http://bugs.winehq.org/show_bug.cgi?id=19183
Summary: "make test" still fails on d3d9/tests/visual.c
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(This is a sequel to bug 10221; perhaps we closed that one too soon.)
Running
i=0
while test $i -lt 10
do
../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so
visual.c > visual-$i.log 2>&1
i=`expr $i + 1`
sleep 1
done
cat visual-*.log | grep "Test failed" | sort | uniq -c | sort -n
produces
1 visual.c:9439: Test failed: stretchrect: Pixel 160,360 has color 0x00ff00ff,
expected 0x00ff0000
1 visual.c:9441: Test failed: stretchrect: Pixel 480,360 has color 0x00ff00ff,
expected 0x0000ff00
1 visual.c:9443: Test failed: stretchrect: Pixel 480,120 has color 0x00ff00ff,
expected 0x000000ff
1 visual.c:9445: Test failed: stretchrect: Pixel 160,120 has color 0x00ff00ff,
expected 0x00000000
2 visual.c:8978: Test failed: Offscreen failed for D3DFMT_A32B32G32R32F:
expected no color blending but received it anyway.
3 visual.c:6883: Test failed: SRCALPHA on texture returned color 00000000,
expected 0x00bf4000
3 visual.c:6887: Test failed: DSTALPHA on texture returned color 00000000,
expected 0x000000ff
3 visual.c:8978: Test failed: Offscreen failed for D3DFMT_G32R32F: expected no
color blending but received it anyway.
3 visual.c:8978: Test failed: Offscreen failed for D3DFMT_R32F: expected no
color blending but received it anyway.
4 visual.c:8969: Test failed: Offscreen failed for D3DFMT_A16B16G16R16F: Got
color 00000000, expected 0x181800.
4 visual.c:8978: Test failed: Offscreen failed for D3DFMT_G16R16F: expected no
color blending but received it anyway.
5 visual.c:8326: Test failed: Pixel 14/18 has color 0x00000000, expected
0x0000ff00
5 visual.c:8329: Test failed: Pixel 18/14 has color 0x00000000, expected
0x000000ff
5 visual.c:8332: Test failed: Pixel 18/18 has color 0x00000000, expected
0x0000ffff
5 visual.c:8978: Test failed: Offscreen failed for D3DFMT_R16F: expected no
color blending but received it anyway.
5 visual.c:9439: Test failed: stretchrect: Pixel 160,360 has color 0x00000000,
expected 0x00ff0000
5 visual.c:9441: Test failed: stretchrect: Pixel 480,360 has color 0x00000000,
expected 0x0000ff00
5 visual.c:9443: Test failed: stretchrect: Pixel 480,120 has color 0x00000000,
expected 0x000000ff
7 visual.c:8800: Test failed: Texture 1(output color 1) has color 0x00000000,
expected 0x0000ff00
7 visual.c:8802: Test failed: Texture 2(output color 2) has color 0x00000000,
expected 0x000000ff
lspci | grep -i vga says
00:10.0 VGA compatible controller: nVidia Corporation GeForce 7100/nForce 630i
(rev a2)
and this is on Jaunty x86-64 with the proprietary nvidia 180 driver.
I'll attach the output of glxinfo.
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http://bugs.winehq.org/show_bug.cgi?id=28508
Bug #: 28508
Summary: user32/monitor.ok fails rarely?
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Saw this once in a month of runs:
../../../tools/runtest -q -P wine -M user32.dll -T ../../.. -p
user32_test.exe.so monitor.c && touch monitor.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x22f4d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x22f4d0,0x00000000), stub!
monitor.c:269: Test failed: Invalid clip rect: (0 0) x (800 600)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 0x480x0
@0! (desktop)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 640x0x0
@0! (desktop)
The tests were run in a virtual desktop on
os: Ubuntu 11.04, 2.6.38-11-generic, pulseaudio 0.9.22-24-g67d18, Advanced
Linux Sound Architecture Driver Version 1.0.23.
ram: 3963 MB
cpu: Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz
gpu: GeForce 8500 GT/PCI/SSE2 3.3.0 NVIDIA 270.41.06
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https://bugs.winehq.org/show_bug.cgi?id=45960
Bug ID: 45960
Summary: Editpad Lite 7 siaplay empty boxes instead of text in
some menus
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 62507
--> https://bugs.winehq.org/attachment.cgi?id=62507
screenshot of problem
When trying to set the default font, the drop-down screen offers many
selections of empty boxes rather than text, see the attachment.
This screen is accessed by:
1/ Options>Configure File Type
2/ On the Editor Options tab click the Edit button next to the "Default text
layout" drop-down box
3/ in the Text Layout Configuration Window click the down arrow to the right of
of the large drop down box to select fonts in the 2nd-from-last left hand
window pane called Main Font.
The installer is here: https://www.editpadlite.com/download.html
This may be the same issue as bug 45959 which I also submitted, I do not have
sufficient knowledge to make that judgement.
My system:
Kubuntu 18.04.01
Wine version 3.17
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https://bugs.winehq.org/show_bug.cgi?id=44503
Bug ID: 44503
Summary: Failed install of Corel PSP X6
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neil.ray(a)usa.com
Distribution: ---
Created attachment 60460
--> https://bugs.winehq.org/attachment.cgi?id=60460
Failed install of Corel PSP X6
Attempted to install, via wine, Corel Paint Shop Pro X6. Encountered a fatal
error and was unable to continue. Backtrace log attached. My OS is Linux Mint
18.3 on a 32bit machine.
