http://bugs.winehq.org/show_bug.cgi?id=26205
Summary: Dragon Age 2 demo doesn't start
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The demo is downloadable from
http://dragonage.bioware.com/da2/demo/
First problem:
fixme:d3dx:D3DXGetShaderConstantTableEx Don't know how to calculate Bytes for
non D3DXRS_FLOAT4 constants
fixme:d3dx:ID3DXConstantTableImpl_GetSamplerIndex (0x3098a78)->(0x2): stub
wine: Unhandled page fault on read access to 0x00000000
Workaround: winetricks d3dx9_36
Second problem:
err:module:import_dll Library d3dx11_43.dll (which is needed by L"C:\\Program
Files\\Dragon Age 2 Demo\\bin_ship\\DragonAge2Demo.exe") not found
Workaround: add a dummy d3dx11_43.dll (see attachment)
Third problem:
crashes with null pointer read.
I'll attach the last 100000 lines of a +relay,+seh log.
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http://bugs.winehq.org/show_bug.cgi?id=26965
Summary: Dragon Age 2 demo - sound in cutscenes is muffled
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware
/dragonage2/demo/DragonAge2Demo_F93M2qCj_EnEsItPlRu.ex
e
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The sound in the cutscenes in the Dragonage 2 Demo is muffled. The workaround
from bug 26233 helps here as well:
Open ~/BioWare/Dragon Age 2 Demo/Settings/DragonAge.ini
Change:
[AudioOptions]
UseStereoSound=0
to 1
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http://bugs.winehq.org/show_bug.cgi?id=12358
Summary: Get optimized/compressed/packed executables (non-upx)
working [2]
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.blackmaiden.de/releases/safari/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=11847)
--> (http://bugs.winehq.org/attachment.cgi?id=11847)
demo scene graphics demo
>From bug 4733 comment #13
> Reported fixed. Please reopen separate new bug reports for any packers that
still don't work.
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http://bugs.winehq.org/show_bug.cgi?id=11092
Summary: cutscene does not display correctly - jedi knight dark
forces II demo
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://files.filefront.com/jedidemoexe/;845549;/fileinfo
.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Created an attachment (id=10115)
--> (http://bugs.winehq.org/attachment.cgi?id=10115)
WINEDEBUG=+d3d_surface
The introduction cutscene appears to have a slight problem, part of the images
are missing/greyed out. See attached screenshots for an example. Also
attached is the +d3d_surface log, which appears to have some interesting fixme
messages.
This problem isn't present in 0.9.30, but
current git (wine-0.9.52-278-gc486d87) or newer is required to test the problem
as this program suffered from a regression causing a crash since 0.9.31 (bug
10865 / bug 10899)
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http://bugs.winehq.org/show_bug.cgi?id=13401
Summary: Another demo scene application crashes at start up
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.scene.org/file.php?file=/parties/2007/horde07
/in4k/cns!fr-057.zip&fileinfo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=13309)
--> (http://bugs.winehq.org/attachment.cgi?id=13309)
arancia.exe
Backtrace:
=>1 0x7e0fb8fe in msvcrt (+0x3b8fe) (0x088fff00)
2 0x004200f3 in arancia (+0x200f3) (0x088fff08)
3 0x7ee31497 in kernel32 (+0x51497) (0x00000000)
0x7e0fb8fe: outsb (%esi),%dx
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https://bugs.winehq.org/show_bug.cgi?id=43053
Bug ID: 43053
Summary: Overexposed scene in fr-025: the.popular.demo by
farbrausch
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7sn9gg+9s89ynchv42x4(a)sharklasers.com
Distribution: ---
As of version 2.8 (both devel as well as staging) wine has issues with one
particular scene in fr-025: the.popular.demo by farbrausch.
For reference, this scene:
https://www.youtube.com/watch?v=6AUpZNq2vSQ#t=90
(in case the time index isn't applied, it's the scene that starts at 90 seconds
and ends at 112 seconds; a walk along a path in between rolling hills).
In wine 2.8, the scene appears over-exposed. Excessive brightness.
This is across different kernel versions, mesa versions, etc. So, truly
specific to wine 2.8.
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https://bugs.winehq.org/show_bug.cgi?id=46285
Bug ID: 46285
Summary: Demo scene fr-041 debris: cut off and broken text
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 62999
--> https://bugs.winehq.org/attachment.cgi?id=62999
broken text reappers in different screens
In fr-041 debris demo you can see broken text. Different parts of the demo have
parts of text from different screens. I tried to link those screens by red
link.
It is broken by wine-3.21-119-g11ab9ff7b3, but at the same time this commit
probably fixes Bug 28960:
commit 11ab9ff7b3c43bb41c0325fe9417b1d7f44ad516
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Date: Wed Nov 28 00:50:20 2018 +0900
gdi32: Try Fontconfig substitutions when the font face is missing.
This improves font selection. With this patch, we can choose a decent
font family by Fontconfig.
Otherwise, Wine chooses some fonts based on supported charset, e.g. Droid
Sans Fallback. Droid Sans Fallback supports various scripts including
Japanese. However, as it's a fallback font, it doesn't have Latin alphabet
glyphs. If the font is chosen, typically Japanese Ubuntu environment, users
see a lot of squares instead of Latin alphabets.
This patch asks Fontconfig for the best font for the current locale. If the
font is returned and matches requested charset, the font is used. If
failure,
it fallbacks to existing procedure.
Signed-off-by: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=40238
Bug ID: 40238
Summary: Liquid... Wen? (demoscene, Haujobb, 2002) crashes to
desktop
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aapmak(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 53783
--> https://bugs.winehq.org/attachment.cgi?id=53783
Crash dump
The demo (demoscene) "Liquid... Wen?" by Haujobb, made in 2002 consistently
crashes to desktop at a fixed moment of its run.
Demo can be downloaded here:
http://www.pouet.net/prod.php?which=7130
and a video can be found here:
https://www.youtube.com/watch?v=Ae8UK9mscWg
The point it crashes is around the 07:05 mark, after (in-demo) a countdown
completes, upon which another scene should start.
This phenomenon has occurred for me throughout 1.7.x, 1.8.x and now also with
all versions of 1.9.x and is not limited to just Wine Staging, regular Wine
also exhibits this behaviour. Switching between PulseAudio and ALSA has seen no
resolution either. Neither is it limited to just 1 set of hardware, for me at
least.
A crashdump has been attached.
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http://bugs.winehq.org/show_bug.cgi?id=17200
Summary: A demoscene sound only demo consumes a way too many CPU
cycles
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://gargaj.umlaut.hu/prod.php?id=116
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Under Windows XP this demo consumes around 0-1% of CPU, under Wine it consumes
on average 75% of 2600MHz AMD64 CPU.
To exclude console output latency I run it this way:
./invisible.exe &> /dev/null
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