https://bugs.winehq.org/show_bug.cgi?id=46912
Bug ID: 46912
Summary: Mesa3D don't working in Wine
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
I have an Exagear Windows version 3.0.1 program with pure Wine 3.0 stable
(x86). Everything works except programs 3d. Linux Ubuntu 14.04 image that is in
the x86 emulator already has Mesa installed, but for some reason it does not
transfer OpenGL to Wine.
I tried to install Mesa3D (for Windows) in system32 - it does not work, to
folder with the game - it does not work, with prefix -opengl in the startup
command - it does not work. Help with this, I really need 3D programs on my
Android phone without OpenGL videocard.
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http://bugs.winehq.org/show_bug.cgi?id=23950
Summary: MPQEdit: Opening a folder results in the wrong error
message
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://zezula.net/download/mpqediten32_beta.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Attachment #30066 showcases the expected error message ("The system cannot find
the path specified"). Instead, running wine mpqedit c:\\ results in "Access
denied" error message.
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https://bugs.winehq.org/show_bug.cgi?id=47731
Bug ID: 47731
Summary: World of Warcraft BFA Crash with error 132 Memory
could not be read.
Product: Wine-staging
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Pulling from git, and compiling on my system. 4.15 is crashing with error 132
in WoW-BFA. I can run the WoW Classic, but not the retail version. The
regression first appeared in 4.14 -063 commit.
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https://bugs.winehq.org/show_bug.cgi?id=44197
Bug ID: 44197
Summary: Microsoft Streets and Trips 2006 Crashes on startup
and in Find
Product: Wine
Version: 3.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Microsoft Streets and Trips crashes several times on startup before it works.
Using the 'Find' toolbar causes the application to crash and restart.
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https://bugs.winehq.org/show_bug.cgi?id=48427
Bug ID: 48427
Summary: Broken link to
http://www.winehq.org/site/docs/wineserver
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlos(a)superkaos.org
Distribution: ---
The link:
http://www.winehq.org/site/docs/wineserver
is broken.
It can be found at least here: https://wiki.winehq.org/Wineserver
Where it says: "For more information on invoking the wineserver, see the man
page"
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https://bugs.winehq.org/show_bug.cgi?id=47515
Bug ID: 47515
Summary: Wineserver Wiki page contains broken links to
Wineserver manpage
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbie13xd(a)gmail.com
Distribution: ---
This page contains two links to the Wineserver manpage, however both are
broken. Aside from this, it contains the text "{{{server/protocol.def}}}",
which I assume is meant to be a link.
Here is the link: https://wiki.winehq.org/Wineserver
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https://bugs.winehq.org/show_bug.cgi?id=42436
Bug ID: 42436
Summary: Wine Wiki: Building Wine - Memory & Address Checkers
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
I don't know, if anyone tried recently follow wiki link:
https://wiki.winehq.org/Building_Wine#Memory_.26_Address_Checkers
This link mentions "...you only need to pass the -fsanitize=address flag to the
compiler when building"
../wine-source/configure CFLAGS="-g -O1 -fsanitize=address -other-flags"
But this fails soon in make_xftmpl.o: In function fatal_error':
..../tools/make_xftmpl.c:116: undefined reference to
`__asan_option_detect_stack_use_after_return'
..../tools/make_xftmpl.c:116: undefined reference to `__asan_stack_malloc_1'
Passing LIBS="-lasan" to configure fixes this, but build fails anyway at cca
63%:
..../dlls/ntdll/loader.c:2979: undefined reference to `pthread_sigmask'
Per some gentoo wiki:
Some configure scripts test the need of the -lpthread compiler flag by testing
whether the function pthread_create() is available without it. The Address
Sanitizer library (libasan) provides this function. However it does not have a
full pthread implementation, more advanced pthread functions aren't provided.
Therefore the compilation fails. A workaround is to add the -lpthread compiler
flag manually.
Passing LIBS="-lasan -lpthread" to configure fixes this issue, but anyway fails
at the end:
../tools/sfnt2fon/sfnt2fon -o coue1255.fon ../../wine_git_src/fonts/courier.ttf
-d 128 13,1255,8
Makefile:174: recipe for target 'coue1255.fon' failed
==16755==ASan runtime does not come first in initial library list; you should
either link runtime to your application or manually preload it with LD_PRELOAD.
make[1]: *** [coue1255.fon] Error 1
make: *** [fonts] Error 2
Did anyone tried to follow that Wiki? I tried that on Debian Stretch.
Gcc (Debian 6.3.0-6) 6.3.0 20170205
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https://bugs.winehq.org/show_bug.cgi?id=46446
Bug ID: 46446
Summary: Value for WM_KEYLAST too low in
https://wiki.winehq.org/List_Of_Windows_Messages
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeroen.bugs.winehq.org(a)pluimers.com
Distribution: ---
Value for WM_KEYLAST is 0x0108 (264) but should be 0x0109 (265) as the range
Value for WM_KEYFIRST .. WM_KEYLAST should include WM_UNICHAR which correctly
has value 0x0109 (265) as per
https://docs.microsoft.com/en-us/windows/desktop/inputdev/wm-unichar
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https://bugs.winehq.org/show_bug.cgi?id=39380
Bug ID: 39380
Summary: test.winehq.org: Provide a way to know why a report
was rejected
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
When WineTest submits a report that report can get thrown away. Either because
it's too big, because it has too many failures, because too many tests were
skipped or because of other reasons unknown.
The WineTest.exe is never notified of this because the report analysis is run
asynchronously with respect tot he submission process. But annoyingly there is
no way for the submitter to know why the report was rejected even later,
levaing him to guess as to what needs fixing.
One way to plug this hole would be to send an email with the reason to the
address field in the report. But that could probably be abused to send emails
to arbitrary persons.
A very simple alternative would be to create a per-commit text file containing
one line per ignored report with the report's tag, timestamp of when it was
analyzed and the reason why it was ignored.
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https://bugs.winehq.org/show_bug.cgi?id=47805
Bug ID: 47805
Summary: SkyUI mod for Skyrim Special Edition with SKSE64 fails
to show HUD active effect icons (other functions of
mod work)
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: cyan255(a)gmail.com
Distribution: ---
1. Set up a 64-bit prefix.
2. Install Skyrim Special Edition via Steam.
3. Install SKSE64.
4. Install SkyUI from NexusMods
https://www.nexusmods.com/skyrimspecialedition/mods/12604
5. Launch skseloader.exe(via Mod Manager, such as MO, or directly, doesn't
matter)
6. create a character and check that SKSE has loaded correctly (skse version
shown in MENU>System on bottom left.
7.Make sure that Active Effects HUD is enabled in MENU> Mod Configuration>
SkyUI> General.
8. during play consume an item that causes a active effect (like salt pile or
something poisonous)
9. Notice that active effect shows the timer bar in the HUD (top right by
default) but its icon does not show.
This setup works in Windows but not with Wine 4.16
Skyrim SE 1.5.80.08
SkyUI_5_2_SE-12604-5-2SE
Skyrim Script Extender 64 v2.0.16 beta
https://i.imgur.com/P6NOJBc.png (effect status time in top right)
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