http://bugs.winehq.org/show_bug.cgi?id=12443
Summary: Multi-monitor handling in ddraw/d3d
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In bug 1347, I write:
I'm guessing slideshows in Picasa with multi-monitors is affected by this as
well. When starting the slideshow, the entire screen gets blanked. After the
slideshow ends, the screen that showed the slideshow gets restored, but the
secondary screen remains blank until it gets drawn over.
Stefan replied:
This could as well be a bug with multi-monitor handling in ddraw, as ddraw is
pretty ignorant to that.
Yes, a bug on d3d multi-monitor handling is a good idea I think.
Thus this bug serves as a reminder to look at multi-monitor handling issues in
ddraw/d3d.
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Marcin Zajaczkowski <mszpak(a)wp.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mszpak(a)wp.pl
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https://bugs.winehq.org/show_bug.cgi?id=49973
Bug ID: 49973
Summary: 64-bit Cheat Engine does not properly handle 32-bit
processes
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: subgraph93(a)gmail.com
Distribution: ---
Created attachment 68374
--> https://bugs.winehq.org/attachment.cgi?id=68374
cheatengine-x86_64.exe attaching to Tutorial-i386.exe
Distribution: Ubuntu 20.04
Program download: Cheat Engine 7.1, available from
https://cheatengine.org/downloads.php (the actual link appears to change on
every page refresh)
Program source code: available at https://github.com/cheat-engine/cheat-engine/
On Windows 7, 64-bit Cheat Engine (cheatengine-x86_64.exe) works fine for
32-bit processes as well as 64-bit processes. However, when using Wine, 64-bit
CE cannot properly attach to 32-bit processes. 32-bit CE works fine for 32-bit
processes. Explaining in some more detail below.
To attach CE to a program, start CE and the program (in any order), then when
CE opens, click the "Open process" icon (it looks like a desktop monitor with a
magnifying glass; it's below the "File" menu button) and select the target
process from the list. CE comes with its own tutorial programs (32-bit and
64-bit), so installing another, unrelated program shouldn't be needed for
testing.
A simple way to identify whether the issue exists is to add an address using
the executable name. To do this, click the "Add Address Manually" button in CE,
enter ["programname.exe"] (with the square brackets; e. g.
["Tutorial-i386.exe"]) in the "Address" box, then click OK. Note the new entry
in the address list below and check the value in the "Address" column for that
entry. When using 32-bit CE on a 32-bit program, the address column shows the
actual address (e. g. 00905A4D) and may show a value, but when using 64-bit CE
on a 32-bit program (something that works on Windows), the address column shows
the text with the program name – something like (["Tutorial-i386.exe"]), with
the parentheses, – and the value is just question marks.
The most obvious impact of the issue is that cheat tables and assembly scripts
cannot work unless the base address (is this the right term?) of the .exe is
hardcoded. Other problems with using 64-bit CE on 32-bit programs are that the
code finder does not work (so you can't complete Step 5 of the tutorial, which
requires you to overwrite an instruction that changes a value; you can't find
that instruction), and that pointer scans do not work. (I'll file other tickets
if these turn out to be their own issues; but both features work fine if 32-bit
CE is used on a 32-bit process.)
I set the version as 5.4 because it's the first version I noticed this issue
in. This issue was also present in every newer version up to 5.19 (both devel
and staging channels). I don't think it's a regression. I didn't use Cheat
Engine with Wine versions before 5.4.
Attached the terminal output for the 5.19-staging test with 64-bit CE and the
32-bit tutorial.
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https://bugs.winehq.org/show_bug.cgi?id=49971
Bug ID: 49971
Summary: LTC2983 demo software Version 1.7.9 adjusting window
size is very slow
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://www.analog.com/en/products/ltc2983.html#produc
t-requirement
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 68371
--> https://bugs.winehq.org/attachment.cgi?id=68371
console messages
Summary
LTC2983 demo software Version 1.7.9 adjusting window size is very slow
Download location
https://www.analog.com/en/products/ltc2983.html#product-requirementhttp://swdownloads.analog.com/ltc2983/installltc2983.zip
$ sha256sum installltc2983.zip
b0b4b1ef8447adfdb4cb30dae8742d1ca5458e86bc17cf8e4dafa33978eecd67
installltc2983.zip
$ unzip installltc2983.zip
$ cd InstallLTC2983/
Steps to reproduce:
1) Install the program:
$ wine CDM20824_Setup.exe This does not seem to do anything
$ wine start ins2983.msi
and accept the defaults.
2) Start the program:
$ wine LTC2983.exe
3) Adjust the window size. Now the program redraws the elements on the screen.
This takes multiple seconds.
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #184 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
I found this:
https://www.braynzarsoft.net/viewtutorial/q16390-07-dx9-index-buffers
Quote:
Index Buffers are used to speed up or optimize your program. They are pretty
much the same thing as Vertex Buffers, but instead of storing vertices, it
stores indeces.
Is it possible to make logic similar with Index Buffers,but for Vertex Buffer
routines? Any ideas?
