https://bugs.winehq.org/show_bug.cgi?id=49829
Bug ID: 49829
Summary: file.c:237:37: error: 'EXTATTR_NAMESPACE_USER'
undeclared building with GCC 9 and FreeBSD
Product: Wine-staging
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerald(a)pfeifer.com
CC: damjan.jov(a)gmail.com, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Distribution: Other
Created attachment 68166
--> https://bugs.winehq.org/attachment.cgi?id=68166
Excerpt from the failure log
This regression came between version 5.16 and 5.17 and only with
Wine Staging.
I am seeing this on FreeBSD/i386 11.x with GCC 9.
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https://bugs.winehq.org/show_bug.cgi?id=50051
Bug ID: 50051
Summary: Error when launching gfclient.exe from a wineprefix
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq_bugzilla(a)yahoo.com
Distribution: ---
Created attachment 68506
--> https://bugs.winehq.org/attachment.cgi?id=68506
Console output 5.20
Hi,
This is the follow-up for bug 50023.
Because despite the error happening in bug 50023, the gameforge client is
installed on computer.
Launching it this way gives an error, console output attached :
wine gfclient.exe >>5.20.txt 2>&1
In particular that part is different from bug 50023 :
[1024/080349.058:INFO:CONSOLE(1)] "%cCalling loggedOut method now", source:
spark://www.gameforge.com/js/app.a6b5.js (1)
[1024/080349.100:WARNING:cert_verify_proc_win.cc(104)] Unknown error
-2146762482 mapped to net::ERR_FAILED
wine: Unhandled exception 0x80000003 in thread 1dc at address 128B8D12 (thread
01dc), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=49567
Bug ID: 49567
Summary: Warframe launcher ntdll dead locking since 5.10
staging, problem persists in 5.11 staging
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katharine.chui(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67707
--> https://bugs.winehq.org/attachment.cgi?id=67707
log at default log level, wine staging 5.11
Since wine 5.10 staging, warframe launher can no longer get through it's
checking for new content stage and would get stuck there seemingly indefinitely
with log message similar with
```
0330:err:ntdll:RtlpWaitForCriticalSection section 0x7f0c224d64c0
"../../../dlls/ntdll/unix/virtual.c: csVirtual" wait timed out in thread 0330,
blocked by 02e4, retrying (60 sec)
```
The said problem was not encountered on wine 5.9 staging, and is also observed
on wine 5.11 staging
below attaches log at default log level
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https://bugs.winehq.org/show_bug.cgi?id=50023
Bug ID: 50023
Summary: Back screen at game forge client loading (runes of
magic)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq_bugzilla(a)yahoo.com
Distribution: Debian
Created attachment 68454
--> https://bugs.winehq.org/attachment.cgi?id=68454
Cousole output
Hi,
When launching the game, the first waiting screen checking for updates is ok,
but after there is a black screen when displaying the gameforge client.
Console output attached, from build including latest commit.
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https://bugs.winehq.org/show_bug.cgi?id=48836
Bug ID: 48836
Summary: Movies in 'BlazBlue Calamity Trigger' play without
audio
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
Distribution: ---
Created attachment 66755
--> https://bugs.winehq.org/attachment.cgi?id=66755
+amstream,+devenum,+evr,+quartz,+qcap,+qedit,+strmbase,+wineqtdecoder,+gstreamer,+timestamp,+seh,+tid
output
Movies in 'BlazBlue Calamity Trigger' play without audio
maybe this output lines from log important
warn:strmbase:filter_inner_QueryInterface
{2dd74950-a890-11d1-abe8-00a0c905f375} not implemented, returning
E_NOINTERFACE.
warn:strmbase:filter_inner_QueryInterface
{36b73880-c2c8-11cf-8b46-00805f6cef60} not implemented, returning
E_NOINTERFACE.
warn:strmbase:filter_inner_QueryInterface
{37d84f60-42cb-11ce-8135-00aa004bb851} not implemented, returning
E_NOINTERFACE.