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http://bugs.winehq.org/show_bug.cgi?id=28126
Summary: Big Race USA Demo: menu animations and music too fast
Product: Wine
Version: 1.3.26
Platform: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Pro-Pinball-
Big-Race-USA-Demo.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asb(a)asbradbury.org
Created an attachment (id=36038)
--> (http://bugs.winehq.org/attachment.cgi?id=36038)
bigraceusademo.exe on wine 1.3.26 (no debug channels)
In the Big Race USA Demo (or the full Big Race USA game as sold by gog.com),
the menu animations (blinking of text and spinning of icons) move far too fast.
Additionally, the game music and sound effects are incredibly fast and
'crackly'. I mention both issues as it seems likely they have the same root
cause. My CPU is an i5-750 at 2.67Ghz (presumably this problem may not occur on
something much slower like an Atom).
Workaround: Use cpulimit on the bigraceusademo.exe process. Turning on a noisy
enough debug channel will also slow the process down enough that the sound
problem will go away.
To reproduce, just install the linked demo, run bigraceusademo.exe and observe
the rapidly spinning menu items and corrupted audio output.
$ sha1sum bigrace.zip
fd5cbfc5da9dd29a010cb02a1f847a753a65c2b2 bigrace.zip
The demo and full game both work perfectly in Win 7 x64 on the same hardware.
I tested in wine 1.0.1, 1.2.3, 1.3.26 and some versions in between. The problem
was less pronounced in 1.0.1 (likely due to worse overall performance).
I'll attach the output from 1.3.26, though the only relevant line appears to be
the following, which seems to be a likely culprit for the problem:
fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x1557b0, flags 0x1, event (nil)
stub!
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https://bugs.winehq.org/show_bug.cgi?id=47229
Bug ID: 47229
Summary: gog.com - The Void: crashes when entering two game
locations
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 64501
--> https://bugs.winehq.org/attachment.cgi?id=64501
Output log of wine before crashing
Video game The Void (GOG edittion) crashes with "Unhandled page fault on read
access to 0x00000000 at address 0x1953eb7" in the same locations every time.
It's make finish game impossible. There are at least two problem places at
game.
See more in attachment log.
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https://bugs.winehq.org/show_bug.cgi?id=47720
Bug ID: 47720
Summary: eac3to performance issues
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 65192
--> https://bugs.winehq.org/attachment.cgi?id=65192
wine version
eac3to used to work well a year ago but now has a few issues which need to be
addressed not least of which is it takes 4 times longer to demux than it does
when run under windows. Also the lossless check seems not to be done and
certainly is not reported. A number of warnings which are generated apparently
needlessly. I have attached screen shots from under wine and under windows
which will show clearly the issues.
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https://bugs.winehq.org/show_bug.cgi?id=39659
Bug ID: 39659
Summary: comctl32:button test gets unexpected WM_CANCELMODE on
my Windows 8 laptop
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Created attachment 52866
--> https://bugs.winehq.org/attachment.cgi?id=52866
log of test failure
Test report:
https://test.winehq.org/data/1d19eb15d4abfdd14dccc5ac05b83c0ee1a1ace1/win8_…
Message tests calling SetFocus() on a button fail on my Windows 8 machine,
because they get a WM_CANCELMODE message they weren't expecting. I have no idea
what's special about my setup. It doesn't matter if I run the test stand-alone
or with the full test suite, or if I run it as a dedicated user with a default
configuration.
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http://bugs.winehq.org/show_bug.cgi?id=30875
Bug #: 30875
Summary: Unable to deselect character blocks in BMFont
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dav75uk(a)yahoo.co.uk
Classification: Unclassified
Run BMFont (http://www.angelcode.com/products/bmfont/) and click on some of the
checkboxes to the right to select characters to be included. It is not possible
to uncheck the checkboxes.
Workaround is to unselect one of the characters (click on a character in that
range) which changes the full checked box to a part check box. The part check
box can be unselected.
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https://bugs.winehq.org/show_bug.cgi?id=45432
Bug ID: 45432
Summary: Implement Windows Native Firewall Rules for Lightwave
Software Licensing - netfw_rules
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newel.anderson(a)gmail.com
Distribution: ---
Created attachment 61753
--> https://bugs.winehq.org/attachment.cgi?id=61753
Terminal logs installing and launching Lightwave under WIne 3.11 in Linux
Lightwave requires Windows Native Firewall Inbound/Outbound Rules in order to
register/activate one's license.
For reference, please see:
https://forum.winehq.org/viewtopic.php?f=8&t=30847&p=116945#p116945 (I'm
wineink)
Towards the end of the above thread I posted terminal output as well as
screenshots. Disabling Windows Firewall, as well as deleting the
inbound/outbound rules in Windows, deactivates my license. Re-enabling the
rules and Windows Firewall reactivates my license. Since this functionality
doesn't exist in Wine, Wine hasn't to my knowledge implemented Windows Native
Firewall Rules, it's impossible to register/activate my legally purchased
license in Wine.
Thank you for your time and consideration.
***Please note, the above applies only to a FULL license of Lightwave. The
trial, which is node-locked, works as designed. Unfortunately, the FULL license
is not node-locked.
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