https://bugs.winehq.org/show_bug.cgi?id=45695
Bug ID: 45695
Summary: UNDER NIGHT IN-BIRTH Exe:Late[st]: in game graphics
show only green screen
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 62124
--> https://bugs.winehq.org/attachment.cgi?id=62124
terminal output while running the game
The game starts up fine and all menus work, including audio, however, once the
gameplay portion of the game starts, the game only renders the HUD and a bright
green screen. The game works, audio plays, inputs are recognized, AI works (the
player is being attacked), only that no graphics ever show up. Tested so far
with both Wine 3.13, 3.14, and 3.14-staging. Not sure what output would be
helpful in this case, so I at least attached the terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=31704
Bug #: 31704
Summary: AutoCAD 2008: Next button doesn't work in activation
window
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 41677
--> http://bugs.winehq.org/attachment.cgi?id=41677
Activation window
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20sp2
3) install AutoCAD
4) wine acad.exe
5) select that you want to activate product and click next
6) enter your registrations data
6) click next (see attached image)
Behaviour:
Nothing happens.
Expected behaviour:
Content of window should change.
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https://bugs.winehq.org/show_bug.cgi?id=48787
Bug ID: 48787
Summary: WineD3D C&C Generals Zero Hour takes a lot time to
load or maximize
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: moceap(a)hotmail.com
As you know (C&C Generals Zero Hour) is an old game. And it use DirectX 8.1.
These type of games don't stable in current Windows' versions.
So WineD3D used to valid run them on Windows.
Using: C&C Generals Zero Hour (Last Version 1.04)
Windows 10 (1909)
WineD3D (From Wine 5.4)https://fdossena.com/?p=wined3d/index.frag
Both (Intel and AMD) cards tested
Expected Result: Works fine with high speed.
Actual Result: Very long time on maximize the game after minimize or switch to
another application
Long time on loading the game (Not happen on MS DirectX)
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https://bugs.winehq.org/show_bug.cgi?id=47747
Bug ID: 47747
Summary: DMM Game Player crashes on startup
Product: Wine
Version: 4.15
Hardware: x86
URL: http://dl-gameplayer.dmm.com/admin/win/installer/DMMGa
mePlayerSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 65226
--> https://bugs.winehq.org/attachment.cgi?id=65226
Terminal output with WINEDEBUG=msgbox,seh
DMM Game Player is a downloader for online games (download-type) and a launcher
for browser games. It has similar functions to Steam Client.
After the install, DMMGamePlayer.exe shows the loading window and complains
with following message:
JET RUNTIME HAS DETECTED UNRECOVERABLE ERROR: system exception at 0x0ecbc743
Please, contact the vendor of the application.
Extra information about error is saved in the "jet_err_8.txt" file.
I tested with the following file:
SHA1(DMMGamePlayerSetup.exe) = 00cedd319fccf77542ee3ffc695e46f15103401d
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http://bugs.winehq.org/show_bug.cgi?id=33769
Bug #: 33769
Summary: Strong Bad's Cool Game for Attractive People Demo
crashes without native d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The demo
dd2f18068f16a1353a3490d95723b746cec8050f SBCG4AP_Homestar_Ruiner_setup.exe
from
http://www.strategyinformer.com/pc/strongbadscoolgameforattractivepeople/de…
tested with wine-1.6-rc1, crashes unless you do
winetricks d3dcompiler_43
I'll attach a +seh,trace+d3dcompiler log.
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https://bugs.winehq.org/show_bug.cgi?id=44827
Bug ID: 44827
Summary: FL Studio: 32-bit/64-bit VST plugin bit bridging soft
locks the host
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Trying to bridge a 32-bit VST plugin in FL Studio 64-bit, or bridge a 64-bit
VST plugin in FL Studio 32-bit, leads to this being outputted:
003c:err:ntdll:RtlpWaitForCriticalSection section 0x1ac6028 "?" wait timed out
in thread 003c, blocked by 002a, retrying (60 sec)
And the DAW soft locks with a loading cursor as it blocks the UI until the
plugin's loaded, forever trying to bridge the plugin.
(By "soft lock", I mean that FL Studio itself is still responsive, but you're
completely blocked from doing anything and the only way to get out of it is to
kill the process.)
======
Steps to reproduce:
1. Download and install FL Studio 12 Demo:
https://support.image-line.com/redirect/FLStudio_Installer_Google
The demo and the full version are the same executable.
You will need the Arial font or any ttf named as arial.ttf in
"C:/Windows/fonts/". If you have Winetricks just run "winetricks corefonts"
(you will need the cabextract package).
2. Download any 32-bit or 64-bit VST to test.
This is the one I tried, a 32-bit plugin (http://veg.by/en/projects/syxg50/).
The plugin itself is working perfectly. You can use any VST you want, as long
as you know whether it's 32-bit or 64-bit.
Put the dll file in "~/.wineprefix/drive_c/Program Files
(x86)/Steinberg/VstPlugins/".
