http://bugs.winehq.org/show_bug.cgi?id=23821
Summary: Super Mario Brothers X hangs in quartz?
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.supermariobrothers.org
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The free downloadable game Super Mario Brothers X installs ok.
It requires 'winetricks vb6run' to run, and gets two screens in
before hanging with an infinite series of messages like
fixme:quartz:parse_header Not a valid header: 62:04
Clicking the checkmark on the startup screen to disable game
sound lets the game run fine. Some people say 'winetricks quartz'
solves the problem
(http://www.supermariobrothers.org/forums/viewtopic.php?f=8&t=6711 )
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https://bugs.winehq.org/show_bug.cgi?id=36266
Bug ID: 36266
Summary: valgrind shows several leaks in dmusic/tests/dmusic.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4171== 848 bytes in 1 blocks are definitely lost in loss record 658 of 735
==4171== at 0x7BC4C735: notify_alloc (heap.c:255)
==4171== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4171== by 0x5BAFDCB: DMUSIC_CreateDirectMusicCollectionImpl
(collection.c:828)
==4171== by 0x5BB1ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4171== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4171== by 0x4956AD0: test_dmcoll (dmusic.c:320)
==4171== by 0x4956FFD: func_dmusic (dmusic.c:381)
==4171== by 0x4957DF8: run_test (test.h:584)
==4171== by 0x49581E6: main (test.h:654)
==4171==
==4191== 848 bytes in 1 blocks are definitely lost in loss record 655 of 733
==4191== at 0x7BC4C735: notify_alloc (heap.c:255)
==4191== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4191== by 0x5BAFDCB: DMUSIC_CreateDirectMusicCollectionImpl
(collection.c:828)
==4191== by 0x5BB1ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4191== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4191== by 0x4956750: test_COM_dmcoll (dmusic.c:285)
==4191== by 0x4956FEE: func_dmusic (dmusic.c:378)
==4191== by 0x4957DF8: run_test (test.h:584)
==4191== by 0x49581E6: main (test.h:654)
==4191==
==4250== 448 bytes in 1 blocks are definitely lost in loss record 586 of 733
==4250== at 0x7BC4C735: notify_alloc (heap.c:255)
==4250== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4250== by 0x5BBAA04: DMUSIC_CreateSynthPortImpl (port.c:693)
==4250== by 0x5BB4741: IDirectMusic8Impl_CreatePort (dmusic.c:156)
==4250== by 0x4954FF7: test_dmusic (dmusic.c:70)
==4250== by 0x4956FF3: func_dmusic (dmusic.c:379)
==4250== by 0x4957DF8: run_test (test.h:584)
==4250== by 0x49581E6: main (test.h:654)
==4250==
==4270== 304 bytes in 1 blocks are definitely lost in loss record 570 of 733
==4270== at 0x7BC4C735: notify_alloc (heap.c:255)
==4270== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4270== by 0x5BBEF3C: DMUSIC_CreateReferenceClockImpl (clock.c:129)
==4270== by 0x5BC551A: DMUSIC_CreateDirectMusicImpl (dmusic.c:423)
==4270== by 0x5BC5ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4270== by 0x4D4AE26: CoCreateInstance (unknwn.h:226)
==4270== by 0x4955778: test_dmbuffer (dmusic.c:137)
==4270== by 0x4956FF8: func_dmusic (dmusic.c:380)
==4270== by 0x4957DF8: run_test (test.h:584)
==4270== by 0x49581E6: main (test.h:654)
==4270==
==4309== 56 bytes in 1 blocks are possibly lost in loss record 346 of 733
==4309== at 0x7BC4C735: notify_alloc (heap.c:255)
==4309== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4309== by 0x5BEE2EC: MMDRV_InitPerType (lolvldrv.c:384)
==4309== by 0x5BEEC4D: MMDRV_Install (lolvldrv.c:476)
==4309== by 0x5BEF16F: MMDRV_Init (lolvldrv.c:547)
==4309== by 0x5BECF4B: MMDRV_InitSingleType (lolvldrv.c:78)
==4309== by 0x5BECFEE: MMDRV_GetNum (lolvldrv.c:89)
==4309== by 0x5C0A7C8: midiOutGetNumDevs (winmm.c:284)
==4309== by 0x5BB5004: create_system_ports_list (dmusic.c:328)
==4309== by 0x5BB55C7: DMUSIC_CreateDirectMusicImpl (dmusic.c:436)
==4309== by 0x5BB5ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4309== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4309== by 0x4956F50: missing_dmusic (dmusic.c:356)
==4309== by 0x4956FB5: func_dmusic (dmusic.c:371)
==4309== by 0x4957DF8: run_test (test.h:584)
==4309== by 0x49581E6: main (test.h:654)
==4309==
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https://bugs.winehq.org/show_bug.cgi?id=36615
Bug ID: 36615
Summary: valgrind shows a definite leak in
mshtml/tests/htmldoc.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3134== 112 bytes in 1 blocks are definitely lost in loss record 8,688 of
