http://bugs.winehq.org/show_bug.cgi?id=29804
Bug #: 29804
Summary: Forever grayed out "agree" button
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://erwin.com/products/detail/ca_erwin_data_modeler
_community_edition/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rambo_8713(a)hotmail.com
Classification: Unclassified
Created attachment 38713
--> http://bugs.winehq.org/attachment.cgi?id=38713
Some times gives invalid arguement -1 when changing riched20 and msls31
I can not agree to the EULA for CA ERWIN MODELER Community Edition, i have used
native riched20.dll and msls31.dll. With and without the dlls and one on and/or
the other dll not overriden. I have the lastest wine version 1.3, fresh install
as of today. When using native msls31.dll, before the EULA screen appears,
after u click next after it computes space requirements, it gives an invalid
argument: -1
I am running ubuntu 11.10, i have tried winetricks as well, to configure the
windows dlls
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http://bugs.winehq.org/show_bug.cgi?id=30826
Bug #: 30826
Summary: Gigasoft's ProEssentials demo crashes on startup
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
To reproduce,
wget http://www.gigasoft.com/PE7-Pro-Setup.exe
wine PE7-Pro-Setup.exe
cd .wine/drive_c/ProEssentials7/DEMO
wine PEDemo.exe
Click the popup window to make it go away.
Unhandled exception: page fault on read access to 0x5050ff98 in 32-bit code
(0x7ed36a26).
Or, sometimes:
Unhandled exception: page fault on read access to 0x00000048 in 32-bit code
(0x7ed2ea26).
The backtrace seems the same either way:
Backtrace:
=>0 get_log_fontW+0x16(font=0x720041, graphics=0x154780, lf=0x32e92c)
[dlls/gdiplus/font.c:486]
1 get_font_hfont+0x10e(graphics=0x154780, font=0x720041, hfont=0x32eb58)
[dlls/gdiplus/graphics.c:2139]
2 GdipDrawString+0x2c1(graphics=0x154780, string="Bollinger Upper",
length=0xf, font=0x720041, rect=0x32eba8, format=0x149e28, brush=0x154b68)
[dlls/gdiplus/graphics.c:5210]
486 lf->lfHeight = -em_size_to_pixel(font->emSize, font->unit,
font->family->dpi);
Installing corefonts doesn't help.
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https://bugs.winehq.org/show_bug.cgi?id=42026
Bug ID: 42026
Summary: Monkey Island 2: Special Edition crashes to a black
window on launch.
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thedoogster(a)gmail.com
Distribution: ---
Created attachment 56488
--> https://bugs.winehq.org/attachment.cgi?id=56488
wine Monkey2 &> log.txt
When I use WINE to start Monkey Island 2: Special Edition (from GOG), the
screen turns black. Pressing ESC closes the game (with the full-screen, black
window), and I can see the attached output in my terminal.
I should be able to switch to another desktop and get a debug trace when the
black game window is on the screen, if you'd like me to do that.
I'm using 375.26 of NVidia's drivers. While I started having WINE issues
(including this one) after the driver upgrade, and I've recently had similar
issues with Shantae: Pirate's Curse (also from GOG), everything other than
WINE seems to be working fine.
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https://bugs.winehq.org/show_bug.cgi?id=40435
Bug ID: 40435
Summary: 42Tags (.net app) crashes:Culture ID 0 (0x0000) is not
a supported culture.
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox_xerox2000(a)yahoo.co.uk
Distribution: ---
Created attachment 54182
--> https://bugs.winehq.org/attachment.cgi?id=54182
crash log
Prerequisite: winetricks dotnet20
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http://bugs.winehq.org/show_bug.cgi?id=32490
Bug #: 32490
Summary: Graphical issues in Inquisitor (red squares painted on
the screen)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42861
--> http://bugs.winehq.org/attachment.cgi?id=42861
terminal output
Inquisitor is an RPG released in 2012. I guess it uses DirectX8 (or DX7?)
because only +d3d8 produces output, not +d3d9.
Red squares are present on the screen while in the menus as well as in the main
game. This makes the game unplayable. I tested this bug with a Nvidia gfx card:
both the open source Nouveau and the binary drivers show the same problem.
Wine 1.2.3, 1.4.1, 1.5.19 etc. have the reported problem.
No demo available. Let me know if you need a debug log.
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http://bugs.winehq.org/show_bug.cgi?id=28586
Bug #: 28586
Summary: Team Fortress Arcade and Pixel Force: Left 4 Dead have
no sound
Product: Wine
Version: 1.3.29
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagman.staredsi(a)gmail.com
Classification: Unclassified
Created attachment 36730
--> http://bugs.winehq.org/attachment.cgi?id=36730
Full Team Fortress Arcade log
Team Fortress Arcade and Pixel Force: Left 4 Dead have no sound due a
unimplemented function of directmusic:
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading
to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x5f148e8, 0x5f148b8):
loading not implemented yet (only descriptor is loaded)
This two lines are a message that wine repeat often in the output and inform
this.
