https://bugs.winehq.org/show_bug.cgi?id=37611
Bug ID: 37611
Summary: Application show "The Application Data folder for
Visual Studio could not be created" message
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lokesh.bhandari(a)enjayworld.com
Distribution: ---
Created attachment 50058
--> https://bugs.winehq.org/attachment.cgi?id=50058
Image of error mesasge
Application show "The Application Data folder for Visual Studio could not be
created" message while running the visual basic 2010 express.
I had done this procedure ---> mkdir -p "$(winepath
"C:\Users\\$USER\\Application Data\Microsoft\VisualStudio\10.0")"
But still show same message that application data folder for visual studio
cound not be created.
My wine version is 1.7.15 and I had tried to install with 1.7.31 but it now
works.
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http://bugs.winehq.org/show_bug.cgi?id=23601
Summary: Windows Movie Maker 2.6: installs but does not start
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajparag(a)yahoo.co.in
Windows movie maker 2.6 crashes as soon as i click on the launch button. no
error message is displayed.
A suggestion: the new 1.2 RC-7 version supports icon images for .exe files but
it does not support for .msi files. kindly see if that can be added too.
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http://bugs.winehq.org/show_bug.cgi?id=16971
Summary: Windows Movie Maker needs ole32.dll.StgOpenPropStg
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Created an attachment (id=18751)
--> (http://bugs.winehq.org/attachment.cgi?id=18751)
crash trace
Movie Maker installs without any problems without any overrides.
After a start it immediately crashes calling unimplemented
ole32.dll.StgOpenPropStg.
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https://bugs.winehq.org/show_bug.cgi?id=47754
Bug ID: 47754
Summary: 'SuperEnaCIT' and 'WheelUltimateCIT' Run-time error
'91': Object variable or With block variable not set
Product: Wine-staging
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pigeonskiller(a)libero.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65234
--> https://bugs.winehq.org/attachment.cgi?id=65234
This is what happens executing SuperenaCIT.exe from terminal
Good morning developers,
I tried many times to run a pair of lotto programs 'SuperEnaCIT' and
'WheelUltimateCIT' you may find here
http://www.spagoni.it/dblog/articolo.asp?articolo=29 and here
https://wheels.forumcommunity.net/?t=56283166
Installations work ok but when I try to execute them a window shows the
following message: Run-time error '91': Object variable or With block variable
not set.
Thinking the problems were due to VisualBasic and/or .NET dll libraries missing
I installed them but without success. I also tried the function 'forcemono' in
Winetricks but still unsuccessfully. I confirm that the two programs work ok
under Windows 7 64bit.
Hope you solve this problem. Thanks and a have a day... ehm debug!
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https://bugs.winehq.org/show_bug.cgi?id=41594
Bug ID: 41594
Summary: SciTE text editor shows random desktop parts instead
of white background
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
If dwrite is disabled in winecfg, SciTE works as expected. When used in fresh
Wine prefix, SciTE shows random noise and console is flooded by this pattern:
fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d10_device_RSSetViewports Multiple viewports not implemented.
fixme:d3d11:d3d10_device_RSSetScissorRects Multiple scissor rects not
implemented.
fixme:d2d:d2d_d3d_render_target_Flush iface 0x7df2e0, tag1 (nil), tag2 (nil)
stub!
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https://bugs.winehq.org/show_bug.cgi?id=36499
Bug ID: 36499
Summary: Small .NET based Direct2D example app needs
ID2D1Factory::CreateHwndRenderTarget implementation
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
since Henri is working on adding Direct2D support to Wine I thought it might be
useful to collect (example) apps to target method stubs.
One can find many Direct2D examples on MSDN - unfortunately they are only
provided in source, to be compiled with Platform/DirectX SDK/Visual Studio.
I found some small precompiled Direct2D "tutorial" apps.
Example here:
http://www.rolandk.de/index.php?option=com_content&view=category&id=15:dire…
Prerequisite: 'winetricks -q dotnet20'.
