http://bugs.winehq.org/show_bug.cgi?id=30600
Bug #: 30600
Summary: Emergency 3 crash with page fault on read access to
0x00000000 in 32-bit code (0x100ac010)
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxcobra(a)gmx.de
Classification: Unclassified
Created attachment 40041
--> http://bugs.winehq.org/attachment.cgi?id=40041
Backtrace-output
when i install this Game under wine, the install works, but when i will start
the game, will not work.
via original Windows XP / ME ( both tested) : no problems
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42137
Bug ID: 42137
Summary: DirectInput needs to join both Xbox shoulder triggers
into a single axis (aka half-axis problem)
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: NEW
Keywords: hardware
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: aric(a)codeweavers.com
Distribution: ---
When MS introduced the Xbox controller into dinput it had the idea of joining
both Xbox controller shoulder triggers into a single axis. So the left trigger
ranges to the negative side while the right trigger to the positive side of the
same axis.
Wine currently exposes the triggers are separate axes Z and rZ, this affects
some games negatively because the not-pressed default values for the triggers
is the lowest possible, for example if the axis ranges from -100 to +100 Wine
exposes -100 to the application. The effect is that the application thinks the
axis is always pressed and weird things happen, eg auto selecting Z/rZ as every
button when configuring a joystick or wrongly selecting Z/rZ as rX/rY making
FPS players always look up or down.
I don't know if this happens only for Xbox controllers but I believe so. I'll
have the chance to test with a real PS3 controller soon.
If that is MS only, we need to find a way to distinguish the joysticks
(VID/PID?) and merge the axes to mimic MS behavior.
At the same time and in opposite direction the XInput API does not employ this
hack, since XInput was made for Xbox only controllers it will properly report
the values for the axes separately.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41700
Bug ID: 41700
Summary: "Install Now" and "Customize installation" buttons are
invisible in Python 3.5 installer
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
The "Install Now" and "Customize installation" buttons do not appear on either
the regular Python 3.5 installer or the Python 3.5 web installer, not even if
you hover the mouse over the buttons or press the tab key repeatedly. However,
the installation continues if you click where the button should be, and the tab
key appears to move focus onto and off of the buttons even though there is no
visual feedback.
Note that you must set the Windows version to Windows Vista or later in winecfg
or the installer will only show you an error message.
$ sha1sum python-3.5.2.exe
3873deb137833a724be8932e3ce659f93741c20b python-3.5.2.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41317
Bug ID: 41317
Summary: WOLF RPG Editor (Game.exe): Arrow keys don't work
properly when gamepad is connected
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Regression SHA1: c126b21a34be008534e4fbd2a0f8bb8ea08c6c2b
Distribution: ---
Created attachment 55651
--> https://bugs.winehq.org/attachment.cgi?id=55651
Input test program which uses DX Library (source)
When gamepad is connected, the cursor or character moves automatically and
arrow keys doesn't work properly.
Workaround: Disable all gamepads using joy.cpl, or use native dinput.dll
Note: WOLF RPG Editor uses a DirectX wrapper library called "DX Library" (open
source).
Downloads (Japanese):
* WOLF RPG Editor: http://www.silversecond.com/WolfRPGEditor/Download.html
* DX Library: http://dxlib.o.oo7.jp/
----- Result of regression testing -----
c126b21a34be008534e4fbd2a0f8bb8ea08c6c2b is the first bad commit
commit c126b21a34be008534e4fbd2a0f8bb8ea08c6c2b
Author: Andrew Nguyen <anguyen(a)codeweavers.com>
Date: Tue Jul 5 07:19:17 2011 -0500
dinput: Extract the DirectInput instance creation and initialization in
DirectInputCreateEx to separate functions.
:040000 040000 f904caf8d290195557d1c2733d12288d8b4f9cf4
02e3e0e5a1ad1ee2fbb02e91bb09f093766c0e0e M dlls
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49887
Bug ID: 49887
Summary: "EA Desktop" installer fails.
