https://bugs.winehq.org/show_bug.cgi?id=48460
Bug ID: 48460
Summary: wine/wine-staging breaks Halflife classic - network
Product: Wine-staging
Version: 5.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi wine and wine-staging Team,
wine/wine-staging breaks HalfLife classic (goldsrc). When using the 1.0b Mod of
DOD and when installing wine-staging 5.0 RC5 the game freeze at map startup. I
don‘t know if wine/wine-staging 5 RC2, RC3 or RC4 work. I used the wine 5 RC1
because of the Online Bug when connecting to Origin Servers.
I read that wine 5.0 RC5 fixed this and i tried this release. I noticed that i
can connect to the Origin Server and can start Games but i can‘t enable the
online chat. The chat option report a problem while connect to the server. It
seems that the RC5 Release not fix the hole connection problem.
But back to HL. With using the RC5 Release the Game freeze as soon i start a
map. I can‘t see the Server Port message so it seems to be also a network
problem here.
I don‘t know if both problems has the same origin but it looks like the network
access has a problem.
After installing RC1, Origin and also HL runs perfect. Also the Origin client
status and chat client.
Hope anyone can fix this.
Thanks to all the great wine and wine-staging team members.
Wine a amazing piece of work :-)
bye
lle
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https://bugs.winehq.org/show_bug.cgi?id=48379
Bug ID: 48379
Summary: RC2 & above break VideoReDo 6 activation
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carpprotractor(a)yahoo.co.uk
Distribution: ---
Link to current download page -
https://www.videoredo.net/msgBoard/index.php?resources/videoredo-tvsuite-v6…
I've been using VideoReDo 6 on wine-staging for a good few months now and it
works for the most part (the batch manager doesn't as it can't register the COM
component).
I have a licenced version of VideoReDo which you register with a name & key, as
with a lot of other software.
When I installed rc2 the other week and then opened VideoReDo I was prompted
with the activation wizard. As I had already registered and been using the
application, this was a bit of a surprise, however I followed the activation
process again to register the product, but it failed to register.
There's a thread at https://forum.winehq.org/viewtopic.php?f=8&t=33287&e with
the error messages, which appear to suggest the internet connection is
unavailable.
I created a fresh wine prefix to make sure the existing prefix wasn't the
issue. VideoReDo still failed to activate my licence.
I then downgraded back to rc1. The activation wizard still appeared but it did
let me activate the product (unlike rc2).
This error persists with rc3. I have tested again with a new prefix but still
cannot activate my licence unless I downgrade back to rc1.
I would suggest this is therfore a regression.
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https://bugs.winehq.org/show_bug.cgi?id=46508
Bug ID: 46508
Summary: wine uninstaller crashes when attempting to remove
apps/games installed through NSIS installer
Product: Wine-staging
Version: 4.0
Hardware: x86
URL: https://sourceforge.net/projects/apexdc/files/ApexDC%2
B%2B/1.2.1/ApexDC%2B%2B_1.2.1_setup.exe/download
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 63358
--> https://bugs.winehq.org/attachment.cgi?id=63358
backtrace
I came across this problem when I was trying to uninstall some of my games
which were obtained from DotEmu. Apparently, their games was using an older
version of the NSIS (Nullsoft Scriptable Install System) installer (v2.37).
The problem: I'm starting with 'wine uninstaller' and select the game to be
removed. I click on the <Modify/Repair> button which launches the NSIS
uninstaller program. At this point Wine's uninstaller process crashes leaving
the NSIS uninstaller still running and functioning. Despite of the crash
removing of the selected program was successful.
The bug is not present in vanilla Wine, only in Staging.
The patch to blame:
https://github.com/wine-staging/wine-staging/blob/master/patches/user32-msg…
To reproduce the problem I dug up an old version of ApexDC++ . The installer is
NSIS v2.45, but the same problem is present.
https://sourceforge.net/projects/apexdc/files/ApexDC%2B%2B/1.2.1/ApexDC%2B%…
ApexDC++_1.2.1_setup.exe
mdsum: 5867d2696df30a27f7d533caffd12af0
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https://bugs.winehq.org/show_bug.cgi?id=48069
Bug ID: 48069
Summary: floating point exception (core dumped) when
WINEESYNC=1
Product: Wine-staging
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ZenAnonX(a)protonmail.ch
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Wine-Staging Crashes with "floating point exception (core dumped)" on running
any application with esync enabled.
Applications run fine with esync disabled on staging or with esync enabled on
master
Most probably introduced with commit fb40c21c7280d5cb66f0cec8ed2f4e4e25e1fc56
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https://bugs.winehq.org/show_bug.cgi?id=41199
Bug ID: 41199
Summary: SW KoTOR: Unhandled page fault on write access
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bystrzak14(a)gmail.com
Distribution: ---
Created attachment 55439
--> https://bugs.winehq.org/attachment.cgi?id=55439
Log from gameplay
I recently installed KoTOR on Fedora 24. Game starts correctly through Steam
and works fluently, but it randomly crashes during loading new area or saved
game.
