https://bugs.winehq.org/show_bug.cgi?id=41004
Bug ID: 41004
Summary: HAM RADIO DELUXE Bug
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magellan.2000(a)free.fr
Distribution: ---
Created attachment 55169
--> https://bugs.winehq.org/attachment.cgi?id=55169
Unhandled exception: page fault on read access to 0x016ca000 in 32-bit code
(0xf74a12e5)
Unhandled exception: page fault on read access to 0x016ca000 in 32-bit code
(0xf74a12e5)
In Satellite Tracker when we double click on a pass prediction to track the
satellite, the software crash and exit.
This bug exist in all Wine versions, not only the last.
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https://bugs.winehq.org/show_bug.cgi?id=41450
Bug ID: 41450
Summary: Wine Debug Channel +timestamp, timestamp missing from
some entries
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brewmanz(a)gmail.com
Distribution: ---
Created attachment 55817
--> https://bugs.winehq.org/attachment.cgi?id=55817
Log with missing timestamps
example of log with +timestamp,+tid (note timestamp missing for 7 lines
starting with 'Call PE DLL'):
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https://bugs.winehq.org/show_bug.cgi?id=44185
Bug ID: 44185
Summary: DragonAgeOrigins autorun.exe crash inside
winegstreamer
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
Created attachment 59948
--> https://bugs.winehq.org/attachment.cgi?id=59948
autorun.exe backtrace
Trying to start DragonAgeOrigins autorun.exe (from retail disc) result in a
crash inside winegstreamer when trying to play an audio/x_wma version 2.
Preconditions:
I have the last gstreamer stable version 1.12.4 installed for 64bit and 32bit
(multiarch)
I have the last gst-plugins-* for multilib
audio/x_wma plugins is provided by the package gst-libav that I installed and
are aviable for 64bit and 32bit applications
Tested playing the wma using gst-play-1.0 (64bit) and gst-play-1.0-32 (32bit
from a modified lib32-gst-plugins-base-libs) it plays sucessful with both
using gst-libav codec.
I'm creating a new bug report bewcouse most of the others winegstreamer crash
came from missing plugins (as stated in the log). I'm past that point (the
plugin exist and it works), despite I was also having a crash with the missing
plugin message.
I'm attaching the backtrace with the wine debug symbols (wine compiled using
-g) and the wine log with WINEDEBUG=+gstreamer
Note : This is a bug report for autorun.exe not the full game, that I still
haven't tried.
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https://bugs.winehq.org/show_bug.cgi?id=44538
Bug ID: 44538
Summary: (Regression) Tales of Zestiria doesn't boot.
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: ovariegata(a)yahoo.com
Regression SHA1: 206e8b147bc8670621d8dfaaa03834fb1fc02082
Distribution: Slackware
Created attachment 60493
--> https://bugs.winehq.org/attachment.cgi?id=60493
A test patch that manually reverts the commit
'206e8b147bc8670621d8dfaaa03834fb1fc02082' and gets the game working again.
I found that the game 'Tales of Zestiria' doesn't boot in wine anymore, given
the winehq entry it appears to have worked at some point so I tried several
wine versions until I found it broke between 1.9.2 and 1.9.3. I tested vanilla
wine, wine-staging and the d3d9-nine patches with the same results. I next
bisected it and found the problematic commit listed under the 'Regressions
SHA1' field. I then manually reverted the commit for the wine master and found
the game boots and works properly again. See the attached patch.
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http://bugs.winehq.org/show_bug.cgi?id=25409
Summary: Windows Live Essentials for XP installer crashes on
attempting to install Photo Gallery
Product: Wine
Version: 1.3.8
Platform: x86-64
URL: http://g.live.com/1rewlive3/en/wlsetup-all.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=32337)
--> (http://bugs.winehq.org/attachment.cgi?id=32337)
Standard log
To see this, you need to run winetricks ie7 and then remove all overrides
except urlmon to work around bug 25408. When prompted to select programs,
uncheck everything except Photo Galley (didn't test any others yet) and
proceed. After a moment, it crashes.
Workaround: leave the native override for mshtml in place too.
