https://bugs.winehq.org/show_bug.cgi?id=47080
Bug ID: 47080
Summary: codewright chrashes when the menu "Window" is clicked
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j.gruber(a)documatrix.com
Distribution: ---
Created attachment 64269
--> https://bugs.winehq.org/attachment.cgi?id=64269
saved backtrace Info
codewright chrashes when the menu "Window" is clicked
It was running very well under win3.0
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https://bugs.winehq.org/show_bug.cgi?id=42518
Bug ID: 42518
Summary: WinVerifyTrust fails for signatures using SHA256
digest
Product: Wine
Version: 2.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintrust
Assignee: wine-bugs(a)winehq.org
Reporter: tomek(a)bayesfusion.com
Created attachment 57407
--> https://bugs.winehq.org/attachment.cgi?id=57407
source code for a minimal program calling WinVerifyTrust
On both Linux and macOS WinVerifyTrust returns 0x80090008 (NTE_BAD_ALGID) when
called to verify the executable signed with SHA256 cerfificate and using SHA256
digest (/fd sha256 used when calling signtool). This does not happen when the
same SHA256 certificate is used to sign the executable, but with SHA1 digest
instead; WinVerifyTrust returns 0 in this case.
WinVerifyTrust returns 0 (as expected) on Windows for SHA256 digest.
To reproduce the issue, either
a) use sigcheck.exe from SysInternals and verify the signature of SHA256 digest
signature (for example, Chrome 56).
or
b) compile the attached C code (CallWVT.c) to get a program which calls
WinVerifyTrust on an executable file specified as its 1st argument.
Also attached are the stderr outputs with WINEDEBUG=+wintrust,+crypt. The
log_sha2.txt file is the full output. log_sha1_truncated.txt is truncated at
the point of successful return from SoftpubLoadMessage (the whole file would be
too large).
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https://bugs.winehq.org/show_bug.cgi?id=41714
Bug ID: 41714
Summary: The Curious Expedition v1.0
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ravensgv(a)gmail.com
Distribution: ---
Created attachment 56130
--> https://bugs.winehq.org/attachment.cgi?id=56130
Backtrace info
This game crashes on open.
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https://bugs.winehq.org/show_bug.cgi?id=47039
Bug ID: 47039
Summary: Shantae Risky's Revenge has a blank screen in Wine 4.6
(regression)
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pizzadudedotca(a)gmail.com
Distribution: ---
Created attachment 64209
--> https://bugs.winehq.org/attachment.cgi?id=64209
Terminal output launching Shantae Riskys Revenge in Wine 4.6
Since Wine 4.6, Shantae Risky's Revenge (and some other games like Sonic Mania)
have a blank screen, with only audio working. I posted an issue describing this
here: https://forum.winehq.org/viewtopic.php?f=8&t=32282 and someone replied
thinking it's due to the "ongoing effort to use Vulkan as a backend for wine's
D3D9 implementation" and I should note that the hardware I experience this
issue on does not support Vulkan. I'm not sure if that's the cause of the issue
though.
Here are the specs:
Kernel: Linux 4.18.0-17-generic x86_64
Distro: Linux Mint 19.1 Tessa
CPU: Intel(R) Core(TM) i5 CPU M 520 @ 2.40GHz
4 cores/threads
2400.00 MHz
RAM: 7.59 GiB
GPU: Mesa DRI Intel(R) Ironlake Mobile
OpenGL 2.1 Mesa 19.0.1 - padoka PPA
GLSL 1.20
Attached is terminal output of Shantae Risky's Revenge when attempted to be run
in Wine 4.6.
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https://bugs.winehq.org/show_bug.cgi?id=46974
Bug ID: 46974
Summary: Assetto Corsa sometimes crashes when clicking on
buttons in the setup menu
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: sambazley(a)protonmail.com
Distribution: ---
Created attachment 64131
--> https://bugs.winehq.org/attachment.cgi?id=64131
crash
When changing some values in the setup page, Assetto Corsa will sometimes
crash. It crashes quite consistently when changing tire pressures.
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https://bugs.winehq.org/show_bug.cgi?id=46794
Bug ID: 46794
Summary: Skyrim crashes upon clicking Continue on macOS
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
When you launch the game and click Continue to resume a game Skyrim will crash
about 500 ms after.
01c4:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
01d7:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0xa7adbdde
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https://bugs.winehq.org/show_bug.cgi?id=47063
Bug ID: 47063
Summary: Command Link Support in Wine
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
Commands Links have a default glyph associated to them when there's no image or
image list set in the button. They use the theme's BP_COMMANDLINKGLYPH part,
but that only applies if a theme is active. Without a theme they use a
hardcoded bitmap glyph (in Windows 7, a green arrow pointing right, with a
white outline and a drop shadow). To implement Command Links in Wine, such
glyph needs to be ideally stored somewhere as a resource.
I attached the original glyph I worked with, it's an XZ-compressed gimp xcf
file with 3 layers: one for the arrow itself with gradient, one for the white
outline, and one for the shadow. It has been manually traced to be close to
Windows 7's arrow, and at this large size, the fact that it is a bit
non-straight shouldn't be an issue :-)
Note that the Command Links have 3 states for the glyph. The default one, which
is the one attached; one that is when it's hot (which really only changes the
gradient by brightening it); and one when it is disabled.
To create the disabled state, simply change the arrow to pure white, make the
outline grey-ish, remove the shadow layer, and make the entire final flattened
image 50% transparent (which is needed to match Windows, as its final color
will depend on the background color).
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https://bugs.winehq.org/show_bug.cgi?id=46998
Bug ID: 46998
Summary: Yakuza Kiwami: Controllers aren't detected
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: glenn.wiggins+wine(a)gmail.com
Distribution: ---
Created attachment 64161
--> https://bugs.winehq.org/attachment.cgi?id=64161
Yakuza Kiwami log
Have tested with Xbox 360, Xbox One, Dualshock 4, and Steam controllers in
wired and wireless configurations. All controllers tested worked with Yakuza 0.
Tested on several distros with vanilla wine, wine-staging, and proton.
If anyone thinks they have a shot at fixing this I'm happy to provide a Steam
key to help.
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