase if there is a way to make
this scenario work with Wine, or with a fix in Wine itself to make child
windows from other processes work correctly.
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https://bugs.winehq.org/show_bug.cgi?id=39090
Bug ID: 39090
Summary: Warframe cannot login
Product: Wine
Version: 1.7.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfrescopain24(a)gmail.com
Distribution: ---
Created attachment 52082
--> https://bugs.winehq.org/attachment.cgi?id=52082
That's the EE.log for the Warframe launcher. Might help
I don't know if this is an issue caused by wine or by warframe itself but I
cannot login to the game. It keeps on saying "Login failed. Check login
details."
Been trying for 2 days now.
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https://bugs.winehq.org/show_bug.cgi?id=39729
Bug ID: 39729
Summary: Error on closing Spotify
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trave5(a)yahoo.it
Distribution: ---
Created attachment 52984
--> https://bugs.winehq.org/attachment.cgi?id=52984
stacktrace
Clicking on the close button on the right of the Spotify windows, spotify
returns this errors
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https://bugs.winehq.org/show_bug.cgi?id=38531
Bug ID: 38531
Summary: Battlefield 1942 - Crashes after selecting spawn point
in local game
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51400
--> https://bugs.winehq.org/attachment.cgi?id=51400
Console output from Slackware 14.1 with wine 1.7.42
Hello everyone,
I have been trying to get the "Battlefield 1942" demo to work. It starts up
okay but after creating a local LAN game I can get to choose a "spawn point"
and when I want to start the game it crashes.
The AppDB entry can be found at the following link:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=6669
Have a good week!
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