https://bugs.winehq.org/show_bug.cgi?id=47411
Bug ID: 47411
Summary: TreeSize Free Portable won't open
Product: Wine
Version: 4.11
Hardware: x86-64
URL: https://www.jam-software.de/treesize_free/TreeSizeFree
-Portable.zip
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-4.11
$ openssl sha256 TreeSizeFree-Portable.zip
SHA256(TreeSizeFree-Portable.zip)=
4cd6a7e1443db8e45b0e1e042a7dd3a8884fc42407ae699dfb61087b84d4d47e
When I try to open TreeSizeFree Portable, nothing happens. I tried in a new
wine prefix with only Gecko and Mono installed, same results.
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https://bugs.winehq.org/show_bug.cgi?id=47644
Bug ID: 47644
Summary: Champions Online error reporter can't be closed and
notification icon often can't be interacted with
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: faalagorn(a)gmail.com
Distribution: ---
When playing Champions Online through Steam (but I guess the issue would appear
when playing through Arc Games / without a launcher as well) the game sometimes
crashes (on Wine it's most often when trying to drag an item after playing the
game for a while, which causes a glowing outline that crashes a game to cause a
crash, but the game is often unstable even on Windows).
Crashing causes CrypticError.exe to appear with icon in notification area
(which sometimes isn't visible) a balloon notification about gathering system
data to appear which eventually closes, and error window with a place to write
details as well as Cancel and Submit buttons. However, the notification icon
(or rather an empty place from it) often stays open in the taskbar and can't be
closed other than killing CrypticError.exe or even the whole wine prefix (in
Steam that results in game still "Running").
To cause a crash, it's easier to try to launch the game with D9VK or switch
renderer in troubleshooting section of video options to DX11 and play the game
for a while with DXVK then try to drag item which will result in game crash.
The game is free to play and can be downloaded on Steam or through publisher's
website.
That issue was consistently happennig for at least three different computers
running different wine versions and having different software (WM/DE etc.)
installed.
I last tested with wine-staging 4.13.g010c308a but the issue was consistently
happening for almost a year now (along with the crashing issue, but that might
be related to DXVK or game bug), I can retest with the latest master though.
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https://bugs.winehq.org/show_bug.cgi?id=47639
Bug ID: 47639
Summary: Unexplored crashes after a while of playing
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 65075
--> https://bugs.winehq.org/attachment.cgi?id=65075
Crash that happened after dying in the game
The game crashes after a while, either when switching floors or after dying in
game.
I noticed that the game uses more and more RAM, that might or might not be
related.
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https://bugs.winehq.org/show_bug.cgi?id=47561
Bug ID: 47561
Summary: Crash starting Rak24u Program
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: axel.braun(a)gmx.de
Distribution: ---
Created attachment 64950
--> https://bugs.winehq.org/attachment.cgi?id=64950
error messages
Running wine 4.11-1.1 on openSUSE Tumbleweed
Download program: https://sites.google.com/site/rak24uurs/ (a program for
weather routing in a sail race)
unpack program and start -> crash report attached
Any ideas?
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=47159
Bug ID: 47159
Summary: widl ignores calling convention when declaring
functions with extraneous parenthesis
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
When declaring a __stdcall function foo like so widl discards the calling
convention attribute.
This snippet:
void (__stdcall foo)(void);
will generate:
void foo(void);
A bit of an edge case, looks like the parser grammar will need to be changed.
As a side effect, this snippet:
extern int (__stdcall someval);
will generate:
extern int someval;
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https://bugs.winehq.org/show_bug.cgi?id=47628
Bug ID: 47628
Summary: "Security" keyword option
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jebeld17(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
To help tag security bugs and issues easier quicker, the Wine bug tracker
should feature "Security" under the 'Keywords' section for bugs.
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https://bugs.winehq.org/show_bug.cgi?id=47594
Bug ID: 47594
Summary: Star Control Origins: very slow on new game. (a few
minutes per frame)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthew.khouzam+wine(a)gmail.com
Distribution: ---
Created attachment 65001
--> https://bugs.winehq.org/attachment.cgi?id=65001
stderr from wine
System:
Ryzen 2700
16 GB ram
Radeon 570 8G
Kernel: 5.0.0-20-generic
Proton 4.2 (other wines have the same error messages and symptoms)
Here are what I think are the missing calls needed to implemented
fixme:advapi:EnableTraceEx2
fixme:advapi:StartTraceA
fixme:d3d11:d3d11_device_CreateDeferredContext
fixme:d3d:create_texture_view
fixme:d3d_shader:shader_glsl_handle_instruction
fixme:d3d_shader:shader_glsl_sprintf_cast
fixme:d3d_shader:shader_sm4_read_instruction_modifier
fixme:d3d_shader:shader_sm4_read_param
fixme:d3d:state_linepattern_w
fixme:d3d:swapchain_init
fixme:d3d:wined3d_unordered_access_view_clear_uint
fixme:dxgi:dxgi_factory_MakeWindowAssociation
fixme:dxgi:dxgi_output_GetDisplayModeList
fixme:heap:RtlSetHeapInformation
fixme:ntdll:EtwEventRegister
fixme:ntdll:EtwEventSetInformation
fixme:process:SetProcessPriorityBoost
fixme:rawinput:RegisterRawInputDevices
fixme:service:scmdatabase_autostart_services
fixme:sync:SetWaitableTimerEx
fixme:thread:SetThreadIdealProcessor
fixme:ver:GetCurrentPackageId
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https://bugs.winehq.org/show_bug.cgi?id=47616
Bug ID: 47616
Summary: LizardSystems Terminal Services Manager needs
utildll.dll to start
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Continuation of Bug 47612: Terminal Services Manager won't start because
utildll.dll is missing.
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https://bugs.winehq.org/show_bug.cgi?id=47612
Bug ID: 47612
Summary: LizardSystems Terminal Services Manager needs Ex
functions from wtsapi32.dll
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wtsapi32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
The installation is successful, but when `wine tsmanager.exe` is executed, an
error dialog pops up with the following message:
Cannot find import; DLL may be missing, corrupt, or wrong version
File "wtsapi32.dll", function "WTSEnumerateProcessesExW" (error 0)
Nearly identical dialogs appear as stubs are progressively added for:
WTSEnumerateSessionsExW
WTSOpenServerExW
WTSFreeMemoryExW
After that it complains that utildll.dll is missing, but I'll save that for
another bug report.
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https://bugs.winehq.org/show_bug.cgi?id=47074
Bug ID: 47074
Summary: World War Z crashes after intro logos due to
unimplemented D3DKMTQueryStatistics
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Problem:
In DX11 mode, World War Z crashes after the intro logos due to the following:
wine: Call from 0x7bc7db6c to unimplemented function
GDI32.dll.D3DKMTQueryStatistics, aborting
Steps to reproduce:
Install epic games store, launch with -SkipBuildPatchPrereq -opengl. Install
World War Z, launch the game, wait for the AMD logo to finish and it will crash
Workaround:
You can hex edit the wwzRetailEgs.exe and replace D3DKMTQueryStatistics with
D3DKMTCloseAdapter and the game will run
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