https://bugs.winehq.org/show_bug.cgi?id=46814
Bug ID: 46814
Summary: Rundll.32 error
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dwka(a)gmx.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63838
--> https://bugs.winehq.org/attachment.cgi?id=63838
details of the failure
After supposedly succesfull installation of a programm called
gts-onvistabank-versionnumber.msi with POL 4.2.11 using win10 standardversion
(config. pol) followed by repairing the virtual drive I receive a message about
a severe conflict running rundll.32. There is no such subject in the database.
Therefore I attache the logfile.
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https://bugs.winehq.org/show_bug.cgi?id=46601
Bug ID: 46601
Summary: HeroesVII not started because of encryption(?)
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Game started, show introduction and then
wine4.1 - crashed somewhere inside application
wine-staging-4.1 - just finish
In the log I see
~~~
002f:trace:bcrypt:BCryptOpenAlgorithmProvider 0x114c4db4, L"AES", (null),
00000000
002f:trace:bcrypt:BCryptOpenAlgorithmProvider 0x114c4db8, L"RNG", (null),
00000000
002f:trace:bcrypt:BCryptGetProperty 0xd194c428, L"ObjectLength", 0x114c4dc4, 4,
0x7f7da98, 00000000
002f:trace:bcrypt:BCryptGetProperty 0xd194c428, L"BlockLength", 0x114c4ddc, 4,
0x7f7da98, 00000000
002f:trace:bcrypt:BCryptSetProperty 0xd194c428, L"ChainingMode", 0x56e7b64, 32,
00000000
002f:trace:bcrypt:BCryptGenerateSymmetricKey 0xd194c428, 0x114c4dbc,
0x18dc4b08, 654, 0x8d0e7810, 16, 00000000
002f:fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
~~~
Because of ignoring object buffer?
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https://bugs.winehq.org/show_bug.cgi?id=46789
Bug ID: 46789
Summary: Need For Speed 3 hangs often
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Need for speed 3 on wine-4.0 hangs often when launching the game and when
playing the game. I see this error on the terminal.
003f:err:ntdll:RtlpWaitForCriticalSection section 0x7bcead40
"../../../dlls/ntdll/loader.c: loader_section" wait timed out in thread 003f,
blocked by 003e, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=46862
Bug ID: 46862
Summary: Origin Crashs during game download
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wtm2(a)hotmail.de
Distribution: ---
Hi
Origin crash's for me during a game download with wine 4.1 or higher.
I will add an attachment later.
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https://bugs.winehq.org/show_bug.cgi?id=46874
Bug ID: 46874
Summary: recipe for target 'sfnt2fon' failed - " is
incompatible with i386:x86-64 output"
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
Created attachment 63936
--> https://bugs.winehq.org/attachment.cgi?id=63936
recipe for target 'sfnt2fon' failed - " is incompatible with i386:x86-64
output"
Hello,
Building wine from source as 64bit.
"
...
...
...
/usr/bin/ld: i386 architecture of input file
`../../libs/port/libwine_port.a(c_037.o)' is incompatible with i386:x86-64
output
...
...
...
"
collect2: error: ld returned 1 exit status
Makefile:180: recipe for target 'sfnt2fon' failed
make[1]: *** [sfnt2fon] Error 1
make[1]: Leaving directory '/home/elias/wine-dirs/wine-source/tools/sfnt2fon'
Makefile:8389: recipe for target 'tools/sfnt2fon' failed
make: *** [tools/sfnt2fon] Error 2
Sincerely,
Elias Tsolis
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https://bugs.winehq.org/show_bug.cgi?id=46911
Bug ID: 46911
Summary: Acrobat Reader v9.5 Installer fails
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 63993
--> https://bugs.winehq.org/attachment.cgi?id=63993
Failed installer message
The installer for Acrobat 9.5 fails to install on Wine 4.4
The installer nearly gets to the end and fails with the message:
"Setup Was interrupted before Adobe Reader 9.5.0 could be completely
installed."
See attached capture.
Attached the console output.