The example makes use of 'SlimDX' Framework/library which provides a managed
wrapper around Microsoft DirectX.
--- snip ---
$ WINEDEBUG=+tid,+seh,+loaddll wine ./Articles.Tutorials.Direct2D.exe
...
002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\d2d1.dll"
at 0x7dcf0000: builtin
002a:fixme:d2d:d2d_factory_init Ignoring factory type and options.
002a:fixme:d2d:d2d_factory_CreateHwndRenderTarget iface 0x1b3720, desc
0x33e390, hwnd_rt_desc 0x33e380, render_target 0x33e368 stub!
....
SlimDX.Direct2D.Direct2DException: E_NOTIMPL: The function called is not
supported at this time (-2147467263)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object
dataValue)
at SlimDX.Result.Record[T](Int32 hr, Object dataKey, Object dataValue)
at SlimDX.Direct2D.WindowRenderTarget.Init(Factory factory,
RenderTargetProperties renderTargetProperties, WindowRenderTargetProperties
windowRenderTargetProperties)
at SlimDX.Direct2D.WindowRenderTarget..ctor(Factory factory,
WindowRenderTargetProperties windowRenderTargetProperties)
at Articles.Tutorials.Direct2D.Chapter1.InitializeGraphics()
at Articles.Tutorials.Direct2D.Chapter1.OnHandleCreated(EventArgs e)
at System.Windows.Forms.Control.WmCreate(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr
wparam, IntPtr lparam)
...
--- snip ---
$ sha1sum Articles.Tutorials.Direct2D.zip
9e29ae58cd2f684c909a0ab714e2097fe497c8c9 Articles.Tutorials.Direct2D.zip
$ du -sh Articles.Tutorials.Direct2D.zip
2.0M Articles.Tutorials.Direct2D.zip
$ wine --version
wine-1.7.19-47-g704d169
Regards
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http://bugs.winehq.org/show_bug.cgi?id=36860
Bug ID: 36860
Summary: Molot VST stop working in Wine 1.7.20
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xj(a)wp.pl
Created attachment 48954
--> http://bugs.winehq.org/attachment.cgi?id=48954
Backtrace
Molot ( http://vladgsound.wordpress.com/plugins/molot/ ) stop working in Wine
1.7.20. Not working in 1.7.21 as well. In Wine 1.7.19 it works.
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https://bugs.winehq.org/show_bug.cgi?id=42741
Bug ID: 42741
Summary: StarCraft I: 1.18 PTR fails to initialize
ClientSdk.dll
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: li.davidm96(a)gmail.com
Distribution: ---
Created attachment 57743
--> https://bugs.winehq.org/attachment.cgi?id=57743
stderr output of Wine when running StarCraft.exe
The 1.18 public test release of the upcoming version of StarCraft I does not
launch, as ClientSdk.dll fails to initialize.
Tested with Wine 2.4 (latest from Arch repositories), in a fresh 64-bit
wineprefix. Architecture is AMD64.
The download is here:
https://us.battle.net/forums/en/starcraft/topic/20753915707
sha1sum:
2d6702a425f13659227814fbc903568d63daeb08
/home/lidavidm/Downloads/Starcraft+1.18+PTR+1202.zip
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https://bugs.winehq.org/show_bug.cgi?id=48134
Bug ID: 48134
Summary: Music and sound effects regression in Hydorah
Product: Wine
Version: 4.20
Hardware: x86-64
URL: https://locomalito.com/hydorah.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: Mint
No music and only limited sound effects play in Hydorah on Wine 4.20.
(I'm using external USB DAC and kernel 5.3.)
All work correctly on Wine 4.0.2.
Can't see any obvious errors.
Sorry, can't run regression test.
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https://bugs.winehq.org/show_bug.cgi?id=45721
Bug ID: 45721
Summary: SimpleHelloWorld application displays contents
incorrectly
Product: Wine
Version: 3.14
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
DWriteHelloWorld.exe draw words and characters incorrectly.
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