For this output I used
https://github.com/wine-staging/wine-staging/commit/f9d1798edb5aea67db49ba4…
because BlazBlue need 'xactengine-initial' patchset
https://bugs.winehq.org/show_bug.cgi?id=48684
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https://bugs.winehq.org/show_bug.cgi?id=43396
Bug ID: 43396
Summary: Microsoft Outlook 2010 crashes after loading profile
Product: Wine
Version: 2.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marceloalmeida(a)inb.gov.br
Distribution: ---
Created attachment 58739
--> https://bugs.winehq.org/attachment.cgi?id=58739
normal start, with crash
Microsoft Outlook 2010 crashes after loading the profile, but if I start whit
the WINEDEBUG="+relay" option, it works, slowly but works.
Commands used to configure the environment:
- download, install and configure WineHQ
$> sudo dnf config-manager --add-repo
https://dl.winehq.org/wine-builds/fedora/25/winehq.repo
$> sudo dnf install winehq-stable samba-common-tools samba-winbind-clients
$> WINEPREFIX=~/wine/office2010 WINEARCH=win32 wineboot
$> wget
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
$> chmod +x winetricks
$> WINEPREFIX=~/wine/office2010 ./winetricks dotnet20 msxml
- installl Office
$> WINEPREFIX=~/wine/office2010 wine control
open add/remove apps and do the Office2010 install, (optional) add the email
profile
(optional)
$> WINEPREFIX=~/wine/office2010 winecfg
change the "riched20" to native, to correct the input boxes
- enabling WINEDEBUG="+relay" make the app to run with slow performance, but it
works
#> WINEPREFIX=~/wine/office2010 WINEDEBUG="+relay" wine
~/wine/office2010/drive_c/Office2010/Office14/OUTLOOK.EXE
#> WINEPREFIX=~/wine/office2010 WINEDEBUG="+relay" wine
~/wine/office2010/drive_c/Office2010/Office14/OUTLOOK.EXE
>~/wine/outlooklogdebug.txt 2>&1
- with this commands it crash after load the profile
#> WINEPREFIX=~/wine/office2010 WINEDEBUG="+relay" wine
~/wine/office2010/drive_c/Office2010/Office14/OUTLOOK.EXE > /dev/null 2>&1
#> WINEPREFIX=~/wine/office2010 wine
~/wine/office2010/drive_c/Office2010/Office14/OUTLOOK.EXE
>~/wine/outlooklog.txt 2>&1
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http://bugs.winehq.org/show_bug.cgi?id=36893
Bug ID: 36893
Summary: Spin IDE (for Spin Semiconductor FV-1 DSP chip)
crashes when you try to assemble your code.
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: faultline1989(a)yahoo.com
Created attachment 49001
--> http://bugs.winehq.org/attachment.cgi?id=49001
The backtrace generated when this issue was encountered.
I'm using Linux Mint version 15. Wine version is 1.7.17.
The Windows installer for this program may be found here:
http://www.spinsemi.com/Products/software/spn1001-dev/SpinSetup_1_1_31.exe
Here is the main page describing the system:
http://www.spinsemi.com/products.html
After installing the program, download any of the ".spn" files at this page:
http://www.spinsemi.com/programs.php
Launch the SpinASM IDE and then open the .spn file so you are looking at the
code.
Click on the "a" icon at the top right of the tool bar to begin assembly of the
code. It crashes at this point.
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https://bugs.winehq.org/show_bug.cgi?id=47397
Bug ID: 47397
Summary: Altium Designer 13.3.4 cannot render DirectX 3D on
second monitor in Wine 4.10
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brian.mccarter.ctr(a)navy.mil
Distribution: ---
I have been running Altium Designer 13 on Wine successfully for some time,
using these packages installed with winetricks: gdiplus, corefonts, riched20,
mdac28, msxml16. That list was compiled from suggestions on the AppDB and may
include unnecessary packages, but it's been working fine for me through Wine
4.7. The wineprefix is otherwise unmodified, and contains only the Altium
installation. I use PlayOnLinux to manage the wineprefix and launch the
application. The WINEARCH is win32.
