https://bugs.winehq.org/show_bug.cgi?id=48328
Bug ID: 48328
Summary: DarkForces 2 do not see available resolutions
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Created attachment 66054
--> https://bugs.winehq.org/attachment.cgi?id=66054
xrandr log
Hello! I'm trying to run DarkForces 2, seems with recent updated game does not
see all available resolutions.
Ubuntu 19.10, ubuntu wine-4.0.2 and wine-develeopment-4.17 (screen stuck I do
not see anything beside initial game screen, UI respond to mouse movements).
Also I tried to install d3dx9, also I treid winehq repo with 4.0.3 and 5.0~rc2
- games does not see all resolutions. Only two available: 320x180 && 320x240.
According to logs (WINEDEBUG=+xrandr and WINEDEBUG=+ddraw), all ok:
002a:trace:xrandr:X11DRV_XRandR_Init Found XRandR 1.6.
002a:trace:xrandr:xrandr12_init_modes CRTC 0: mode 0x48, 2880x1800+0+0.
002a:trace:xrandr:xrandr12_init_modes OUTPUT 0: name "eDP-1".
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x48: 2880x1800@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x49: 2880x1620@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x4a: 2880x1620@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x4b: 2560x1600@60.
and:
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2880x1800x32 @0
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2880x1620x32 @0
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2560x1600x32 @0
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https://bugs.winehq.org/show_bug.cgi?id=39421
Bug ID: 39421
Summary: Majesty Gold HD runs very slowly
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.bugzilla(a)gmail.com
Created attachment 52535
--> https://bugs.winehq.org/attachment.cgi?id=52535
Clamp the glFlush rate in the Mac driver to 60Hz
The game Majesty Gold HD (http://www.gog.com/game/majesty_gold_hd ) runs very
slowly under Wine for me (Late 2013 iMac 21.5", quad 2.9GHz Core i5, GeForce GT
750M with 1GB GDDR5, OS X 10.9.5). There is an in-game slider to speed up the
game, but it has no effect.
The game is a DirectDraw 7 game. There are also some reports on Windows
regarding this problem, but most people can solve it by telling the game to use
DirectDraw for blitting (set BlitMode=1 in the MajXPrefs, or use the -useddblit
command line parameter -- see
http://forum.paradoxplaza.com/forum/index.php?threads/bug-fixes.601217/#pos…
)
The game performs its drawing commands in the same thread that runs the game
logic (I don't know whether anything else is even supported by by DirectDraw
7). From a trace I can see that game performs many small blits to update only
the parts of the screen that have changed. Example from a trace:
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (0,0)-(24,38),
src_surface 0x16c9c8, src_rect (0,0)-(24,38), flags 0x1000000, fx 0x0.
[ repeats 8 times ]
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (864,661)-(1009,803),
src_surface 0x16c9c8, src_rect (864,661)-(1009,803), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (806,999)-(986,1080),
src_surface 0x16c9c8, src_rect (806,999)-(986,1080), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect
(1097,734)-(1277,914), src_surface 0x16c9c8, src_rect (1097,734)-(1277,914),
flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (860,481)-(1040,661),
src_surface 0x16c9c8, src_rect (860,481)-(1040,661), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (860,481)-(1040,661),
src_surface 0x16c9c8, src_rect (860,481)-(1040,661), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect
(1354,797)-(1534,977), src_surface 0x16c9c8, src_rect (1354,797)-(1534,977),
flags 0x1000000, fx 0x0.
...
I think Wine, however, always flushes a complete new screen via OpenGL, as the
game spends almost all of its time waiting for glFlush() to finish. I have
verified that this is the case by applying the attached patch to the Mac driver
code to unconditionally clamp the glFlush rate to 60Hz. This solves the speed
issue, even at 1920x1080 (without the patch, the game is glacial even at
800x600). Obviously, the patch cannot be integrated in wine, since it
occasionally discards the "last" blit to screen after a static scene change,
leaving old data visible and no longer updating.
I previously posted about this issue (a long time ago) on wine-dev:
https://www.winehq.org/pipermail/wine-devel/2015-February/106625.html . To
answer some questions/suggestions from the end of that thread:
a) the SkipSingleBufferFlushes registry key does not help (my system supports
the GL_APPLE_flush_render extension)
b) related to Henri Verbeet's suggestion that it may be related to wine
possibly not implementing asynchronous ddraw blits: it's true that wine does
not support this, but OTOH the game does not ask for them either: it calls
ddraw_surface7_Blt rather than ddraw_surface7_BltFast (BltFast is documented on
MSDN as always being asynchronous), and it does not set the DDBLT_ASYNC flag
The game offers a built-in ability to wait for vsync via its configuration file
(set the VSync variable in $HOME/Documents/My Games/MajestyHD/MajXPrefs to
"1"), but that only results in
trace:ddraw:ddraw7_WaitForVerticalBlank iface 0x146750, flags 0x1, event 0x0.
fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x146750, flags 0x1, event 0x0
stub!
I'm also not sure whether it would help, but looking at the ddraw log (which I
will also attach -- it's a trace+ddraw,trace+d3d_draw log), I think it may
since often there are several blits between the vsync waits.
Some possible approaches to tackle this issue may be:
* handle small direct rects more efficiently
* add support for waiting for VSync in ddraw
There is a demo of an older version of the game, but it can only run in 640x480
and there is no way to adjust the game speed via an in-game slider, and at
least on my system the difference with and without my patch is not very visible
there (http://www.cyberlore.com/Majesty/demo.htm )
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https://bugs.winehq.org/show_bug.cgi?id=45533
Bug ID: 45533
Summary: Puyo Puyo Tetris (Steam) - Game crashes on startup
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sirmentio123(a)gmail.com
Distribution: ---
Created attachment 61934
--> https://bugs.winehq.org/attachment.cgi?id=61934
These logs are made from the moment I launch steam through the wine prefix to
when the application crashes and when I close it/steam itself out
The program crashes upon launch in the Steam version. win64 was required in
order to play. This was tested obviously with the Steam version and I'm not
sure if it's the same for the one from the SEGA store. As far as I know.
Using the staging version of 3.13
Ubuntu 18.04 x86 64
Nvidia driver 390
X.Org X Server 1.19.6
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https://bugs.winehq.org/show_bug.cgi?id=49817
Bug ID: 49817
Summary: d3d9: Crashes on invalid opengl context with disabled
csmt in IDirect3DDevice9Ex_CreateOffscreenPlainSurface
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Distribution: ---
Created attachment 68148
--> https://bugs.winehq.org/attachment.cgi?id=68148
test that shows invalid error handling on invalid opengl context
The simplest way to reproduce the crash is (I was only testing it running
32-bit process):
- disable csmt
- run the test with WINEDEBUG=warn+heap (to guarantee the crash)
The test destroys window/hdc used by current gl context. After that it's not
possible to restore previous context in Direct3DCreate9Ex. It also leads to a
crash when deleting "destroyed" context in
IDirect3DDevice9Ex_CreateOffscreenPlainSurface.
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http://bugs.winehq.org/show_bug.cgi?id=36869
Bug ID: 36869
Summary: Chronology under wine-mono fails to start
Product: Wine
Version: 1.7.21
Hardware: x86
URL: http://store.steampowered.com/app/269330/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Chronology fails to start and consumes 100% of a CPU when run under wine-mono
until killed.
Based on a log with WINE_MONO_TRACE=wrapper, the only thing it does is call
Steamworks.NativeMethods:SteamAPI_InitSafe, which is a cdecl function with no
arguments. That function then endlessly throws breakpoint exceptions.
InitSafe is a cdecl function with no arguments returning signed char. I have no
idea how we could be screwing this up.
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https://bugs.winehq.org/show_bug.cgi?id=39761
Bug ID: 39761
Summary: MDK (MDKDEM95.EXE) graphics not drawn
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Tested on OSX 10.9.5.
http://jeffz.name/mdkdemo_repack.tar.bz2
winecfg virtual desktop set to 640x480
cd ~/.wine/drive_c && tar xf ~/mdkdemo_repack.tar.bz2 && cd mdkdemo_repack
wine MDKDEM95.EXE
The game loads (as can be heard by the sounds after hitting enter a few times)
but nothing is ever drawn. There should be intro credits, main menu and
gameplay.
Confirmed that this bug does not happen on Windows 7. It works fine there.
Note: bug #39760 deals with the D3D version of the demo.
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http://bugs.winehq.org/show_bug.cgi?id=9583
Summary: CompareStringW gives incorrect result for some wide
strings
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)cendio.se
It seems like CompareStringW does not work correctly, when using wide/unicode
strings. I first discovered this when I saw that listbox controls sorted
swedish characters (say, LATIN SMALL LETTER A WITH RING ABOVE) side by side
with the base character (LATIN SMALL LETTER A). An example is
http://www.cendio.se/~astrand/wine/40-listbox-sort/list.exe.
The cause seems to be that CompareStringW gives the wrong result. I've created
the small test example
http://www.cendio.se/~astrand/wine/40-listbox-sort/comparestring.exe, with
source available in the same directory. On Windows, the result is that the
string "äpple" is greater than "orange", which is correct. With the latest
Wine CVS version, the result is that "äpple" is lesser than "orange", which is
wrong.
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http://bugs.winehq.org/show_bug.cgi?id=19418
Summary: SA Dictionary 2008 Beta 4: Automatic Clipboard
Translation is not working outside the program
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: extigyro(a)gmail.com
When you copy some word inside SA Dictionary, it is automatically translated.
But if you copy some text from Firefox 3 (for example), nothing happens and the
word does not automatically appear in the translation dialog. Instead you have
to paste it manually each time.
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https://bugs.winehq.org/show_bug.cgi?id=46281
Bug ID: 46281
Summary: Archicad 22 does not start at all
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: disnel(a)disnel.com
Distribution: ---
Created attachment 62991
--> https://bugs.winehq.org/attachment.cgi?id=62991
Log from unsuccessfull start of Archicad 22
Archicad 22, successfully installed after winetricks vcrun25, fails to start.
Tested ARCHICAD.exe and ARCHICAD Starter.exe from main Archicad folder. See
attached log, please.
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http://bugs.winehq.org/show_bug.cgi?id=23324
Summary: Need for Speed: Shift installer thinks we don't have
Visual C++ runtimes installed
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=29071)
--> (http://bugs.winehq.org/attachment.cgi?id=29071)
+relay log showing registry queries and CreateProcess(vcredist_x86_en.exe)
We have perfectly good msvcr* and friends, so the app shouldn't detect
that we don't. The registry key it's looking at seems to be
0024:Call advapi32.RegOpenKeyW(80000002,0033ee22
L"Software\\Microsoft\\Windows\\CurrentVersion\\Installer\\Managed\\S-1-5-4\\Installer\\Products\\b25099274a207264182f8181add555d0",0033f0c8)
ret=7ed4784c
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ed4784c
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https://bugs.winehq.org/show_bug.cgi?id=44530
Bug ID: 44530
Summary: Every time I launch ANY wine application I get an
error popup
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pszudzik(a)throwarock.com
Distribution: ---
Created attachment 60484
--> https://bugs.winehq.org/attachment.cgi?id=60484
Bug dump
Every time I launch ANY wine application I get an error popup. I don't have
any fonts either in any windows program that uses a list of fonts
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https://bugs.winehq.org/show_bug.cgi?id=38651
Bug ID: 38651
Summary: Project64 2.2: Settings Pane is Blank
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ribshark(a)gmail.com
Distribution: ---
Created attachment 51574
--> https://bugs.winehq.org/attachment.cgi?id=51574
Terminal Output
When the settings dialog (Options > Settings) is opened, most controls are
missing on the right hand side. This bug did not occur on Project64 2.1. This
occurs using both an NVIDIA card with proprietary drivers, and an Intel card.
