https://bugs.winehq.org/show_bug.cgi?id=44185
Bug ID: 44185
Summary: DragonAgeOrigins autorun.exe crash inside
winegstreamer
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
Created attachment 59948
--> https://bugs.winehq.org/attachment.cgi?id=59948
autorun.exe backtrace
Trying to start DragonAgeOrigins autorun.exe (from retail disc) result in a
crash inside winegstreamer when trying to play an audio/x_wma version 2.
Preconditions:
I have the last gstreamer stable version 1.12.4 installed for 64bit and 32bit
(multiarch)
I have the last gst-plugins-* for multilib
audio/x_wma plugins is provided by the package gst-libav that I installed and
are aviable for 64bit and 32bit applications
Tested playing the wma using gst-play-1.0 (64bit) and gst-play-1.0-32 (32bit
from a modified lib32-gst-plugins-base-libs) it plays sucessful with both
using gst-libav codec.
I'm creating a new bug report bewcouse most of the others winegstreamer crash
came from missing plugins (as stated in the log). I'm past that point (the
plugin exist and it works), despite I was also having a crash with the missing
plugin message.
I'm attaching the backtrace with the wine debug symbols (wine compiled using
-g) and the wine log with WINEDEBUG=+gstreamer
Note : This is a bug report for autorun.exe not the full game, that I still
haven't tried.
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https://bugs.winehq.org/show_bug.cgi?id=49545
Bug ID: 49545
Summary: Current working directory reset to "/" on executing a
winegcc/wineg++ compiled program
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sacrom(a)gmail.com
Distribution: ---
Created attachment 67680
--> https://bugs.winehq.org/attachment.cgi?id=67680
Minimal source code showing the problem
Since Wine version 5.12 (may be 5.11) the current working directory is reset to
"/" when executing a winegcc/wineg++ generated program. While in Wine 5.10 and
previous versions the current working directory was the directory where the
command was executed from.
I attach a really simple program that shows the issue (attached file showdir.c)
I compile the program with gcc and winegcc (in this example winegcc from Wine
5.10)
On WINE 5.10:
-------------
/sc/tmp/wine $ wine --version
wine-5.10
/sc/tmp/wine $ gcc -o showdir showdir.c
/sc/tmp/wine $ winegcc -o showdir_wine showdir.c
/sc/tmp/wine $ ls
showdir showdir.c showdir_wine.exe showdir_wine.exe.so
/sc/tmp/wine $ ./showdir
getcwd() => /sc/tmp/wine
/sc/tmp/wine $ ./showdir_wine.exe
getcwd() => /sc/tmp/wine
/sc/tmp/wine $ wine showdir_wine.exe.so
getcwd() => /sc/tmp/wine
/sc/tmp/wine $ wine start showdir_wine.exe.so
getcwd() => /sc/tmp/wine
On WINE 5.12 (with the same Win 5.10 compiled files):
-----------------------------------------------------
/sc/tmp/wine $ wine --version
wine-5.12
/sc/tmp/wine $ ./showdir
getcwd() => /sc/tmp/wine
/sc/tmp/wine $ ./showdir_wine.exe
getcwd() => /
/sc/tmp/wine $ wine showdir_wine.exe.so
getcwd() => /
/sc/tmp/wine $ wine start showdir_wine.exe.so
getcwd() => /sc/tmp/wine
Note: When using "wine start" sets the correct directory
Attached the full log of the previous executions in Wine_5_10.log and
Wine_5_12.log
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https://bugs.winehq.org/show_bug.cgi?id=49493
Bug ID: 49493
Summary: Children Of Morta stays at blue stars screen after
starting game.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 67617
--> https://bugs.winehq.org/attachment.cgi?id=67617
COM-Terminal.txt
Children Of Morta stays at blue stars screen after starting game. I can hear
sounds playing in the background.
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https://bugs.winehq.org/show_bug.cgi?id=44538
Bug ID: 44538
Summary: (Regression) Tales of Zestiria doesn't boot.
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: ovariegata(a)yahoo.com
Regression SHA1: 206e8b147bc8670621d8dfaaa03834fb1fc02082
Distribution: Slackware
Created attachment 60493
--> https://bugs.winehq.org/attachment.cgi?id=60493
A test patch that manually reverts the commit
'206e8b147bc8670621d8dfaaa03834fb1fc02082' and gets the game working again.
I found that the game 'Tales of Zestiria' doesn't boot in wine anymore, given
the winehq entry it appears to have worked at some point so I tried several
wine versions until I found it broke between 1.9.2 and 1.9.3. I tested vanilla
wine, wine-staging and the d3d9-nine patches with the same results. I next
bisected it and found the problematic commit listed under the 'Regressions
SHA1' field. I then manually reverted the commit for the wine master and found
the game boots and works properly again. See the attached patch.
