https://bugs.winehq.org/show_bug.cgi?id=43465
Bug ID: 43465
Summary: Unit Test: ComboBox Dropdown does not work if Style is
set and no scrollbar required
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Brad.Wine1(a)amaitis.com
Distribution: ---
Created attachment 58840
--> https://bugs.winehq.org/attachment.cgi?id=58840
Image of Visual bug
winehq-devel
wine --version
wine-2.13
Combox works without the style loaded.
After Style is loaded
The dropdown box is blank and not selectable.
works if scroll bar is required and the dropdown count >5.
source code is available
download unit test
http://www.ateksol.com/dev/unittest/CreateComboBox.exe
sha1sum
bc58c1ec276cdf492133b5005690040ce7f3bfad CreateComboBox.exe
I put unknown in Component because we have tried native
comctl32,comdlg32,advapi32,uxtheme,msimg32,MSCTF
I set the priority a Normal however for our release of the product it is
Blocker.
Attached is an image of the symptom.
If it helps the above referenced program has a button to create and drop down a
new box.
The CreateCombo button Sleeps for 10 seconds to allow time to start trace
Creates the compontent drops it down and sleeps for 5 seconds to stop the
trace.
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https://bugs.winehq.org/show_bug.cgi?id=48229
Bug ID: 48229
Summary: Regression on Automobilista. A lot of cars and tracks
are not shown on Game menu
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leillo1975(a)gmail.com
Distribution: ---
I installed the game on Lutris and found that If I use version 4.15 or more
(qith and without stagin) fail. I don't try with 4.14 because you can't
download it in Lutris, but using "lutris-4.13", game shows all cars and tracks.
I suppose that in the last versions of wine, are additions from Proton 4.11
that makes the game don't show all its content.
I also reported this bug on Proton's Github issues:
https://github.com/ValveSoftware/Proton/issues/246#issuecomment-546059058
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https://bugs.winehq.org/show_bug.cgi?id=47884
Bug ID: 47884
Summary: msi:action systematically times out on Windows 2003
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msi:action systematically times out on the TestBot's Windows 2003 Std VM
(w2003std):
action.c:2370: GetProcAddress(MsiGetComponentPathExA) failed
action.c:2376: GetProcAddress(SRRemoveRestorePoint) failed
action.c:2377: GetProcAddress(SRSetRestorePointA) failed
action.c:2995: Tests skipped: 64-bit RegisterProduct tests
msi:action:0ce0 done (258) in 120s
Test failed: timed out
This is the only Windows 2003 machine we have so it's hard to tell if it's a VM
issue or a test issue. The VM is currently on the vm1 host which has two
hard-drives in a non-RAID configuration.
On cw-rx460 and cw-gtx560 (i7-2600K+HDD but real hardware) it takes 30s to 38s.
On w2008s64 which is on vm2 (slower processor but RAID 0 HDD) it takes ~50s.
On wxppro which is on vm3 (faster processor+SSD) it takes 77s.
On wvistau64 which is also on vm1 it takes ~108s.
Here is the virtual hardware configuration of w2003std (from the WineTest
report's description field):
CPU:2*kvm32 RAM:1GB disk:virtio eth:e1000 snd:ac97 GPU:vga display:spice
This test also systematically fails on the acer-aspire-one-xp machine. That may
provide a point of comparison.
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http://bugs.winehq.org/show_bug.cgi?id=37073
Bug ID: 37073
Summary: Trees not rendered correctly in Far Cry 2
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49267
--> http://bugs.winehq.org/attachment.cgi?id=49267
terminal output
When anti-aliasing is enabled in the game options treetops look like flat, 2D
objects. Changing the other game option <Real Tree> has no effect on the issue.
With disabled anti-aliasing trees look good.
I can reproduce the problem with nouveau and the binary drivers too.
Native d3dx9_36 was used to work around bug #22682
Disabling GLSL, orm=backbuffer doesn't make it better.