Link to installer: http://www.pj64-emu.com/downloads/func-startdown/123/
sha1sum: 5b95315844b22672c2e867d8e3d45d9f05ed2016
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https://bugs.winehq.org/show_bug.cgi?id=43581
Bug ID: 43581
Summary: Office 2013 365 installer: Something went wrong
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rymg19(a)gmail.com
Distribution: ---
Created attachment 58990
--> https://bugs.winehq.org/attachment.cgi?id=58990
Console output while running installer
The ever-helpful Microsoft messages strike again...
I'm using the staging Wine 2.14 via PPA. Here's a download link for the Office
365 version in question (I didn't even bother trying to get 2016 working...):
https://c2rsetup.officeapps.live.com/c2r/download.aspx?productReleaseID=O36…
Found via this site:
https://www.howto-outlook.com/howto/download-office-2013-office-365.htm
I attached the console output. The installer starts loading normally, and the
contents of the log around the "Something went wrong" message are:
fixme:file:ReplaceFileW Ignoring flags 5
fixme:file:ReplaceFileW Ignoring flags 5
fixme:ole:NdrCorrelationInitialize (0x1f3b32c, 0x1f3b4bc, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x183e250, 0x183e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x183e250): stub
fixme:ole:NdrCorrelationFree (0x1f3b32c): stub
fixme:ole:NdrCorrelationInitialize (0x1f3d90c, 0x1f3da9c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x1d3e250, 0x1d3e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x1d3e250): stub
fixme:ole:NdrCorrelationFree (0x1f3d90c): stub
fixme:ole:NdrCorrelationInitialize (0x1f3ab9c, 0x1f3ad2c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x183e250, 0x183e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x183e250): stub
fixme:ole:NdrCorrelationFree (0x1f3ab9c): stub
fixme:ole:NdrCorrelationInitialize (0x1f3ab9c, 0x1f3ad2c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x1d3e250, 0x1d3e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x1d3e250): stub
fixme:ole:NdrCorrelationFree (0x1f3ab9c): stub
fixme:ole:NdrCorrelationInitialize (0x1f3b2ac, 0x1f3b43c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x183e250, 0x183e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x183e250): stub
fixme:ole:NdrCorrelationFree (0x1f3b2ac): stub
fixme:ole:NdrCorrelationInitialize (0x1f3d18c, 0x1f3d31c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0xf2e250, 0xf2e32c, 1024, 0x0): semi-stub
fixme:file:ReplaceFileW Ignoring flags 5
fixme:file:ReplaceFileW Ignoring flags 5
After that, it kept spamming the ReplaceFileW message until I close it.
Note that the other 365/2013-related issues seem to all be fixed, pre-Wine-2.0,
and discuss different issues than what I've encountered.
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http://bugs.winehq.org/show_bug.cgi?id=29685
Bug #: 29685
Summary: Manifest generator (ecmangen) tool from Windows
Platform SDK 7.1 crashes due to unhandled
facet/regular expression in XML schema (escape
sequence)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
the "ecmangen" tool (Manifest generator gui) crashes due to unhandled
facet/regular expression in XML schema.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Microsoft SDKs/Windows/v7.1/Bin
...
$ wine ./ecmangen.exe
--- snip ---
Trace log:
--- snip ---
...
0025:trace:msxml:domdoc_QueryInterface
(0x1503c8)->({4f2f4ba2-b822-11df-8b8a-6850dfd72085} 0x32f71c)
0025:trace:msxml:node_query_interface (0x1503c8)->(IID_xmlnode 0x32f71c)
...
0025:trace:msxml:Schema_parse (0x7c96a400)
regexp error : failed to compile: Wrong escape sequence, misuse of character
'\'
regexp error : failed to compile: internal: no atom generated
regexp error : failed to compile: genrate transition: atom == NULL
regexp error : failed to compile: xmlFAParseAtom: expecting ')'
regexp error : failed to compile: xmlFAParseRegExp: extra characters
0025:err:msxml:Schema_parse "Element
'{http://www.w3.org/2001/XMLSchema}pattern': The value
'(\\$\\([Ss]tring\\..*\\))|(\\$\\([Mm][Cc]\\..*\\))' of the facet 'pattern' is
not a valid regular expression.\n"failed to parse doc
...
0025:Call oleaut32.SysAllocString(0015034c L"Failed trying to add schema file
to cache.") ret=0100adc3
...
0025:Call msvcrt._CxxThrowException(0032f848,01041d10) ret=01039b9e
...
0025:Call KERNEL32.MultiByteToWideChar(00000000,00000000,6868ef1a "Runtime
error!",0000000e,0032e7c8,00000400) ret=6866169a
0025:Ret KERNEL32.MultiByteToWideChar() retval=0000000e ret=6866169a
0025:Call KERNEL32.MultiByteToWideChar(00000000,00000000,6868ef43 "abnormal
program termination",0000001c,0032dfc8,00000400) ret=6866169a
--- snip ---
The relevant part of XML schema:
--- snip ---
<xs:schema targetNamespace="http://schemas.microsoft.com/win/2004/08/events"
elementFormDefault="qualified"
xmlns:man="http://schemas.microsoft.com/win/2004/08/events"
xmlns:xs="http://www.w3.org/2001/XMLSchema">
...
<xs:simpleType name="strTableRef">
<xs:annotation>
<xs:documentation>
Value of this attribute should be of the form $(string.stringTableId),
where stringTableId is the 'id' attribute of a <string> element
defined in the <stringTable> section. Or it could be of the form
$(mc.mcSymbolId), where mcSymbolId is the symbol of a message string
defined in a .mc file.
</xs:documentation>
</xs:annotation>
<xs:restriction base="xs:string">
<xs:pattern value="(\$\([Ss]tring\..*\))|(\$\([Mm][Cc]\..*\))"/>
</xs:restriction>
</xs:simpleType>
--- snip ---
'winetricks -q msxml6' works around.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=23153
Summary: OS X cannot redirect steam:// URL to Steam.exe
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardcavell(a)mail.com
Created an attachment (id=28798)
--> (http://bugs.winehq.org/attachment.cgi?id=28798)
Dialog box
I am running the PC version of Steam within OS X. I have installed Half-Life.
Now I would like to install the high-definition pack. The way to do this is to
visit the link:
steam://installaddon/halflifehd
However, clicking on this link does not automatically send the click to Steam
(so whatever API is used by Steam to register steam:// to redirect to Steam.exe
is having no effect).
When I click on the above link, I get a dialog box within OS X (attached). From
within this dialog, I can select any OS X application (*.app) to receive the
steam:// click. However, if I navigate my drive_c directory, all Windows
executables, including Steam.exe, are gray and cannot be selected. Therefore, I
cannot redirect it to the PC version of Steam. (It's worth noting that one
could redirect it to the Mac version of Steam).
This is obviously a problem with Wine fitting into the OS X design paradigm.
But the program doesn't work as it's supposed to, so it's a bug.
Richard
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https://bugs.winehq.org/show_bug.cgi?id=49913
Bug ID: 49913
Summary: Can't play Maro Kart DX12 (ThICC_Engine.exe) in Wine
5.18 using RADV on AMD GPU
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: yuri(a)linuxreviews.org
Distribution: ---
Created attachment 68283
--> https://bugs.winehq.org/attachment.cgi?id=68283
Wine backtrace of Mario Kart DX12
The game Mario Kart DX12 using something called "ThICC_Engine" fails to run in
Wine 5.18 with vkd3d-1.2. It is a freeware game from Itch,
https://mattfiler.itch.io/mario-kart-dx12
I also filed a Mesa bug at
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3567
It may be a Wine/vkd3d bug not a Mesa bug. Odd thing is that if you start it
and leave it alone it starts racing on it's own and that works, see screenshots
at
https://linuxreviews.org/Vkd3d_1.2_Is_Released
but if you start a game to play it the game just crashes.
It should be easy to reproduce since the game is freeware.
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http://bugs.winehq.org/show_bug.cgi?id=29240
Bug #: 29240
Summary: Anti-aliasing not working for all fonts
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: A.Fettouhi(a)gmail.com
Classification: Unclassified
Yesterday I updated wine on my Arch 64 bit system from 1.3.33 to 1.3.34. Since
then I've noticed that some now aren't anti-aliased anymore. I've seen it in
Steam when looking at the fonts displaying "MAC", "VIDEOS" etc. on the main
page and on the install pop-up that appears when you install flash11. These
fonts looked fine on 1.3.33 but with 1.3.34 they look "ugly". So some kind of
regression happended.
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https://bugs.winehq.org/show_bug.cgi?id=48851
Bug ID: 48851
Summary: WinSCP file transfer "The specified data could not be
decrypted"
Product: Wine
Version: 4.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tim.c.quinn(a)gmail.com
Distribution: ---
Created attachment 66775
--> https://bugs.winehq.org/attachment.cgi?id=66775
This is the file that failes. Its from the Apache log4net project
I've been using WinSCP on wine for years and just hit my first big issue and it
appears to be a wine issue. I was trying to transfer an xml file to an IIS
server on Windows Server 2019 and it fails on the client side with the error:
- Copying files to remote side failed.
- The specified data could not be decrypted.
The version of WinSCP I am using is 5.17.2 portable. The same issue occurs with
WinSCP 5.11.3 portable.
The error on 5.11.3 is a bit more verbose:
- Using TLSv1.2, cipher TLSv1/SSLv3: ECDHE-RSA-AES256-GCM-SHA384, 2048 bit RSA,
ECDHE-RSA-AES256-GCM-SHA384 TLSv1.2 Kx=ECDH Au=RSA Enc=AESGCM(256)
Mac=AEAD
- Copying files to remote side failed.
- The specified data could not be decrypted.
To isolate if this is a WinSCP issue or a Windows issue, I deployed the exact
same WinSCP 5.17.2 on Windows Server 2008R2 and the file transferred ok with no
errors.
I suspect this issue is related to TLS libraries deployed with Wine.
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https://bugs.winehq.org/show_bug.cgi?id=40834
Bug ID: 40834
Summary: Steam for windows, used on a linux OS, using WINE to
run, hardly works at all, I don't know why.
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cherrytreesforever(a)yahoo.com
Distribution: ---
Created attachment 54796
--> https://bugs.winehq.org/attachment.cgi?id=54796
this is from the crash report I have no idea what it says
Upon launching steam using WINE I get a crash report. I saved it, you can read
up on it. Basically using Linux Zorin I am, the UI is horribly glitchy and the
entire app is completely unusable. The only reason I need to use a windows
version of steam should be obvious: Windows games and all. Anyways, I am not
sure about this bug, nor do I know enough about linux to provide much more
info, other than the saved doc with the error imprinted in it from the report
itself.
