https://bugs.winehq.org/show_bug.cgi?id=47970
Bug ID: 47970
Summary: Legends of Runeterra crashes at launch
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dt(a)zeroitlab.com
Distribution: ---
There's not much else I can attach at the moment. Compiling a 64 bit wine
version with the previous patches for League of Legends (#47198 #47915) does
not seem enough to run the game. Its crashing deep inside the anti cheat during
initialization. I'm trying to track this down.
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https://bugs.winehq.org/show_bug.cgi?id=38928
Bug ID: 38928
Summary: setup.exe gets interrupted prematurely when installing
a .Net 4.0 application
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cashman51(a)msn.com
Distribution: ---
Created attachment 51860
--> https://bugs.winehq.org/attachment.cgi?id=51860
Command line output from running wine setup.exe
Running WINEARCH=win32 on Windows 2003 configuration using wine 1.7.44 on
Ubuntu Trusty. Trying to install an application I developed using the .Net 4.0
Framework which normally works on Windows 2003 and higher. When attempting to
install, installer displays "The installer was interrupted before
Test_Application could be installed. You need to restart the installer to try
again. Click Close to exit." Attached log. If I try to install dotnet40 using
winetricks, setups seems to install my application, but does not work
correctly. I prefer to use mono rather than dotnet40 as it's more stable.
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http://bugs.winehq.org/show_bug.cgi?id=32432
Bug #: 32432
Summary: .NET 2.0 SDK installer fails on builtin atl80.dll
(.spec file contains entries with spelling errors)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
found while installing .NET 2.0 Framework SDK ...
--- snip ---
err:module:find_forwarded_export function not found for forward
'atl100.AltCallTermFunc' used by L"C:\\windows\\system32\\atl80.dll". If you
are using builtin L"atl80.dll", try using the native one instead.
--- snip ---
http://source.winehq.org/git/wine.git/blob/9abb9ffe91f034eb53f5788d915d5551…
These entries have spelling errors (AltXXX vs. AtlXXX):
--- snip ---
49 62 stub AltWinModuleRegisterClassExW
50 63 stub AltWinModuleRegisterClassExA
51 64 stdcall AltCallTermFunc(ptr) atl100.AltCallTermFunc
52 65 stub AltWinModuleInit
53 66 stub AltWinModuleTerm
--- snip ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=31262
Bug #: 31262
Summary: Diablo III in game mouse cursor Out of sync, hangs in
place.
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grzegorz.krzystek(a)gmail.com
Classification: Unclassified
it is my first bug here.
Steps to reproduce:
Start a game , use right mouse button to use seccondary attack couple times.
then you will see that mouse cursor , stops moving, hangs in one place, but
random clicks and moves of mouse causing character moving.
version 1.5.8 with patch from #30986 is not affected.
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https://bugs.winehq.org/show_bug.cgi?id=47978
Bug ID: 47978
Summary: King Arthur Collection crashes when changing video
settings while in battle
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betaversiondot(a)gmail.com
Distribution: ---
Created attachment 65485
--> https://bugs.winehq.org/attachment.cgi?id=65485
terminal output
The game crashes when changing video settings while in battle. Crashes not all
the time, but quite frequently.
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https://bugs.winehq.org/show_bug.cgi?id=47460
Bug ID: 47460
Summary: King of Dragon Pass remastered Black Screen
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: victorcarity(a)gmail.com
Distribution: ---
Created attachment 64831
--> https://bugs.winehq.org/attachment.cgi?id=64831
King of Dragon Pass full log
King of Dragon Pass remastered v 1.0.7 (27032) from GoG won't work. It starts,
but the screen stays black forever.
Tried everything I knew and had great help from the forum
https://forum.winehq.org/viewtopic.php?f=8&t=32567
But still doesn't work.
I have attached the full log generated with :
export WINEDEBUG=+timestamp,+tid,+wgl,+d3d,+d3d9,+opengl,+seh,+loaddll,+module
I ran it using :
wine King\ of\ Dragon\ Pass.exe 2>&1 | tee ~/kodpr.full.log
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http://bugs.winehq.org/show_bug.cgi?id=32640
Bug #: 32640
Summary: Breath of Fire IV: Mouse is not visible on the
installer
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
After launching the InstallShield Wizzard from the menu the mouse was
invisible. I have minimized the installer with my window manager and after
recovering the installer the mouse showed up so this seems to be a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=14179
Summary: Evil Twin Demo crash
Product: Wine
Version: 1.1.0
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.vdburgt(a)xs4all.nl
CC: thomas.vdburgt(a)xs4all.nl
Created an attachment (id=14450)
--> (http://bugs.winehq.org/attachment.cgi?id=14450)
Terminal output
The intro movies work, but when the game seems to go to the MainMenu it
crashes. Terminal output is attached, it seems a sound problem (fnx_sound_ds7
?) (note. Sound does work in the intro). I used several sound-drivers, all
crash with the same error.
Wine version 1.10 on Ubuntu 8.04 with:
Nvidia Driver 173.14.05 (nvidia-glx-new-envy from ubuntu repos)
on a Dell Latitude D830.
If I can provide more info somehow, I'll be happy to.
PS. I uploaded the demo to http://www.filedropper.com/eviltwindemo
(Official site is down and only place to download is fileplanet wish requires a
login)
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http://bugs.winehq.org/show_bug.cgi?id=19626
Summary: Half-life engine's software rendering is ridiculously
slow on Intel GMA 945
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardcavell(a)mail.com
When I play Half-Life on Wine in software rendering mode, the screen renders
really slowly. About one frame every five to ten seconds. What is actually
being displayed is graphically correct, it's just ridiculously slow.
While watching the screen, the top rasterline is updated to the new frame, then
the one below it, then the one below that, and so on, until the line being
updated reaches the bottom of the screen. It then starts on a new frame.
There is no tearing within the middle of a line. The lines are output at a
perfectly constant speed. If I increase the resolution, it is slower to update
an entire frame. My computer is easily able to render Duke Nukem 3D at fast
frame rate, so there has to be a bottleneck or bug somewhere. People who have
non-Intel graphics hardware don't get this problem.
I suspect that Wine is incorrectly waiting for VSync after outputting each
raster line.
The problem occurs also with any Half-Life engine derivative (Counter-Strike,
Condition Zero, etc). Half-Life is capable of rendering in OpenGL, software
rendering or Direct3D, selectable from a menu.
I'm on 64-bit Ubuntu Karmic with all current updates applied. Half-Life and
Steam have updated themselves. Intel video drivers are version 2.8.0. Wine
version 1.1.26. Xserver-xorg version 7.4. Second-generation MacBook using an
Intel GMA 945.
Jaunty uses version 2.6.3 of the Intel drivers, and Half-Life and its
derivatives are basically completely unuseable on those drivers - they're just
too buggy.
I'm happy to perform any experiments that people suggest. Running hl.exe from
console doesn't give any printf output, since the main Half-Life engine isn't
actually in that executable.
Richard
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