https://bugs.winehq.org/show_bug.cgi?id=49471
Bug ID: 49471
Summary: Metal Gear Solid 2 crashes at startup.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 67579
--> https://bugs.winehq.org/attachment.cgi?id=67579
MGS2_backtrace.txt
Metal Gear Solid 2 crashes at startup.
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https://bugs.winehq.org/show_bug.cgi?id=50280
Bug ID: 50280
Summary: DllSurrogate and mixing 32 and 64 bit COM components
and applications does not work
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: bvandermerwe(a)kbcat.com
Distribution: ---
I would rank this as lower priority, since many people dont even know you can
do it. I think you have many bigger fish to fry, but in case this is supported
or there is interest in it, here goes.
Consider this situation:
You run Ubunutu 64 bit. You install 32 and 64 bit wine. (sudo dpkg
--add-architecture i386)
You install your 64 bit application under wine which registers itself as a COM
server.
You install the windows script host: sudo winetricks wsh57
Now from wine you run: cscript test.vbs
Where test.vbs contains this:
Dim app
Set app = CreateObject("My64BITApplication")
cscript will run as a 32 bit process and tell you the COM component is not
registered.
But the application added a DllSurrogate entry in the registry which under
Windows allows mixing of 32 and 64 bit versions of the application and cscript.
So under Windows the above works but not under wine.
How this works and what should happen is explained here:
https://www.mobilize.net/blog/call-64-bits-code-from-a-32bit-vb6-apphttps://techtalk.gfi.com/32bit-object-64bit-environment/https://jpsoft.com/forums/threads/using-a-32-bit-in-process-com-server-dll-…
If you google it, there is a great deal of information about there and details
about setting something up.
Now if this is not implemented, I suspect it would be a major undertaking, and
as I said there are more worthy places to devote efforts, but then again wine
is so amazing and has so many major things implemented, like direct x etc.
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https://bugs.winehq.org/show_bug.cgi?id=50276
Bug ID: 50276
Summary: Game Rune Classic freeze PC on exit
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Hello!
Game Rune Classic freeze PC on exit. Works fine with kernel 5.4.0, and freeze
PC with kernel 5.9.0.
Only this game, all other games works just fine.
https://www.gog.com/game/rune_classic
Should I report it here or kernel.org?
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https://bugs.winehq.org/show_bug.cgi?id=50262
Bug ID: 50262
Summary: Xibo Player 1.7.3 crashes on start
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
URL: https://github.com/xibosignage/xibo-cms/releases/downl
oad/1.7.3/xibo-client-1.7.3-win32-x86.msi
OS: Mac OS X
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Created attachment 68796
--> https://bugs.winehq.org/attachment.cgi?id=68796
+wmiutils,+wbemprox log
This is probably related to Bug 35567. I tested using Wine-Mono, but native
dotnet exhibits the same issue.
Attached is a +wmiutils,+wbemprox log.
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https://bugs.winehq.org/show_bug.cgi?id=50084
Bug ID: 50084
Summary: Wargaming.net Game Center can't install updates since
wine 5.19
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magist3r(a)gmail.com
Regression SHA1: 48e88074cdd09513164f8669b270d13425f4584c
Distribution: SUSE
Created attachment 68547
--> https://bugs.winehq.org/attachment.cgi?id=68547
wine log
Hi.
I've bisected the issue:
48e88074cdd09513164f8669b270d13425f4584c is the first bad commit
commit 48e88074cdd09513164f8669b270d13425f4584c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Sep 28 16:20:43 2020 +0200
kernel32: Remove the setting of the computer name keys.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/kernel32/computername.c | 153 -----------------------------------------
dlls/kernel32/kernel_main.c | 3 -
dlls/kernel32/kernel_private.h | 3 -
3 files changed, 159 deletions(-)
Maybe this error in the log is related:
03c0:err:rpc:rpcrt4_ncalrpc_handoff Failed to retrieve the computer name, error
2
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https://bugs.winehq.org/show_bug.cgi?id=50266
Bug ID: 50266
Summary: Grandia2 Intro movie has the wrong colors.
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 68805
--> https://bugs.winehq.org/attachment.cgi?id=68805
Grandia2-Wrong-Colors.jpg
The intro movie in Grandia2 has the wrong colors.
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https://bugs.winehq.org/show_bug.cgi?id=49386
Bug ID: 49386
Summary: LINE unable to use microphone
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 67449
--> https://bugs.winehq.org/attachment.cgi?id=67449
last log with error
LINE unable to use microphone due to some function is stub
This is happened very long time.
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https://bugs.winehq.org/show_bug.cgi?id=50268
Bug ID: 50268
Summary: .Resident Evil Revelations 2 no sound can be heard
playing
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 68809
--> https://bugs.winehq.org/attachment.cgi?id=68809
REREV2-Terminal-wine-6.0rc1.txt
Resident Evil Revelations 2 no sound can be heard playing. I tested this in a
clean wine prefix with wine-6.0rc1.txt
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https://bugs.winehq.org/show_bug.cgi?id=50267
Bug ID: 50267
Summary: Resident Evil Revelations crashes at main menu
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 68808
--> https://bugs.winehq.org/attachment.cgi?id=68808
REREV-Terminal+Backtrace-wine-6.0rc1.txt
Resident Evil Revelations crashes at main menu. I tested this in a clean wine
prefix with wine-6.0rc1.
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https://bugs.winehq.org/show_bug.cgi?id=45114
Bug ID: 45114
Summary: Dai-Senryaku Perfect3: Not visible combat scene.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: whatisthis.sowhat(a)gmail.com
Distribution: ---
When playing "Dai-Senryaku Perfect3.0", weapon's combat scenes called "REAL
FIGHT"(リアルファイト) are not drawn (or starting to draw is very later and shorter).
Product page (written in Japanese):
https://www.ss-alpha.co.jp/products/dsperfect3.html
Playing sample:
https://www.ss-alpha.co.jp/products/dsperfect3/download.html
This issue cause both GDI and OpenGL.
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