https://bugs.winehq.org/show_bug.cgi?id=47465
Bug ID: 47465
Summary: Issues with KnoxManageRemoteSupportClient.exe
Product: Wine-staging
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64839
--> https://bugs.winehq.org/attachment.cgi?id=64839
blur ball
Dear Wine Staging,
Samsung’s Knox Manage Remote Support Client is very similar to Go To Assist
Customer for Android and Windows. It allows your to do remote support on an
Android machine from a Windows machine.
Samsung Knox support has given you permission to use their software to
troubleshoot Wine Staging:
https://partnerhub.samsung.com/s/case/5000K00001oezH7QAI/permission-to-shar…
“Our backend team expressed no qualms over this app being made available to
your support contacts at the WINE project. They do not have permission to
modify the app but they can utilize the .exe to test it in their environment.
They can and are expected to modify their environment to fascilitate the
execution of this application. If you require additional support with this
ticket, please give our office a call (1-855-567-5669) and request me by name.
Best Regards,
Jimmy B.”
Two problems with KnoxManageRemoteSupportClient.exe (the consultant side)
running under Wine Staging.
1) KnoxManageRemoteSupportClient.exe installs perfect the first time. Under
Windows 7, the second install does an uninstall. You have to a third install
to get the software back on. Under Wine Staging, the second install runs to a
point and dies. Nothing gets accomplished. If you use Wine’s Uninstaller, the
install again works fine. Would you please fix the second install problem?
The following forum post contains a lot of troubleshooting information this
issue:
https://forum.winehq.org/viewtopic.php?f=2&t=32584&p=123288
2) once it is up and working, the stinker is blurry! And it is not the fonts
or font size that is the issue. I will post a screen shot.
The following forum post contains a lot of troubleshooting information this
issue:
https://forum.winehq.org/viewtopic.php?f=8&t=32554&p=123182
Would you please fix the blur?
I can send you my copy of KnoxManageRemoteSupportClient.exe and you can run it
through Virus Total to make sure I am not pulling anything on you. It is 47
MB in size. Just tell me how you want it delivered.
Or you can create an account at samsungknox.com then sign up for the Knox
Manage free trial. It is a pain to figure out where the download is, but I can
guide you through it, if that is the route you want to take.
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=43880
Bug ID: 43880
Summary: Testbot will not submit results (too many errors)
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: parkerjbarker(a)yahoo.com
"59 tests failed, there's probably something broken with your setup.
You need to address this before submitting results."
52 errors for the 64 bit test, and 59 errors for the 32 bit test.
I'm running this on real hardware, Vista, as administrator. Please update the
testing software so that I can submit the results, even with a high number of
errors.
And while you're at it, I would change the comma after "failed" to a colon.
I looked for similar bug reports but found nothing expressly dealing with this.
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https://bugs.winehq.org/show_bug.cgi?id=44338
Bug ID: 44338
Summary: cmd: Brackets are no deliminiter in the condition part
of the if command.
Product: Wine
Version: 3.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 60213
--> https://bugs.winehq.org/attachment.cgi?id=60213
cmd: Change parsing of the if command to avoid parsing the operators.
Found while trying to look into #44236.
There a batch script is executed that contains lines as this:
---
if (%1)==(p) start /W " " "%SFDIR%WSFplot" wr2300.t35 3
---
This returns an error like this:
---
Syntax error
Can't recognize 'p' as an internal or external command, or batch script.
---
It looks like native does handle the brackets differently when contained
inside the condition part of the if command.
Attached is a patch that tries to skip the parsing in WCMD_ReadAndParseLine
of that part. Therefore it moves most of the content of WCMD_if into a
helper and calls that to estimate how long the condition part is.
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https://bugs.winehq.org/show_bug.cgi?id=46192
Bug ID: 46192
Summary: Beat Hazard 2: Open Mic can't capture desktop audio
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ArchLinux
Created attachment 62852
--> https://bugs.winehq.org/attachment.cgi?id=62852
Wine debug output
The game fails to use WASAPI's software loopback mode to capture audio being
played by the computer. It uses a middleware library called basswasapi.dll for
this effect.
This has been reproduced in Wine 3.18 through 3.21, including Staging versions.
Attached log captured with:
+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp,+debugstr
Since there's a relatively clean and simple workaround with PulseAudio and
pavucontrol, I'm setting the severity to minor, but this is still functionality
loss.
BASS Audio library: https://www.un4seen.com/bass.html
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https://bugs.winehq.org/show_bug.cgi?id=40850
Bug ID: 40850
Summary: MS Money 2000: text is cut off when entering an
operation
Product: Wine
Version: 1.8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrea.vai(a)unipv.it
Distribution: ---
Created attachment 54839
--> https://bugs.winehq.org/attachment.cgi?id=54839
Screenshot of cut off text
While I am entering a transaction, the text that I try to enter is cut off at
the bottom. After the enter is done, the text appears correctly.
In the attached screenshot you can see, from top to bottom:
- the first transaction, previously entered, which shows the text ("Car: Fuel")
correctly;
- a second transaction, during its insertion, showing the same text ("Car" /
"Fuel") cut off
The text cut off is somewhat unreadable, so this bug is quite annoying.
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https://bugs.winehq.org/show_bug.cgi?id=47619
Bug ID: 47619
Summary: No Sound on all Games [WINE + PROTON]
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: florian.richer(a)protonmail.com
Distribution: ---
When i run a game with Proton or With wine only. I don't have any sound.