3. Open the FL Studio version which DOESN'T match the instruction set of the
VST you're using. If you're using a 32-bit VST plugin, open FL Studio 12
(64-bit). If you're using a 64-bit VST plugin, open FL Studio 12 (32-bit). (If
you're using the VST I linked to, open FL Studio 12 (64-bit))
4. When FL Studio is launched for the first time, a featured project file is
automatically loaded. Click "File" in the top left corner and then "New" to
create an empty project.
5. Click "Options" > "Manage Plugins"
6. Click the "Start scan" button with "Verify plugins" enabled (make sure the
light is red). Let it scan for plugins.
7. Close the window, click "Add", and then "More plugins..." (under System)
8. Find and select "S-YXG50" (or if you used another VST, pick that).
9. Because the instruction set of the VST plugin doesn't match the host
program's (FL Studio), FL Studio will try to run the VST plugin under a
"bridge" (which uses ilbridge.exe, the bridging program installed as part of FL
Studio). However, the plugin never loads. The UI blocks any interaction while
plugins are being loaded so FL Studio is effectively soft locked.
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https://bugs.winehq.org/show_bug.cgi?id=40283
Bug ID: 40283
Summary: Cheat Engine Access Violation
Product: Wine
Version: 1.8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pavluk6(a)mail.ru
Distribution: ---
You still can edit applications' data, but speedhack doesn't works (DLL
injection failed)
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http://bugs.winehq.org/show_bug.cgi?id=11995
Summary: Wipeout XL hangs at startup
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.3dgamers.com/dlselect/games/wipeoutxl/wipeout
xl.zip.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://jmikeneedham.dyndns.org/?p=10, a user complained
that Psygnosis Wipeout XL hangs on startup. I confirmed
this with the downloadable demo,
http://www.3dgamers.com/dlselect/games/wipeoutxl/wipeoutxl.zip.html
Name wipeoutxl.zip
Size 6153701
sha1sum 5e420f8e79ac63e1e3bb76692dbfb0ae1caf1161
Looking at the log, it seems to be looping endlessly looking
for an audio CD to be inserted. This was common practice
back in the day; gamers would always throw an audio
CD-ROM in the drive so they could listen to music
while they played. Games often came on hybrid audio/data cds.
When you insert a hybrid audio/data cd, though,
you have to tell the system to mount the data portion,
else wine won't give it a drive letter.
So, if you jump through those hoops (e.g. insert a
cd-rom and tell the system to mount it), the
game will continue to the next problem: you can
tell the game to start, and the welcome screen then
goes away, but no game window comes up. The log shows:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f820,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
So I guess the next step is to try this on an 8 bit display.
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http://bugs.winehq.org/show_bug.cgi?id=31232
Bug #: 31232
Summary: The Way Things Work 2.0 installer froze after finished
copying files
Product: Wine
Version: 1.1.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
Regression SHA1: 54d7c8012d1d7369a56779955ced5a09e448a1cd
When started The Way Things Work 2.0 installer (setup.exe),
the setup proceeds normally, through the welcome screen,
quicktime installer prompt (though QuickTime 16bit 2.1.1 installation didn't
work [bug #18260]),
installation options (express/custom), files copying progress window.
But as soon as the file copying window disappeared, the installer froze, no
screen repainting, no message from WINE's console.
(Normally this stage should be creating program groups and ends at the 'Setup
Complete' window)
54d7c8012d1d7369a56779955ced5a09e448a1cd is first bad commit
commit 54d7c8012d1d7369a56779955ced5a09e448a1cd
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Wed Apr 29 15:17:35 2009 +0900
explorer: Initialize the Progman DDE interface when starting explorer.
:040000 040000 4a347655bb6f41b8b8377d8e3e3e25c1551d1730
05513d15b76a99fe5033c4422a82008667425088 M programs
With WINE before this commit, the installation would continue, with WINE's
Program Manager (progman)
popped up with a dialog from the setup program: "Unable to start DDE
communication with Program Manager." [Abort/Retry/Ignore]
If clicked 'Ignore' (aka. continue despite the error), this step will be
repeated for another five time, each time leaving one Program Manager window
opened (6 window total at the end).
And finished with 'Setup Complete' window.
Note:
The Way Things Work is a 16-bit application, and supports Windows 3.1.
Tested using WINE's Windows version 98.
WINE: wine-1.1.21 source distribution
System: Debian GNU/Linux 5.0 "Lenny" i386 (Intel Pentium 4 2.66GHz)
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http://bugs.winehq.org/show_bug.cgi?id=21796
Summary: Syberia game can`t start normally
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=26360)
--> (http://bugs.winehq.org/attachment.cgi?id=26360)
Console output
Whel i load syberia game, i hear the sound, but on screen i see only my desktop
without mouse, etc. I can switch to other windows by window manager, but don`t
see anything. Game locks image. Keyboard work, so i switch to console and kill
wineserver.
The game works fine, if compositing enable, but switch to other windows don`t
work.
My videodrivers are xf86-video-ati
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