12,948
==3134== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==3134== by 0x7BC515C4: RtlReAllocateHeap (heap.c:1883)
==3134== by 0x7B845879: HeapReAlloc (heap.c:281)
==3134== by 0x7B8465DA: GlobalReAlloc (heap.c:679)
==3134== by 0x4FC8BD2: HGLOBALStreamImpl_SetSize (hglobalstream.c:381)
==3134== by 0x4FC886D: HGLOBALStreamImpl_Write (objidl.h:4391)
==3134== by 0x6DD059D: PersistHistory_SaveHistory (objidl.h:4384)
==3134== by 0x4CEC11B: test_save_history (perhist.h:141)
==3134== by 0x4CEE5F8: OleCommandTarget_Exec (htmldoc.c:3097)
==3134== by 0x6DCD298: notify_travellog_update (docobj.h:981)
==3134== by 0x6DCD46F: set_current_mon (persist.c:134)
==3134== by 0x6DA5B11: navigate_proc (navigate.c:2093)
==3134== by 0x6DE4D8C: hidden_proc (task.c:316)
==3134== by 0x55A14F5: ??? (winproc.c:173)
==3134== by 0x55A166A: call_window_proc (winproc.c:244)
==3134== by 0x55A2858: WINPROC_CallProcAtoW (winproc.c:603)
==3134== by 0x55A38FD: WINPROC_call_window (winproc.c:911)
==3134== by 0x5564859: DispatchMessageA (message.c:3948)
==3134== by 0x4CF697E: test_download (htmldoc.c:5753)
==3134== by 0x4CF8BB9: test_put_href (htmldoc.c:6068)
==3134==
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https://bugs.winehq.org/show_bug.cgi?id=46507
Bug ID: 46507
Summary: The Testament of Sherlock Holmes crashes while loading
between levels with builtin d3dx9_43
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Level when you play as Toby.
Walk through the hole in the wall and then it crashes.
This level also crashes with native library. Bug 45415
wine-4.0-52-gf5d7d9cccc
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https://bugs.winehq.org/show_bug.cgi?id=41795
Bug ID: 41795
Summary: Popup windows popup incorrectly
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shidianwei(a)gmail.com
Installed wine-develop 1.9.23 on Mac OSX 10.11.6.
Installed Metatrader 4.00 Build 1010
Running Metartrader. When cursor moves over a price bar, a window popups to
display information about the bar. After this, wherever you move the cursor,
the popup window always pops up, even when the cursor is not on a price bar.
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https://bugs.winehq.org/show_bug.cgi?id=46868
Bug ID: 46868
Summary: Far Cry 3 crashes when using FAudio
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63929
--> https://bugs.winehq.org/attachment.cgi?id=63929
backtrace + log
Crashes before intro movie.
wine-4.4-58-g3e61c7127e
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https://bugs.winehq.org/show_bug.cgi?id=43548
Bug ID: 43548
Summary: wine crashes on starting applications protected with
Enigma Protector
Product: Wine
Version: 2.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 5tarasm(a)gmail.com
Distribution: ---
Created attachment 58951
--> https://bugs.winehq.org/attachment.cgi?id=58951
Log of running enigma virtual box application
Sorry for asking.
I have applications encrypted with Enigma Protector 4.xx-5.xx.
They crash on start with the same mistake.
The log is attached.
I use Lubuntu x64. Wine 2.02.
http://enigmaprotector.com/assets/files/enigmavb.exe
Thank you for your attention
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https://bugs.winehq.org/show_bug.cgi?id=44998
Bug ID: 44998
Summary: Foobar2000: no multichannel audio (5.1)
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raik.zimmermann(a)gmail.com
Distribution: ---
With Foobar2000 multichannel audio output doesn't work.
Only a stereo signal is being played when listening to multichannel (e.g. 6ch /
5.1) material.
The same applies to the fb2k component foo_dsp_fsurround:
https://hydrogenaud.io/index.php/topic,52235.0.html
("Its purpose is to decode surround information from your stereo music
(including mp3, of course), and to produce 5.1 output from it.")
Please let me know what info you need from me in order to investigate.
Kind regards
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https://bugs.winehq.org/show_bug.cgi?id=42801
Bug ID: 42801
Summary: Fallout 3 crashes on start in winegstreamer
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: xenus(a)blueyonder.co.uk
Distribution: ---
Created attachment 57832
--> https://bugs.winehq.org/attachment.cgi?id=57832
backtrace showing debug info
Works fine with Wine 1.8.5
May be related to 41151, I believe Oblivion and Fallout 3 share some code
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