I tried tweaking "quartz" to "bultin" as in this thread
https://bugs.winehq.org/show_bug.cgi?id=22910
although is kinda old. Anyway, this didn't solve my problem. Those crashes are
really annoying and I can't really enjoy the game because of that.
I run the game with custom prefix using 32bit.
I attach complete log generated throughout my gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=48497
Bug ID: 48497
Summary: DXVA2 patchset not compatible with GCC 10
Product: Wine-staging
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
GCC 10 defaults have changed.
https://gcc.gnu.org/gcc-10/porting_to.html#common
Default to -fno-common
A common mistake in C is omitting extern when declaring a global variable in a
header file. If the header is included by several files it results in multiple
definitions of the same variable. In previous GCC versions this error is
ignored. GCC 10 defaults to -fno-common, which means a linker error will now be
reported. To fix this, use extern in header files when declaring global
variables, and ensure each global is defined in exactly one C file. As a
workaround, legacy C code can be compiled with -fcommon.
int x; // tentative definition - avoid in header files
extern int y; // correct declaration in a header file
Fedora Rawhide (Fedora 32) now has GCC 10 and Wine-staging fails to build.
The fix is simple. Add 'extern' to the two offending lines below:
sed -i 's/BOOL config_vaapi_drm DECLSPEC_HIDDEN;/extern BOOL config_vaapi_drm
DECLSPEC_HIDDEN;/' dlls/dxva2/dxva2_private.h
sed -i 's/char config_vaapi_drm_path\[MAX_PATH\] DECLSPEC_HIDDEN;/extern char
config_vaapi_drm_path\[MAX_PATH\] DECLSPEC_HIDDEN;/' dlls/dxva2/dxva2_private.h
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https://bugs.winehq.org/show_bug.cgi?id=47417
Bug ID: 47417
Summary: Overwatch doesn't capture mouse movement to croshairs
Product: Wine-staging
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)junaru.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As of wine-staging 4.10 mouse movement is no longer captured to the crosshairs
while in game.
Mouse works as expected in main menu and up to the point where you enter game
world. When the map loads mouse cursor is still present on screen and
horizontal or vertical movement moves the cursor instead of the croshairs. Left
and right mouse button clicks work as expected.
Once every 10 or so game launches the mouse IS captured to the crosshairs and
everything works as expected. (some race condition?)
This issue is not present in wine-staging 4.8. (archlinux packaged wine-staging
4.9 has different issues that prevent testing)
GPU: RX580 (amdgpu) DXVK 1.2.2
# pacman -Q|grep 'vulkan\|mesa\|linux\|xorg-server\|wine'
lib32-mesa 19.1.0-2
lib32-vulkan-icd-loader 1.1.107-1
lib32-vulkan-radeon 19.1.0-2
linux 5.1.14.arch1-1
linux-api-headers 5.1-1
linux-firmware 20190618.acb56f2-1
linux-headers 5.1.14.arch1-1
mesa 19.1.0-3
vulkan-extra-layers 1.1.97.0+10340+118b2f331-1
vulkan-headers 1:1.1.111-1
vulkan-html-docs 1:1.1.111-1
vulkan-icd-loader 1.1.108-1
vulkan-radeon 19.1.0-3
vulkan-trace 1.1.97.0+10340+118b2f331-1
vulkan-validation-layers 1.1.107-1
wine-mono 4.9.0-1
wine-staging 4.11-1
wine_gecko 2.47-2
winetricks 20190615-1
xorg-server 1.20.5-1
xorg-server-common 1.20.5-1
xorg-server-devel 1.20.5-1
xorg-server-xdmx 1.20.5-1
xorg-server-xephyr 1.20.5-1
xorg-server-xnest 1.20.5-1
xorg-server-xvfb 1.20.5-1
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https://bugs.winehq.org/show_bug.cgi?id=47513
Bug ID: 47513
Summary: mailing-list-patches breaks gamepad input
Product: Wine-staging
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64902
--> https://bugs.winehq.org/attachment.cgi?id=64902
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput
With mailing-list-patches patchset, all of my games are unable to detect a
gamepad and receive no input from it.
If I build staging with it reverted, the issues disappears.
Attaching log with
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput debug
channels.
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https://bugs.winehq.org/show_bug.cgi?id=47834
Bug ID: 47834
Summary: Borderlands 1 (version 1.5.0) doesn't capture mouse
Product: Wine-staging
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Borderlands 1 (version 1.5.0) doesn't capture mouse - full 360 degree view with
mouse is not possible. There is no this problem at previous version of Wine
Staging (4.16) and Wine Devel of last version (4.17)
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https://bugs.winehq.org/show_bug.cgi?id=48433
Bug ID: 48433
Summary: Stalker Call of Pripyat and Stalker Clear Sky: no
mouse input in menus since wine-staging 5.0rc3
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ritalat(a)fastmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66200
--> https://bugs.winehq.org/attachment.cgi?id=66200
terminal output
Mouse input in menus is broken since wine-staging 5.0rc3. Mouse still works
in-game for movement if you start a new game by navigating the main menu with
your keyboard.
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