https://bugs.winehq.org/show_bug.cgi?id=48448
Bug ID: 48448
Summary: Cannot log into The Lord of the Rings Online:
Connection Closed
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wereturtledev(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66230
--> https://bugs.winehq.org/attachment.cgi?id=66230
Error log from console
Logging into The Lord of the Rings Online using Wine 4.17 works fine. However,
on wine 5.0-rc3 and 5.0-rc4, logging into the account no longer works, and
therefore the game does not launch. To replicate:
1. Launch The Lord of the Rings Online.
2. Enter username and password when prompted by the login client
3. Select the "LOG IN" button in the login client.
After hanging for a while, an error dialog will pop up stating: "Error logging
in! Connection closed"
The game can be downloaded for free here:
https://www.lotro.com/en/game/download
Note that the game (and logging into it) works 100% when reverting back to wine
4.17.
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https://bugs.winehq.org/show_bug.cgi?id=48341
Bug ID: 48341
Summary: Warframe Online Installer show msgbox 'Unsupported
file system format'
Product: Wine-staging
Version: 5.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66078
--> https://bugs.winehq.org/attachment.cgi?id=66078
Winecfg staging-5.0-rc2
Can't possible install Warframe from original site via Warframe Online
Installer
because after choosing folder for installing getting msgbox 'Unsupported file
system format'
direct link: http://content.warframe.com/dl/Warframe.msi
SHA1 (Warframe.msi) = de9df6731e2dcee2daece6acd5238393c7cd5696
Was used wine from binary repository of archlinux
direct link:
https://archive.archlinux.org/packages/w/wine-staging/wine-staging-5.0rc2-1…
I already makes several test and found that first "problem" commit -
https://github.com/wine-staging/wine-staging/commit/73caf7ace23578a2bfce5f4…
If use tree before this commit or build 5.0-rc2 without apply
'ntoskrnl-safedisc-2' patchset - this issuie is gone.
There is some additional symptom.
If in version with 'ntoskrnl-safedisc-2' patchset open Winecfg's tab "Drive"
you will see too many string for Disks (all 28 i guess, look screenshot).
If delete these unnecessary "psevdo-disks" and reopen Winecfg - they will
appear again.
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https://bugs.winehq.org/show_bug.cgi?id=47483
Bug ID: 47483
Summary: Significant performance regression in Overwatch due to
loader-KeyboardLayouts patch
Product: Wine-staging
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Seems like this patch creates a lot of entries in system.reg (around 600 lines)
that all look pretty much like this:
[System\\CurrentControlSet\\Control\\Keyboard Layouts\\000b0c00] 1562521578
6843440
#time=1d534ebe1c1fd30
This somehow??? results in 40% drop of FPS in my test app/game, Overwatch
(could be similar to this? https://bugs.winehq.org/show_bug.cgi?id=47431)
Reverting the patch fixes it but only if I also remove all the spammy entries
from the system.reg in the prefix. Leaving them causes even older versions Wine
versions to experience the performance drop.
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https://bugs.winehq.org/show_bug.cgi?id=48460
Bug ID: 48460
Summary: wine/wine-staging breaks Halflife classic - network
Product: Wine-staging
Version: 5.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi wine and wine-staging Team,
wine/wine-staging breaks HalfLife classic (goldsrc). When using the 1.0b Mod of
DOD and when installing wine-staging 5.0 RC5 the game freeze at map startup. I
don‘t know if wine/wine-staging 5 RC2, RC3 or RC4 work. I used the wine 5 RC1
because of the Online Bug when connecting to Origin Servers.
I read that wine 5.0 RC5 fixed this and i tried this release. I noticed that i
can connect to the Origin Server and can start Games but i can‘t enable the
online chat. The chat option report a problem while connect to the server. It
seems that the RC5 Release not fix the hole connection problem.
But back to HL. With using the RC5 Release the Game freeze as soon i start a
map. I can‘t see the Server Port message so it seems to be also a network
problem here.
I don‘t know if both problems has the same origin but it looks like the network
access has a problem.
After installing RC1, Origin and also HL runs perfect. Also the Origin client
status and chat client.
Hope anyone can fix this.
Thanks to all the great wine and wine-staging team members.
Wine a amazing piece of work :-)
bye
lle
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https://bugs.winehq.org/show_bug.cgi?id=48379
Bug ID: 48379
Summary: RC2 & above break VideoReDo 6 activation
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carpprotractor(a)yahoo.co.uk
Distribution: ---
Link to current download page -
https://www.videoredo.net/msgBoard/index.php?resources/videoredo-tvsuite-v6…
I've been using VideoReDo 6 on wine-staging for a good few months now and it
works for the most part (the batch manager doesn't as it can't register the COM
component).
I have a licenced version of VideoReDo which you register with a name & key, as
with a lot of other software.
