https://bugs.winehq.org/show_bug.cgi?id=43207
Bug ID: 43207
Summary: Friday The 13th The Game not Working
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When you try to start EAC_Launcher.exe, the following error gets out: -
REVOLT.nfo was eitner deleted or not put in directory. Application will
terminate now
WINEDEBUG=fixme-all,err+loaddll,err+dll,err+file,err+reg
------ Program EAC_Launcher.exe ------
err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 16 aspire89-P55A-UD4.local. AAAA
FE80:0000:0000:0000:0A12:F0CA:1A84:437A"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: ProbeCount 2; will
deregister 4 aspire89-P55A-UD4.local. Addr 192.168.0.102"
err:eventlog:ReportEventW L"Local Hostname aspire89-P55A-UD4.local already in
use; will try aspire89-P55A-UD4-2.local instead"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 25 102.0.168.192.in-addr.arpa. PTR
aspire89-P55A-UD4.local."
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Unexpected conflict
discarding 27 102.0.168.192.in-addr.arpa. PTR aspire89-P55A-UD4-2.local."
err:winedevice:async_create_driver failed to create driver L"ps6ajtsb":
c0000135
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https://bugs.winehq.org/show_bug.cgi?id=47279
Bug ID: 47279
Summary: TP-Link PowerLineUtility installs but does nothing
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dave(a)davehigton.me.uk
Distribution: ---
The TP-Link PowerLineUtility.exe installes OK under wine 4.9 (my thanks to the
team for fixing the bug I reported recently which prevented installation).
Running the installed app offers me "Trust and launch", whereupon I get the
"round hourglass" for about 15 seconds, then... nothing. No error window, no
nothing.
It should be accessing the status and configuration of the power line modems
that I have. The Linux box it's on is communicating over them to post this
message.
The app in question can be downloaded from
https://static.tp-link.com/2018/201809/20180904/PowerLineUtility_Win_180816…
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https://bugs.winehq.org/show_bug.cgi?id=42868
Bug ID: 42868
Summary: Ether One Redux: graphical glitches/miscoloration when
running the game in DirectX mode
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57977
--> https://bugs.winehq.org/attachment.cgi?id=57977
Terminal output Wine-2.6-108-g6c7760f217
Ether One Redux, when ran in DirectX mode, suffers from graphic glitches and
miscoloration on random objects.
Fortunately enough, the game will display everything correctly when I use the
"wine EtherOne.exe -opengl4" command which allowed me to make comparison shots
for the glitched objects and how they are supposed to look.
I am running the game in a clean Windows 7 64-bit prefix on an Nvidia 970 using
the proprietary drivers (version 378.13).
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https://bugs.winehq.org/show_bug.cgi?id=43340
Bug ID: 43340
Summary: valgrind shows several possible leaks in several tests
(e.g., dlls/amstream/tests/amstream.c) (AMD+llvm mesa)
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Glx info:
OpenGL renderer string: Gallium 0.4 on AMD OLAND (DRM 2.49.0 /
4.9.33-vanilla-workstation-3, LLVM 3.9.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.0.6
OpenGL core profile shading language version string: 4.50
OpenGL version string: 3.0 Mesa 17.0.6
Henri and I briefly discussed on IRC, not likely an issue:
<wizardedit> strfllw, looking at valgrind + mesa with debugging info fixed
(march disabled); I see a lot of possible leaks, could you take a quick look
please? e.g., d3d10core/device: https://pastebin.com/URY5kwxu
<strfllw> wizardedit: I'd have to take a much closer look to say for sure, but
purely by "gut feeling" I'd say probably not
<strfllw> my guess would be valgrind not understanding ralloc in the first one,
and not understanding Mesa's shader cache for the others
Filing a bug for reference / place holder in case someone does want to
investigate.