I use Kubuntu 18.04.3.
I don't have any console error for sound problem and on winecfg it detect
pulseaudio device with proton and all device with wine
Steam system information:
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen Threadripper 2990WX 32-Core Processor
CPU Family: 0x17
CPU Model: 0x8
CPU Stepping: 0x2
CPU Type: 0x0
Speed: 3000 Mhz
64 logical processors
8 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Ubuntu 18.04.3 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 5.0.0-25-generic
X Server Vendor: The X.Org Foundation
X Server Release: 12004000
X Window Manager: KWin
Steam Runtime Version: steam-runtime_0.20190711.3
Video Card:
Driver: NVIDIA Corporation GeForce RTX 2080 Ti/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 430.26
OpenGL Version: 4.6
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x1e07
Revision Not Detected
Number of Monitors: 3
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 5200 x 1080
Primary Display Size: 20.08" x 11.42" (23.07" diag)
51.0cm x 29.0cm (58.6cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 11264 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: %s1
Memory:
RAM: 32094 Mb
Miscellaneous:
UI Language: English
LANG: fr_FR.UTF-8
Total Hard Disk Space Available: 223813 Mb
Largest Free Hard Disk Block: 195227 Mb
VR Headset: None detected
Recent Failure Reports:
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https://bugs.winehq.org/show_bug.cgi?id=47636
Bug ID: 47636
Summary: Wizard101 text is upside down
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: hverbeet(a)gmail.com
Regression SHA1: e795ddb3d80d7b94d29cf97a24a01bb157b0138d
Distribution: SUSE
Created attachment 65069
--> https://bugs.winehq.org/attachment.cgi?id=65069
Wizard101 with upside down text
I'm attaching a screenshot that shows the problem. The launcher is not
affected; the problems starts at the KingsIsle splash screen. Also note that
besides the text being upside down, the text boxes are also in the wrong
positions; the row of controls should be at the bottom of the screen, the
avatar name at the top.
Regression test results:
e795ddb3d80d7b94d29cf97a24a01bb157b0138d is the first bad commit
commit e795ddb3d80d7b94d29cf97a24a01bb157b0138d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 6 01:23:16 2019 +0430
wined3d: Store clip control support in struct wined3d_d3d_info.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e30ce5a41e66389a4d47eb51a074eea3448c24e5
c758d10d382595dec61f6883b55a0df603269477 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=47654
Bug ID: 47654
Summary: NFSU2 crashes in menu
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rehutsi(a)gmail.com
Distribution: ---
Created attachment 65097
--> https://bugs.winehq.org/attachment.cgi?id=65097
Backtrace file
I experienced crashes during gameplay after playing for several minutes in the
recent development versions (4.11 and 4.12), but now it happens already while
being still in the menu after starting the application.
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https://bugs.winehq.org/show_bug.cgi?id=47590
Bug ID: 47590
Summary: Bug when playing BFME 2 ROTWK
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: prometheuswithbutter(a)gmail.com
Distribution: ---
Created attachment 64997
--> https://bugs.winehq.org/attachment.cgi?id=64997
The terminal log file.
In the application base its written the game would work fine. It usually does,
but when I play the war of the ring mode I have a problem. Every time a battle
occurs, and I click on the land where the battle is located, a square yellow
window opens and a few seconds nothing happens. Then a new window opens which
says Wine C++ runtime library error. When I start wine debugger he tells about
Critical error in GameEngine::update(). The game crashes. I tried every
faction. I tried Windows XP, 7, 10.
My terminal log is attached. I am using 32bit Wineprefix but tried 64 as well.
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https://bugs.winehq.org/show_bug.cgi?id=46531
Bug ID: 46531
Summary: Regression in Spellforce 2: textures flickering to
darker/lighter ones
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 63385
--> https://bugs.winehq.org/attachment.cgi?id=63385
screenshots-collage.jpeg
When playing first mission of Spellforce 2 Shadow Wars, I've noticed screen
flickering. On further inspection I noticed that when you move screen to
different locations on map using mouse at screen border or arrow keys,
sometimes objects on screen go darker, sometimes they go back to original
colours or something close to them, and on some other locations it switches
between dark and usual colours few times a second. This colour switching during
move of screen camera looks like some annoying screen flickering. Effect is
especially noticeable if there are a lot of trees on screen.
Due to bug #34323 I was using a prefix with directx9, directplay and
d3dcompiler_43 installed via winetricks.
I've tried a clean prefix with wine 3.0.3 with and without winetricks stuff,
and it worked fine. After that I've switched to wine 4.0, and both with and
without winetricks stuff issue appears.
After that I've tried bisecting and testing using prefix with winetricks stuff,
and I've found first commit which causes issue to me. I wasn't able to revert
it for wine 4.0 and test without that change.
3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5 is the first bad commit
commit 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Tue Feb 13 01:00:42 2018 +0100
d3d9: Handle D3DUSAGE_AUTOGENMIPMAP textures entirely in d3d9.
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 85b2524db3e32e37bf00a4cc87c0c1b63b68a6be
0fc10fb629b23703e3aa087b45b3b3960e6b5956 M dlls
Screenshots collage is in attachment. It contains two locations from first map
of campaign, taken with wine 3.0.3, wine 4.0 and wine 4.0 at a bit different
location (causing objects to be coloured darker). It demonstrates difference
between usual screen and darker screen, and when camera is moving the change
between two of them causes effect similar to flickering.
OS: Gentoo Linux x86_64 (amd64)
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