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http://bugs.winehq.org/show_bug.cgi?id=14398
Summary: X3 Reunion crash on opening comm menu
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.egosoft.com/games/x3/info_en.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pablo.bueti(a)gmail.com
Created an attachment (id=14712)
--> (http://bugs.winehq.org/attachment.cgi?id=14712)
The console outuput when game hangs
When selecting a ship and pressing C to open comms dialog the game hangs, there
are several fixme:amstream lines in console that don't stop showing while games
is hang. After pressing Ctrl-c in console I got the output to report the error
here (attached).
This was tested on openSuSe 10.3, kernel 2.6.22.18-0.2-default and Wine 1.1.0
without modifications.
Also videos and sounds aparently in mp3 format don't play. I found that I'm not
the only having this problem and seems to be related to amstream.dll. Also
tried using native dll but don't help (game crashes and return to console).
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https://bugs.winehq.org/show_bug.cgi?id=49967
Bug ID: 49967
Summary: wine-staging fails to compile
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Since a few days wine-staging fails to compile for me. I don`t know if this is
a fault at my end, but i guess not because regular wine compiles fine.
This is on debian 10 (Description: Debian GNU/Linux bullseye/sid)
Error:
gcc -m32 -c -o dlls/bcrypt/gcrypt.o ../wine/dlls/bcrypt/gcrypt.c -Idlls/bcrypt
-I../wine/dlls/bcrypt -Iinclude \
-I../wine/include -I/usr/include/p11-kit-1 -D__WINESRC__ -D_UCRT
-DWINE_UNIX_LIB -D_REENTRANT \
-fno-PIC -fasynchronous-unwind-tables -Wall -pipe -fcf-protection=none
-fno-stack-protector \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wno-packed-not-aligned -Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
\
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-gdwarf-2 \
-gstrict-dwarf -fno-omit-frame-pointer -g -O2
In file included from ../wine/dlls/bcrypt/gcrypt.c:280:
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winbase.h:2073:84: note: in expansion of macro ‘__ms_va_list’
2073 | WINBASEAPI DWORD WINAPI
FormatMessageA(DWORD,LPCVOID,DWORD,DWORD,LPSTR,DWORD,__ms_va_list*);
|
^~~~~~~~~~~~
In file included from ../wine/dlls/bcrypt/gcrypt.c:281:
../wine/include/winbase.h:1613:1: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
1612 | #include <poppack.h>
+++ |+#include <stdarg.h>
1613 |
In file included from ../wine/dlls/bcrypt/gcrypt.c:280:
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winbase.h:2074:85: note: in expansion of macro ‘__ms_va_list’
2074 | WINBASEAPI DWORD WINAPI
FormatMessageW(DWORD,LPCVOID,DWORD,DWORD,LPWSTR,DWORD,__ms_va_list*);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winbase.h:2074:85: note: in expansion of macro ‘__ms_va_list’
2074 | WINBASEAPI DWORD WINAPI
FormatMessageW(DWORD,LPCVOID,DWORD,DWORD,LPWSTR,DWORD,__ms_va_list*);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3485:82: note: in expansion of macro ‘__ms_va_list’
3485 | NTSYSAPI NTSTATUS WINAPI
RtlFormatMessage(LPCWSTR,ULONG,BOOLEAN,BOOLEAN,BOOLEAN,__ms_va_list
*,LPWSTR,ULONG,ULONG*);
|
^~~~~~~~~~~~
In file included from ../wine/dlls/bcrypt/gcrypt.c:282:
../wine/include/winternl.h:27:1: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
26 | #include <apiset.h>
+++ |+#include <stdarg.h>
27 |
In file included from ../wine/dlls/bcrypt/gcrypt.c:280:
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3486:84: note: in expansion of macro ‘__ms_va_list’
3486 | NTSYSAPI NTSTATUS WINAPI
RtlFormatMessageEx(LPCWSTR,ULONG,BOOLEAN,BOOLEAN,BOOLEAN,__ms_va_list
*,LPWSTR,ULONG,ULONG*,ULONG);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3486:84: note: in expansion of macro ‘__ms_va_list’
3486 | NTSYSAPI NTSTATUS WINAPI
RtlFormatMessageEx(LPCWSTR,ULONG,BOOLEAN,BOOLEAN,BOOLEAN,__ms_va_list
*,LPWSTR,ULONG,ULONG*,ULONG);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3716:58: note: in expansion of macro ‘__ms_va_list’
3716 | NTSYSAPI NTSTATUS WINAPI vDbgPrintEx(ULONG,ULONG,LPCSTR,__ms_va_list);
| ^~~~~~~~~~~~
../wine/include/windef.h:116:24: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3716:58: note: in expansion of macro ‘__ms_va_list’
3716 | NTSYSAPI NTSTATUS WINAPI vDbgPrintEx(ULONG,ULONG,LPCSTR,__ms_va_list);
| ^~~~~~~~~~~~
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3717:75: note: in expansion of macro ‘__ms_va_list’
3717 | NTSYSAPI NTSTATUS WINAPI
vDbgPrintExWithPrefix(LPCSTR,ULONG,ULONG,LPCSTR,__ms_va_list);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3717:75: note: in expansion of macro ‘__ms_va_list’
3717 | NTSYSAPI NTSTATUS WINAPI
vDbgPrintExWithPrefix(LPCSTR,ULONG,ULONG,LPCSTR,__ms_va_list);
|
^~~~~~~~~~~~
make: *** [Makefile:11624: dlls/bcrypt/gcrypt.o] Error 1
make: *** Waiting for unfinished jobs....
