https://bugs.winehq.org/show_bug.cgi?id=48548
Bug ID: 48548
Summary: Support running multiple tests in submitted jobs
Product: Wine-Testbot
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cdavis5x(a)gmail.com
When I submit a job manually on the testbot, I can only run one instance of one
executable. For a binary, this makes sense, since there's only one binary; but
a patch, for which a choice of Wine test executables is offered, can affect
multiple Wine unit tests. I then have to submit the job multiple times, one for
each test unit affected. This seems... suboptimal. It'd be much faster and more
convenient if I could run multiple tests in a single job.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47764
Bug ID: 47764
Summary: World of Warcraft - Keyboard troubles
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
With wine-staging-4.16 i need to double click keys sometimes to get things
working.
Example: Need to click W twice to move forwards.
Once it works, it works fine until i do another action requiring a different
key. Sometimes the keystroke "misses", and i need to double click. Bare in mind
that i use mouselook all the time, and i see some changes mentioned with
winex11.drv and "Only grab or warp the cursor when keyboard isn't grabbed" and
stuff like that... Could it be some problems when using mouse + keyboard at the
same time?
This is not something that happened with wine-staging-4.15.
Please confirm.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48500
Bug ID: 48500
Summary: BurnInTest 9.1 build 1001 crashes on start up
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
$ wine bit.exe
0009:err:ole:CoGetClassObject class {2735412e-7f64-5b0f-8f00-5d77afbe261e} not
registered
0009:err:ole:CoGetClassObject class {2735412e-7f64-5b0f-8f00-5d77afbe261e} not
registered
0009:err:ole:create_server class {2735412e-7f64-5b0f-8f00-5d77afbe261e} not
registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object
{2735412e-7f64-5b0f-8f00-5d77afbe261e} could be created for context 0x17
0009:err:seh:setup_exception_record stack overflow 420 bytes in thread 0009 eip
00300030 esp 0023118c stack 0x230000-0x231000-0x330000
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48272
Bug ID: 48272
Summary: Crackling and slower audio on Ubisoft's Assassin's
Creed 1 & Far Cry 3 games
Product: Wine
Version: 4.21
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 65940
--> https://bugs.winehq.org/attachment.cgi?id=65940
Output of Wine 4.21 running Assassin's Creed
So here it is, it might be a bit long and I'll try to be as precise as I can to
explain the problem.
First, list of tested games :
Far Cry 2 : No audio problem ✔
Crysis : No audio problem ✔
XIII : No audio problem ✔
Far Cry 3 : Crackling audio ✖
Assassin's Creed : Crackling audio ✖
I ran all the games set on DirectX 9 and I built Wine to use Open Sound System
for audio (if this is important). Assassin's Creed 1's prefix is set to WinXP
and Far Cry 3's one is set to Win7 (because of Uplay).
The problem is that the audio on Far Cry 3 and Assassin's Creed is weirdly
crackling and slower than it should be but, not EVERY sounds in the game are
making the audio crackles. On Assassin's Creed, it's when a lot of people are
around me and everytime I use the eagle vision. In the menu or when outside the
Animus (in the present time of the game where there are only three people and a
tiny room), the audio works well. Also, an important point is that neither
Assassin's Creed nor Far Cry 3 are slowed down to fit the slowed down audio
issue. They both work very well when it happens which is causing a strange
issue I'll describe AND SHOW below.
I'm using a GTX 765m to play which is not bad for old games like these.
"Your computer certainly isn't powerful enough to run the game !" you say...
Well, you are not totally wrong, I could have better hardware but, in the past,
when I was playing these games on Windows then, later, on GNU/Linux, I never
met this problem. The two differences are that I'm playing, for the first time,
Assassin's Creed _ON_FREEBSD_ and we are now almost in 2020. My last Assassin's
Creed session was on GNU/Linux in 2016. Wine changed so much in almost 4 years
!
But let me remind you that only two of the five games mentioned above are
having issue. all my native FreeBSD games (OpenMorrowind, Xonotic, Minetest,
Tales of Maj'Eyal, Quake II from Yamagi's source code etc...), videos read with
mpv, music listened with moc and even Firefox are all working well without
crackling or slowed down audio. And three tested games on Wine with OSS are
working perfecly. I could have tested more games but I think three is good
enough.
So here is the "show" I mentioned in the beginning. I took a video of
Assassin's Creed's problem. I recorded it with my phone so... sorry for the
poor quality but you can see the problem :
https://www.youtube.com/watch?v=f5rhg-PwFeU
In this video, you can see two people speaking together. In the normal game,
one speak and, when finished, the other answer. They _NEVER_ speak above the
other. In my Assassin's Creed, the game is running well but the audio is slowed
down which creates a desyncing between the slowed down voice played and the
mouth of the character. And, because the game is running well beside this
issue, one didn't finish his sentence and the other will start his speech over
the first one (it shouldn't happen).
