https://bugs.winehq.org/show_bug.cgi?id=45202
Bug ID: 45202
Summary: Stories Path of Destinies - multicolored textures
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 61415
--> https://bugs.winehq.org/attachment.cgi?id=61415
screenshot
Mainly floor textures are multicolored.
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https://bugs.winehq.org/show_bug.cgi?id=36165
Bug ID: 36165
Summary: msvcrt/string tests fail under valgrind
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
string.c:1570: Test failed: d =
1000000000000000482416141386308708571867933472627945326741491900144172904106310050588962644037102476595408159456210748972770600252972845262058045244417464426905986489749230528825980973749133650163621397243851020732242333839884529407361024.000000
...
string.c:2475: Test failed: d.x = 0.000000e+000, expected 0
string.c:2478: Test failed: d.x = 0.000000e+000, expected 0
wine-1.7.17-129-gb84e112 / valgrind-3.9.0
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https://bugs.winehq.org/show_bug.cgi?id=46043
Bug ID: 46043
Summary: Notepad++ x86 Visual C++ Runtime error
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Notepad++ x86 cause a "Microsoft Visual C++ Runtime Library Error" when try to
run a plugin.
To reproduce:
1. Install Note++ x86 from https://notepad-plus-plus.org/;
2. Install the 'Plugins Manager' downloading the *UNI.zip package from
https://github.com/bruderstein/nppPluginManager/releases
3. Place the folder/files in the installation program folders `plugins` and
`update`.
4. Open a *.md file
5. Try to run the plugin:
Plugins >> MarkdownViewer++ >> MarkdownViewer++
6. Error and freeze.
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https://bugs.winehq.org/show_bug.cgi?id=45940
Bug ID: 45940
Summary: Missing CLSID e018945b-aa86-4008-9bd4-6777a1e40c11
(CLSID_WICPngDecoder2 ?)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 62473
--> https://bugs.winehq.org/attachment.cgi?id=62473
Console log.
Sword Art Online Re: Hollow Fragment tries to display a splash screen during
early startup and crashes when it fails to instance this CLSID.
According to Microsoft, it's a new decoder that was added in Windows 8, and is
the new default for WICPngDecoder.
See:
https://docs.microsoft.com/en-us/windows/desktop/wic/what-s-new-in-wic-for-…
Also found a reference to the CLSID as Microsoft's own docs don't indicate
which CLSID the new decoder was assigned.... See:
https://github.com/CMCHTPC/DelphiDX12/blob/master/Units/DX12.WinCodec.pas
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https://bugs.winehq.org/show_bug.cgi?id=42928
Bug ID: 42928
Summary: EmuMovies Sync Fails Login
Product: Wine
Version: 2.6
Hardware: x86-64
URL: http://emumovies.com/files/file/321-emumovies-sync/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
The program installs and starts happily, but immediately fails when trying to
login. The only output in the terminal when this happens is:
====================
fixme:ras:RasEnumConnectionsW (0x2e7cd10,0xcb0d954,0xcb0d958),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
====================
Program is relatively modern (most recent version is from December 2016) so it
shouldn't be trying to do anything archaic.
Regarding testing, program is free to use but also requires a (free) account to
use (which is where this failure comes in).
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https://bugs.winehq.org/show_bug.cgi?id=41403
Bug ID: 41403
Summary: Ri-li 2.0.1: No window shown (just title bar)
Product: Wine
Version: 1.9.19
Hardware: x86-64
URL: http://prdownloads.sourceforge.net/ri-li/Ri-li_2.0.1.e
xe?download
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
When trying to run Ri-Li, I don't see any window, just its title bar.
Console output is the following over and over again:
err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506)
from glBindTexture @ context.c / 2397.
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219)
err:d3d:context_check_fbo_status FBO 0 is incomplete, driver bug?
$ openssl sha1 Ri-li_2.0.1.exe
SHA1(Ri-li_2.0.1.exe)= ed9a3f423205369e08492c68a21525ba2f3fb776
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https://bugs.winehq.org/show_bug.cgi?id=41048
Bug ID: 41048
Summary: Roller Coaster Rampage fails to start: 'Failed to init
XACT' - {0aa000aa-f404-11d9-bd7a-0010dc4f8f81}
xactengine2_0.dll
Product: Wine
Version: 1.9.15
Hardware: x86
URL: http://store.steampowered.com/app/209610/
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55220
--> https://bugs.winehq.org/attachment.cgi?id=55220
terminal output
Native d3dx9_29.dll is installed.
