http://bugs.winehq.org/show_bug.cgi?id=19661
Summary: Lotus Approach 3.1 causes a page fault on load
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: win16
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22944)
--> (http://bugs.winehq.org/attachment.cgi?id=22944)
Wine 1.1.27 console output
Lotus Approach 3.1 causes a page fault on loading and has to be killed.
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https://bugs.winehq.org/show_bug.cgi?id=47925
Bug ID: 47925
Summary: Panel in dialog incorrectly drawn
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 65425
--> https://bugs.winehq.org/attachment.cgi?id=65425
snapshot of problematic dialog
In Chessbase 11, inputting incorrect security key details results in a dialog.
The panel that rests in it is not correctly drawn. In this case pictured the
white background does not fill the dialog, and sometimes is of different sizes.
Sometimes the message is missing. This happens every time. Using full screen on
a 4K display.
Suggestion of an incorrect (or order of) initialisation issue, 4K/screen size
issue or a data race?
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https://bugs.winehq.org/show_bug.cgi?id=47990
Bug ID: 47990
Summary: Wine64: Candidate of CJK input method is invisible on
macOS Catalina.
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Created attachment 65509
--> https://bugs.winehq.org/attachment.cgi?id=65509
WINEDEBUG=+tid,+pid,+imm,+keyboard,+key,+macdrv
Tested with wine-4.18-112-g717109ce79:
1. $ wine64 notepad
2. Switch to Chinese Pinyin input method, and try to type something
You will find that candidate didn't display, though you still can type some
Chinese characters into notepad with the input method.
I didn't see similar on macOS 10.14, so I think this is a Catalina special
issue.
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https://bugs.winehq.org/show_bug.cgi?id=38604
Bug ID: 38604
Summary: winedbg: internal crash when valgrinding
ieframe/tests/ie.c with pdb debug symbols
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 51499
--> https://bugs.winehq.org/attachment.cgi?id=51499
log
See also bug 38594 for a similar issue, though this one causes winedbg to
crash. Log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15679
Summary: cygwin symlinks not working in wine
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://cygwin.com
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Surprisingly, cygwin seems to work nowadays,
as long as you do everything inside a wineconsole
running cygwin.bat. (Perhaps cygwin apps should
work outside wineconsole; that would be a separate
bug report.)
However, cygwin's gcc doesn't work unless you
replace certain cygwin symlinks with unix ones, e.g.
$ cd .wine/drive_c/cygwin/usr/i686-pc-cygwin/bin
$ for a in *; do ln -sf ../../../bin/$a; done
Likewise, /bin/vi doesn't work, as it's a symlink to vim.exe.
In fact, cygwin's ls -l doesn't even recognize cygwin's symlinks as such:
$ ls -l vi
-rw-r--r-- 1 dank mkpasswd 18 Oct 19 05:53 vi
$ cat vi
!<symlink>vim.exe
So either they're not being created right, or they're
not being recognized properly by cygwin for some reason,
or both.
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http://bugs.winehq.org/show_bug.cgi?id=29998
Bug #: 29998
Summary: Crysis 2 (>1.0) huge graphical issues after loading a
savegame
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.frank(a)gmx.de
Classification: Unclassified
Created attachment 39060
--> http://bugs.winehq.org/attachment.cgi?id=39060
Crysis 2 log
Hi,
if you try to use a saved game in Crysis 2 which is patched to a higher level
than 1.0, you will have huge graphical issues. Either you get a black scree
with only the hud displayed, or completely broken graphics, or a whiet screen
etc..
This does only happen if you use a savegame or if you want to replay a mission.
If you start the campaign from the beginning, the game will look fine.
This behaviour happens with tons of wine version i have testet, so doesnt seem
to be a regression right now.
CryEngine 3 is planned to be used in other upcoming games and is somehow a
engine which really pushes d3d9 to its limits.I think it would make a lot of
sense to get this issue fixed .
Many thanks,
Christian
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https://bugs.winehq.org/show_bug.cgi?id=47595
Bug ID: 47595
Summary: Tequila City of Heroes Launcher - expect_no_runtimes
Process exited with a Mono runtime loaded.
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 65009
--> https://bugs.winehq.org/attachment.cgi?id=65009
Console output - wine 4.11 (staging)
Hello everyone,
"Tequila" is a launcher for the abandoned game "City of Heroes". It starts up
okay, downloads some stuff but terminates.
Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=38594
Bug ID: 38594
Summary: dbghelp_msc:pe_load_debug_directory Got a page fault
while loading symbols (Visual C++ 2013 .pdb's)
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 51493
--> https://bugs.winehq.org/attachment.cgi?id=51493
terminal output in wine-1.7.43
Now that we have pdb's for wine_gecko (see bug 36941), I tried running valgrind
with gecko 2.36. The atl100/tests/atl.c test shows a lot of issues with unknown
symbols, eventually getting a page fault, e.g.,:
fixme:dbghelp_msc:codeview_fetch_type Cannot locate type 103
fixme:dbghelp_msc:codeview_get_type Returning NULL symt for type-id 103
fixme:dbghelp_msc:codeview_snarf S-Udt nullptr_t: couldn't find type 0x103
fixme:dbghelp_msc:codeview_snarf S-Udt NullptrT: couldn't find type 0x103
fixme:dbghelp_msc:codeview_snarf Unsupported symbol id 114c
fixme:dbghelp_msc:codeview_add_type_enum_field_list Unsupported type 1404 in
ENUM field list
fixme:dbghelp_msc:numeric_leaf Unsupported numeric leaf type 8009
fixme:dbghelp_msc:numeric_leaf Unsupported numeric leaf type 800a
...
err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading symbols
full output attached
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https://bugs.winehq.org/show_bug.cgi?id=48197
Bug ID: 48197
Summary: Autonauts in steam under wine has a memory leak.
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eeknaak(a)gmail.com
Distribution: ---
Created attachment 65834
--> https://bugs.winehq.org/attachment.cgi?id=65834
Hard_info report
Running Autonauts.exe under wine 4.20 has a constant memory leak. Running it
native on windows doesn't have a leak.
https://github.com/EricKnaak/computerfacts/blob/master/pc%20specs
OS: Ubuntu 18.04
wine: 4.20
steam for linux: Built: Nov 20 2019, at 01:49:33
Autonauts.exe won't run in valgrind due to lack of support of IRET/IRETD —
Interrupt Return.
I learned about Valgrind and how to compile again. I don't see anything I can
do to gather any more info on this problem.
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