https://bugs.winehq.org/show_bug.cgi?id=39587
Bug ID: 39587
Summary: Warframe launcher crash on close
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thisismyid17(a)yahoo.com
Distribution: ---
When the launcher closes, either from the 'x' button or from launching
Warframe, the launcher crashes with the attached backtrace.
Linux Mint
wine-staging 1.7.54
Warframe 17.11.1
Setup using the instructions posted here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32757
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http://bugs.winehq.org/show_bug.cgi?id=21232
Summary: Iron (Chrome) 4 can't load any webpage
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.srware.net/downloads/srware_iron_beta.exe
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Trying Iron (basically iceweasel for Chrome) under wine, it fails to load any
webpage. There is no terminal output when trying this. I've tried winetricks
ie6 to get native wininet/winhttp, but that didn't help...
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https://bugs.winehq.org/show_bug.cgi?id=39403
Bug ID: 39403
Summary: Steam 10/7/15 update: store/web no longer works
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: ---
Created attachment 52515
--> https://bugs.winehq.org/attachment.cgi?id=52515
steam log, default
Since today's Steam update any web content like the Store no longer works. As
in nothing happens, just a blank window. This is different than the win7 bug,
using the default XP here and nothing crashes. Log attached, though these lines
that appear when trying to load a page are probably the relevant bit:
fixme:advapi:CreateProcessAsUserW 0x314 L"C:\\Program
Files\\Steam\\bin\\steamwebhelper.exe" L"\"C:\\Program
Files\\Steam\\bin\\steamwebhelper.exe\" --type=renderer
--disable-gpu-compositing --enable-pinch --lang=en-US --lang=en-US
--product-version=\"Valve Steam Client\" --disable-spell-checking
--enable-system-flash --device-scale-factor=1 --enable-delegated-renderer
--num-raster-threads=1 -"... (nil) (nil) 0 0x0100040c (nil) (null) 0x274e2e8
0x274defc - semi-stub
[1007/185338:ERROR:child_process_launcher.cc(444)] Failed to launch child
process
Tested in wine-1.7.52 (Staging) and a fresh git pull of mainline.
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https://bugs.winehq.org/show_bug.cgi?id=48105
Bug ID: 48105
Summary: kernel32:console fails on Japanese and Chinese Windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Running the kernel32:console test on Windows 10 1809 in Japanese or Chinese
results in 6 failures:
console.c:867: Test failed: ReadConsoleOutputCharacterW failed
console.c:869: Test failed: string does not match the pattern
console.c:880: Test failed: ReadConsoleOutputCharacterW failed
console.c:882: Test failed: string does not match the pattern
console.c:889: Test failed: ReadConsoleOutputCharacterW failed
console.c:891: Test failed: string does not match the pattern
These failures appear to be systematic but the w1064v1809_ja and
w1064v1809_zh_CN VMs do not always succeed in submitting their WineTest results
to test.winehq.org so the failures only appear intermittently there.
See https://test.winehq.org/data/tests/kernel32:console.html
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https://bugs.winehq.org/show_bug.cgi?id=46649
Bug ID: 46649
Summary: Tom Clancy's Rainbow Six: Vegas 2 needs
D3DXDisassembleShader implementation
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes at launch with 'Message General protection fault! History: '
fixme:d3dx:D3DXDisassembleShader 0x7671b00 0 (null) 0x62ce18: stub
wine-4.1-207-g7907ccfdcb
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https://bugs.winehq.org/show_bug.cgi?id=36681
Bug ID: 36681
Summary: ws2_32/tests/sock.c fails on gentoo without IPX
support
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48725
--> https://bugs.winehq.org/attachment.cgi?id=48725
+winsock,+tid,+seh
../../../tools/runtest -q -P wine -T ../../.. -M ws2_32.dll -p
ws2_32_test.exe.so sock && touch sock.ok
fixme:winsock:convert_socktype_w2u unhandled Windows socket type 0
fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0xffffffff>
fixme:winsock:convert_socktype_w2u unhandled Windows socket type 0
fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x0000dead>
fixme:winsock:convert_socktype_w2u unhandled Windows socket type 0
fixme:winsock:convert_proto_w2u unhandled Windows socket protocol 57005
fixme:winsock:convert_socktype_w2u unhandled Windows socket type 57005
fixme:winsock:convert_socktype_w2u unhandled Windows socket type 57005
err:winediag:WSASocketW Failed to create a socket of type SOCK_RAW, this
requires special permissions.
