https://bugs.winehq.org/show_bug.cgi?id=39103
Bug ID: 39103
Summary: wine-gecko-2.40.0 win64 msvc build broken
Product: Wine-gecko
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: austinenglish(a)gmail.com
Distribution: Other
Created attachment 52098
--> https://bugs.winehq.org/attachment.cgi?id=52098
build log
win32 build works fine, win64 is broken.
Using mozilla-build 2.0.0 on windows 7.
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http://bugs.winehq.org/show_bug.cgi?id=35041
Bug #: 35041
Summary: Garmin Express Fit crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg(a)rhobard.com
Classification: Unclassified
Created attachment 46714
--> http://bugs.winehq.org/attachment.cgi?id=46714
Backtrace for Garmin Express Fit crash
Attempted to install and run Garmin Express Fit software
(http://www8.garmin.com/support/agree.jsp?id=6741) and it crashed immediately
on launch. Back trace attached.
Please let me know if there is anything else I need to do, it's my first bug!
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https://bugs.winehq.org/show_bug.cgi?id=50347
Bug ID: 50347
Summary: Mighty Switch Force! Collection (GOG edition) has
corrupted graphics under certain conditions
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ja-key(a)comcast.net
Distribution: ---
When playing Incident 16 in Mighty Switch Force! Hyper Drive Edition in the GOG
version of the game Mighty Switch Force! Collection, if you die during the boss
fight at the end of the stage and respawn again at the beginning of the fight,
sprites/characters/objects will not erase their old positions when they move,
so eg your character sprite will leave a "trail" behind itself. This only
happens after dying once in the boss fight.
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https://bugs.winehq.org/show_bug.cgi?id=50344
Bug ID: 50344
Summary: wine failed to import HKLM from command line
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Hello!
I'm trying to import .reg file using linux command line: "wine regedit 123.reg"
and only HKCU keys are imported HKLM keys are ignored! I've tried multiply wine
versions and all failed (winehq-5.20, lutris etc...)
You can easy reproduce it using clean WINE prefix. Reg file:
REGEDIT4
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\GameUX\Games\{BCF632EC-0AF8-4E44-9B14-50E9D3F3B114}]
"ApplicationId"="{BCF632EC-0AF8-4E44-9B14-50E9D3F3B114}"
"ConfigApplicationPath"="C:\\GOG Games\\The Witcher Enhanced Edition\\"
"ConfigGDFBinaryPath"="C:\\GOG Games\\The Witcher Enhanced
Edition\\goggame-1207658924.dll"
"Description"="The Witcher Enhanced Edition Director's Cut"
"Title"="The Witcher Enhanced Edition Director's Cut"
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows
NT\CurrentVersion\AppCompatFlags\Layers]
"C:\\GOG Games\\The Witcher Enhanced Edition\\launcher.exe"="DISABLEDWM
HIGHDPIAWARE RUNASADMIN WIN7RTM"
"C:\\GOG Games\\The Witcher Enhanced Edition\\System\\witcher.exe"="DISABLEDWM
HIGHDPIAWARE RUNASADMIN WIN7RTM"
[HKEY_LOCAL_MACHINE\Software\Wow6432Node\CD Projekt Red\The Witcher]
"InstallFolder"="C:\\GOG Games\\The Witcher Enhanced Edition\\"
"IsDjinniInstalled"=dword:00000001
"Language"="3"
"RegionVersion"="WE"
[HKEY_CURRENT_USER\Software\CD Projekt RED\Witcher\Settings]
"TextLanguage"="3"
"VoiceLanguage"="3"
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https://bugs.winehq.org/show_bug.cgi?id=50342
Bug ID: 50342
Summary: Resident Evil Revelations 2 crashes if csmt is
disabled.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Created attachment 68930
--> https://bugs.winehq.org/attachment.cgi?id=68930
RER2-Terminal and BT.txt
Resident Evil Revelations 2 crashes if csmt is disabled with wine-6.0rc2.
Tested in clean wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=50324
Bug ID: 50324
Summary: Soul Reaver 2 Demo Crashes on startup.
Product: Wine
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Soul Reaver 2 Demo Crashes on startup with wine-6.0rc2. Tested in a clean
wineprefix.
