https://bugs.winehq.org/show_bug.cgi?id=43164
Bug ID: 43164
Summary: World of Warships latest update (0.6.6) results in a
critical error on Startup
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58419
--> https://bugs.winehq.org/attachment.cgi?id=58419
World Of Warships Error Message
Hello everyone,
this might be related to 41314 and 38233 but I am having trouble of getting the
latest version of "World of Warships 0.6.6" to run. I am attaching a screenshot
of the error message as well as console output.
Installation was done in a fresh prefix with the European installer
$ sha256sum WoWS_internet_install_eu.exe
c59d3ca1b535c6315a71ef2eda045ccc2f8b207183ef4638f66b45c72d66430e
WoWS_internet_install_eu.exe
Report for the AppDB for this latest version has also been written.
Can you take a look into this please?
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https://bugs.winehq.org/show_bug.cgi?id=38233
Bug ID: 38233
Summary: world of warships
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kylewatters1(a)hotmail.com
Distribution: ---
Created attachment 51038
--> https://bugs.winehq.org/attachment.cgi?id=51038
world of warships
tried to use this wine to run the game world of warships and it failed. was the
only version that would let me even get the download to work and install etc.
but when i hit play after all updates etc it crashed.
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https://bugs.winehq.org/show_bug.cgi?id=39602
Bug ID: 39602
Summary: World of Warships: game launched thow unhandled
exception
Product: Wine
Version: 1.7.53
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mazhe(a)alkumuna.eu
Created attachment 52768
--> https://bugs.winehq.org/attachment.cgi?id=52768
Console output
Hi,
I am trying to run the game World of Warships on FreeBSD 10.2 with 32bit wine
version 1.7.53 (not staging).
I followed procedure described on forums to install directx9, wininet and other
dependencies, a procedure that worked on a GNU/Linux (devuan) and a OSX
installations.
On this FreeBSD however, while the initial installer works, the launched that
will then download real game assets and such simply fails with a dialog box
saying:
An unhandled exception is occured. The application will be restarted
With the choice "OK" looping forever with that issue, and "Cancel" exiting. One
more information is that there have been report about trying to enable/disable
torrent download by edition a plain text config file inside the game, but it
did not change anything.
Here is the console output of wine, if somebody could take a look... I don't
see why it's working even on OSX but not FreeBSD...
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=39565
Bug ID: 39565
Summary: World of Warships: working in GNU/Linux (Devuan), but
not FreeBSD: out of memory?
Product: Wine
Version: 1.7.53
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mazhe(a)alkumuna.eu
Created attachment 52713
--> https://bugs.winehq.org/attachment.cgi?id=52713
Application error message
I have been able to install and play the game world of warships on GNU/Linux
(Devuan Linux), but copying the wine prefix, I cannot run it on FreeBSD as I am
getting a "out of memory" message.
This is a bit strange, as I should have plenty available... I am using the
packaged version of wine development version.
I've attached the exact program error message and wine trace, if anybody can
give me pointers...
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https://bugs.winehq.org/show_bug.cgi?id=39347
Bug ID: 39347
Summary: World of Warships 0.4.x/0.5.x: incorrect water surface
height calculated for unknown reasons, causing ships
to appear floating in the air
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Created attachment 52441
--> https://bugs.winehq.org/attachment.cgi?id=52441
focht's nagato "floating" in port after return from game (water surface level
too low)
Hello folks,
that game got me hooked up at bit (= less time on bugs *g*).
Unfortunately I frequently encounter a nasty in-game bug that surfaces after a
certain amount of time/actions.
I created a support ticket at wargaming.net with screenshots along with some
information.
The ticket hang in pending queue for ~1 week only to be answered by a generic
form "please update your graphics drivers". Oh well.
I mentioned this issue during talks with WineD3D folks at WineConf 2015.
It seems this issue was already known to CodeWeavers (Stefan Doesinger, Matteo
Bruni, Caron Wills).
It's not known yet if this is a Wine bug, a bug with the wargaming engine or
graphics drivers.
There was a hint from Caron to try "low" water rendering setting but I figured
out the bug is present there too but much less noticeable (smaller water
surface "drop" value).
It seems I could force the in-game water surface level drop multiple times by
moving the ship near an island/land mass and then zoom in/zoom out with island
in view (couldn't reproduce consistently though).
If the water drop happened once - it stayed forever - even the ships in port
floated in the air.
Exiting and restarting the client solved the issue.
I encountered the bug with WoWS 0.4.0 upgrade for the first time.