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https://bugs.winehq.org/show_bug.cgi?id=49823
Bug ID: 49823
Summary: Wine-staging 5.17 build fails on older Debian/Ubuntu
versions
Product: Wine-staging
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Building the wine-staging packages failed on Debian 9, Ubuntu 16.04, and Ubuntu
18.04. No problem on newer Debian/Ubuntu versions, Fedora, or the wine-devel
packages.
[ 846s] unix/file.c: In function 'FILE_CreateSymlink':
[ 846s] unix/file.c:6093:48: error: 'RENAME_EXCHANGE' undeclared (first use in
this function); did you mean 'SONAME_LIBSANE'?
[ 846s] if (!renameat2( -1, tmplink, -1, unix_src, RENAME_EXCHANGE ))
[ 846s] ^~~~~~~~~~~~~~~
[ 846s] SONAME_LIBSANE
[ 846s] unix/file.c:6093:48: note: each undeclared identifier is reported only
once for each function it appears in
[ 846s] unix/file.c: In function 'FILE_RemoveSymlink':
[ 846s] unix/file.c:6418:49: error: 'RENAME_EXCHANGE' undeclared (first use in
this function); did you mean 'SONAME_LIBSANE'?
[ 846s] if (!renameat2( -1, tmpfile, -1, unix_name, RENAME_EXCHANGE ))
[ 846s] ^~~~~~~~~~~~~~~
[ 846s] SONAME_LIBSANE
[ 846s] Makefile:945: recipe for target 'unix/file.o' failed
[ 846s] make[2]: *** [unix/file.o] Error 1
[ 846s] make[2]: Leaving directory '/usr/src/packages/BUILD/dlls/ntdll'
[ 846s] Makefile:9337: recipe for target 'dlls/ntdll' failed
[ 846s] make[1]: *** [dlls/ntdll] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=49790
Bug ID: 49790
Summary: wine (staging) from 5.13 to current 5.16 - qclauncher
hangs (on access to a lock file?)
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)lam.pl
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Because Bethesda.net Launcher doesn't work in WINE, qclauncher has been a great
tool to start Quake Champions in WINE for pure BNL accounts (non-Steam).
On Fedora (which uses wine-staging), I can't run qclauncher on any wine
(staging) newer than 5.12.
To reproduce qclauncher's problem, you don't need the game or Bethesda account.
All you need is to:
- grab the newest qclauncher.exe -
https://github.com/syncore/qclauncher/releases/tag/v1.06 and extract that into
a directory
- cd <said directory>
- touch data.qcl
- ./qclauncher.exe
Because the configuration file is 0 bytes, it should pop up an error saying
"Your data.qcl is from an old version (...) You must restart (...)". That's the
expected behavior for this test scenario. At least it was able to open the
file, see that it's empty and display a dialog. It will remove the empty
data.qcl file and you need to touch (re-create) it before test with a different
WINE version.
In current wine-staging, the pop-up never appears. Instead, wine apparently
hangs completely, doesn't show any window, doesn't react to ^C/^\, but can be
killed.
My history with this problem:
- 5.9 works
- 5.10 had the same issue
- not sure about 5.11
- 5.12 works
- 5.13, 5.14, 5.15, 5.16 (newest at the time of writing) all have the bug
Because I found a way to reproduce the hang without qclauncher ever trying to
launch the game, I'm now suspecting (actually, pretty convinced) that the hang
occurs during access to the data.qcl file. The program creates a file
"qcl.lock" and perhaps this locking mechanisms got broken?
This should be 100% reproducible without any requirements (other than grabbing
qclauncher from github), but please let me know if it somehow isn't. Many
thanks in advance!
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https://bugs.winehq.org/show_bug.cgi?id=49645
Bug ID: 49645
Summary: Adobe Photoshop CC 2018 crashes at every "cancel"
interaction
Product: Wine-staging
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l4vebs1mx(a)relay.firefox.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67846
--> https://bugs.winehq.org/attachment.cgi?id=67846
Backtrace Error Log
I have been running Adobe Photoshop CC 2018 flawlessly from 5.10 onwards, but
since staging 5.12 a usage breaking error appears:
Whenever I cancel / close a dialogue by exiting it (via clicking cancel or
esc), the bug occurs: Photoshop has presented an error dialogue "Could not
complete your request" for every canceled interaction (example: using the crop
tool and then using escape to not commiting the action). Since 5.12, this
dialogue does not appear, instead the program crashes to Desktop.
Any help would be much appreciated...
Thank you all!
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