I recently upgraded to Wine 4.10 (vanilla, not staging), and found that Altium
is no longer able to render DirectX 3D on my second monitor. Rendering on my
primary monitor still works fine, and Wine does not crash or otherwise throw an
error when I move the Altium window to my second monitor. The only error is
reported by Altium, and reads: "Graphics adapter for this display does not meet
DirectX requirements (DirectX 9.0c, Shader Model 3.0). Unable to switch to 3D."
Doing some digging, I found that the last version of Wine that renders
correctly on the second monitor is Wine 4.7. Versions 4.8, 4.9, and 4.10 all
cause Altium to display the error.
My system uses an NVIDIA Quadro M4000 and the proprietary driver, version
430.14. The OS is Gentoo Linux, kernel 5.1.5, mesa 18.3.6. I have also tried
a recent Radeon card with mesa drivers and found the same problem, though I
haven't tested that configuration as extensively.
Nothing notable appears the debugger window when I launch the application
through PlayOnLinux.
I have tried to install several other programs with simple 3D displays in an
attempt to duplicate the error with other software, but I haven't been
successful.
Please let me know how I can help resolve this issue.
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http://bugs.winehq.org/show_bug.cgi?id=36734
Bug ID: 36734
Summary: TrackMouseEvent TME_LEAVE should not be influenced by
dwHoverTime
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
When specifying both TME_LEAVE and TME_HOVER in a TRACKMOUSEEVENT, the provided
"dwHoverTime" timeout should only be applied to TME_HOVER, i.e. the hover event
should be emitted after "dwHoverTime" milliseconds. However, the WM_MOUSELEAVE
generated for TME_LEAVE should be sent instantly as soon as the mouse leaves
the window. As far as I can see, Wine delays the WM_MOUSELEAVE event by the
specified amount of milliseconds, although it shouldn't do that.
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https://bugs.winehq.org/show_bug.cgi?id=50050
Bug ID: 50050
Summary: Wine 5.20 build fails on Ubuntu 16.04
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Created attachment 68503
--> https://bugs.winehq.org/attachment.cgi?id=68503
Failed build log
Newer distros had no problem, but the build failed on Ubuntu 16.04. Build log
from the x86_64 build on the OBS attached; the i586 build failed in the same
way.
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https://bugs.winehq.org/show_bug.cgi?id=46373
Bug ID: 46373
Summary: i dont know about this
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: documentation
Assignee: wine-bugs(a)winehq.org
Reporter: gowthamraghunathan(a)gmail.com
Distribution: ---
Created attachment 63115
--> https://bugs.winehq.org/attachment.cgi?id=63115
What to do?
I want to play windows games in ubuntu
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http://bugs.winehq.org/show_bug.cgi?id=25834
Summary: Adobe Reader X cannot open in Protected Mode
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.crackjack(a)spamgourmet.com
Adobe Reader Protected Mode does not function, this error appears when starting
AcroRd32.exe
It's a minor issue as you can continue without it.
the log file is very short, so I'm not attaching it:
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:advapi:CreateRestrictedToken (0x90, 0x2, 3, 0xb08238, 19, 0xb08408, 3,
0xb07fc8, 0x32f04c): stub
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http://bugs.winehq.org/show_bug.cgi?id=22797
Summary: BoxedApp sample apps fail on Wine
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.boxedapp.com/boxedappsdk/download.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
BoxedApp is an SDK used by some debugging tools (dxprof in particular)
to hook function calls and emulate filesystem operations.
(It's a bit like Thinstall, which does work with Wine, thanks to Ge's efforts.)
I tried their four sample apps.
Sample1_DLLEmbeddsamples crashing.exe crashes after you click the 'call
function' button;
evidently the LoadLibrary hooking didn't work.
Samples 2 and 3 crash faster. Sample 4 seems to run (but might not do exactly
what it should).
I'll attach a +relay,+seh log of sample 1 running.
It seems to use mpr.dll as part of its magic.
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https://bugs.winehq.org/show_bug.cgi?id=49298
Bug ID: 49298
Summary: Path of Exile crashes when switching to Vulkan
Renderer on RADV. Switching works in proton.