../../../tools/runtest -q -P wine -T ../../.. -M amstream.dll -p
amstream_test.exe.so amstream && touch amstream.ok
==25729== 252 bytes in 1 blocks are possibly lost in loss record 2,505 of 3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6928B70: ralloc_size (ralloc.c:126)
==25729== by 0x6928C8E: rzalloc_size (ralloc.c:158)
==25729== by 0x6928151: _mesa_hash_table_rehash (hash_table.c:269)
==25729== by 0x69280AC: hash_table_insert (hash_table.c:301)
==25729== by 0x6D52812: si_shader_cache_insert_shader
(si_state_shaders.c:198)
==25729== by 0x6D52812: si_init_shader_selector_async
(si_state_shaders.c:1353)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 520 bytes in 6 blocks are possibly lost in loss record 2,715 of 3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D4FA9A: read_chunk (si_state_shaders.c:99)
==25729== by 0x6D524CD: si_load_shader_binary (si_state_shaders.c:165)
==25729== by 0x6D524CD: si_shader_cache_load_shader (si_state_shaders.c:216)
==25729== by 0x6D524CD: si_init_shader_selector_async
(si_state_shaders.c:1336)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 2,304 bytes in 6 blocks are possibly lost in loss record 2,935 of
3,085
==25729== at 0x402DDE5: calloc (vg_replace_malloc.c:711)
==25729== by 0x6D51FA6: si_init_shader_selector_async
(si_state_shaders.c:1319)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 7,260 bytes in 6 blocks are possibly lost in loss record 3,014 of
3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D4FA9A: read_chunk (si_state_shaders.c:99)
==25729== by 0x6D52514: si_load_shader_binary (si_state_shaders.c:171)
==25729== by 0x6D52514: si_shader_cache_load_shader (si_state_shaders.c:216)
==25729== by 0x6D52514: si_init_shader_selector_async
(si_state_shaders.c:1336)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 9,668 bytes in 15 blocks are possibly lost in loss record 3,028 of
3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D52001: si_get_tgsi_binary (si_state_shaders.c:50)
==25729== by 0x6D52001: si_init_shader_selector_async
(si_state_shaders.c:1330)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 21,668 bytes in 15 blocks are possibly lost in loss record 3,061 of
3,085
==25729== at 0x402DDE5: calloc (vg_replace_malloc.c:711)
==25729== by 0x6D52699: si_get_shader_binary (si_state_shaders.c:125)
==25729== by 0x6D52699: si_shader_cache_insert_shader
(si_state_shaders.c:194)
==25729== by 0x6D52699: si_init_shader_selector_async
(si_state_shaders.c:1353)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
shows up in (at least):
amstream/amstream.c
d2d1/d2d1.c
d3d11/d3d11.c
d3d10core/device.c
etc.
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https://bugs.winehq.org/show_bug.cgi?id=36652
Bug ID: 36652
Summary: valgrind shows some uninitialized variables in
d3d10core/tests/device.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50C7637: wine_rb_get (rbtree.h:237)
==6205== by 0x50CCA1A: d3d10_device_CreateDepthStencilState (device.c:1416)
==6205== by 0x4F5C5AD: test_create_depthstencil_state (d3d10.h:5752)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
}
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50D1E68: wine_rb_remove (rbtree.h:291)
==6205== by 0x50D2BA5: d3d10_depthstencil_state_Release (state.c:222)
==6205== by 0x4F5C7CE: test_create_depthstencil_state (d3d10.h:3052)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50D1EF8: wine_rb_remove (rbtree.h:300)
==6205== by 0x50D2BA5: d3d10_depthstencil_state_Release (state.c:222)
==6205== by 0x4F5C7CE: test_create_depthstencil_state (d3d10.h:3052)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
This is on nvidia hardware, rather than intel/mesa:
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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https://bugs.winehq.org/show_bug.cgi?id=36249
Bug ID: 36249
Summary: valgrind shows two potential leaks in
d3d10/tests/effect.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25807== 12,068 bytes in 1 blocks are possibly lost in loss record 779 of 802
