https://bugs.winehq.org/show_bug.cgi?id=47302
Bug ID: 47302
Summary: Not recognized float point in Saturn Design Toolkit
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
After install the Saturn PCB ToolKit
http://www.saturnpcb.com/download-our-pcb-toolkit/
and tried to start. I get the message:
'4,6' is not a valid float point value.
My installed system is a Ubuntu 16 with wine 4.9 English but with a latin input
method (keyboard), using "," as decimal separator. Just comment this if is
related to the issue.
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https://bugs.winehq.org/show_bug.cgi?id=47312
Bug ID: 47312
Summary: Images during drag and drop are not shown in Wine on
macOS
Product: Wine
Version: 4.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Created attachment 64624
--> https://bugs.winehq.org/attachment.cgi?id=64624
Sameple application for drag and drop
Hello,
We build graphical applications for Windows that use drag and drop to execute
actions. We call apis like ImageList_BeginDrag or ImageList_SetDragCursorImage
to add essentiel informations when an element is dragged that detail what will
happen when it is dropped.
This works fine on Windows, on Ubuntu (Ubuntu 19.04, Wine 4.9 32-bit via
PlayOnLinux) but not on macOS (macOS Mojave 10.14.5, Wine 4.9 32-bit via
PlayOnMac).
On macOS no image is displayed when the element is dragged.
Here attached is a sample 32-bit executable you can use to reproduce the
problem.
I tested with Wine 4.8 staging too, this makes no difference.
Is there something we can do to work around this? (modules to add with
WineTricks, or use other Windows apis, use another format for images, etc.).
Any help will be appreciated.
Regards,
Michel Terrisse
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http://bugs.winehq.org/show_bug.cgi?id=31518
Bug #: 31518
Summary: Tomb Raider 4 (GOG version) software rendering crashes
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.th(a)web.de
Classification: Unclassified
Created attachment 41453
--> http://bugs.winehq.org/attachment.cgi?id=41453
Terminal output
Due to bug #31260 I tried the software mode of Tomb raider 4, hoping it would
yield a usable game. Sadly, it crashes.
The last two terminal lines leading up to the final crash line are possibly
related I guess. Terminal output & backtrace from the wine crash dialog is
attached
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https://bugs.winehq.org/show_bug.cgi?id=43292
Bug ID: 43292
Summary: The game Grimm Dark Legacy crashes
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mantvius(a)gmail.com
Distribution: ---
Created attachment 58636
--> https://bugs.winehq.org/attachment.cgi?id=58636
Program error details
The game Grimm Dark Legacy crashes upon starting it.
Program error details attached.
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https://bugs.winehq.org/show_bug.cgi?id=735
--- Comment #29 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with vanilla wine-4.9?
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https://bugs.winehq.org/show_bug.cgi?id=3952
danielbr(a)live.no changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |danielbr(a)live.no
--- Comment #78 from danielbr(a)live.no ---
With Wine staging on the latest MacOS, the gameguard client loads partially
exiting with a Gameguard execute error: 114 in 9Dragons. Unfortunatly the bug
is still present :/
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https://bugs.winehq.org/show_bug.cgi?id=9027
pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=44675
Bug ID: 44675
Summary: Stories Untold: DX11 Shader is so strong that text
becomes illegible
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: rca(a)psy-q.ch
Distribution: ---
Created attachment 60683
--> https://bugs.winehq.org/attachment.cgi?id=60683
Log while playing Stories Untold
In the Windows version, the text on screen in the first chatper of this game
should be yellow and easily legible. In WINE 3.3, it's orange-red and almost
unreadable.
The attached message repeats endlessly in the log. Perhaps this issue is also
related to blur shaders in some DX11 games (e.g. Dirt 3) being too strong.
There seems to be a trend of "too much".
The following is on WINE 3.3:
https://i.imgur.com/9S6bXvv.png?1
This is how it looks on Windows:
https://i.redd.it/c3rramoeahaz.png
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https://bugs.winehq.org/show_bug.cgi?id=8563
--- Comment #44 from Anastasius Focht <focht(a)gmx.net> ---
Hello joaopa,
--- quote ---
Game complains with own error:
DDERR_SURFACENOTINVIDEOMEM
Could be worth testing the patch
https://github.com/wine-staging/wine-staging/blob/master/patches/ddraw-vers…
--- quote ---
No, the patch doesn't help here.
--- snip ---
$ git reset --hard winehq/master
HEAD is now at 381c4e7b66 user32: Fix some leaks on error path (Coverity).
$Â git am ../staging-src/patches/ddraw-Device_Caps/*.patch
Applying: ddraw: Don't set HWTRANSFORMANDLIGHT flag on d3d7 RGB device.
Applying: ddraw: Set dwZBufferBitDepth in ddraw7_GetCaps.
Applying: ddraw: Set ddsOldCaps correctly in ddraw7_GetCaps.
$Â git am ../staging-src/patches/ddraw-version-check/*.patch
Applying: ddraw: Return correct devices based off requested DirectX version.
--- snip ---
This ticket has been abused for many different issues over 12 years resulting
in a meta-bug "make game X work" which is obviously bad practice.
$ wine-4.9-220-g9716e69b07
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45071
Bug ID: 45071
Summary: Holdfast Nations at War: Player models invisible
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: cschop1(a)gmail.com
Distribution: Mint
Created attachment 61209
--> https://bugs.winehq.org/attachment.cgi?id=61209
terminal output of running the game
Player models in the game are mostly invisible. My character is always a
floating musket, and other players are floating heads with floating weapons. If
I get very close to them (within about 2 meters), their heads disappear.
Here is a link to the game in case you're not familiar with it.
http://www.holdfastgame.com/
If you need anymore stuff, go ahead and ask. Thank you.
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