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https://bugs.winehq.org/show_bug.cgi?id=40104
Bug ID: 40104
Summary: ReplayGain by Foobar
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adl-88(a)posteo.de
Distribution: ---
ReplayGain by Foobar gains only with standardoptions and it ignores every
change.
So if I want to write with "+0.0db" to get "89db" on a track he will do this.
But if I want to write with "+6,00" to get "95db" on a track he also writes
with "0,0db". It seems that its a debian versions problem. Ubuntu versions
works fine. But I dont use ubuntu anymore.
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https://bugs.winehq.org/show_bug.cgi?id=48028
Bug ID: 48028
Summary: Error trying to install instanlling Adobe ADE 4.5
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlosm1979(a)gmail.com
Distribution: ---
Error trying to install instanlling Adobe ADE 4.5
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https://bugs.winehq.org/show_bug.cgi?id=47953
Bug ID: 47953
Summary: Adobe Reader is DC fails to load files
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: varia.3(a)osu.edu
Distribution: ---
This issues happens in multiple versions of Wine. Starting with Adobe Reader DC
version 19.012.20034 and onward I am unable to open a PDF file in Adobe reader
on wine.
If you go one version before to Reader DC version 19.010.20100 then Adobe
reader installs and opens PDFs just fine. Something changed in 19.012.x onward
that has broken this.
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http://bugs.winehq.org/show_bug.cgi?id=9901
Summary: GetMonitorInfo returns wrong work area
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lich(a)math.spbu.ru
GetMontorInfo always returns rcWork equal to rcMonitor, but it must take panels
and taskbars into account.
The only solution I can see is to use SystemParametersInfo(SPI_SETWORKAREA)
during initialization time, but I do not know how to deal with different
monitors.
P.S. It is needed to properly implement maximum dimensions of console window.
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https://bugs.winehq.org/show_bug.cgi?id=39627
Bug ID: 39627
Summary: BreezeBrowser Pro 1.x crashes on start
Product: Wine
Version: 1.7.34
Hardware: x86
URL: http://www.breezesys.com/downloads/bbpro1987.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com
Regression SHA1: ca51e113e4820f8b11016c13732b1a971d2b0054
Distribution: ---
The application crashes immediately after starting (no backtrace is generated
for me):
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:server_ioctl_file Unsupported ioctl 900a8 (device=9 access=0
func=2a method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 900a8 (device=9 access=0
func=2a method=0)
wine: Unhandled exception 0x40000015 in thread 9 at address 0x80d930 (thread
0009), starting debugger...
If you manually create an empty 'dbglogs' directory under ~/Documents, then the
application starts properly.It seems the application fails to create that
directory for some reason.
Regression introduced by
commit ca51e113e4820f8b11016c13732b1a971d2b0054
Author: Erich E. Hoover <erich.e.hoover(a)gmail.com>
Date: Tue Aug 19 20:31:00 2014 -0600
ntdll: Unify retrieving the attributes of a file.
The commit can't be reverted on git (Wine build failure), however the
application starts properly with the previous commit (and dbglogs directory is
created).
Still present in wine-1.7.55-73-g39f2ed3.
bbpro1987.exe
sha1: ead99cf82bc8eeac4413ed4939891bbe57251058
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https://bugs.winehq.org/show_bug.cgi?id=47618
Bug ID: 47618
Summary: Required gstreamer plugins not installed by Debian
packages
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hi,
from https://bugs.launchpad.net/ubuntu/+source/wine/+bug/1817244 and followup
reading at winehq I learned that several gstreamer plugins are required for
some media, but the Debian packages don't install them.
In this specific case I couldn't reproduce the issue as long as
libmpg123-0:i386 was installed. But I assume current Wine still generally
needs them!? Please comment.
Unless you have some other input, I'm going to fix this in the debian.org
packages, and suggest you do something similar in the winehq -i386 and -amd64
packages:
Recommends:
gstreamer1.0-libav,
gstreamer1.0-plugins-good,
gstreamer1.0-plugins-ugly,
This works on Debian unstable.
gstreamer1.0-plugins-bad still has non multi-arch'd dependencies. I'll try to
get those fixed.
I assume some other distros don't support multi-arch for the previous 3
packages, so you might have to add this conditionally.
Also some distros might still use gstreamer 0.10.
Greets!
jre
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https://bugs.winehq.org/show_bug.cgi?id=43193
Bug ID: 43193
Summary: MinGW-w64 GUI installer fails 66 per cent through its
file-installation page.
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irwin(a)beluga.phys.uvic.ca
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
My platform is Debian Jessie, and I am using the WineHQ repository for that
distro following the advice at <https://wine-staging.com/installation.html>.
I installed the latest version (2.10) of winehq-staging and set the environment
variables
export WINEVERSION=2.10_jessie_wine_staging
export WINEPREFIX=/home/wine/wine_staging/.wine-$WINEVERSION
export WINEDEBUG='fixme-all'
and ran
winecfg
taking defaults for everything. Then
wine@raven> wine --version
wine-2.10 (Staging)
wineserver -p
nice -19 wine msys2-x86_64-20161025.exe
Welcome screen, set prefix (added date string to default location),
start menu shortcuts left as they were, then install page went
to the 66 per cent level and then generated
a Program Error GUI box with the message
The program bash.exe has encountered a serious error and needs to close. We
are sorry for the inconvenience.
Program error details page on GUI was empty.
stderr (or stdout) had the following messages on the konsole
instance I was running:
err:ole:CoCreateInstanceEx apartment not initialised
err:ole:CoCreateInstanceEx apartment not initialised
err:ole:CoCreateInstanceEx apartment not initialised
wine: Unhandled page fault on read access to 0x00000020 at address 0x7bc4b478
(thread 0045), starting debugger...
The installer GUI details showed the install failed (at the ~66 per cent mark)
while installing nansi.sys.
This is definitely a wine-staging bug because the equivalent experiment
with vanilla wine-2.10 (obtained by purging winehq-staging and installing
winehq-devel) had no troubles with that install page of the GUI (although the
above "apartment" warnings were produced), but failed in other ways on the
final page of that GUI.
Note it is likely this current wine-staging bug with the initial file
installation has been introduced in the past year since
<https://github.com/TeaCI/tea-ci/wiki/Msys2-on-Wine> implies MSYS2 works on
Wine-staging, and that page was last updated in July last year.
However, introduction of this wine-staging bug is not extremely recent because
I replicated this bug also for wine-staging 2.4 (the earliest version [released
March 2017] currently available for the winehq Debian Jessie repository.
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https://bugs.winehq.org/show_bug.cgi?id=47922
Bug ID: 47922
Summary: Speech synthesis does not start in Logos Bible
Software
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: sapi
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Logos Bible Software will read audio using sapi from almost any of the books
except those published by Zondervan. Using wine starting speech causes a crash.
Installing sapi there is no long a crash but there is no audio.
0040:fixme:path:parse_url failed to parse L"System.Speech"
0040:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 00030084
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https://bugs.winehq.org/show_bug.cgi?id=37873
Bug ID: 37873
Summary: Pokemon TCGO version 4.5.5 crashes during startup
Product: Wine
Version: 1.7.3
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lppoulin(a)gmail.com
Distribution: ---
Pokemon TCGO version 4.X.X used to work perfectly. In December 2014, after an
auto-update to version 4.5.5 it started to crash at startup.
Has anyone been able to make it work?
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https://bugs.winehq.org/show_bug.cgi?id=47837
Bug ID: 47837
Summary: Intrusive graphics glitches .NET app - Logos Bible
Software
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
It appears as if parts of the graphics buffer that are no longer needed get
drawn back onto the screen quite a lot. You start viewing a different book.
Suddenly you are looking at the previous one. Then it comes back.
WINEPREFIX=/home/john/wine-logos64/ WINEDEBUG=+wgl wine64 c\:'/users/john/Local
Settings/Application Data/Logos/Logos.exe' LC_ALL=C &>wine.log
Attached is a log file after running with the above command. I wonder if it is
to do with graphics drivers and config? Perhaps someone knowledgable can
suggest a workaround or config that will fix this? It makes the app very hard
to use.
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https://bugs.winehq.org/show_bug.cgi?id=44066
Bug ID: 44066
Summary: mintty/msys2 doesn't work since wine 2.5.0 (named
pipes)
Product: Wine-staging
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.gursky(a)e-mail.ua
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hi!
According to [1], I'm opening a new issue.
msys2 (based on Cygwin up to 2.5.x) does work on wine-staging.
Since 2.5.0 mintty starts but has no visible output. You can work only blindly
(ctrl+d closes the session).
Actually I've expected that since wine 2.5 msys2 will work not only on
wine-staging but also on wine. Unfortunately the opposite has happened.
Regards,
Andrey
[1] https://bugs.winehq.org/show_bug.cgi?id=17195#c189
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https://bugs.winehq.org/show_bug.cgi?id=47016
Bug ID: 47016
Summary: MS Office 365 installer stops midway with error
30175-4
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 64173
--> https://bugs.winehq.org/attachment.cgi?id=64173
Log for 4.5 staging
Trying to install MS Office 365 ja_JP/Business retail edition. Installer starts
and runs until around the 68% mark, where it reports error 30175-4 and closes.
A quick search found that this error indicates that the installer is trying to
upgrade Office 2013 to Office 2016, which it seems to be trying to do when wine
is set to Windows 7.
Tested with 4.5 staging, log attached. Did not use winetricks except to add
japanese fonts to registry.
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http://bugs.winehq.org/show_bug.cgi?id=28750
Bug #: 28750
Summary: Access violations and OLE errors using a WebBrowser
based sample application
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: idw.doc(a)t-online.de
Classification: Unclassified
PLease download and run my sample application for duplicating the crash(es),
I'm not using Wine myself, but user's of my sample application reported several
fatal errors when launching it: It's a simple HTML editor based on the
IWebBrowser and MSHTML interfaces, available at
<http://idw-doc.homepage.t-online.de/PMUtils/IEWriter.zip>.
A single URL parsing issue (in shlwapi) has already been fixed, see
<http://source.winehq.org/patches/data/79958>.
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https://bugs.winehq.org/show_bug.cgi?id=48716
Bug ID: 48716
Summary: Logos Bible Software - Printer is recognized but will
not print (WPF Related?)
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: franksauer(a)cox.net
Distribution: ---
One of the Engineers from Logos responded to the exact issue here:
https://community.logos.com/forums/t/62338.aspx
There is no crash when the Print button is clicked - just no response or
sending to the printer.
I have tried multiple printers and PDF - Notepad in the same Prefix prints
without issue
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https://bugs.winehq.org/show_bug.cgi?id=49692
Bug ID: 49692
Summary: Improve support for multiple Media types
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
This is primarily to support the tracking of issues with a staging patchset
which adds experiential support for H.264/WMV/AAC/MPEG-4 to name a few.
There are a few games with this patchset which now get past there splash
screens without a workaround (Modifying ini files, etc).
Patches for gstreamer are also required.