sock.c:2224: Tests skipped: SOCK_RAW is not supported
sock.c:2270: Test failed: Expected 10047, received 10043
sock.c:2271: Tests skipped: IPX is not supported
+winsock attached
Linux aw25 3.13.3-gentoo-devlight-1 #1 SMP Thu Feb 20 00:10:55 Local time zone
must be set--see zic x86_64 Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz
GenuineIntel GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=28290
Summary: shell32/shelllink.ok test flaky
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
When running with WINEDEBUG=warn+heap (on my 32 bit i7 natty box
running in low power mode, fwiw), twice I've hit the error
../../../tools/runtest -q -P wine -M shell32.dll -T ../../.. -p
shell32_test.exe.so shelllink.c && touch shelllink.ok
shelllink.c:728: Test failed: save failed (0x80070020)
shelllink.c:728: Test failed: got 0x00000001
shelllink.c:728: Test failed: Didn't expect NULL
shelllink.c:474: Test failed: GetCurFile fails on shell32 < 5.0
shelllink.c:732: Test failed: GetDescription returned 'command on path' instead
of 'command on path without .exe'
This test keeps overwriting the same file with new data, iirc.
The previous thing it wrote was "command on path", so it looks
like the immediately previous testcase sometimes leaves a reference dangling?
I think 0x80070020 is "sharing violation".
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https://bugs.winehq.org/show_bug.cgi?id=47304
Bug ID: 47304
Summary: Athena's Charm Table search 0.35b (.NET 2.0 app)
crashes on unimplemented function
msvcm90.dll.?_Cin_func@std@@YAAAV?$basic_istream@DU?$c
har_traits@D@std@@@1@XZ
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcm
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
continuation of bug 34538
Also mentioned in bug 32091 (https://bugs.winehq.org/show_bug.cgi?id=32091#c10)
which targets VC++ 2005 runtime.
Old archive of the Website:
https://web.archive.org/web/20130415231318/http://forums.minegarde.com/topi…
--- snip ---
$ winedump -j clr Athena\'s\ MH3U\ Charm\ Table\ Search\ v0.35b.exe
Contents of Athena's MH3U Charm Table Search v0.35b.exe: 982528 bytes
CLR Header
Header Size 0x48 72
Required runtime version 2.05
Flags 0x3
ILONLY
32BITREQUIRED
EntryPointToken 0x6000ed4 100667092
CLR Data Directory
MetaData rva: 0x6b540 size: 0x83f5c
Resources rva: 0x67804 size: 0x3d38
StrongNameSignature rva: 0x0 size: 0x0
CodeManagerTable rva: 0x0 size: 0x0
VTableFixups rva: 0x0 size: 0x0
ExportAddressTableJumps rva: 0x0 size: 0x0
ManagedNativeHeader rva: 0x0 size: 0x0
Done dumping Athena's MH3U Charm Table Search v0.35b.exe
--- snip ---
--- snip ---
$ wine ./Athena\'s\ MH3U\ Charm\ Table\ Search\ v0.35b.exe
...
0009:fixme:msvcm:CrtImplementationDetails_DoDllLanguageSupportValidation stub
wine: Call from 0x7b44fe8b to unimplemented function
msvcm90.dll.?_Cin_func@std@@YAAAV?$basic_istream@DU?$char_traits@D@std@@@1@XZ,
aborting
=================================================================
Native Crash Reporting
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
wine: Unimplemented function
msvcm90.dll.?_Cin_func@std@@YAAAV?$basic_istream@DU?$char_traits@D@std@@@1@XZ
called at address 0x7b44fe8b (thread 0009), starting debugger...