With built-in xaudio libraries the game shows an error message on start:
'Failed to init XACT' then crashes.
Class ID {0aa000aa-f404-11d9-bd7a-0010dc4f8f81} belongs to xactengine2_0.dll.
[HKEY_CLASSES_ROOT\CLSID\{0aa000aa-f404-11d9-bd7a-0010dc4f8f81}]
@="XACT Engine"
[HKEY_CLASSES_ROOT\CLSID\{0aa000aa-f404-11d9-bd7a-0010dc4f8f81}\InProcServer32]
@="C:\\Windows\\system32\\xactengine2_0.dll"
"ThreadingModel"="Both"
wine-1.9.15-166-g7aadb08
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http://bugs.winehq.org/show_bug.cgi?id=29184
Bug #: 29184
Summary: Hogs of War: ground is missing somewhere
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ianstroud(a)btinternet.com
CC: kukuninse(a)gmail.com
Classification: Unclassified
+++ This bug was initially created as a clone of Bug #15913 +++
When I run this all the fault as reported on the App database are still
present. The most problematic being the incorrectly drawn landscapes. When
running repeated errors get logged to the console:
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not
supported in software blit.
The machine I'm running is an AMD Phenon Quad Core running 64-bit Ubuntu 11.04
on Linux 2.6.38-12-generic and Wine 1.3.15. The Graphics card is a Zotac with
NVIDIA GT 430. (I've just upgraded the graphics driver to
NVIDIA-Linux-x86_64-290.10.
I can't believe a game of this vintage is particularly demanding on graphics so
it should run. If I had to guess I'd that either
i) It is trying to use something in the Wine's DirectX implementation that
hasn't been implemented and so the game is spending excessive time drawing in
software.
OR
ii) There is an issue about how this graphics card/driver reports itself to the
game via DirectX and so the game fails to try use the hardware accelerators and
ends up trying to do too much in software.
OR
iii) This is a multiprocessor issue as the game was never written for
multi-core machines. I can almost imagine the drawing process being run on
multiple cores which then fight over access to the hardware resulting in the
display being partially rendered in stripes.
Original report
The game run fine, but some chunks of land aren't drawn texture. Its like a
stripes of drawned/undrawned chunks of land. It making the game very difficult
to play. Game use DirectDraw HAL. I ran on different settings - nothing
difference.
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https://bugs.winehq.org/show_bug.cgi?id=42215
Bug ID: 42215
Summary: Pendulumania: Black screen (needs to emulate 8bpp mode
in winex11)
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Henri's comment in bug 40096:
The application uses GetDeviceCaps(dc, BITSPIXEL); to get the screen depth, and
essentially gets confused when it's not the 8 bpp it previously set. It might
be possible to emulate 8bpp mode in winex11, I'm not sure how hard that would
be.
This hack works around the issue:
https://bugs.winehq.org/attachment.cgi?id=53902&action=diff
I'm not sure, if this older comment is still relevant in wine-2.0-rc5:
https://bugs.winehq.org/show_bug.cgi?id=40096#c10
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http://bugs.winehq.org/show_bug.cgi?id=24172
Summary: SyncToy doesn't start when using Mono
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://www.microsoft.com/downloads/details.aspx?family
id=c26efa36-98e0-4ee9-a7c5-98d0592d8c52
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
SyncToy (2.1 x86) exits silently with no terminal output if 'winetricks mono26'
is used before installing instead of dotnet20. Trying to run the command line
version (SyncToyCmd.exe) gives this error message:
It seems you may have uninstalled the required Microsoft Sync Framework
components for SyncToy. Please re-run SyncToy 2.1 setup from the original setup
location.
Of course, I haven't uninstalled anything in this wineprefix. At a glance, the
Sync Framework appears to be installed (a "Microsoft Sync Framework" folder
exists in C:\Program Files and contains some DLLs).
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