https://bugs.winehq.org/show_bug.cgi?id=49872
Bug ID: 49872
Summary: option to trim logs after N minutes
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
Distribution: ---
Useful for Internet uploads.
Disable it by default.
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https://bugs.winehq.org/show_bug.cgi?id=45728
Bug ID: 45728
Summary: Graphical artifacts when using dgvoodoo (not with
native dx11)
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 62162
--> https://bugs.winehq.org/attachment.cgi?id=62162
terminal output
Since some games run poorly with wined3d implementation of DX7, or don't run at
all, I've tried using a compatibility wrapper called dgvoodoo that translates
DX1-8 and Glide APIs into DX11. It's quite commonly used with games that get
distributed by GOG apparently, btw.
However, I am experiencing some severe graphical artifacts when using it with
wined3d's dx11. Here are some screenshots https://imgur.com/a/IhUc9mz
The game I am testing it with (The Sims, DX7) runs completely fine with it when
used under native DX11 in Windows and even with DXVK, so it's not an issue with
dgvoodoo.
I am attaching terminal output with no additional debug flags, however, if it's
needed, just request it.
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https://bugs.winehq.org/show_bug.cgi?id=44040
Bug ID: 44040
Summary: Win Movie Maker crashes.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aether2euphoria(a)gmail.com
Created attachment 59709
--> https://bugs.winehq.org/attachment.cgi?id=59709
trace
Win Movie Maker
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http://bugs.winehq.org/show_bug.cgi?id=33707
Bug #: 33707
Summary: Duke Nukem Forever crashes in d3ddrv
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44630
--> http://bugs.winehq.org/attachment.cgi?id=44630
Default debug log (no WINEDEBUG)
The mentioned game crashed in d3ddrv when it tries to compile shaders, an
except from debug.log follows:
//------ Snip ----
err:d3dcompiler:compile_shader HLSL shader parsing failed.
//------ Snap ----
Plus the place where it crashes:
//------ Snip ----
21 0x08536a73 in d3ddrv9 (+0x26a72) (0x0033cb68)
//------ Snap ----
What the assembler code wants:
//------ Snip ----
Wine-dbg>disas 0x08536a73
0x08536a73: pushl %edi
0x08536a74: movl %esi,%ecx
0x08536a76: call 0x08536730
?CompileShader_PS@dnShaderCompiler@@QAEXPAVdnShader@@@Z in d3ddrv9
0x08536a7b: popl %edi
0x08536a7c: popl %esi
0x08536a7d: popl %ebp
0x08536a7e: ret $0x8
0x08536a81: int $3
0x08536a82: int $3
0x08536a83: int $3
//------ Snap ----
Please see attached files for more details.
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https://bugs.winehq.org/show_bug.cgi?id=43798
Bug ID: 43798
Summary: Borderlands 2 not starting anymore
Product: Wine
Version: 2.15
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
Created attachment 59326
--> https://bugs.winehq.org/attachment.cgi?id=59326
console log
The game is not starting anymore. In previous versions up to 2.10(?) it did. I
start it directly from the steam-folder like i did before.
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https://bugs.winehq.org/show_bug.cgi?id=42387
Bug ID: 42387
Summary: Test Drive 6 and Venom: Codename Outbreak
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
Distribution: ---
Venom: Codename Outbreak not working, Test Drive 6 works, but when loaded the
next race track, when you load a new track, the game crashes to the desktop,
but sometimes dogruzhietsya same to the track, but can not play due to bad
textures
The configuration of my computer:
Intel Core i5-760 2.80GHz
RAM: 8 GB
Video Card: Nvidia GForce GTX 760 4 GB of Asus'
NVIDIA-367 drivers
OS Version: Linux Mint 18.1 Serena 64-bit
Version Wine: 2.0
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https://bugs.winehq.org/show_bug.cgi?id=37687
Bug ID: 37687
Summary: S.T.A.L.K.E.R - Shadow of Chernobyl locks up on start
with dynamic lightning
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzarko(a)gmail.com
Distribution: ---
If I try to enable dynamic rendering in S.T.A.L.K.E.R - Shadow of Chernobyl
(any of two dynamic options), the game even won't to start. This is what I get
in the terminal (all messages after starting):
fixme:msvcrt:MSVCRT__set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:thread:__hook_pthread_create most thread attributes ignored!
err:ntdll:RtlpWaitForCriticalSection section 0x7bcd1f00 "loader.c:
loader_section" wait timed out in thread 0023, blocked by 0009, retrying (60
sec)
The last line repeats every minute and all I can do is to kill it.
When using static lightning, sometimes (every 4th-5th run) STALKER locks up on
"Exit to windows". This is the error I get on terminal when that happens:
err:ntdll:RtlpWaitForCriticalSection section 0x7bcd2240 "rtl.c: peb_lock" wait
timed out in thread 0028, blocked by 0009, retrying (60 sec)
It looks similar to prevous last line.
I'm running updated Ubuntu 14.04 64bit, using wine from wine team ppa (1.7.31),
and game is installed in fresh win32 prefix. Game was bought on GOG, version is
1.0006, installer is setup_stalker_shoc_2.1.0.7. The graphic card is Radeon
7950, with Catalyst 14.20.
I'll gladly try to answer questions/try stuff to make this work.
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https://bugs.winehq.org/show_bug.cgi?id=44097
Bug ID: 44097
Summary: Nested list does not unfold (affects podcatcher Juice)
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 59819
--> https://bugs.winehq.org/attachment.cgi?id=59819
Screenshot
The podcatcher Juice (http://juicereceiver.sourceforge.net/index.php), code
licensed under GPL, in the tab "Podcast Directory" it is unfeasible to unfold
the nested items, the [x] in the listview.
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https://bugs.winehq.org/show_bug.cgi?id=43936
Bug ID: 43936
Summary: Prefix creation exited with error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fta_25(a)hotmail.com
Distribution: ---
Prefix creation exited with error
You find a logfile to help with debugging on your desktop.
creating "wine files"
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http://bugs.winehq.org/show_bug.cgi?id=34147
Bug #: 34147
Summary: Borland ilink32 malfunctions in newer versions of wine
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cnliou9(a)fastmail.fm
Classification: Unclassified
Created attachment 45424
--> http://bugs.winehq.org/attachment.cgi?id=45424
The log.
Borland ilink32 version 5.66 runs properly in wine v1.0.1 in Debian squeeze. It
crashes in wine v1.4.1 in Debian wheezy.
Comments on the attached log:
File O:\prog.tds is not locked by any other programs including IDE. Deleting
this file before running ilink32.exe does not fix the problem.
If I remember correctly, the following two messages did not occurred to wine
v1.0.1:
Warning: Cannot release virtual memory at addr 00000000 for 67108864 bytes
(errcode 87)
Error: Could not delete O:\prog.tds (project already open in IDE?)
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