--- snip ---
'winetricks -q vcrun2008' should help here but seems to be broken. Neither the
SxS nor non-SxS 32-bit variant is installed. For the CRT and ATL libs to be
installed in WinSXS you need 'WinVer' setting 'Windows XP'.
$ sha1sum Athenas\ MH3U\ Charm\ Table\ Search\ v0.35b.rar
de1dccb0c7165e5494b88abd27807721b49f2a61 Athenas MH3U Charm Table Search
v0.35b.rar
$ du -sh Athenas\ MH3U\ Charm\ Table\ Search\ v0.35b.rar
172K Athenas MH3U Charm Table Search v0.35b.rar
$ wine --version
wine-4.9-134-gd535df42f6
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46056
Bug ID: 46056
Summary: u-he Diva: Multicore option slows down performance
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Created attachment 62643
--> https://bugs.winehq.org/attachment.cgi?id=62643
Edited picture highlighting relevant sections of Diva
u-he's Diva plugin is quite CPU intensive. On Windows, the multicore option on
Diva improves the performance of it a lot. But on Wine, the multicore option
makes it even slower.
You'll need sound output to notice the difference in performance.
You will also need a DAW to test it in. You can either use a Windows DAW (FL
Studio is probably easiest, has a detailed manual and I know it works well in
Wine), or a Linux DAW using LinVST to load the VST plugin (LinVST uses Wine and
requires it to be installed on the system).
(If you decide to load Diva in FL Studio, see this section of the FL Studio
manual on how to scan for and load plugins:
https://www.image-line.com/support/flstudio_online_manual/html/basics_exter…
)
--------
Steps to reproduce:
1. Download and install Diva (link at bottom). Make sure the DAW you're using
has detected it (get it to scan for plugins).
2. Load up Diva. At the lower half of the plugin, the panel just above the
"MAIN" button and below the "tuning" panel, set Accuracy to divine, Voices to
16 and Stack to 4 (see image attached). These settings are to make Diva use a
lot of CPU so that the difference between multicore on and off can be
demonstrated. The multicore button (the button in the top bar to the right)
should be off (i.e. it should be black).
3. In the DAW/VST host, input 4 MIDI notes playing simultaneously into the
DAW/host's piano roll and play them back. Take note of popping and clicking (if
any). If it's popping and clicking then keep in mind how frequent/severe it is.
4. Now go back to Diva and enable multicore (click on the black button). It
should now be red.
5. Play back the notes you input again. It should be even slower than it was
with multicore off.
If somehow one Diva instance with those settings is not enough to cause buffer
underruns (audible pops and clicks) even with multicore enabled, clone the
current Diva instrument (or add a new Diva and give it the same settings as
done in step 2), add MIDI notes as in step 3 but to the new Diva instance and
then play back the notes making sure all the Diva instances are playing at the
same time. In other words, we're trying to layer another Diva's notes on top of
the first one in order to make it use enough CPU to cause buffer underruns.
Remember to enable/disable multicore on both Diva instances when comparing
between the option being on and off. It's unlikely you'll need more than 2
instances at full accuracy settings because this synth uses up a lot of CPU.
Diva has a native Linux version and the multicore option improves performance
as on Windows. But I use FL Studio in Wine and there's currently no way to
run/bridge native Linux VSTs in Windows DAWs (that are running in Wine) so I
have to use the Windows version.
OS: elementary OS 5.0 Juno (based on Ubuntu 18.04)
Tested on Wine 3.19 but I know 3.18 also has the problem.
--------
Download:
https://uhedownloads-heckmannaudiogmb.netdna-ssl.com/releases/Diva_143_7422…
$ sha1sum Diva_143_7422_Win.zip
50032d8ed54e22e8ec495d283e02754f2959b665 Diva_143_7422_Win.zip
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https://bugs.winehq.org/show_bug.cgi?id=45531
Bug ID: 45531
Summary: Tencent Gaming buddy crashes during pubg installation
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: basith374(a)gmail.com
Distribution: ---
It says AppMarket.exe has encountered a serious problem.
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