Here is the link to Soul Reaver 2 demo.
https://games.softpedia.com/get/Games-Demo/Legacy-of-Kain-Soul-Reaver-2.sht…
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https://bugs.winehq.org/show_bug.cgi?id=50110
Bug ID: 50110
Summary: Elite Dangerous Launcher (wine-5.21):
AccessViolationException Protected Memory
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Created attachment 68601
--> https://bugs.winehq.org/attachment.cgi?id=68601
shell output from wine-staging-5.21
In wine-5.21 and wine-staging-5.21 (tested both) the Elite Dangerous launcher
exits immediately with this error:
Unhandled Exception: Attempted to read or write protected memory. This is often
an indication that other memory is corrupt.
See the attachment for shell output by wine-stating-5.21.
wine and wine-staging 5.20 worked fine (and still work fine - so my hardware
memory definitely shouldn't be corrupt).
OS: Debian-11 Beta (Bullseye)
CPU: AMD Phenom(tm) II X4 955 Processor
memory / RAM: 12 GB
Wine-5.21 from https://dl.winehq.org/wine-builds/debian/
Wine-Staging-5.21: compiled myself
CFLAGS: -march=amdfam10 -O2
(with wine-staging version 5.19 and 5.20 these CFLAGS worked fine)
Notes:
The launcher worked with wine-staging-5.20.
But if you actually want to launch the game with wine-staging >= 5.16 you need
the patch from this bug report.
https://bugs.winehq.org/show_bug.cgi?id=49782
Some problems the launcher had with Wine versions < 5.15
https://bugs.winehq.org/show_bug.cgi?id=49609https://bugs.winehq.org/show_bug.cgi?id=48132
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https://bugs.winehq.org/show_bug.cgi?id=50339
Bug ID: 50339
Summary: MUSICUS!: taps on touch screen do not register as
clicks
Product: Wine-staging
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
There is a free demo version that can be downloaded here:
https://musicus.over-drive.jp/trial/ [click the link saying ”ダウンロード版”, in
green]; it's affected just like the full version. Setting the locale to
ja_JP.UTF-8 is required for the Japanese text to display properly, but that's
irrelevant for testing this bug.
The game runs flawlessly, except when using wine-staging taps on a touchscreen
[specifically a Surface Go 2] will not register as left mouse-clicks, they'll
just move the pointer. On-hover events work as normal, e.g. menu items will
highlight, there's just no way to actually send a click.
Wine-devel is fine; the touchpad on the Type Cover works on either version;
Wayland/X11 doesn't make a difference; nor does configuring a virtual desktop.
It's definitely something in staging.
For the record I'm using the official winehq.org packages on Ubuntu 20.04.
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https://bugs.winehq.org/show_bug.cgi?id=50302
Bug ID: 50302
Summary: Invalid certificate is reported for test.winehq.com
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Attempting to connect to <https://test.winehq.com/> via Firefox yields a
warning that the certificate is invalid and self-signed.
This also seems to be causing the wininet:http tests to fail; see e.g.
<https://test.winehq.org/data/76c9dbd4fb99f1257734908906c846a3c25ca77b/linux…>.
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https://bugs.winehq.org/show_bug.cgi?id=37922
Bug ID: 37922
Summary: Unity3D 4.6 (.NET app) freezes/hangs sometimes when
reopening a newly created project
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as the summary says. A user in #winehq reported this.
Let's recap the history of the chat first to provide some insights of other
problems encountered and solved.
(skip if you are bored)
--- quote ---
<user> hi, i'm trying to install Unity3D on wine. When i run this script [1]
the installer says "error: dotnet35 conflicts with dotnet20, which is already
installed.". I do that on a clean .wine directory. [1]
https://github.com/Unity3D-Wine-Support/Unity3D-on-Wine/blob/master/unity3d…
--- quote ---
Although this was indeed done on a clean 32-bit prefix, the user likely
interrupted the installation at least once (probably at the time when .NET
2.0/3.0 installer was already run).
Resuming of interrupted steps/recipes via 'winetricks' won't work by design.
The provided logs showed another common problem: Samba/Winbind component
missing.
--- snip ---
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
--- snip ---
In this case it's harmless and not the cause of install failure.
The installation was still suggested though, but never carried out due to
dependency problems.
Next one ...
--- snip ---
Executing wine dotnetfx.exe /q /c:install.exe /q
...
fixme:advapi:LsaOpenPolicy ((null),0x33f2c4,0x00000001,0x33f2b0) stub
fixme:advapi:LsaClose (0xcafe) stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
--- snip ---
Whoops, this should never happen.
Wine-Mono mscoree bootstrapper dll (builtin) still gets loaded after MS .NET
installer started?