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http://bugs.winehq.org/show_bug.cgi?id=25817
Summary: FlashGet 1.73 dropzone is broken
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Created an attachment (id=32902)
--> (http://bugs.winehq.org/attachment.cgi?id=32902)
screenshot
FlashGet 1.73 dropzone doesn't has picture/logo of program.
( http://down6.flashget.com/fgf173.exe )
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http://bugs.winehq.org/show_bug.cgi?id=29994
Bug #: 29994
Summary: SDP Downloader: Marking URL in textbox doesn't work
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Classification: Unclassified
Hi,
there's another little problem within the GUI of SDP Downloader 2.3.0 [1],
which is not present on Windows.
1) Start SDP Downloader 2.3.0
2) File -> Open
3) And an URL
4) OK
5) File -> Open
--
6a) Click once in the URL box and press Ctrl + A.
7a) On Windows, the URL is marked, but on Wine: nothing.
---
6b) Click three times in the URL box.
7b) On Windows, the whole URL is marked, but on Wine only a part of the URL or
nothing will be marked.
[1] http://sdp.ppona.com/
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https://bugs.winehq.org/show_bug.cgi?id=43516
Bug ID: 43516
Summary: GCC march=native Flag Causes "Unhandled Pagefault on
Write"
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
I've run into a specific crash that only happens with using the "-march=native"
GCC flag at build time (usage of -O3 or -O2 don't affect it). Removing "march"
entirely stops the crash from occurring.
This is on a Intel Broadwell i7-5775C using GCC 7.1.1.
Triggering the crash is unfortunately a bit specific: The crash occurs when
loading Mario Kart 8 in CEmu (1.8) under a 64bit Wine prefix. The exact moment
it happens is once the game's splash screen appears - pressing A should then
take you to the menu, but instead if Wine has been built with march=native,
it'll throw an Unhandled Pagefault at this point instead:
"wine: Unhandled page fault on write access to 0x7f7fda6f0080 at address
0x1400e1867 (thread 005f), starting debugger..."
According to GCC, the flags it activates when using march=native on this
platform are:
-march=broadwell -mmmx -mno-3dnow -msse -msse2 -msse3 -mssse3 -mno-sse4a -mcx16
-msahf -mmovbe -maes -mno-sha -mpclmul -mpopcnt -mabm -mno-lwp -mfma -mno-fma4
-mno-xop -mbmi -mno-sgx -mbmi2 -mno-tbm -mavx -mavx2 -msse4.2 -msse4.1 -mlzcnt
-mrtm -mhle -mrdrnd -mf16c -mfsgsbase -mrdseed -mprfchw -madx -mfxsr -mxsave
-mxsaveopt -mno-avx512f -mno-avx512er -mno-avx512cd -mno-avx512pf
-mno-prefetchwt1 -mno-clflushopt -mno-xsavec -mno-xsaves -mno-avx512dq
-mno-avx512bw -mno-avx512vl -mno-avx512ifma -mno-avx512vbmi -mno-avx5124fmaps
-mno-avx5124vnniw -mno-clwb -mno-mwaitx -mno-clzero -mno-pku -mno-rdpid --param
l1-cache-size=32 --param l1-cache-line-size=64 --param l2-cache-size=6144
-mtune=broadwell -fPIE -fstack-check=specific -fstack-protector-strong
(in case any of those stand out as being an issue when used with Wine)
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https://bugs.winehq.org/show_bug.cgi?id=46851
Bug ID: 46851
Summary: Can't input Japanese text after updating to 4.4.
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Regression SHA1: fd7cda93a33c9f65a6c1d1d530738c9fe4b9edf4
Distribution: Ubuntu
I can't input Japanese text to notepad.exe after updating to 4.4. I use Fcitx
to input Japanese text.
In Wine 4.3, it works fine.
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https://bugs.winehq.org/show_bug.cgi?id=49461
Bug ID: 49461
Summary: Gridrunner Revolution: sound effects stop working
after a while
Product: Wine-staging
Version: 5.11
Hardware: x86
URL: http://lsshop.s3.amazonaws.com/GRRevPCSetup118.exe
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 67559
--> https://bugs.winehq.org/attachment.cgi?id=67559
+xact3 log
The game starts properly in Wine-Staging thanks to the xactengine patches,
except for a small bug: sound effects cease to work after a couple of seconds
once you reach the main menu or start a new game. Music keeps playing properly.
The problem doesn't exist with native xactengine3_4.dll.
Steam version:
https://store.steampowered.com/app/27810/Gridrunner_Revolution/
A non-Steam demo is also available for testing:
http://lsshop.s3.amazonaws.com/GRRevPCSetup118.exe
GRRevPCSetup118.exe (66M)
md5sum: 0361c0fd9967d5234e92627e54186938
Easy to reproduce in the demo:
Once you are in the main menu and place the mouse over the various menu options
a sound effect can be heard. You should notice that sound effects stop working
after a few seconds.
wine-5.11-149-gfe4379eb19 (Staging)
FAudio 20.06
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https://bugs.winehq.org/show_bug.cgi?id=49678
Bug ID: 49678
Summary: Lost Chronicles of Zerzura hangs on startup
Product: Wine
Version: 5.14
Hardware: x86
URL: https://store.steampowered.com/app/308330/Lost_Chronic
les_of_Zerzura/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: infyquest(a)gmail.com
Regression SHA1: 996e706ad346dc7fd61dc9856764167dc1592712
Distribution: ArchLinux
Created attachment 67918
--> https://bugs.winehq.org/attachment.cgi?id=67918
+xact3 log
The game shows a splash image then it hangs with 100% CPU usage. Plain terminal
output doesn't show anything relevant.
Disabling xactengine3_7.dll is a workaround.
The problem is present since commit 996e706ad346dc7fd61dc9856764167dc1592712.
Starts properly with the previous commit.
wine-5.14-132-g1ec8bf9b73
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https://bugs.winehq.org/show_bug.cgi?id=50131
Bug ID: 50131
Summary: Remothered: Tormented Fathers crashes on video loading
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68623
--> https://bugs.winehq.org/attachment.cgi?id=68623
mfplat log
068c:fixme:mfplat:session_rate_support_IsRateSupported 0000000014BAF370, 1,
0.000000, 0000000000000000.
068c:fixme:mfplat:session_rate_control_SetRate 0000000014BAF378, 0, 1.000000.
0710:fixme:mfplat:topology_loader_Load 0000000014E41DB0, 0000000014AB72E0,
00007FC53BC1FBF8, 0000000000000000.
0710:fixme:mfplat:topology_loader_connect_source_node Unimplemented.
0710:fixme:mfplat:media_source_QueryInterface
({fa993888-4383-415a-a930-dd472a8cf6f7}, 0x7fc53bc1fab8)
0710:fixme:mfplat:media_source_QueryInterface
({6ef2a662-47c0-4666-b13d-cbb717f2fa2c}, 0x7fc53bc1fb88)
0710:fixme:mfplat:standard_quality_manager_NotifyTopology 0000000014E421E0,
0000000014C15830 stub.
wine-5.21-129-g9c069476786
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https://bugs.winehq.org/show_bug.cgi?id=47057
Bug ID: 47057
Summary: Call of Cthulhu fails to completely load levels and
trigger cutscenes
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
There's like 5 games called Call of Cthulhu. I'm talking about this one:
https://store.steampowered.com/app/399810/Call_of_Cthulhu/
It starts up fine with Pure Wine + DXVK, but it is not possible to proceed past
the first area, since a cutscene that is supposed to progress the story does
not trigger.
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http://bugs.winehq.org/show_bug.cgi?id=35428
Bug ID: 35428
Summary: Screenshots get horribly broken and resized on upload
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 47281
--> http://bugs.winehq.org/attachment.cgi?id=47281
Far 3 original screenshot
Consider this beautiful PNG screenshot.
Size: 106331 bytes
Format: PNG/lossless
Resolution: 1284x744@24bpp
What AppDB turns it to:
http://appdb.winehq.org/screenshots.php?iAppId=953&iVersionId=27377
Size: 196888 bytes (2 times more!)
Format: Bad resized PNG
Resolution: 1024×593@24bpp
This needs to be fixed. We live in the 21 century.
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https://bugs.winehq.org/show_bug.cgi?id=44254
Bug ID: 44254
Summary: The Witcher 1.5 (Platinum edition): launcher crashes
on start
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grsfdhj(a)tiscali.it
Distribution: ---
Created attachment 60061
--> https://bugs.winehq.org/attachment.cgi?id=60061
Terminal output
Wine crashes as soon as one tries to run the launcher.exe executable.
Game is still able to start by running directly the System/witcher.exe
executable, as suggested in the appdb.
Tested on my Slackware64-14.2 system.
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https://bugs.winehq.org/show_bug.cgi?id=47672
Bug ID: 47672
Summary: Wine 4.14 breaks sound in multiple games
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poorme(a)pokemail.net
Distribution: ---
Multiple games (tested Dishonored, COD MW2 and 3, The Witcher Enhanced Edition)
have no sound. Some of them even refuse to start because of no sound device
detected. Installing dsound dlls seems to fix the issue except on The Witcher,
which crashes on loading. They all were running correctly with wine-4.12.1
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http://bugs.winehq.org/show_bug.cgi?id=33597
Bug #: 33597
Summary: Enhancing memory video detection
Product: Wine
Version: 1.5.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
I'm using a GeForce 8600 GT with the following attributes:
sworddragon@ubuntu:~$ nvidia-settings -q all | grep -E "Attribute
'(TotalDedicatedGPUMemory|VideoRam)'"
Attribute 'VideoRam' (ubuntu:0.0): 524288.
Attribute 'VideoRam' (ubuntu:0[gpu:0]): 524288.
Attribute 'TotalDedicatedGPUMemory' (ubuntu:0[gpu:0]): 512.
The PCI device ID is 0x0402 and the PCI vendor ID is 0x10de. On starting a game
Wine is telling me that it is only emulating 256 MiB of memory for my graphics
card:
sworddragon@ubuntu:~$ WINEDEBUG=+d3d '/wine/drive_c/Program Files
(x86)/Warcraft III/Frozen Throne.exe' -opengl 2>&1 | grep Emulating
trace:d3d:wined3d_adapter_init Emulating 256 MB of texture ram.