When I installed rc2 the other week and then opened VideoReDo I was prompted
with the activation wizard. As I had already registered and been using the
application, this was a bit of a surprise, however I followed the activation
process again to register the product, but it failed to register.
There's a thread at https://forum.winehq.org/viewtopic.php?f=8&t=33287&e with
the error messages, which appear to suggest the internet connection is
unavailable.
I created a fresh wine prefix to make sure the existing prefix wasn't the
issue. VideoReDo still failed to activate my licence.
I then downgraded back to rc1. The activation wizard still appeared but it did
let me activate the product (unlike rc2).
This error persists with rc3. I have tested again with a new prefix but still
cannot activate my licence unless I downgrade back to rc1.
I would suggest this is therfore a regression.
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https://bugs.winehq.org/show_bug.cgi?id=46508
Bug ID: 46508
Summary: wine uninstaller crashes when attempting to remove
apps/games installed through NSIS installer
Product: Wine-staging
Version: 4.0
Hardware: x86
URL: https://sourceforge.net/projects/apexdc/files/ApexDC%2
B%2B/1.2.1/ApexDC%2B%2B_1.2.1_setup.exe/download
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 63358
--> https://bugs.winehq.org/attachment.cgi?id=63358
backtrace
I came across this problem when I was trying to uninstall some of my games
which were obtained from DotEmu. Apparently, their games was using an older
version of the NSIS (Nullsoft Scriptable Install System) installer (v2.37).
The problem: I'm starting with 'wine uninstaller' and select the game to be
removed. I click on the <Modify/Repair> button which launches the NSIS
uninstaller program. At this point Wine's uninstaller process crashes leaving
the NSIS uninstaller still running and functioning. Despite of the crash
removing of the selected program was successful.
The bug is not present in vanilla Wine, only in Staging.
The patch to blame:
https://github.com/wine-staging/wine-staging/blob/master/patches/user32-msg…
To reproduce the problem I dug up an old version of ApexDC++ . The installer is
NSIS v2.45, but the same problem is present.
https://sourceforge.net/projects/apexdc/files/ApexDC%2B%2B/1.2.1/ApexDC%2B%…
ApexDC++_1.2.1_setup.exe
mdsum: 5867d2696df30a27f7d533caffd12af0
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https://bugs.winehq.org/show_bug.cgi?id=48069
Bug ID: 48069
Summary: floating point exception (core dumped) when
WINEESYNC=1
Product: Wine-staging
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ZenAnonX(a)protonmail.ch
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Wine-Staging Crashes with "floating point exception (core dumped)" on running
any application with esync enabled.
Applications run fine with esync disabled on staging or with esync enabled on
master
Most probably introduced with commit fb40c21c7280d5cb66f0cec8ed2f4e4e25e1fc56
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https://bugs.winehq.org/show_bug.cgi?id=41199
Bug ID: 41199
Summary: SW KoTOR: Unhandled page fault on write access
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bystrzak14(a)gmail.com
Distribution: ---
Created attachment 55439
--> https://bugs.winehq.org/attachment.cgi?id=55439
Log from gameplay
I recently installed KoTOR on Fedora 24. Game starts correctly through Steam
and works fluently, but it randomly crashes during loading new area or saved
game.
I tried tweaking "quartz" to "bultin" as in this thread
https://bugs.winehq.org/show_bug.cgi?id=22910
although is kinda old. Anyway, this didn't solve my problem. Those crashes are
really annoying and I can't really enjoy the game because of that.
I run the game with custom prefix using 32bit.
I attach complete log generated throughout my gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=48497
Bug ID: 48497
Summary: DXVA2 patchset not compatible with GCC 10
Product: Wine-staging
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
GCC 10 defaults have changed.
https://gcc.gnu.org/gcc-10/porting_to.html#common
Default to -fno-common
A common mistake in C is omitting extern when declaring a global variable in a
header file. If the header is included by several files it results in multiple
definitions of the same variable. In previous GCC versions this error is
ignored. GCC 10 defaults to -fno-common, which means a linker error will now be
reported. To fix this, use extern in header files when declaring global
variables, and ensure each global is defined in exactly one C file. As a
workaround, legacy C code can be compiled with -fcommon.
int x; // tentative definition - avoid in header files
extern int y; // correct declaration in a header file
Fedora Rawhide (Fedora 32) now has GCC 10 and Wine-staging fails to build.
The fix is simple. Add 'extern' to the two offending lines below:
sed -i 's/BOOL config_vaapi_drm DECLSPEC_HIDDEN;/extern BOOL config_vaapi_drm
DECLSPEC_HIDDEN;/' dlls/dxva2/dxva2_private.h
sed -i 's/char config_vaapi_drm_path\[MAX_PATH\] DECLSPEC_HIDDEN;/extern char
config_vaapi_drm_path\[MAX_PATH\] DECLSPEC_HIDDEN;/' dlls/dxva2/dxva2_private.h
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