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http://bugs.winehq.org/show_bug.cgi?id=25409
Summary: Windows Live Essentials for XP installer crashes on
attempting to install Photo Gallery
Product: Wine
Version: 1.3.8
Platform: x86-64
URL: http://g.live.com/1rewlive3/en/wlsetup-all.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=32337)
--> (http://bugs.winehq.org/attachment.cgi?id=32337)
Standard log
To see this, you need to run winetricks ie7 and then remove all overrides
except urlmon to work around bug 25408. When prompted to select programs,
uncheck everything except Photo Galley (didn't test any others yet) and
proceed. After a moment, it crashes.
Workaround: leave the native override for mshtml in place too.
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https://bugs.winehq.org/show_bug.cgi?id=49563
Bug ID: 49563
Summary: Adobe DNG converter crashes after updating to wine
5.12
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dorpmueller(a)hotmail.com
Distribution: ---
Created attachment 67702
--> https://bugs.winehq.org/attachment.cgi?id=67702
Attachment
Adobe DNG converter crashes after updating to wine 5.12 with the following
error report:
Unhandled exception: page fault on read access to 0x406d1390 in 64-bit code
(0x0000000140a5cf4f).
See attachment for more information.
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https://bugs.winehq.org/show_bug.cgi?id=45950
Bug ID: 45950
Summary: RedMon 1.9 (Redirection Port Monitor) does not work
Product: Wine
Version: 3.17
Hardware: x86-64
URL: http://pages.cs.wisc.edu/~ghost/redmon/
OS: Linux
Status: NEW
Keywords: printing
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: wine.dev(a)web.de
Blocks: 3866
Distribution: ---
This is a follow-up for bug 3864
Current code does not support a Printmonitor for output.
Since Windows XP, a Printmonitor is
initialized with InitializePrintMonitor2
and supported by calling the functions returned in the MONITOR2 struct.
localspl.dll is the correct location for this support
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https://bugs.winehq.org/show_bug.cgi?id=41298
Bug ID: 41298
Summary: Battlefield 3 crashes during loading
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurishish(a)gmail.com
Distribution: ---
Created attachment 55624
--> https://bugs.winehq.org/attachment.cgi?id=55624
BF3 error message.
After starting game opens black full screen window with the text "Loading" and
blue blinking square. Shortly after that error message with the text
"DirectX function "device->CreateTexture2D( &texDesc, desc.subResourceCount !=
0 ? reinterpret_cast<const D3D11 _SUBRESOURCE_D AT A* >(desc. subResourceData)
: 0, &texture->m_texture2d)" failed with E_INVALIDARG: An invalid parameter was
passed to the returning function. GPU: "NVIDIA GeForce GTX 660", Driver: 33788"
appears and game switches to windowed mode. After pressing OK button game
window closes and wine terminates.
Screenshot of the error message and terminal output are attached.
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https://bugs.winehq.org/show_bug.cgi?id=49650
Bug ID: 49650
Summary: Bunch of Heroes (Steam) hangs with a black screen at
startup
Product: Wine
Version: 5.6
Hardware: x86
URL: https://store.steampowered.com/app/111400/Bunch_of_Her
oes/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com
Regression SHA1: 5ee2ef52175c8bf506c4eb9a67bde4cb72a93853
Distribution: ArchLinux
Created attachment 67859
--> https://bugs.winehq.org/attachment.cgi?id=67859
terminal output
The game shows only a black screen on start and doesn't proceed further.
Reverting commit 5ee2ef52175c8bf506c4eb9a67bde4cb72a93853
on top of 5.14. fixes the problem.
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https://bugs.winehq.org/show_bug.cgi?id=49683
Bug ID: 49683
Summary: Kingdom Come Deliverance crashes on missing:
8b082b18-a6e1-4298-930a-0fcae616d1aa
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: piotr(a)majkrzak.dev
Distribution: ---
After upgrading wine to latest version KCD starts crashing with following error
in the console:
```
****DICE****00b8:err:ole:CoGetClassObject class
{8b082b18-a6e1-4298-930a-0fcae616d1aa} not registered
00b8:err:ole:CoGetClassObject class {8b082b18-a6e1-4298-930a-0fcae616d1aa} not
registered
00b8:err:ole:create_server class {8b082b18-a6e1-4298-930a-0fcae616d1aa} not
registered
00b8:err:ole:CoGetClassObject no class object
{8b082b18-a6e1-4298-930a-0fcae616d1aa} could be created for context 0x17
```
Looks like https://bugs.winehq.org/show_bug.cgi?id=43168 visits again.
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