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https://bugs.winehq.org/show_bug.cgi?id=45950
Bug ID: 45950
Summary: RedMon 1.9 (Redirection Port Monitor) does not work
Product: Wine
Version: 3.17
Hardware: x86-64
URL: http://pages.cs.wisc.edu/~ghost/redmon/
OS: Linux
Status: NEW
Keywords: printing
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: wine.dev(a)web.de
Blocks: 3866
Distribution: ---
This is a follow-up for bug 3864
Current code does not support a Printmonitor for output.
Since Windows XP, a Printmonitor is
initialized with InitializePrintMonitor2
and supported by calling the functions returned in the MONITOR2 struct.
localspl.dll is the correct location for this support
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https://bugs.winehq.org/show_bug.cgi?id=41298
Bug ID: 41298
Summary: Battlefield 3 crashes during loading
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurishish(a)gmail.com
Distribution: ---
Created attachment 55624
--> https://bugs.winehq.org/attachment.cgi?id=55624
BF3 error message.
After starting game opens black full screen window with the text "Loading" and
blue blinking square. Shortly after that error message with the text
"DirectX function "device->CreateTexture2D( &texDesc, desc.subResourceCount !=
0 ? reinterpret_cast<const D3D11 _SUBRESOURCE_D AT A* >(desc. subResourceData)
: 0, &texture->m_texture2d)" failed with E_INVALIDARG: An invalid parameter was
passed to the returning function. GPU: "NVIDIA GeForce GTX 660", Driver: 33788"
appears and game switches to windowed mode. After pressing OK button game
window closes and wine terminates.
Screenshot of the error message and terminal output are attached.
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https://bugs.winehq.org/show_bug.cgi?id=43329
Bug ID: 43329
Summary: comdlg32/filedlg: incorrect path selection
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)mixaill.tk
Distribution: ---
There is problem with FileDlg path calculation if user tries to select
directory.
If user:
- selects some folder (for example, C:\Test) and *enters in it*
- clicks on OK
Then the "File does not exist" error message appears.
in itemdlg.c::on_default_action() function:
canon_filename variable equal to "C:\Test\Test" (current directory path + value
of automatically filled "file name" textbox in dialog).
You can use "Wargaming.net Game Center" to reproduce this error. ("import game"
feature)
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35458
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http://bugs.winehq.org/show_bug.cgi?id=27229
Summary: printf() newline missing with multibyte strings
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: itakingiteasy(a)gmail.com
Created an attachment (id=34797)
--> (http://bugs.winehq.org/attachment.cgi?id=34797)
Code example making case for missing newline in wine printf when multibyte
string is printed
Wine's printf is missing newline when "Multibyte string пукпукпук\n" is
supplied to printf(). Attached code is a test-case reproducing the bug. When
same binary exectued on windows, or same code compiled for- and executed on-
linux - all goes fine. Only when executed under wine newline is missing. It
results in that printed string shares same line with next PS1 prompt here is
screenshot illusrating the problem (FIG1):
(FIG1)
ftp://neverb.net/images/special/screenshot/wine_issue/linux_wine_cmd_exe.png
Note that extra newline in wine cmd.exe is missing.
Here is refference windows screenshot (FIG2) showing where this extra newline
should be:
(FIG2) ftp://neverb.net/images/special/screenshot/wine_issue/native_windows.png
Known possible workarounds for this problem:
* add '\r' before '\n'
* use only ascii (non-multibyte) characters in printing string
* use WCHAR instead of wchar_t
* use wprintf(L"%ls\n"~ instead of printf("%s"~
But all this workarounds are just a sideways. I hope that there is some real
solution.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=32061
Bug #: 32061
Summary: Guild Wars: Launcher hangs sometimes
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
If Im starting the launcher it will hang sometimes. For example this happens on
the command "'/wine/drive_c/Program Files (x86)/GUILD WARS/Gw.exe'" and even
with the -image parameter "'/wine/drive_c/Program Files (x86)/GUILD
WARS/Gw.exe' -image".
If the problem happens the launcher will use 200% of cpu time (6-core
processor) and I'm getting the error "err:ntdll:RtlpWaitForCriticalSection
section 0xa33108 "?" wait timed out in thread 002a, blocked by 003b, retrying
(60 sec)". After 60 seconds I'm getting the same error again (this seems to be
an infinite loop).
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