I found a longplay video of the game which is certainly played on Windows. I
copied the video link to start at the exact same moment as the one I recorded
from my computer and you can see how the game should normally behave :
https://youtu.be/1gGz6vf35T0?t=2991
About the crackling audio issue, it can be heard by the end of my video when I
use the eagle vision.
For Far Cry 3, don't even need to run the game to hear crackling and slowed
down audio. I also took a video of the problem, it speaks for itself :
https://www.youtube.com/watch?v=JkOXvy_42jc
The original theme can be listened here : https://youtu.be/rfAeL4JfHj8?t=10
I copied the video to start at the same time of my video of Far Cry 3, in the
menu. What you can notice is that the normal music is faster than in my video,
it's the same problem than with Assassin's Creed 1.
I fetched the output of Wine when running Assassin's Creed 1. It repeatedly
says two things so I cut it into "head -n 50" and "tail -n 50". I watched the
long output and nothing is different between the first 50 and last 50 lines.
I hope I was clear enough, English isn't my native language so I apologize if I
didn't use it correctly.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27774
Summary: VMMap: cannot activate window
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://technet.microsoft.com/en-us/sysinternals/dd5355
33
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Read about it while reading about the Stuxnet worm. I don't fully expect the
app to work on wine (yet :)), but running it works without crashing. I can't,
however, activate the window.
To reproduce:
$ wget http://download.sysinternals.com/Files/vmmap.zip
$ unzip vmmap.zip "vmmap.exe"
$ wine start /min notepad.exe
$ wine vmmap.exe
accept the license, choose notepad, then click ok. The main window will now
appear, but you cannot click anything in it. You can still move it with
alt+drag, though.
Virtual desktop/disabling window manager control/decoration don't make a
difference.
Terminal output is pretty short:
austin@aw25 ~ $ wine vmmap.exe
fixme:system:SetProcessDPIAware stub!
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:service:EnumServicesStatusExW resume handle not supported
fixme:service:EnumServicesStatusExW resume handle not supported
fixme:heap:RtlQueryHeapInformation Unknown heap information class 2
fixme:debug_buffer:RtlCreateQueryDebugBuffer (0, 1): stub
fixme:debug_buffer:RtlCreateQueryDebugBuffer (96, 1): returning 0x145658
fixme:debug_buffer:RtlQueryProcessDebugInformation (33, 204, 0x145658): stub
fixme:debug_buffer:RtlDestroyQueryDebugBuffer (0x145658): stub
fixme:file:K32GetMappedFileNameW (0x4c, (nil), 0x33c3bc, 260): stub
fixme:file:K32GetMappedFileNameW (0x4c, 0x110000, 0x33c3bc, 260): stub
Then repeats these lines several dozen times:
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:file:K32GetMappedFileNameW (0x4c, 0x220000, 0x33c3bc, 260): stub
2f4c2ed326f82357006820b604a1f9ad99d95f38 vmmap.exe
59b65ca253c3af2dc0f010da13827efb03c7a618 vmmap.zip
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47005
Bug ID: 47005
Summary: d3d[2-9] test_shademode() fails on the testbot
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The upper-right triangle is painted blue instead of green. I tracked this down
to a bug in Gallium affecting software renderers:
<https://bugs.freedesktop.org/show_bug.cgi?id=98846>
I'm creating this Wine bug to track that one.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
The address lfbn-orl-1-1722-199.w90-107.abo.wanadoo.fr (90.107.35.199) failed too many login attempts (5) for
the account ti3nou(a)gmail.com.
The login attempts occurred at these times:
2020-01-29 05:56:09 CST
2020-01-29 05:56:19 CST
2020-01-29 05:57:54 CST
2020-01-29 05:58:01 CST
2020-01-29 06:26:07 CST
This IP will be able to log in again using this account at
2020-01-29 06:26 CST.
The address lfbn-orl-1-1722-199.w90-107.abo.wanadoo.fr (90.107.35.199) failed too many login attempts (5) for
the account ti3nou(a)gmail.com.
The login attempts occurred at these times:
2020-01-29 05:55:25 CST
2020-01-29 05:56:09 CST
2020-01-29 05:56:19 CST
2020-01-29 05:57:54 CST
2020-01-29 05:58:01 CST
This IP will be able to log in again using this account at
2020-01-29 06:25 CST.
https://bugs.winehq.org/show_bug.cgi?id=44664
Bug ID: 44664
Summary: The Five Cores - distorted rendering
Product: Wine
Version: 3.3
Hardware: x86-64
URL: https://gamejolt.com/games/T5C/319799
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 60668
--> https://bugs.winehq.org/attachment.cgi?id=60668
+d3d_shader
Launched with T5C.exe -d3d11
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48532
Bug ID: 48532
Summary: shell32: Support PCS_REMOVEDCHAR of PathCleanupSpec
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
PathCleanupSpec won't work correctly against invalid characters.
https://docs.microsoft.com/en-us/windows/win32/api/shlobj_core/nf-shlobj_co…
Some invalid characters are replaced or removed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.