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Path of Exile introduced a new Vulkan renderer in the game.
When switching to Vulkan in-game, the game pauses for a few seconds then
crashes.
If I switch to proton/steam play, the switch to the vulkan renderer in-game, it
works fine and switches as expected.
This leads me to believe this is either a winevulkan or winex11.drv problem,
since those are the two main graphical differences between Standard wine and
Proton. The fact that it runs on proton with RADV also shows that RADV is
likely not the issue.
Current system is Fedora 32 with KDE, mesa-git as of 5/29/20, Vega VII, Ryzen
3950x
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http://bugs.winehq.org/show_bug.cgi?id=33072
Bug #: 33072
Summary: dxdiag: can't retrieve network info
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
$ rm -rf ~/.wine
$ winetricks -q dxdiag
$ wine dxdiag /t foo.txt
Error: Problem getting network info, result code = 0x80040154 (Class not
registered)
(split off from bug 32846)
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https://bugs.winehq.org/show_bug.cgi?id=50039
Bug ID: 50039
Summary: Wine 5.18+ fails build on Ubuntu 18.04 with libwine.so
Makefile symbolic link
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: simonnatella(a)gmail.com
Distribution: ---
I make community bi-arch wine builds for the Star Citizen community (used by
others too due to high compatibility) on Ubuntu 18.04LTS using containers for
each arch, and I've noticed that since Wine 5.18 builds fail on 64bit due to
the following:
...
gcc -m64 -c -o dlls/msvcrtd/onexit.o /build/wine-git/dlls/msvcrt/onexit.c
-Idlls/msvcrtd -I/build/wine-git/dlls/msvcrtd \
-I/build/wine-git/dlls/msvcrt -Iinclude -I/build/wine-git/include
-I/build/wine-git/include/msvcrt \
-D__WINESRC__ -D_MT -D_MSVCR_VER=0 -D_REENTRANT -fPIC
-fasynchronous-unwind-tables -fno-builtin \
-fshort-wchar -mabi=ms -Wall -pipe -fno-stack-protector -fno-strict-aliasing
\
-Wdeclaration-after-statement -Wempty-body -Wignored-qualifiers
-Wshift-overflow=2 \
-Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter -Wvla
-Wwrite-strings -Wpointer-arith \
-Wlogical-op -gdwarf-2 -gstrict-dwarf -g -O2 -U_FORTIFY_SOURCE
-D_FORTIFY_SOURCE=0
rm -f /build/data64/build/lib64/libwine.so && ln -s libwine.so.1
/build/data64/build/lib64/libwine.so
LC_ALL=C sed -e 's,@bindir\@,/build/data64/build/bin,g' -e
's,@dlldir\@,/build/data64/build/lib64/wine,g' -e 's,@PACKAGE_STRING\@,Wine
5.19,g' -e 's,@PACKAGE_VERSION\@,5.19,g' /build/wine-git/tools/widl/widl.man.in
>tools/widl/widl.man || (rm -f tools/widl/widl.man && false)
LC_ALL=C sed -e 's,@bindir\@,/build/data64/build/bin,g' -e
's,@dlldir\@,/build/data64/build/lib64/wine,g' -e 's,@PACKAGE_STRING\@,Wine
5.19,g' -e 's,@PACKAGE_VERSION\@,5.19,g'
/build/wine-git/tools/winebuild/winebuild.man.in >tools/winebuild/winebuild.man
|| (rm -f tools/winebuild/winebuild.man && false)
ln: failed to create symbolic link '/build/data64/build/lib64/libwine.so': No
such file or directory
Makefile:221721: recipe for target 'libs/wine/install-dev' failed
make: *** [libs/wine/install-dev] Error 1
make: *** Waiting for unfinished jobs....
Switching to 19.10 fixes the issue, except that 19.10 is of course no longer
updated and 20.04 would break the compatibility I'm aiming for.
I'm presuming it's some sort of autotools error, but I don't understand
autotools much myself, nor how fixable this is.