==25807== at 0x7BC4C735: notify_alloc (heap.c:255)
==25807== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==25807== by 0x4D9230A: wined3d_create (wined3d_main.c:95)
==25807== by 0x4C621D6: dxgi_factory_init (factory.c:332)
==25807== by 0x4C62568: dxgi_factory_create (factory.c:404)
==25807== by 0x4C6084A: CreateDXGIFactory (dxgi_main.c:80)
==25807== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63)
==25807== by 0x495611C: create_device (effect.c:30)
==25807== by 0x4967153: test_effect_local_shader (effect.c:2723)
==25807== by 0x497315C: func_effect (effect.c:4284)
==25807== by 0x4973F60: run_test (test.h:584)
==25807== by 0x497434F: main (test.h:654)
==28927== 12,068 bytes in 1 blocks are possibly lost in loss record 808 of 833
==28927== at 0x7BC4C735: notify_alloc (heap.c:255)
==28927== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==28927== by 0x4F8213E: wined3d_create (wined3d_main.c:95)
==28927== by 0x4E521D6: dxgi_factory_init (factory.c:332)
==28927== by 0x4E52568: dxgi_factory_create (factory.c:404)
==28927== by 0x4E5084A: CreateDXGIFactory (dxgi_main.c:80)
==28927== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63)
==28927== by 0x495611C: create_device (effect.c:30)
==28927== by 0x496FEC9: test_effect_state_groups (effect.c:3908)
==28927== by 0x4973166: func_effect (effect.c:4286)
==28927== by 0x4973F60: run_test (test.h:584)
==28927== by 0x497434F: main (test.h:654)
==28927==
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https://bugs.winehq.org/show_bug.cgi?id=47341
Bug ID: 47341
Summary: /dlls/ntdll/tests/generated.c: misses
SYSTEM_MANDATORY_LABEL_ACE, for example
Product: Wine
Version: 4.9
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: winehq-bugs_serge_180716(a)gautherie.fr
/dlls/ntdll/tests/generated.c: misses SYSTEM_MANDATORY_LABEL_ACE, for example.
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ntdll/tests/generate…
reads
"#define _WIN32_WINNT 0x0501".
https://docs.microsoft.com/en-us/windows/desktop/api/winnt/ns-winnt-_system…
reads
"Minimum supported client Windows Vista".
https://source.winehq.org/git/wine.git/blob/HEAD:/include/winnt.h#l4956
has even more *_ACE structs.
I assume checks would be wanted for the newer structs too.
--
(Initially noticed this on ReactOS, which targets 0x0502, maybe 0x0600.)
Not sure whether Wine wants to support multiple NT versions, with "#if
_WIN32_WINNT >= 0x0600" or another mean.
Maybe other generated.c are affected/"old" too...
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https://bugs.winehq.org/show_bug.cgi?id=47337
Bug ID: 47337
Summary: game lags on driver san fransisco
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: brijrenu141(a)gmail.com
Distribution: ---
Created attachment 64664
--> https://bugs.winehq.org/attachment.cgi?id=64664
this is report a bug file
the game is running too slow and got a type of lag in racing
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https://bugs.winehq.org/show_bug.cgi?id=47339
Bug ID: 47339
Summary: Anarchy Online crashes when in game browser opens
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 64666
--> https://bugs.winehq.org/attachment.cgi?id=64666
Backtrace from Browser Crash
Hello everyone,
this is probably related to bug 43169 and 25206 and I got a backtrace when
starting the game. Awesomium seems to be the in game browser which gets
restarted when it crashes. After that everything seems to be okay and I can
play the game.
The backtrace I got was from an XP-prefix as it doesn't launch in Windows7
prefixes.
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https://bugs.winehq.org/show_bug.cgi?id=47338
Bug ID: 47338
Summary: VT Transaction fails to run with Automation error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brianstockdale(a)hotmail.com
Distribution: ---
Created attachment 64665
--> https://bugs.winehq.org/attachment.cgi?id=64665
Program error report VT Transaction
On attempting to run VT Transaction it fails to run with Automation error
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