--- quote ---
<user> initially i had pacman -S wine-mono, then there are in a unwritable path
<user> Now i removed wine-mono
--- quote ---
Eeek. 'winetricks' automatically handles Mono uninstallation from prefix to
avoid conflicts with .NET installers. Since it was never detected 'installed',
builtin was still there and preferred (it would have worked if Wine was built
with '--disable-mscoree' like in my case).
Instead of trying to fix the issues with Wine 1.7.x present, the user went back
to Wine 1.6
--- quote ---
<user> i'm doing a clean install with 1.6.2
<user> let's see
--- quote ---
--- snip ---
Executing wine dotnetfx.exe /q /c:install.exe /q
...
fixme:advapi:LsaOpenPolicy ((null),0x33f2c4,0x00000001,0x33f2b0) stub
fixme:advapi:LsaClose (0xcafe) stub
err:msidb:get_tablecolumns column 1 out of range
err:msidb:get_tablecolumns column 2 out of range
--- snip ---
That's https://bugs.winehq.org/show_bug.cgi?id=36139 for you.
--- quote ---
<user> lol i need to downgrade gcc or upgrade wine
<user> interesting
--- quote ---
Don't build 1.6.2 with 4.9.0 or apply
https://source.winehq.org/git/wine.git/commit/deb274226783ab886bdb44876944e…
(distros never backported it, only recently).
After he rebuilt Wine 1.6.2, he tried the 'winetricks' recipe again ...
--- quote ---
<user> i've run many times today always removing .wine
<user> same error every time
<focht> works for me here 1.7.34, git. something is broken on your host
<user> the only thing really strange in my host is linux-grsec
<focht> some "i ought to be hardened" stuff?
<user> all the closed source binaries + firefox web pages
<user> + i run them in a seccomp+caps jail (although not wine for now)
<focht> hmm ... you sure that stuff like ptrace has not been disabled but that
"security improvements"?
<user> i check one moment
<user> something is disabled
<user> http://pastebin.com/FEzQjHwx do you see something strange?
<focht> kernel.grsecurity.harden_ptrace = 1 and
kernel.grsecurity.ptrace_readexec = 1 for example
<slackner> <user>: all of the ptrace and ipc related restrictions could easily
break wine, which heavily relies on that - you should try to turn of everything
or even better boot with an unpatched kernel
<focht> talk about shooting yourself in the foot :)
<user> retring with these disabled :-S
<user> wine uses ptrace to intercept priviledged syscalls or something similar?
<slackner> <user>: no, it is used when windows apps try to set the debug
registers, and to read/write memory to/from other wine processes
<user> wow, the installation never gone so far with these grsec flags disabled
--- quote ---
Yay.
Then I managed to reproduce the hang/freeze too, with Wine 1.7.34/GIT.
Unfortunately not reliably.
--- quote ---
<focht> <user>: can't reproduce it anymore ..so random. do you have a reliable
way?
<user> install, create an empty project, (autoclose), (can't reopen)
<user> i'll fire up a virtualbox to do that again
<focht> i created now 5 projects in a row .. each restarts the editor and
opened previous ones .. no problems
<user> all in My Documents?
<focht> yup .. you don't select any packages right?
<user> nope really
...
<focht> hmpf .. wine's pdb parser doesn't like the provided pdb from unity
folder .. winedbg shooting itself in the food (as usual)
<focht> <user>: can you start the app this way: GC_DONT_GC=1 wine ./Unity.exe
and check if the freeze is still present with that
...
<user> what pdb are you talking about?
<focht> the devs of unity provided debug symbols for their app and some
component. probably to gather better bug reports from users (also indicating it
crashes often :)
<focht> Unity.pdb and mono.pdb in the app folder
<user> focht: i get the bug every time i run the executable
<focht> the fixme's are mostly harmless
<user> i know, but i don't understand where the bug lies
<focht> the freeze?
<user> it freezes without starting
<user> could i past here instead of pastebin?
<focht> no
<focht> well there is something strange going on with mono (foss impl. of
.net). multihreaded suspension of threads when those being suspended hold locks
is not nice
<user> i know mono :-P
<focht> mono is always up for nasty surprise
<user> i started three times, but it hangs in <defunct>
<focht> do you kill everything off before and wineserver -k ?
<user> i start in a cgroup jail to see understand the ps -A better; if i exit
from the jail no wineserver
<user> going to bed :-S
<user> night
<focht> gn8 me too
<focht> interesting target for investigation though ... saving here
--- quote ---
Splitting the actual problem into next comment ;-)
Regards
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