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https://bugs.winehq.org/show_bug.cgi?id=49813
Bug ID: 49813
Summary: Implement debugging feedback extensions
(VK_EXT_debug_utils/VK_EXT_debug_report) to forward
data to Linux impl
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: loothelion(a)nvidia.com
Distribution: ---
Was discussing the following earlier with Georg Lehmann and Hans-Kristian
Arntzen:
Looking for a way to forward application Vulkan API debugging info (tagged
objects / perfmarkers / queue-labels) such that the host loader will receive
these calls from the windows application.
I believe that VK_EXT_debug_marker should pass-through fine with ToT
winevulkan, but that should be confirmed.
A few thoughts on test cases to verify this missing functionality / verify an
implementation:
- Sascha Willems' debugmarker example -
https://github.com/SaschaWillems/Vulkan/tree/master/examples/debugmarker (uses
VK_EXT_debug_marker)
- Quake 2 RTX - https://github.com/NVIDIA/Q2RTX (uses
VK_EXT_debug_utils/VK_EXT_debug_report)
- Should add to dlls/vulkan-1/tests for a simple usage of tagging an object
(similar to the private data test). Maybe a small companion layer that just
plainly prints out debug information would also be of use.
Connecting to these applications via a graphics debugging tool should yield
Vulkan debug information from the application.
Some potential challenges that may be hit:
- Implementation of debug utils messenger callback in concern with
calling-convention and alignment
- make_vulkan currently notes interaction issues with VK_EXT_debug_marker and
VK_EXT_debug_utils and implementations within LunarG's vulkan-1.dll, we may
wish to conditionally expose this functionality either via a regkey, or if we
detect WINE's vulkan-1.dll implementation is in use.
Helpful links:
-
https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_EX…
-
https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_EX…
-
https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_EX…
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https://bugs.winehq.org/show_bug.cgi?id=49610
Bug ID: 49610
Summary: mu online crashes after login
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maniikarabera(a)protonmail.ch
Distribution: ---
Game can be downloaded here https://crazy.mu-online.lv/en/downloads/
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https://bugs.winehq.org/show_bug.cgi?id=48715
Bug ID: 48715
Summary: a freeze by waiting
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Created attachment 66587
--> https://bugs.winehq.org/attachment.cgi?id=66587
WINEDEBUG log (ole,strmbase,gstreamer,quartz,mfplat)
Something odd is happening here.
A WolfRPG game that works fine for the most part, but in one place it freezes.
This happens upon a map transition, which implies a BGM change.
The freeze is a never ending MediaEvent_WaitForCompletion.
Odd part is that upon disabling winegstreamer via WINEDLLOVERRIDES, the sounds
continues to work (probably going through dsound filter), but the freeze is
averted.
The last log entry before sequence that triggers the freeze in the log is 'is
being unloaded while mapped' line.
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https://bugs.winehq.org/show_bug.cgi?id=50077
Bug ID: 50077
Summary: .NET 3.5SP1 installer depends on PEB->Reserved[1] /
AtlThunkSListPtr32 being 0 or 1
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
The .NET 3.5SP1 installer contains the 32-bit SITSetup.dll, which does the
following:
- if IsProcessorFeatureEnabled(PF_NX_ENABLED) is true,
- retrieve PEB[0x34]. In Wine this is currently 'Reserved[1]', Geoff Chappell
documents it as 'AtlThunkSListPtr32'.
- if the value is 0, allocate 8 bytes, zero them, and set PEB[0x34] to point to
it.
if the value is 1, this is coincidentally a flag value used by the code when
DEP/NX is not supported/disabled.
otherwise, the value is assumed to be a valid SLIST_HEADER pointer.
Wine uses PEB->Reserved for the image address, referenced by dbghelp
check_live_target().
In limited testing on Linux (and Windows 10), I found PEB->Reserved[1] was set
to 0, makes sense for a 32-bit EXE.
On macOS (32on64), it was set to 0x1. On certain macOS versions, it was set to
0x2, causing the DLL to execute InterlockedPopEntrySList(2), which crashes.