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https://bugs.winehq.org/show_bug.cgi?id=49954
Bug ID: 49954
Summary: Qt creator crashes after the last stage of making a
new project
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68344
--> https://bugs.winehq.org/attachment.cgi?id=68344
console messages
Summary
Qt creator crashes after the last stage of making a new project
Download location
https://www.qt.io/download-thank-you?os=windows&hsLang=en
$ sha256sum qt-unified-windows-x86-3.2.3-online.exe
f4ac94370647375e557569f15d443ff8032687cca505db623a08422f3df02a5c
qt-unified-windows-x86-3.2.3-online.exe
Steps to reproduce
1) start the installer
$ wine qt-unified-windows-x86-3.2.3-online.exe with the following settings:
welcome -> next
qt account -> make or input a qt account, next
qt open source -> [X] i have read and approve the obligation of using open
source qt, next
setup -> next
contribute -> [X] help us -> next
Installation folder -> C:\Qt
Select components
Qt -> Qt 5.15.1 -> MinGw 8.1.0 32 bit
Qt -> Developer and designer tools -> Qt Creator 4.13.2 CDB Debugger Support
Support (default)
Qt -> Developer and designer tools -> Debugging tools for windows (default)
Qt -> Developer and designer tools -> CMake 3.17.1 64-bit (default)
Qt -> Developer and designer tools -> Ninja 1.10.0 (default)
Qt -> Developer and designer tools -> MinGW 8.1.0 32 bit (must match the Qt
version above) -> next
License Agreement [X] I have read and agree to the terms -> next
start menu shortcuts -> next
Ready to install -> Install -> next
Completing the wizard [X] Launch Qt Creator
Now Qt creator starts and gives the message "Plugin initialization failed: The
maintenance tool at "C:\Qt/MaintenanceTool.exe" is not an executable. Check
your installation." -> continue
In Qt Creator choose File -> new file or project -> Application (Qt) Qt widget
Application -> choose
Location: defaults -> next
Build system -> qmake (default) -> next
Details: defaults -> next
Translation: defaults -> next
Kits: Desktop 5.15.1 Mingw 32-bit (default) -> next
Summary: -> finish
Now this error comes up: "The program qtcreator.exe has encountered a serious
problem and needs to close"
Versions:
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.13-arch1-1 #1 SMP PREEMPT Thu, 01 Oct 2020 20:40:35 +0000
x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=34298
Bug #: 34298
Summary: Wine use any Tahoa it find !!
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moceap(a)hotmail.com
Classification: Unclassified
Created attachment 45661
--> http://bugs.winehq.org/attachment.cgi?id=45661
Wine Tahoma and old native Tahoma
When install msttcore-fonts which install some old native Windows fonts on
Linux , Wine use native Tahoma instead built-in one .
Old native Tahoma doesn't contain Arabic characters .
So Arabic in Tahoma places don't shown .
I suggest to prevent Wine to use any Tahoma except Wine one .
Thank You For Attention .
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http://bugs.winehq.org/show_bug.cgi?id=34872
Bug #: 34872
Summary: Keyboard Enter doubled
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bza.10.juebo(a)spamgourmet.com
Classification: Unclassified
I am trying to run SpeQ Mathematics ( http://www.speqmath.com/files/speq.zip )
with wine-1.7.4 on lubuntu 13.10, locale German (but others won't work too)
When I enter a line and hit ENTER for calculating it seems that there are sent
2 Enter-commands or a Ctrl-Enter Command and the line is not calculated.
With F5 (calculate sheet) or right mouse click and "calculate line" SpeQ works
well.
It did work once ago. I think it was with wine 1.4
Similar problem with "Ultra Edit": After hitting Enter a new line is generated
but the coursor is placed behind the last line. When typing a key the cursor
jumps to the last line.
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https://bugs.winehq.org/show_bug.cgi?id=41134
Bug ID: 41134
Summary: Error messagew launched when starting foxit reader-802
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joachim.backes(a)rhrk.uni-kl.de
Distribution: ---
Created attachment 55338
--> https://bugs.winehq.org/attachment.cgi?id=55338
Error mesage when launching foxitreader-802.
I installed Foxit reader 802 from foxitsoftware.com
(FoxitReader802_enu_Setup_Prom.exe). If starting it, an error message is
launched, but the software seems to run properly.
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https://bugs.winehq.org/show_bug.cgi?id=43845
Bug ID: 43845
Summary: Regression: ABZU now crashing before menu
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: zionnimchuk(a)gmail.com
Distribution: ---
Created attachment 59402
--> https://bugs.winehq.org/attachment.cgi?id=59402
terminal output of ABZU from launch->error.
In a previous version of wine-staging (2.10 or so) I was able to fully complete
ABZU.
Now in wine-staging 2.18 it crashes before it can reach the menu.
Specs:
Arch Linux 64-bit
wine-staging installed via distro package.
GTX 1070 with beta binary driver version 387.12.
i7 4770
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https://bugs.winehq.org/show_bug.cgi?id=44846
Bug ID: 44846
Summary: Burnout paradise Unhandled page fault on 64bits prefix
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60899
--> https://bugs.winehq.org/attachment.cgi?id=60899
backtrace error
Hi,
I have test Burnout paradise on clean 64bits prefix and if I enable
anti-aliasing x8 the game freeze and crash with page fault error.
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https://bugs.winehq.org/show_bug.cgi?id=46038
Bug ID: 46038
Summary: djkaty.com Simple2D demos v1.13: MSDN-Direct2D-Demo is
being rendered incorrectly
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Distribution: ---
MSDN-Direct2D-Demo.exe from "djkaty.com Simple2D" renders squares without
background grid.
The problem is in d2d1.dll from Wine. I use full Direct3D10.1 stack from
WineD3D on XP. When running with native d2d1.dll from Vista (7.0.6002.18107)
this demo is being rendered correctly, see the attachment "NATIVE.PNG".
Also you can check yourself with native d2d1.dll.
Samples download link:
http://files.djkaty.com/software/Simple2D/
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https://bugs.winehq.org/show_bug.cgi?id=38001
Bug ID: 38001
Summary: Vulcan Software Valhalla Classics episodes have
partially drawn windows
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
Vulcan software episodic adventures from here http://www.vulcan.co.uk/classics/
have only partially drawn windows with whole sections missing and no
decorations
the first episode is free so it's easy to test:
http://home.btconnect.com/vulcanserver1/vc-setup-01.exe
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http://bugs.winehq.org/show_bug.cgi?id=14797
Summary: Setting up SSL Email access
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msetzerii(a)gmail.com
Pegasus Mail is a critical program that I use on my only windows 98, and am
looking to move to complete linux. The regular email via port 25 and 110 seem
to work fine, but with accounts like gmail, one must use secure ports 995 and
465. Attempts to do this result in no trace file. I'm not clear if and how
these ports need to be activated in wine, or if some dll needs to be added.
There isn't any error message, it just fails with no trace information
available.
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https://bugs.winehq.org/show_bug.cgi?id=39987
Bug ID: 39987
Summary: Firefox 42.0 cannot open download's folder, needs
SHOpenFolderAndSelectItems implemented
Product: Wine
Version: 1.9.1
Hardware: x86
URL: https://www.mozilla.org/en-US/firefox/all/
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
I use win32 firefox to access some flash websites. While browsing, I downloaded
a PDF and then clicked Firefox's blue arrow to see my downloads. I right
clicked on the PDF and chose 'Open Containing Folder' which does nothing.
At the same time, terminal outputs this fixme:
fixme:shell:SHOpenFolderAndSelectItems 0x1e781400 1 0x229fe604 0x0: stub
that looks slightly related to the problem ;)
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https://bugs.winehq.org/show_bug.cgi?id=41213
Bug ID: 41213
Summary: Missing textures
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: montanawoody(a)gmail.com
Distribution: ---
Created attachment 55467
--> https://bugs.winehq.org/attachment.cgi?id=55467
Compressed terminal output
The D3D 11 renderer for Elder Scrolls Online is almost working with the latest
Wine version. The only issue I'm see now are missing textures, and these
related error/fixme messages:
err:d3d:wined3d_debug_callback 0x15c2400: "GL_INVALID_OPERATION in
glUseProgram(program 15 not linked)".
fixme:d3d:context_bind_shader_resources Shader 0x7ff6c9ae0b70 needs 21
samplers, but only 16 are supported.
I've attached the terminal output as a compressed file since it was 35MB
uncompressed.
I have a patch that I will attach as well that fixes the problem -- but is
probably a hack. Hopefully someone more knowledgeable will know of a proper
solution.
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https://bugs.winehq.org/show_bug.cgi?id=43743
Bug ID: 43743
Summary: No 3D graphics in Wolcen: Lords of Mayhem
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 59232
--> https://bugs.winehq.org/attachment.cgi?id=59232
Log of Wolcen - Wine 2.17 Staging (~14mb unpacked)
Wolcen: Lords of Mayhem is a Steam-hosted DX11 game, using CryEngine.
As the DX11 implementation has been improved in Wine, the graphics stopped
working at some point after Wine 2.3.
I have attached a log file which may indicate well enough about the root reason
of the issue (Should I still run a regression test?)
Wine complains *a lot* about the following:
err:d3d:wined3d_debug_callback 0x1b309e40: "GL_INVALID_ENUM error generated.
Invalid primitive mode.".
P.S. There are already an open ticket for corrupted graphics in this game (bug
42729), but this issue is about "No graphics at all". GUI graphics (menus etc.)
are still okay.
I guess this bug must be resolved after getting into bug 42729.
-------------------------
Clean Wine Staging 2.17 64-bit prefix, no CSMT
Steam client
Nvidia GTX 760M (driver version: 384.59)
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https://bugs.winehq.org/show_bug.cgi?id=46090
Bug ID: 46090
Summary: TopoEdit tool from Windows 10 SDK (10.0.17763.x) needs
'ext-ms-win-shell-comctl32-init-l1-1-0.dll' stub dll
Product: Wine
Version: 3.19
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ext-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
root cause of bug 46089 (" TopoEdit tool from Windows 10 SDK (10.0.17763.x)
crashes in ntdll.LdrResolveDelayLoadedAPI during resolver failure (NULL dll
failure hook)") is the missing dll.
Encountered while playing with some 64-bit ARM apps from Win10 SDK (running in
qemuarm64 machine). Most likely present with x86_64 Wine too.
Trace log:
--- snip ---
$ WINEDEBUG=+seh,+relay,+loaddll,+process,+module,+ntdll wine64 ./topoedit.exe
>>log.txt 2>&1
...
002b:Ret PE DLL (proc=0x180035d70,module=0x180000000
L"tedutil.dll",reason=PROCESS_ATTACH,res=0x22fc48) retval=1
002b:trace:module:process_attach (L"tedutil.dll",0x22fc48) - END
002b:trace:module:process_attach (L"topoedit.exe",0x22fc48) - END
002b:Starting process
L"Z:\\home\\focht\\Downloads\\win10sdk_arm64\\arm64\\topoedit.exe"
(entryproc=0x14001ddb0)
...
002b:Call KERNEL32.LoadLibraryExW(140020a08 L"TEDUTIL.dll",00000000,00000000)
ret=140012c64
...
002b:Ret KERNEL32.LoadLibraryExW() retval=180000000 ret=140012c64
002b:Call
ntdll.LdrResolveDelayLoadedAPI(140000000,140022588,00000000,7b43da8c,140027010,00000000)
ret=14001e8fc
002b:fixme:module:LdrResolveDelayLoadedAPI (0x140000000, 0x140022588, (nil),
0x7b43da8c, 0x140027010, 0x00000000), partial stub
002b:trace:module:load_dll looking for
L"ext-ms-win-shell-comctl32-init-l1-1-0.dll" in
L"Z:\\home\\focht\\Downloads\\win10sdk_arm64\\arm64;C:\\windows\\system32;C:\\windows\\system;C:\\windows;.;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem"
...