The application can be downloaded from:
http://ardownload.adobe.com/pub/adobe/reader/win/9.x/9.5.0/en_US/AdbeRdr950…
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https://bugs.winehq.org/show_bug.cgi?id=46919
Bug ID: 46919
Summary: unimplemented function
d3d10_1.dll.D3D10StateBlockMaskEnableAll
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: barafu(a)albino.email
Distribution: ---
Created attachment 64011
--> https://bugs.winehq.org/attachment.cgi?id=64011
Full backtrace
Following non-gaming applications do not work:
Spectrasonics Keyscape
Spectrasonics Omnisphere
Also somebody told me that this application does not work for the same reason,
but I do not have it:
Xojo IDE
Affected applications do not start at all, they immediately abort with the
following error:
002a:fixme:d2d:d2d_d3d_create_render_target Ignoring render target usage 0x2.
wine: Call from 0x7bc5ed2c to unimplemented function
d3d10_1.dll.D3D10StateBlockMaskEnableAll, aborting
wine: Unimplemented function d3d10_1.dll.D3D10StateBlockMaskEnableAll called at
address 0x7bc5ed2c (thread 002a), starting debugger...
I tried winetrics d3dx10 and dxva, but it did not change anything.
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https://bugs.winehq.org/show_bug.cgi?id=46987
Bug ID: 46987
Summary: Wine 4.* high cpu usage in comparison with wine 3.*
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vi(a)teknik.io
Distribution: ---
After updating to 4.0 almost all my games have 140-170% CPU usage:
Fallout 2 (map patch doesn't work)
Diablo 2 (with glade-wrapper instead directX works good)
Touhou Project
Environmental Station Alpha
Wine 4.5-staging have the same problem.
I'm back to 3.0.5 and I have 20-90% CPU usage in these games.
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https://bugs.winehq.org/show_bug.cgi?id=42109
Bug ID: 42109
Summary: Hydrophobia prophecy crash or freeze with few second
from start
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Hydrophobia prophecy crash with compiled version of wine, with and without csmt
patch.
See this thread for info: https://forum.winehq.org/viewtopic.php?f=8&t=28249
Because bug is probably time dependant, i can't get the complet log with crash.
When wine is in log mode game is slowdown/unplayable and... do not crash.
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https://bugs.winehq.org/show_bug.cgi?id=36096
Bug ID: 36096
Summary: valgrind shows leaks in d3d9/visual tests on i965
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: stefan(a)codeweavers.com
Created attachment 48284
--> https://bugs.winehq.org/attachment.cgi?id=48284
valgrind log
==11646== 67 bytes in 4 blocks are definitely lost in loss record 412 of 1,049
==11646== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==11646== by 0x4E8E2B27: strdup (in /usr/lib/libc-2.18.so)
==11646== by 0x65D6C36: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x65DFCD0: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x65E932F: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x6476729: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x61EAC15: shared_dispatch_stub_482 (in
/usr/lib/libglapi.so.0.0.0)
==11646== by 0x4EB2AD5: shader_glsl_compile (glsl_shader.c:330)
==11646== by 0x4EBF8F2: shader_glsl_generate_pshader (glsl_shader.c:4515)
==11646== by 0x4EC0087: find_glsl_pshader (glsl_shader.c:4694)
==11646== by 0x4EC39F4: set_glsl_shader_program (glsl_shader.c:5823)
==11646== by 0x4EC5096: shader_glsl_select (glsl_shader.c:6149)
==11646== by 0x4E85F12: context_apply_draw_state (context.c:2997)
==11646== by 0x4EAF1D6: draw_primitive (drawprim.c:664)
==11646== by 0x4E86685: wined3d_cs_exec_draw (cs.c:291)
==11646== by 0x4E87A33: wined3d_cs_st_submit (cs.c:893)
==11646== by 0x4E866F2: wined3d_cs_emit_draw (cs.c:308)
==11646== by 0x4E95FC3: wined3d_device_draw_primitive (device.c:3265)
==11646== by 0x4E1BB32: d3d8_device_DrawPrimitiveUP (device.c:2021)
==11646== by 0x4984BB2: cnd_test (visual.c:1482)
==11646==
among plenty of others.
I had to rebuild my libdrm with valgrind support for this to work, see
https://bugs.freedesktop.org/show_bug.cgi?id=77863. After that, I can run
glxgears with no valgrind issues in mesa itself (though glxgears leaks..).
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