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https://bugs.winehq.org/show_bug.cgi?id=48203
Bug ID: 48203
Summary: Far Manager 3 broken appearance with core TTF fonts
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 65839
--> https://bugs.winehq.org/attachment.cgi?id=65839
Far 3 with Lucida Console
After setting Lucida Console as HKEY_CURRENT_USER\Console\FaceName font, Far
Manager 3 gets horribly broken.
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https://bugs.winehq.org/show_bug.cgi?id=45550
Bug ID: 45550
Summary: League of legends NA 8.15 Crashes after champ
selection.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bjefferson2012(a)gmail.com
Distribution: ---
After champion selection the game does start to load but crashes soon after and
opens a bugsplat window.
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https://bugs.winehq.org/show_bug.cgi?id=46870
Bug ID: 46870
Summary: League of Legends 9.6 crashes at game start with >4.2
wine
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: composizion3(a)hotmail.com
Distribution: ---
Created attachment 63931
--> https://bugs.winehq.org/attachment.cgi?id=63931
Console output
The game crashes after champ select.
Message says "Bssndrpt.exe" had a critical error.
It seems to be a regression in wine versions higher than 4.2 because older the
game is working fine with previous versions in non debian based distros.
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https://bugs.winehq.org/show_bug.cgi?id=45666
Bug ID: 45666
Summary: League of Legends 8.15+ fails due to missing
implementation of
NtQuerySystemInformation(SystemModuleInformationEx)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62093
--> https://bugs.winehq.org/attachment.cgi?id=62093
stub implementation
NtQuerySystemInformation(SystemModuleInformationEx) was introduced in Vista and
is used by League of Legends if the OS version is Vista+.
Not an issue if Wine is running as Windows XP / 2003.
The attached patch adds a stub implementation for SystemModuleInformation and
SystemModuleInformationEx that only returns the module information for
ntdll.dll.
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https://bugs.winehq.org/show_bug.cgi?id=49785
Bug ID: 49785
Summary: Linking of d3dx10_43 fails with 32-bit Wine, -pipe
flag and MinGW enabled
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: zhui(a)codeweavers.com
Regression SHA1: 99aa8b5ddc1b81ee4f7b3dd6d13dd9ae46e08ff7
Distribution: ArchLinux
How to reproduce:
1) Export CFLAGS="-pipe -O2 -ftree-vectorize" and CROSSCFLAGS="-pipe -O2
-ftree-vectorize" compilation flags.
1) Compile 32-bit Wine 5.13 or newer with MinGW enabled.
During compilation, linking will frequently fail (the issue is intermittent):
i686-w64-mingw32-gcc -c -o testlist.cross.o testlist.c -I. -I../../../include
-I../../../include/msvcrt -D__WINESRC__ \
-D_MSVCR_VER=0 -DWINE_CROSS_PE -Wall -fno-strict-aliasing
-Wdeclaration-after-statement \
-Wempty-body -Wignored-qualifiers -Wno-packed-not-aligned -Wshift-overflow=2
-Wstrict-prototypes \
-Wtype-limits -Wunused-but-set-parameter -Wvla -Wwrite-strings
-Wpointer-arith -Wlogical-op \
-Wabsolute-value -fno-omit-frame-pointer -pipe -O2 -ftree-vectorize
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x12f0): undefined reference to
`IID_IWICDdsDecoder'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9e0): undefined reference to
`GUID_ContainerFormatBmp'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9e8): undefined reference to
`GUID_ContainerFormatJpeg'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9f0): undefined reference to
`GUID_ContainerFormatPng'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9f8): undefined reference to
`GUID_ContainerFormatDds'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0xa00): undefined reference to
`GUID_ContainerFormatTiff'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0xa08): undefined reference to
`GUID_ContainerFormatGif'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0xa10): undefined reference to
`GUID_ContainerFormatWmp'
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/i686-w64-mingw32-gcc failed
make[1]: *** [Makefile:275: d3dx10_43.dll] Error 2
make[1]: Leaving directory '/home/alex/git_projects/winehq/dlls/d3dx10_43'
make: *** [Makefile:9808: dlls/d3dx10_43] Error 2
However, I've found that if I revert commit
99aa8b5ddc1b81ee4f7b3dd6d13dd9ae46e08ff7, or try to compile Wine versions
before 5.13, the issue never happens (at least it hasn't happened so far). The
problem also doesn't occur (so far) if I don't specify the -pipe flag for
CFLAGS and CROSSCFLAGS.