002b:trace:module:get_load_order looking for
L"ext-ms-win-shell-comctl32-init-l1-1-0.dll"
002b:trace:module:get_load_order got hardcoded default for
L"ext-ms-win-shell-comctl32-init-l1-1-0.dll"
002b:trace:module:load_builtin_dll Trying built-in
L"ext-ms-win-shell-comctl32-init-l1-1-0.dll"
002b:warn:module:load_builtin_dll cannot open .so lib for builtin
L"ext-ms-win-shell-comctl32-init-l1-1-0.dll":
/home/focht/projects/wine/mainline-install-aarch64/bin/../lib64/wine/ext-ms-win-shell-comctl32-init-l1-1-0.dll.so:
cannot open shared object file: No such file or directory
002b:warn:module:load_dll Failed to load module
L"ext-ms-win-shell-comctl32-init-l1-1-0.dll"; status=c0000135
002b:trace:seh:raise_exception info[0]=0000000000000000
002b:trace:seh:raise_exception info[1]=0000000000000000
002b:trace:seh:call_stack_handlers calling handler at 0x7b4d6330 code=c0000005
flags=0
002b:Call ntdll.NtCurrentTeb() ret=7b466c40
002b:Ret ntdll.NtCurrentTeb() retval=7ffd8000 ret=7b466c40
002b:Call ntdll.NtCreateEvent(0022edf0,001f0003,0022edf8,00000000,00000000)
ret=7b466f00
002b:Ret ntdll.NtCreateEvent() retval=00000000 ret=7b466f00
002b:Call ntdll.NtCurrentTeb() ret=7b4c5924
002b:Ret ntdll.NtCurrentTeb() retval=7ffd8000 ret=7b4c5924
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 002b), starting debugger...
...
System information:
Wine build: wine-3.19-117-g4852130c82
Platform: arm64
Version: Windows 8.1
Host system: Linux
Host version: 4.14.67-yocto-standard
--- snip ---
Further information:
https://www.geoffchappell.com/studies/windows/win32/apisetschema/history/se…
("API Sets Added For Windows 10.0 - Geoff Chappell")
$ sha1sum 17763.1.180914-1434.rs5_release_WindowsSDK.iso
e702b5e5f2597d01eaee1eb1be7a34b0da0b6211
17763.1.180914-1434.rs5_release_WindowsSDK.iso
$ du -sh 17763.1.180914-1434.rs5_release_WindowsSDK.iso
815M 17763.1.180914-1434.rs5_release_WindowsSDK.iso
Regards
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https://bugs.winehq.org/show_bug.cgi?id=41388
Bug ID: 41388
Summary: Sling TV: Windows 7 app displays a black window and
crashes on startup
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dannydubyav2.0(a)gmail.com
Distribution: ---
Created attachment 55741
--> https://bugs.winehq.org/attachment.cgi?id=55741
Sling TV terminal output
I installed the Windows-7-and-up version of Sling TV's channel-watching app.
(there's also the Win10-only app, but I'm not sure if that's even a win32api
program)
Upon running it, it just brings up a black window and crashes. Doesn't even get
as far as prompting me to login or showing the list of channels.
Download Link: http://webapp.movetv.com/player/win/slingtv.msi
Install Location: ~/.wine/drive_c/users/Public/Application Data/Sling
Distro: Gentoo
Kernel: 4.7.4
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https://bugs.winehq.org/show_bug.cgi?id=42796
Bug ID: 42796
Summary: X11DRV_ActivateKeyboardLayout spam during GTA5 run
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
I just tested wine-staging 2.5 against GTA5.
And I get my console spammed annoying amount of
These 3 lines group of 3.
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 40000000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout flags 40000000 not supported
fixme:dxgi:dxgi_swapchain_Present Unimplemented flags 0x1
The keyboard spam comes from here
https://source.winehq.org/git/wine.git/blob/61a1a266faa9fa7c959136b0ab0b5d7…
Maybe priting the message few times and putting rest of the spam into TRACE?
Since bug 42017 got fixed the output is much cleaner now.
This is just enchanment request to get better looking logs by default.
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https://bugs.winehq.org/show_bug.cgi?id=45263
Bug ID: 45263
Summary: wine coredump since KPTI code introduction on
OpenIndiana
Product: Wine
Version: 3.9
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: malicorne(a)chez.com
Since introduction of KPTI code in Openindiana Hipster, wine coredump for
anything else than --version :
$ wine --version
wine-3.9
$ winecfg
trace:virtual:NtAllocateVirtualMemory ffffffff 7ffe0000 00010000 3000 00000004
trace:virtual:VIRTUAL_DumpView View: 7ffe0000 -
7ffefffftrace:virtual:VIRTUAL_DumpView (valloc)
trace:virtual:VIRTUAL_DumpView 7ffe0000 - 7ffeffff c-rw-
trace:virtual:NtAllocateVirtualMemory ffffffff 0 00000230 101000 00000004
trace:virtual:map_view got mem in reserved area 3ffff000-40000000
trace:virtual:VIRTUAL_DumpView View: 3ffff000 -
3ffffffftrace:virtual:VIRTUAL_DumpView (valloc)
trace:virtual:VIRTUAL_DumpView 3ffff000 - 3fffffff c-rw-
trace:ntdll:RtlInitializeBitMap (7ffde42c,3ffff044,64)
trace:ntdll:RtlInitializeBitMap (7ffde434,3ffff154,1024)
trace:ntdll:RtlInitializeBitMap (7ffde43c,3ffff21c,128)
trace:ntdll:RtlSetBits (7ffde42c,0,1)
trace:ntdll:RtlSetBits (7ffde43c,0,1)
trace:virtual:NtAllocateVirtualMemory ffffffff 0 00004000 101000 00000004
trace:virtual:map_view got mem in reserved area 3fff8000-3fffc000
trace:virtual:VIRTUAL_DumpView View: 3fff8000 -
3fffbffftrace:virtual:VIRTUAL_DumpView (valloc)
trace:virtual:VIRTUAL_DumpView 3fff8000 - 3fffbfff c-rw-
Segmentation Fault (core dumped)
Booting to old kernel, b(oot)e(environment) in solaris jargon and wine works
fine.
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https://bugs.winehq.org/show_bug.cgi?id=37349
Bug ID: 37349
Summary: WINE incorrectly calculates the display length of
on-screen text
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cjlzwindnwpnvrhztkwm.mail15(a)mamber.net
Created attachment 49669
--> https://bugs.winehq.org/attachment.cgi?id=49669
Cut and paste of the problem report [with snips of non relevent text] by Steve
Gibson in the grc.sqrl newsgroup at GRC.com. For software demonstrating problem
see Steve's signature.
If at any time WINE displays a DISABLED CONTROL -- a disabled
button, checkbox, radio button -- from then on until the application is
terminated, WINE incorrectly calculates the display length of on-screen text.
It believes that text is displaying SHORTER than it actually is. So it then
mis-wraps text, draws adjoining lines incorrectly, and truncates
fields.
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https://bugs.winehq.org/show_bug.cgi?id=43167
Bug ID: 43167
Summary: Witcher 3 will not start
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kallekadakas(a)gmail.com
Distribution: ---
Created attachment 58423
--> https://bugs.winehq.org/attachment.cgi?id=58423
Output.txt
I apologize for the vague title, but there is very little info on why it fails.
Terminal output is attached to the case.
When clicking play on TW3 in Steam, it goes to "running" and then fails with
the output attached.
Arch64
i7-4790k
gtx1070
Wine2.10 with dx11>opengl4.5 registry fix applied.
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https://bugs.winehq.org/show_bug.cgi?id=49897
Bug ID: 49897
Summary: winetricks dotnet452 hangs
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer, regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 68254
--> https://bugs.winehq.org/attachment.cgi?id=68254
terminal output
While bug 49532 was fixed for dotnet40, dotnet452 still hangs for me.
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http://bugs.winehq.org/show_bug.cgi?id=34795
Bug #: 34795
Summary: SolidWorks 2010: No correct headers' name for material
databases in manager
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml4
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 46402
--> http://bugs.winehq.org/attachment.cgi?id=46402
Appearance comparison
Steps to reproduce:
1) remove ~/.wine
2) winetricks vcrun2005 vcrun2008 mfc40 dotnet30
3) install SolidWorks 2010
4) start SolidWorks 2010
5) create new part
6) RMB on material
7) choose "edit material"
8) choose any material and click "apply"
Behaviour:
Left side of image (see attachment)
Expected behaviour:
Right side of image (see attachment)
Additional info:
"sh winetricks msxml6" helps.
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http://bugs.winehq.org/show_bug.cgi?id=34922
Bug #: 34922
Summary: SolidWorks 2014 installer not working
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: micet2004-winehq(a)yahoo.de
Classification: Unclassified
log.txt.tar.gz (expanded 347MB!)
http://rapidshare.com/share/413FD513EE7CBC505D77F4D49EB7E85D
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http://bugs.winehq.org/show_bug.cgi?id=35873
Bug ID: 35873
Summary: SolidWorks 2013: INSTALLDIR instead of valid path
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Created attachment 47896
--> http://bugs.winehq.org/attachment.cgi?id=47896
Installation paths dialog
Steps to reproduce:
1) remove ~/.wine
2) cd "swwi/data/"
3) wine setup.exe
4) click "next"
5) click "customize"
6) click "next"
Behaviour:
INSTALLDIR
Expected behaviour:
"C:\Program Files\SolidWorks"
Terminal output:
nothing
Additional info:
If I omit 5th I don't encounter the bug.
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http://bugs.winehq.org/show_bug.cgi?id=34235
Bug #: 34235
Summary: SimPark requires 256 bit colors
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Classification: Unclassified
Created attachment 45552
--> http://bugs.winehq.org/attachment.cgi?id=45552
warn+all logfile
The mentioned game wants 256 bit colors and doesn't start. I don't know which
module is to look in so I have chosen "unknown". Attached is a warn+all log as
the default one doesn't output anything (which is somewhere good work!).
The game is a Windows 3.1x game, switching wine's Windows version to 3.1
doesn't help (and I known it won't, just to mention it). :-)
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https://bugs.winehq.org/show_bug.cgi?id=45918
Bug ID: 45918
Summary: Not run Mass Effect 3
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Bigkreck(a)gmail.com
Distribution: ---
Created attachment 62443
--> https://bugs.winehq.org/attachment.cgi?id=62443
When you start the game, it gives an error, a dump in the attachment
I con not run Mass Effect 3 - ver. 1.05 in wine 3.17
When you start the game, it gives an error, a dump in the attachment
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https://bugs.winehq.org/show_bug.cgi?id=43030
Bug ID: 43030
Summary: LINE: Window border stays on top of other windows
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kristopher(a)posteo.net
Distribution: ---
Created attachment 58181
--> https://bugs.winehq.org/attachment.cgi?id=58181
Screenshot of the behavior
This is using the windows version of LINE from here:
https://scdn.line-apps.com/client/win/new/LineInst.exe (App homepage:
https://line.me/)
The app seems to have a black border that follows the main window around. You
can see it if you move the window around as the border stays in place, and only
moves after the window finishes moving. This border stays on top of all other
windows.
This behaviour occurs in every window manager or DE that I have tried, so I do
not think it's window manager related.