Fedora 20
Geforce 250 GTS / binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=42764
Bug ID: 42764
Summary: Proteus direct 3D render problem
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
I now that OpenGL sill not supported by Wine, so I use
https://appdb.winehq.org/objectManager.php?sClass=version&iId=27887
to use the Proteus 8 (ARES / ISIS) with Direct3D.
But (main) in the "3D Visualizer" function, the software running in Wine spend
a long time to render the objects and sometimes miss something (details or
objects).
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https://bugs.winehq.org/show_bug.cgi?id=48136
Bug ID: 48136
Summary: Wine can't be started, log notice: wineboot failed to
start wineboot c00000e5
Product: Wine
Version: 4.20
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
Created attachment 65735
--> https://bugs.winehq.org/attachment.cgi?id=65735
Problem.
After updating from 4.19 Staging to 4.20 Staging in Mac OSX 10.13.6,
I was making the first starting refresh work as I usually do,
but after typing "winecfg" it show nothing but the Term show it was going back
to waiting input state,
but when I try "CMD" to start the commander line and run the "winecfg"
the CMD was working but after running the "winecfg" I notice that the term said
nodrv createwindow, failed to start again.
attached the rest of the logs.
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https://bugs.winehq.org/show_bug.cgi?id=47992
Bug ID: 47992
Summary: msi:action tests fail when running them twice
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Distribution: ---
See the test results on the cw-*-64 machines, which are being run after the 32
bit tests:
https://test.winehq.org/data/tests/msi:action.html
This is due to the
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Installer\UserData\$USER\Products\84A88FD7F6998CE40A22FB59F6B9C2BB\Features
key still being left after the tests. I'm not sure how to properly remove it.
Most machines are being reverted for every test run, so there it is not
visible.
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https://bugs.winehq.org/show_bug.cgi?id=47029
Bug ID: 47029
Summary: A.R.E.S. Extinction Agenda 1.x (.NET 2.0, XNA 3.1
game) crashes during intro (needs IWMPMedia::put_name
implementation)
Product: Wine
Version: 4.6
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-40578/A-R-E-S-Ext
inction-Agenda-Demo
OS: Mac OS X
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Created attachment 64197
--> https://bugs.winehq.org/attachment.cgi?id=64197
+wmp log
Follow up of bug 45365.
winetricks -q qasf needed to work around bug 34622.
winetricks -q wmp9 works around this bug.
Attached is a +wmp log.
Tested Wine 4.6 in a 32bit prefix.
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https://bugs.winehq.org/show_bug.cgi?id=46916
Bug ID: 46916
Summary: Can't restore focus to certain minimized fullscreen
applications
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chrylis(a)gmail.com
Distribution: ---
Created attachment 64004
--> https://bugs.winehq.org/attachment.cgi?id=64004
stderr logs
This is a counterpart to the many (mostly resolved?) bugs regarding switching
*out* of fullscreen applications. On some applications, I can switch out of the
window without any problem. If the application has changed the desktop
resolution, it is restored to the previous setting (e.g.,
1920x1080->3840x2160).
However, I cannot restore focus to the application once it loses focus. The
application will unminimize (from the taskbar or the window switcher), and the
mouse cursor changes to the appropriate graphics, but the application seems
never to be unblurred; it's not redrawn (I believe this is its own choice when
it thinks it doesn't have focus), and the "bookmarked" resolution isn't
applied. The application does not respond to input, and I have to kill Wine
from the CLI.
The applications I have available where I'm able to reproduce the behavior are
based on the Civ4 engine (Civ4 itself, Railroads!). The behavior is identical
regardless of whether the application changes the screen resolution (if it
hasn't, then it'll switch back to full screen and show the last render but is
still frozen). Fallout 2, with or without Restoration, does *not* reproduce the
behavior. It may be linked to D3D.
I'm running KWin 5.14.5 on Intel graphics.
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