To compile Wine, I use GCC 10.2 and Mingw-Gcc 10.2 provided by Arch Linux
Repository, however, I've seen reports that this is an issue with version 9.3
of gcc and mingw-gcc as well.
I understand that it's highly unlikely that this is an actual Wine bug, but I
thought it was important to share this information.
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https://bugs.winehq.org/show_bug.cgi?id=49739
Bug ID: 49739
Summary: Microsoft Flight Simulator needs netutils.dll and
srvcli.dll
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juliocampagnolo(a)gmail.com
Distribution: ---
Created attachment 68038
--> https://bugs.winehq.org/attachment.cgi?id=68038
Steam proton log
The new Microsoft Flight Simulator (2020) hangs on launch due to two missing
DLLs: srvcli.dll and netutils.dll. The following logs where extracted from
Steam Proton.
err:module:import_dll Library srvcli.dll (which is needed by
L"Z:\\whats\\SteamLibrary\\steamapps\\common\\Chucky\\FlightSimulator.exe") not
found
err:module:import_dll Library netutils.dll (which is needed by
L"Z:\\whats\\SteamLibrary\\steamapps\\common\\Chucky\\FlightSimulator.exe") not
found
[...]
err:module:LdrInitializeThunk Importing dlls for
L"Z:\\whats\\SteamLibrary\\steamapps\\common\\Chucky\\FlightSimulator.exe"
failed, status c0000135
Both are part of the Windows 7-10.
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https://bugs.winehq.org/show_bug.cgi?id=43691
Bug ID: 43691
Summary: focus tracking broken with desktop switches
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
When window manager is set to focus-follows-mouse (not sure if this bit is
important, but rest would be unclear without this bit) and winecfg sets it to
decorate/manage the windows, if I switch to a different window on the same
desktop (which makes most apps in question pause) then switch to a different
desktop, next switch back to the apps desktop, the app decides to act as if it
regained the focus and unpauses, even if it shouldn't, cause it's whole window
is covered by other windows. If more than one wine app is on that desktop, it
seems to be a random pick. What's more, some of the time it seems to be
receiving keyboard events, even if at the same time they go to a different
window.
("desktop" refers to manager's desktop not wine's virtual desktop window (which
isn't in use here))
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https://bugs.winehq.org/show_bug.cgi?id=49637
Bug ID: 49637
Summary: Build fails when CROSSCFLAGS are passed
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)fireburn.co.uk
Distribution: ---
Created attachment 67831
--> https://bugs.winehq.org/attachment.cgi?id=67831
Build log xz compressed
When I build a PE enabled wine (--enable-mingw) and don't set CROSSCFLAGS wine
builds but creates dll.so files
When I build with CROSSCFLAGS=${CFLAGS} set I get a build failure when trying
to link:
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1005): undefined reference to
`GUID_ContainerFormatBmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1014): undefined reference to
`GUID_ContainerFormatJpeg'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1023): undefined reference to
`GUID_ContainerFormatPng'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1032): undefined reference to
`GUID_ContainerFormatDds'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1041): undefined reference to
`GUID_ContainerFormatTiff'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1050): undefined reference to
`GUID_ContainerFormatGif'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x105f): undefined reference to
`GUID_ContainerFormatWmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x11b5): undefined reference to
`GUID_ContainerFormatWmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x11c4): undefined reference to
`GUID_ContainerFormatWmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x11d3): undefined reference to
`GUID_ContainerFormatWmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x11ed): undefined reference to
`GUID_ContainerFormatBmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x11fc): undefined reference to
`GUID_ContainerFormatBmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x120b): undefined reference to
`GUID_ContainerFormatBmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x12dd): undefined reference to
`GUID_ContainerFormatJpeg'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x12ec): undefined reference to
`GUID_ContainerFormatJpeg'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x12fb): undefined reference to
`GUID_ContainerFormatJpeg'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1315): undefined reference to
