https://bugs.winehq.org/show_bug.cgi?id=47742
Bug ID: 47742
Summary: Nexus mod manager doesn't work on 4.15 [REGRESSION]
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
It works on 4.10, but on 4.15 subprocess crashing and it doesn't function.
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https://bugs.winehq.org/show_bug.cgi?id=37739
Bug ID: 37739
Summary: Web page with ActiveX component crashes IE8
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steko(a)iosa.it
Distribution: ---
Created attachment 50249
--> https://bugs.winehq.org/attachment.cgi?id=50249
backtrace
We are trying to use IE8 in Wine for accessing an Intranet application that is
also based on ActiveX components. I was positively surprised to see that
everything works smoothly, except for this crash that seems to happen
consistently.
Obviously I have no way to make this application available for testing, as I am
only a user and I've got no control over the deployment.
The crash occurs when I load a specific type of page in the app, with forms
that display file attachments and normally would let me upload attachments -
not with normal HTML forms but through the ActiveX controls, AFAICT. This stuff
works normally under Windows.
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http://bugs.winehq.org/show_bug.cgi?id=35741
Bug ID: 35741
Summary: Native Mumble push-to-talk issues when in steam under
wine games
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mysticknight487(a)aim.com
Once in a steam game the push to talk gets the initial push, but not the
releasing of the push-to-talk button, when using a mouse key for push to talk.
When using keyboard push to talk the behavior is as expected.
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http://bugs.winehq.org/show_bug.cgi?id=36770
Bug ID: 36770
Summary: Pinball Arcade refuses to start
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmn2004404(a)gmail.com
Created attachment 48831
--> http://bugs.winehq.org/attachment.cgi?id=48831
backtrace.txt generated by error report for PinballArcade.exe
On starting Pinball Arcade from the Windows version of Steam installed via
Winetricks, Wine reports: "The program PinballArcade.exe has encountered a
serious problem and needs to close. We are sorry for the inconvenience."
Clicking "Error Details" returns the following backtrace, attached to this bug
report.
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http://bugs.winehq.org/show_bug.cgi?id=27909
Summary: EVE Online: Installer is missing left half of text
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://www.eveonline.com/download/
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35705)
--> (http://bugs.winehq.org/attachment.cgi?id=35705)
bad screenshot
See screenshot. No terminal output.
tried winetricks ie7 allfonts riched20 riched30 gdiplus, but none made a
difference (though allfonts gave better fonts, obviously :p).
481a33ca000fcc136cbecd666cd181688882d836 EVE_Premium_Setup_273475.exe
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https://bugs.winehq.org/show_bug.cgi?id=45895
Bug ID: 45895
Summary: World of Tanks 1.1 not able to start "Wine C++
Library, R, Program: C, a"
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m(a)maltris.org
Distribution: ---
Created attachment 62410
--> https://bugs.winehq.org/attachment.cgi?id=62410
back trace
0.9 worked perfectly, I used it for a while some time ago. When trying 1.1 no
matter if its wine-staging or -stable, it crashes with this problem. Cleared
the winepath multiple times and reinstalled fully. No success.
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http://bugs.winehq.org/show_bug.cgi?id=24028
Summary: WaitForInputIdle doesn't return for specific
application (infinite loop?)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zajec5(a)gmail.com
There is application called Injection Launcher that launches Ultima Online
(game) client and then hacks it. When using Wine, Injection Launcher doesn't
notice that client started.
Is uses something like:
if (WaitForInputIdle(pi.hProcess, INFINITE) != 0)
{
api_error("Failed waiting for client window to open");
error_stage(STAGE_STARTCLIENT);
return 0;
}
This bug is present in Wine since "ever" and exists in git.
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https://bugs.winehq.org/show_bug.cgi?id=47743
Bug ID: 47743
Summary: Witcher Script Merger doesn't work on 4.15
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
It works on 4.10, but on 4.15 it cant find its config, and always loosing
dependencies.
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https://bugs.winehq.org/show_bug.cgi?id=41075
Bug ID: 41075
Summary: Into The Stars requires libcef.dll
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55258
--> https://bugs.winehq.org/attachment.cgi?id=55258
Terminal output Wine 1.9.15-272-g0b49495
While testing the latest git version of Wine with this game, I noticed that
there is the following terminal output when starting the game:
err:module:import_dll Library libcef.dll (which is needed by L"C:\\GOG
Games\\Into the
Stars\\Nebraska\\CefRuntime\\Binaries\\Win64\\CefFramework.dll") not found
Some basic googling shows that this might be a .DLL related to Chrome but I am
not 100% sure.
If this bug is invalid, please let me know. Terminal output attached
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https://bugs.winehq.org/show_bug.cgi?id=37711
Bug ID: 37711
Summary: payday 2 broken lighting
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: davyaxel(a)free.fr
Distribution: ---
On wine/radeonsi, payday 2 has broken lighting, and objects have no shadows.
This doesn't make the game unplayable. It's just objects have no shadows.
Gallium Nine has light working.
While trying to fix a bug with Gallium Nine textures of some parts of the road,
I tested different configuration of input channels / default values for empty
channels for the textures used by the game.
In particular for depth stencil formats, like D3DFMT_D24S8 used by the game, we
have the depth on r, the stencil on g, and b=0 a=1
I don't remember what different combinations I tried for this format, but
basically when different from that, I got broken lights exactly like wine.
Which makes me think wine probably doesn't handle this format correctly.
If you want to reproduce we have a server with the trace (too big to put here -
taken with apitrace), come on our channel (#d3d9) to ask for access.
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