I'm currently on wine-staging, but this has happened with multiple versions of
wine.
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http://bugs.winehq.org/show_bug.cgi?id=14072
Summary: Wine Crashes with a Stack dump
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
CC: celticht32(a)aol.com
Wine crashes when running EverQuest2.exe :
First chance exception: page fault on read access to 0x016c6580 in 32-bit code
(0x00a33e9f).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00a33e9f ESP:7eb619a4 EBP:7eb619e8 EFLAGS:00010216( - 00 -RIAP1)
EAX:00000000 EBX:7bc86ae0 ECX:0000000a EDX:00000001
ESI:016c6548 EDI:00000000
Stack dump:
0x7eb619a4: 016c6550 016c6548 7bc86ae0 016eece0
0x7eb619b4: 016eece0 016eedec 00000001 7eb619e8
0x7eb619c4: 6021a9c9 7bc86ae0 ffffffff 7eb61a28
0x7eb619d4: 00817520 00a33daf 7eb61a18 00d05a44
0x7eb619e4: 00000000 7eb61a28 0081bba3 00ba7a29
0x7eb619f4: 015907a0 00ba7a95 016c6548 00ba7a29
Backtrace:
=>1 0x00a33e9f in everquest2 (+0x633e9f) (0x7eb619e8)
2 0x0081bba3 in everquest2 (+0x41bba3) (0x7eb61a28)
3 0x7bc687ee call_thread_entry_point+0xe() in ntdll (0x7eb61a38)
4 0x7bc68e82 call_thread_func+0x42(rtl_func=<register EDI not in topmost
frame>, arg=<register ESI not in topmost frame>)
[/work/Downloads/wine-1.0/dlls/ntdll/thread.c:386] in ntdll (0x7eb61ad8)
5 0x7bc69093 in ntdll (+0x59093) (0x7eb623c8)
6 0x6013b45b (0x7eb624b8)
0x00a33e9f: cmpb $0x0,0x38(%esi)
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https://bugs.winehq.org/show_bug.cgi?id=40865
Bug ID: 40865
Summary: Steam needs to be online to update. Please confirm
your network connection and try again.
Product: Wine
Version: 1.9.12
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 54877
--> https://bugs.winehq.org/attachment.cgi?id=54877
WINEDEBUG=+winhttp,+wininit,+winsock,+teh,+sid wine Steam.exe
Steam can not fetch client (http problem ?).
I don't think it is because it can't find my network, I was using mupen64pp.exe
and I successfully joined a friend online to play with him.
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https://bugs.winehq.org/show_bug.cgi?id=47871
Bug ID: 47871
Summary: gameux:gameexplorer crashes randomly
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gameux:gameexplorer crashes randomly on Windows 8 and 10:
gameexplorer.c:633: prepared EXE path:
L"C:\\Users\\winetest\\AppData\\Local\\Temp\\wct"
gameux:gameexplorer:0940 done (-1073741819) in 1s
Test failed: crash (c0000005)
Every line with a 'mixed' result is a date when the test crashed:
https://test.winehq.org/data/tests/gameux:gameexplorer.html
Unfortunately there is no backtrace but the last visible trace is in
test_install_uninstall_game() which is the last function to be called. So that
narrows down the range where the test crashes.
The crash happens in both 32 and 64 bit tests on the following configurations:
* cw-rx460-32 *real hardware* machine running Windows 8.1
* w8 and w8adm both Windows 8.1 TestBot VMs, the former running with elevated
privileges and the latter just in an administrator account.
* w1064v1507 a Windows 10 1507 TestBot VM (elevetated privileges).
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http://bugs.winehq.org/show_bug.cgi?id=35294
Bug ID: 35294
Summary: Window borders shown over other windows
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: p91paul(a)gmail.com
Classification: Unclassified
Created attachment 47074
--> http://bugs.winehq.org/attachment.cgi?id=47074
Opened Line window on top
Workflow: open a Line (http://line.naver.jp/en/) chat window. (window.png
attachment)
Switch to another window, so that the line window moves back.
Line window borders will remain visible(borders.png attachment: watch were
there was the window in window.png, you will see the borders)
I'm also unable to minimize the window, the button does nothing. The bug is
reproducible with "Allow window manager to manage the windows" checked; if I
uncheck it before launching wine, simply Line window stays over all other
windows (you will stay in the situation of window.png also if you focus another
window).
Running cinnamon on Arch Linux.
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https://bugs.winehq.org/show_bug.cgi?id=49501
Bug ID: 49501
Summary: Star Citizen: No mic input audio (used for voip)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: simonnatella(a)gmail.com
Distribution: ---
Created attachment 67628
--> https://bugs.winehq.org/attachment.cgi?id=67628
Fixes Star Citizen voip naively
Mic input within Star Citizen does not work, despite audio devices being
recognised and audio output working correctly.
I've done some debugging and produced the attached very naive fix - I'm aware
it's Pulse only and it does not actually handle the required mmdevapi flags, it
just doesn't error on seeing them. I'm not a C developer, so unfortunately
writing handling for these flags is well beyond my skills.
The missing flags are described on
https://docs.microsoft.com/en-gb/windows/win32/coreaudio/audclnt-streamflag…
as AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM and
AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY
The whitelist in AudioClient_Initialize for Pulse doesn't acknowledge these
(heck, mmdevapi doesn't have the constants defined) and so when provided them
bails out, this patch just lets the code continue.
The fix has been used by ourselves for a few weeks and by TkG in his wine
builds, and so far we've not seen any side effects, except working mic input in
SC of course.
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https://bugs.winehq.org/show_bug.cgi?id=49633
Bug ID: 49633
Summary: StarCitizen launcher crashes on start with a winmm
error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Hello again^^
Commit f02193738c88bea8fefb3f8d2e79c5e9941f6b5a is crashing the StarCitizen
launcher at start.
https://github.com/wine-mirror/wine/commit/f02193738c88bea8fefb3f8d2e79c5e9…
Reverting that commit let the launcher start correctly.
git revert f02193738c88bea8fefb3f8d2e79c5e9941f6b5a
git rebase -i
Thats what i did to revert the commit, but as the commit itself looks fine,
there may be coming invalid data to it.
MSVCRT_size_t ?!
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https://bugs.winehq.org/show_bug.cgi?id=49491
Bug ID: 49491
Summary: Acronis Disk Director 12 does not create
%PROGRAMFILES(x86)% corresponding folder
Product: Wine-staging
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
It creates the file:
~/.wine/drive_c/users/gamin/Desktop/Acronis Disk Director 12.desktop
But the folder specified inside the .desktop file does not exist:
Path=/home/gamin/.wine/dosdevices/c:/Program Files (x86)/Acronis/DiskDirector/
URL: http://download.acronis.com/ADD12_trial_en-US.exe
wine --version
wine-5.11 (Staging)
Log:
00d8:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
00d8:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
00d8:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00ec:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
0108:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
00c4:err:clipboard:convert_selection Timed out waiting for SelectionNotify
event
00c4:err:clipboard:convert_selection Timed out waiting for SelectionNotify
event
0108:fixme:msi:MsiGetLastErrorRecord
0108:fixme:msi:MsiGetLastErrorRecord
0108:fixme:msi:MsiGetLastErrorRecord
0108:fixme:msi:MsiGetLastErrorRecord
0180:fixme:msi:MsiGetLastErrorRecord
0180:fixme:msi:MsiGetLastErrorRecord
0180:fixme:msi:MsiGetLastErrorRecord
0180:fixme:msi:MsiGetLastErrorRecord
01a8:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
01bc:fixme:nls:get_dummy_preferred_ui_language (0x4 0x105f3bc (nil) 0x105f3c0)
returning a dummy value (current locale)
01bc:fixme:nls:get_dummy_preferred_ui_language (0x4 0x105f3bc 0xe2df78
0x105f3c0) returning a dummy value (current locale)
00d8:fixme:msi:ITERATE_CreateShortcuts poorly handled shortcut format,
advertised shortcut
00d8:fixme:msi:ITERATE_CreateShortcuts poorly handled shortcut format,
advertised shortcut
00d8:fixme:msi:ITERATE_CreateShortcuts poorly handled shortcut format,
advertised shortcut
0200:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
022c:fixme:service:create_serviceW Don't know how to add a password
0208:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
0210:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
0244:fixme:wintrust:CryptCATAdminAddCatalog NULL basename not handled
00d8:err:msi:execute_script Execution of script 0 halted; action
L"[C:\\users\\dalvik\\Temp\\tmpf124.tmp<=>S-1-5-21-0-0-0-1000<=>{FE6AA38C-8A06-41FB-B94C-5431743BB0BF}]_USRCUSTACT_MsiFltSrvInstall64_fltsrv_component"
returned 1603
00d8:err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize"
returned 1603
00d8:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 5)
00d8:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 5)
00d8:err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned
1603
025c:fixme:nls:get_dummy_preferred_ui_language (0x4 0x105f3bc (nil) 0x105f3c0)
returning a dummy value (current locale)
025c:fixme:nls:get_dummy_preferred_ui_language (0x4 0x105f3bc 0xe336c8
0x105f3c0) returning a dummy value (current locale)
00c0:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xa9f8b0,(nil)):
stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x6f2060,(nil)):
stub
00c0:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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https://bugs.winehq.org/show_bug.cgi?id=46964
Bug ID: 46964
Summary: Port Royale 3 Pirates and Merchants: In-game error
starting game
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 64115
--> https://bugs.winehq.org/attachment.cgi?id=64115
Debug log
Installing the game works fine
Winetricks dotnet30 is executed
When launching the game a popup show saying
"Internal error"
"App.cpp(1159): Error in 'App::Initialize':"
"Launcher failed return code: -5:0xfffffffb"
Clean wine prefix.
Attached you may find debug log.
This game runs fine in wine-3.0 but not wine-3.20
If there is anything missing and needed, please let me know and I'll do my best
o aid.
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https://bugs.winehq.org/show_bug.cgi?id=47608
Bug ID: 47608
Summary: SmartGames Stratajams: Required resolution not found,
need at least 638 by 478
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 65034
--> https://bugs.winehq.org/attachment.cgi?id=65034
warn+all debug log
When launching the game SmartGames Stratajams, the game throws an error saying
"Required resolution not found. This program requires a resolution of at least
638 by 478. Please refer to the "Troubleshooting" section of the product manual
or on-line help".
Attached is is a log of warn+all.
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https://bugs.winehq.org/show_bug.cgi?id=49515
Bug ID: 49515
Summary: Star Wars: The Old Republic unable to patch on Debian
but works on Mint
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toad(a)amphibian.dyndns.org
Distribution: ---
Created attachment 67644
--> https://bugs.winehq.org/attachment.cgi?id=67644
Wine log of running the launcher
The SWTOR launcher is unable to patch itself, or to patch the game, and hence
refuses to start the game even if it is actually up to date. However, it works
on Linux Mint 19.3 (with the Xenial packages; the recommended bionic packages
do not install).
Debug output from Wine is not obviously helpful. Logs from SWTOR show an
UnzipFailed error which is suspicious. Wine logs show nothing obviously
helpful.