`GUID_ContainerFormatPng'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1324): undefined reference to
`GUID_ContainerFormatPng'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1333): undefined reference to
`GUID_ContainerFormatPng'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1355): undefined reference to
`GUID_ContainerFormatDds'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1364): undefined reference to
`GUID_ContainerFormatDds'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1373): undefined reference to
`GUID_ContainerFormatDds'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1395): undefined reference to
`GUID_ContainerFormatTiff'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x13a4): undefined reference to
`GUID_ContainerFormatTiff'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x13b3): undefined reference to
`GUID_ContainerFormatTiff'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x13d5): undefined reference to
`GUID_ContainerFormatGif'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x13e4): undefined reference to
`GUID_ContainerFormatGif'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x13f3): undefined reference to
`GUID_ContainerFormatGif'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x14c0): undefined reference to
`IID_IWICDdsDecoder'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9c0): undefined reference to
`GUID_ContainerFormatBmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9c8): undefined reference to
`GUID_ContainerFormatJpeg'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9d0): undefined reference to
`GUID_ContainerFormatPng'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9d8): undefined reference to
`GUID_ContainerFormatDds'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9e0): undefined reference to
`GUID_ContainerFormatTiff'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9e8): undefined reference to
`GUID_ContainerFormatGif'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9f0): undefined reference to
`GUID_ContainerFormatWmp'
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/i686-w64-mingw32-gcc failed
make[1]: *** [Makefile:432: d3dx10_43.dll] Error 2
make[1]: Leaving directory
'/var/tmp/portage/app-emulation/wine-staging-9999/work/wine-9999-abi_x86_32.x86/dlls/d3dx10_43'
make: *** [Makefile:10075: dlls/d3dx10_43] Error 2
make: *** Waiting for unfinished jobs....
I'll attach the complete log
I can work around this with the following patch:
--- a/dlls/d3dx10_43/Makefile.in 2020-07-30 12:23:06.918814528 +0100
+++ b/dlls/d3dx10_43/Makefile.in 2020-07-30 12:23:34.037329783 +0100
@@ -1,7 +1,6 @@
MODULE = d3dx10_43.dll
IMPORTLIB = d3dx10
-IMPORTS = d3d10_1 d3dcompiler dxguid
-DELAYIMPORTS = windowscodecs
+IMPORTS = d3d10_1 d3dcompiler dxguid windowscodecs
EXTRADLLFLAGS = -mno-cygwin
After that wine builds successfully and creates dll files
Is there any instructions on how to do this officially? I've been figuring this
out with trial and error
LTO is a no go in either CFLAGS or CROSSCFLAGS
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https://bugs.winehq.org/show_bug.cgi?id=50091
Bug ID: 50091
Summary: Hindenburg Journalist Pro - Backtrace on Startup
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 68558
--> https://bugs.winehq.org/attachment.cgi?id=68558
Console Output (wine 5.20)
Hello everyone,
I got a request from somebody to try out "Hindenburg Journalist Pro" which can
be downloaded as a trial version (30 days) at the following URL. Registration
is required though to obtain a serial key:
https://hindenburg.com
The installation works fine but on startup a backtrace is generated which I am
also attaching.
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https://bugs.winehq.org/show_bug.cgi?id=50087
Bug ID: 50087
Summary: NexusTK (Private Server): Unable to connect to game
server
Product: Wine
Version: 5.6
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: javinladish(a)gmail.com
Created attachment 68551
--> https://bugs.winehq.org/attachment.cgi?id=68551
Wine console output
I am running into an issue while trying to log into AncientTK (a NexusTK
private server).
I can run the game perfectly using Parallels, but in Wine, I am unable to
connect to the game server. When attempting to log in, a popup says "You have
lost your connection to AncientTK". I spoke with the devs of the game and they
said that my IP doesn't even attempt to connect at all.
It's strange because I can successfully play regular NexusTK in Wine, which has
a platinum rating:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=3575
For some reason the private server won't connect. Attached is the console
output after attempting to play the game.
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