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dereklesho52(a)Gmail.com
Distribution: ---
I spent some time looking into why this fails, and there's a couple of
problems.
1) The installer text fails to display, so you can't see what it's telling you
during installation, for instance how windows 7 (at-least SP1) is unsupported.
2) After a few seconds of installing the installer silently exits, this is due
to a custom action with the function name "InitializeSession" fails, with a
different return code every time. Maybe it relies on stack memory being zeroed
out, I'm not sure.
3) Treating the action failure as a success gets us a bit further, they start
their service, which seems to crash during initialization. I'm looking at this
now.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47387
Bug ID: 47387
Summary: Victor Vran has no sound
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: lemonzest(a)gmail.com
Distribution: ---
Hiya
I have the GOG version of Victor Vran, I installed the windows version in both
Wine and Wine Staging versions 4.9/4.10 on Fedora 30 amd64 in both 32bit and
64bit prefixes and none have sound of any kind, I get the following in the logs
for that game
XAudio2Create failed: 800401f0
Any other logs needed just ask.
Many thanks
Lemonzest
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42434
Bug ID: 42434
Summary: Gamepad listed twice
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.corona(a)enst-bretagne.fr
Distribution: ---
Created attachment 57270
--> https://bugs.winehq.org/attachment.cgi?id=57270
Example program enumerating the same device twice.
The gamepads seem to be listed twice by DiectInput.
The problem manifests itself in Lego games (eg. "Lego the Hobbit" and "Lego
Star Wars Episode 7"). The same gamepad is exposed twice and is thus used for
both players: the same gamepad controls both players and it is not possible to
play single player.
A quick workaround is to use `rm /dev/input/js*`.
AFAIU, the problem is that both the /dev/input/eventX and the /dev/input/jsX
device of the gamepad are enumerated. You'll find in attachement a program
which demonstrates the issue:
Thrustmaster Dual Trigger 3-in-1 (event)
({B323044F-0000-0000-0000-504944564944}) -- Thrustmaster Dual Trigger 3-in-1
(event) ({9E573EDA-7734-11D2-8D4A-23903FB6BDF7})
Thrustmaster Dual Trigger 3-in-1 (js)
({B323044F-0000-0000-0000-504944564944}) -- Thrustmaster Dual Trigger 3-in-1
(js) ({9E573ED9-7734-0000-8D4A-23903FB6BDF7})
Using Wine 2.1 on Debian testing with Linux 4.9.0.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41080
Bug ID: 41080
Summary: Need For Speed Most Wanted 2005 not working after
upgrade from Ubuntu 14.04 to 16.04
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: naheelazawy(a)gmail.com
Distribution: ---
Created attachment 55265
--> https://bugs.winehq.org/attachment.cgi?id=55265
backtrace
The game was working great on Ubuntu 14.04 but now after upgrading to 16.04 it
just doesn't work. And by the way, I tried various versions of wine and nothing
worked so far.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34297
Bug #: 34297
Summary: Allow reconnecting to disconnected joysticks
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45660
--> http://bugs.winehq.org/attachment.cgi?id=45660
Proof-of-concept patch
Currently, if a joystick is disconnected and then reconnected (because the
cable is pulled out, for example), Wine acts as though the joystick is present
but stuck at the last state it reported, and it fails to report any subsequent
changes in device state, which is an arguably suboptimal user experience.
The attached patch (against 1.7.0) changes the Linux evdev driver to attempt to
reopen a joystick device after a read fails. This patch uses the simple
heuristic of "if it's on the same device file and has the same name, it's the
same joystick", which means (1) it won't reconnect if the device file changes
and (2) it could falsely reconnect if there are multiple input devices with the
same name, but it works for simple circumstances.
Naturally, one could iterate over all possible input devices to try and find
the device, but that could be fairly expensive to do on every poll operation,
and it would probably involve concurrency issues relating to checking whether
the device is already known as a different joystick. In the long run, it might
be better to monitor the /dev/input directory for added and removed devices
(perhaps using inotify) and use those events to handle reconnection.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.