I am using all the usual precautions for SWTOR:
- Run the original installer in wine-devel. The installer does not work with
staging. However, the patcher has the same issues on both.
- On an affected system, the launcher hangs trying to patch itself, with errors
in the SWTOR log. This can be fixed using the launcher repair utility. On Mint,
it shows a bunch of assertion error dialogs, and works.
- Login and accept the EULA, at this point it will complain about BitRaider.
Exit and modify launcher.settings as usual to turn off BitRaider.
- At this point, on Mint, Wine 5.11 is downloading the game successfully. On
any version of Debian, it shows the error "Unable to retrieve patch data.
Please check network connection. (206)". The TOR log shows the unzip error. I
think the unzip error and the problems with the patcher patching itself are
probably the same bug.
This stopped working around the time of Wine 5.10, I think because of an update
to the launcher. It does not work on Debian 9, 10 or 11 on staging 5.11. On
Debian 11, it does not work on staging 5.11 or devel 5.12.
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https://bugs.winehq.org/show_bug.cgi?id=50227
Bug ID: 50227
Summary: Logos 8 indexer crashes
Product: Wine
Version: 5.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galanlama(a)gmail.com
Distribution: ---
Created attachment 68735
--> https://bugs.winehq.org/attachment.cgi?id=68735
Backtrace produced by the wine debugger.
After opening Logos, indexer crashes after a few seconds. Same result by
running indexer.exe directly.
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http://bugs.winehq.org/show_bug.cgi?id=15505
Summary: STM_SETIMAGE does not handle bitmaps with alpha
correctly
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In XP, STM_SETIMAGE makes a copy of bitmaps with alpha, which allows
applications to delete the bitmaps they passed in. Many programmers expect this
as the default behavior, since they don't test on older Windows platforms.
Our STM_SETIMAGE implementation still follows the pre-XP behavior, which may
cause rendering problems for apps that use STM_SETIMAGE extensively.
I don't have a minimal test case just yet...
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https://bugs.winehq.org/show_bug.cgi?id=43347
Bug ID: 43347
Summary: valgrind shows an unintialized read in
dlls/iphlpapi/tests/iphlpapi.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M iphlpapi.dll -p
iphlpapi_test.exe.so iphlpapi && touch iphlpapi.ok
==10952== Syscall param ioctl(SIOCGIFINDEX) points to uninitialised byte(s)
==10952== at 0x4338F79: ioctl (syscall-template.S:84)
==10952== by 0x435916D: if_nametoindex (if_index.c:47)
==10952== by 0x4B25E43: getInterfaceIndexByName (ifenum.c:143)
==10952== by 0x4B2EC7E: IPHLP_if_nametoindex (iphlpapi_main.c:3233)
==10952== by 0x488198E: test_interface_identifier_conversion
(iphlpapi.c:1958)
==10952== by 0x48831AB: func_iphlpapi (iphlpapi.c:2230)
==10952== by 0x4884014: run_test (test.h:603)
==10952== by 0x4884465: main (test.h:687)
==10952== Address 0x4b0f8c0 is on thread 1's stack
==10952== in frame #1, created by if_nametoindex (if_index.c:35)
==10952== Uninitialised value was created by a stack allocation
==10952== at 0x4359141: if_nametoindex (if_index.c:41)
==10952==
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https://bugs.winehq.org/show_bug.cgi?id=44337
Bug ID: 44337
Summary: d3d9/tests/device.ok fails on Nvidia (Nouveau drivers)
in test_occlusion_query()
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
with the following lines:
device.c:5915: Test failed: Got unexpected hr 0x1.
device.c:5919: Test failed: Got unexpected hr 0x1.
device.c:5920: Test failed: Got unexpected query result 0xffffffffffffffff.
It would be nice to fix this as this is currently the only D3D test failure on
the cw2 test machine.
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https://bugs.winehq.org/show_bug.cgi?id=48820
Bug ID: 48820
Summary: user32:win "unexpected 0x7fff message" Japanese
Windows 10 failures
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The TestBot's w1064v1809-zh_CN configuration runs the tests on Windows 10 1809
in a Chinese locale. This test configuration gets unique failures in
user32:win:
win.c:3852: Test failed: hwnd 007404D2 message 7fff
win.c:3858: Test failed: message 7fff available
win.c:3931: Test failed: hwnd 007404D2/0054050A message 7fff
win.c:3934: Test failed: hwnd 007404D2/0054050A message 7fff
Note how these messages are very similar to the IME messages in bug 48819.
However 0x7fff is a totally unknown message: all I can say about it is that
it's WM_APP-1. So maybe it's another IME system. Maybe not?
See: https://test.winehq.org/data/tests/user32:win.html
However note that quite often WineTest fails to submit its results to
test.winehq.org, typically because it times out. So you can more easily find
the latest failure by looking for the "32 bit WineTest: base VMs" jobs on the
TestBot.
Finally, three of these messages include the window handles which means they
are "always new". Because of this the TestBot will mistakenly attribute the
failure to any user32 patch submitted to wine-devel, which should cause them to
be rejected. So I bumped the priority on this bug.
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http://bugs.winehq.org/show_bug.cgi?id=35765
Bug ID: 35765
Summary: gdi32:font / richedit:editor / msvcrt:locale /
msvcrt:string fails on newtb-w7u
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
CC: fgouget(a)codeweavers.com
http://test.winehq.org/data/770213e16c6918728f69ea33545fafabd59dbc8e/win7_n…
It seems these tests are all related to locales, and they fail much more on
this machine than other machine.
SystemDefaultLCID 411
UserDefaultLCID 409
ThreadLocale 411
UserDefaultUILanguage 411
ThreadUILanguage 411
It doesn't happen frequently that we have a vm with different UserDefaultLCID
and SystemDefaultLCID. I'm not very sure if we want to support such a case, it
maybe useful in real world for some body. (I personally don't care too much
lol)
François, is there any chance to try:
1. set all LCIDs to 0x409 (Simplified Chinese)
2. set all LCIDs to 0x411 (Japanese)
Then reboot the vm, then resubmit the tests, to see if there is any
improvement?
Thanks for your great work! Everyone wants your patch/work :)
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http://bugs.winehq.org/show_bug.cgi?id=32083
Bug #: 32083
Summary: Diablo III: Missing logo on startup
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
On starting Diablo III the logo before the game starts is transparent. If I'm
going with the mouse over it the cursor will be hidden.
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http://bugs.winehq.org/show_bug.cgi?id=35213
Bug ID: 35213
Summary: Kane & Lynch: Dead Men demo needs native d3dx9_31
Product: Wine
Version: 1.7.9
Hardware: x86
URL: http://www.gamefront.com/files/9394790/Kane___Lynch__D
ead_Men_Demo
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
First d3dx9_36 should be installed. Demo crashes with
fixme:d3dx:D3DXCreateEffectEx (0x20f000, 0x1e71cb58, 45008, (nil), (nil),
(nil), 0x10900, 0x1685a8, 0x1a99cf4, 0x1a99cec): semi-stub
after the same issue as for bug 35137, but this time should be d3dx9_31.
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https://bugs.winehq.org/show_bug.cgi?id=48108
Bug ID: 48108
Summary: kernel32:comm - QEmu's serial baud rate emulation is
broken
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
kernel32:comm got a failure when running on Wine on the TestBot VM:
comm.c:932: Test failed: OutQueue should not be empty
This happens in test_waittxempty():
// Open the serial device
hcom = test_OpenComm(TRUE);
// Here it is already set to 150 bps because that's how a
// previous test left it
...
// Write 17 bytes in overlaped mode.
// At 150 bauds this should take at least 900 ms
res = WriteFile(hcom, tbuf, sizeof(tbuf), &bytes, &ovl_write);
// Leaving us plenty of time to get to
ClearCommError(hcom, &errors, &stat);
...
// And here we expect the serial device to still have data to send.
// But because QEmu sends the data at > 400 kbps this often fails
ok(stat.cbOutQue != 0, "OutQueue should not be empty\n");
That QEmu does not enforce the set baud rate can also be verified from the
command line:
# stty -F /dev/ttyS0
speed 9600 baud; line = 0;
-brkint -imaxbel
# dd if=/dev/zero of=/dev/ttyS0 bs=1 count=10000
10000+0 records in
10000+0 records out
10000 bytes (10 kB, 9.8 KiB) copied, 0.224432 s, 44.6 kB/s
# stty -F /dev/ttyS0 300
# stty -F /dev/ttyS0
speed 300 baud; line = 0;
-brkint -imaxbel
# dd if=/dev/zero of=/dev/ttyS0 bs=1 count=10000
10000+0 records in
10000+0 records out
10000 bytes (10 kB, 9.8 KiB) copied, 0.679127 s, 14.7 kB/s
Back to the kernel32:comm failure:
* It did not happen for a long time and started happening on the debian10 VM on
2019-10-03. That corresponds to the time I added the winetest user to the
dialout group, thus giving it access to /dev/ttyS0.
* The same issue happens in the Windows VMs, but the ok() call has a broken()
clause which hides the issue there.
So:
1. The bug needs to be reported to QEmu.
2. See why speeds below 9600 bps are not allowed.
3. We may want a better check for this issue: directly check that the baud rate
is respected. This would allow us to skip tests that depend on the baud rate
and ditch the broken() clause.
4. If the above does not work out the serial device should be removed from the
Wine QEmu VMs.
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https://bugs.winehq.org/show_bug.cgi?id=37557
Bug ID: 37557
Summary: SketchUp 2015 doesn't start
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: gilson.oliveira.junior(a)gmail.com
Distribution: ---
Hi All,
I've installed the last version of SketchUp in Wine 1.7.30 in my Ubuntu and
when I double click the application, the mouse changes the cursor to "working"
and then it's set again as normal cursor and Nothing Happens.
Via command I get the message below:
wine "C:\Program Files (x86)\SketchUp\SketchUp 2015\SketchUp.exe"
err:module:import_dll Library mfc100u.dll (which is needed by L"C:\\Program
Files (x86)\\SketchUp\\SketchUp 2015\\SketchUp.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files
(x86)\\SketchUp\\SketchUp 2015\\SketchUp.exe" failed, status c0000135
Does anybody knows what I can do? I'm a beginner user of Wine and Ubuntu.
Thanks in advanced for your help.
Regards,
Gilson
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https://bugs.winehq.org/show_bug.cgi?id=43557
Bug ID: 43557
Summary: Ukrainian I/i letter support for OEM console
applications using cp866.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: alter(a)ukr.net
Distribution: Other
Created attachment 58962
--> https://bugs.winehq.org/attachment.cgi?id=58962
patch for c_866.c adding ukrainian I/i support
Ukrainian I/i letter support for OEM console applications using cp866.
There is well-known Windows problem with Ukrainian letters 'I' and 'i'. They
are displayed as question mark ('?') in console applications. But the most
annoying thing is that these files cannot be copied with console File Managers,
like Far. Proposed patch fixes it.
OEM cp966 characters 0xf6 (I ukr) and 0xf7 (i ukr) should be mapped to unicode
0x0406 and 0x0456
Since Wine uses statically compited NLS translation, it is not possible to just
fix NLS file like under Windows (http://alter.org.ua/en/soft/win/cp866u/)
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