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https://bugs.winehq.org/show_bug.cgi?id=42372
Bug ID: 42372
Summary: Watchtower Library 2016, program crashes when trying
to play a video from within the program
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drctheboss(a)charter.net
Distribution: ---
Created attachment 57155
--> https://bugs.winehq.org/attachment.cgi?id=57155
when the program crashed this was generated
All aspects of the program seem to work fine, except when attempting to play a
video. Then the program will crash and wine will generate a backtrace report
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http://bugs.winehq.org/show_bug.cgi?id=18773
Summary: The Westerner: needs MPEG Layer-3 audio codec
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
The Westerner until now had garbage AppDB rating but no bug entry. Deselecting
any audio driver in winecfg let's wine play the intro and crash after:
err:ole:CoGetClassObject class {38be3000-dbf4-11d0-860e-00a024cfef6d} not
registered
err:ole:CoGetClassObject no class object {38be3000-dbf4-11d0-860e-00a024cfef6d}
could be created for context 0x1
This UUID is the "FriendlyName"="MPEG Layer-3 Decoder" from DirectX9
windows\system32\l3codecx.ax
As Wine has its own winemp3.acm, shouldn't it declare this UUID (e.g. via
tools/wine.inf)? Is this a simple omission? Does winemp3 implement something
entirely different, another win API?
When audio is not disabled in winecfg, wine crashes after repeatedly (~13x)
opening and closing all winmm codecs, including winemp3.acm (it does not manage
to reach the intro).
wine regsvr32 l3codecx.ax
WINEDLLOVERRIDES=quartz=n wine PICTuRE.exe
is what's needed to let the music play, to see the intro, to start gameplay and
to bump the AppDB rating from garbage to bronze. (Likely gold except for
serious mouse lag, which is another issue.) The loop mentioned above is then
avoided, as a driver is found.
The native quartz.dll is needed or it won't find some pin (later than the
intro).
I copied the l3codecx.ax from a separate winetricks DirectX9 install before
noticing that The Westerner's CD-ROM also contains it in DirectX9\DirectX.cab.
Oddly, the application's cover lists only DirectX 8.1 as requirement.
Using The Westerner German Patch v1.3. I guess v1.0 (CD-ROM without patch)
would behave the same (guessing from reports in AppDB).
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http://bugs.winehq.org/show_bug.cgi?id=20394
Summary: 3DMark 2000, 2001, 2003 - wrong size of loading window
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.futuremark.com/download/3dmark03/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24186)
--> (http://bugs.winehq.org/attachment.cgi?id=24186)
WINEDEBUG=+ddraw
I think window should have the size of the image which display. But window have
black border on the right and bottom.
I couldnt find such a bug, i hope its not duplicated.
Ubuntu 9.04
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.28-15-generic i686
GeForce 9600 GT PCI Express 180.44 512Mb
WINEDEBUG=+ddraw wine "C:\Program Files\Futuremark\3DMark03\3Dmark03.exe"
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https://bugs.winehq.org/show_bug.cgi?id=40485
Bug ID: 40485
Summary: Nexus Localizer (Nexus: The Jupiter Incident) has
wrong text orientation
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: huw(a)codeweavers.com
Regression SHA1: 7a3c9889e38ede659230a66a167b82c024f0dc85
Distribution: ---
Created attachment 54255
--> https://bugs.winehq.org/attachment.cgi?id=54255
screenshot (built-in vs. native riched20)
Nexus Localizer is a tool bundled with the game Nexus: The Jupiter Incident
which lets you add your own translation to the game. Selected text appears in a
two-side pane, but orientation of the text is wrong.
Installing either corefonts or native riched20.dll works around the problem for
me.
Additionally, text appeared correctly in the application (with built-in
riched20 / without corefonts) before the following commit:
commit 7a3c9889e38ede659230a66a167b82c024f0dc85
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Jul 1 10:48:56 2015 +0100
riched20: Free the script cache when updating the default style.
In the terminal I have only a pair of these:
>fixme:win:LockWindowUpdate (0x10020), partial stub!
>fixme:win:LockWindowUpdate ((nil)), partial stub!
Let me know if you need debug logs or further tests.
The attached screenshot shows what the text looks like with vanilla Wine 1.9.8
(upper image) and with native riched20.dll installed.
Wine 1.9.8
Fedora 23
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