Previous 0.3.x version didn't show it but also crashed more frequently hence
there never was a time when the client ran for consecutive (hour long) game
sessions.
I briefly looked at the game engine and found some game engine locations
related to water rending properties along with their float representations.
Since I didn't want to mess up my account by live-debugging/dumping game engine
data (which could be considered hacking) I refrained from doing further
investigation.
A builtin offline simulation mode would have been nice ... but well.
Tested with recent Wine 1.7.5x version.
Graphics used for testing (all exhibit the same problem):
Intel Haswell HD4600 with FOSS Intel/Mesa:
---- snip ---
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.6.3
(git-ccef890)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.6.3 (git-ccef890)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.6.3 (git-ccef890)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
---- snip ---
NVIDIA GeForce GTX 850M, NVIDIA binary drivers (via optimus):
---- snip ---
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 850M/PCIe/SSE2
OpenGL core profile version string: 4.4.0 NVIDIA 352.21
OpenGL core profile shading language version string: 4.40 NVIDIA via Cg
compiler
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5.0 NVIDIA 352.21
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
---- snip ---
NVIDIA GeForce GT 425M with FOSS Nouveau/Mesa:
--- snip ---
$ glxinfo | grep -i opengl
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVC1
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.6.3
(git-ccef890)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.6.3 (git-ccef890)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.6.3 (git-ccef890)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
--- snip ---
Attached are some screenshots.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=43785
Bug ID: 43785
Summary: New Critical Error World of Warships 0.6.11
Product: Wine
Version: 2.12
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: captmatt95(a)yahoo.ca
Created attachment 59298
--> https://bugs.winehq.org/attachment.cgi?id=59298
Screen shot of error message.
Game crashes on launch. Recently updated the game to 0.6.11. I have also done
several software updates to see if that was the issue.
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https://bugs.winehq.org/show_bug.cgi?id=42519
Bug ID: 42519
Summary: WorldofWarschips crashes at start
Product: Wine
Version: 1.8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wh1sper(a)zockertown.de
Distribution: ---
Created attachment 57410
--> https://bugs.winehq.org/attachment.cgi?id=57410
backtrace of wine
wine-1.8.6 (Debian 1.8.6-5)
WorldofWarships 0.6.1.1
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https://bugs.winehq.org/show_bug.cgi?id=45973
Bug ID: 45973
Summary: World of Warships Crashes upon start
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chrisspen(a)gmail.com
Distribution: ---
Created attachment 62530
--> https://bugs.winehq.org/attachment.cgi?id=62530
.crash file
Installation of World of Warships using 32-bit Wine 3.17 happens smoothly, but
upon launching the installed game, it spends a couple minutes "loading" and
then crashes.
The generated .crash and .dmp files are attached.
Also attached is the PlayOnLinux bash script used to setup the Wine
environment.
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https://bugs.winehq.org/show_bug.cgi?id=43515
Bug ID: 43515
Summary: World of Warships 0.6.9 crashes with Critical Error
Occurred
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ankouslash(a)yahoo.co.jp
Distribution: ---
Created attachment 58905
--> https://bugs.winehq.org/attachment.cgi?id=58905
Error dialog
World of Warships (WoWs) 0.6.9 crashes with Critical Error Occurred.
This seems to be same error as #4314 but the workaround (changing Windows
version on winecfg) doesn't effect.
Wargaming releases update of MacWrapper (wine Wargaming's custom for MacOS) to
fix this problem:
https://na.wargaming.net/support/kb/articles/813
Steps to reproduce:
1) Choose Application menu > wine > Programs > World of Warships > World of
Warships (Launched WoWSLauncher.exe)
2) Click "Play" (Launched worldofwarships)
3) Click "Connect!"
Repeatability:
Always
Version:
wine 2.14
wine-mono 4.7.1
wine-gecko 2.47
on ArchLinux(x86_64)
WINEARCH=win32
Windows version on winecfg: Windows10, 7 and XP I confirmed
Thx
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https://bugs.winehq.org/show_bug.cgi?id=43609
Bug ID: 43609
Summary: World of Warships Crash
Product: Wine
Version: 2.0.2
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: captmatt95(a)yahoo.ca
Created attachment 59025
--> https://bugs.winehq.org/attachment.cgi?id=59025
This is the screen shot of the error message
Updated to the most recent wrapper for World of Warships, and the most recent
game update. The game now crashes when you start the game. (Pressing PLAY) I
submited a ticket with wargaming but they advised to contact you. Attach is
the screen shot of the error message. I was unable to run the debugger.
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