http://bugs.winehq.org/show_bug.cgi?id=17941
Summary: TextOut in MM_ANISOTROPIC MapMode: Wine scales text, but
Windows does not scale it.
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)vyalceva.net
Created an attachment (id=20278)
--> (http://bugs.winehq.org/attachment.cgi?id=20278)
the sample program
This is a sample program that produces different image in wine and windows.
Windows does not decrease size of chars, but Wine scales (if a window is larger
than certain size).
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http://bugs.winehq.org/show_bug.cgi?id=12995
Summary: PSPad have broken glyph in password box
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.pspad.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petr.dlouhy(a)email.cz
Created an attachment (id=12752)
--> (http://bugs.winehq.org/attachment.cgi?id=12752)
broken glyph
PSPad 4.5.3 have brokeng glyph (squares instead of stars or dots) in password
box (left panel → ftp → connect to ftp → new connection → password).
This changed after this commit:
http://source.winehq.org/git/wine.git/?a=commit;h=4094ff025675a14e7572d975d…
before this, the input box was even more broken, but the glyph was better -
there was '×' (multiply) sign. On Windows XP, there are big dots in that box
(but stars would be also OK).
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https://bugs.winehq.org/show_bug.cgi?id=37706
Bug ID: 37706
Summary: ScrollWindowEx() returns ERROR if the window is not
visible (in the Windows API sense); real Windows
returns NULLREGION
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: pietro10(a)mac.com
Distribution: ---
Created attachment 50192
--> https://bugs.winehq.org/attachment.cgi?id=50192
Sample program that demonstrates bug (source)
I'm using a dummy scroll (as in
http://blogs.msdn.com/b/oldnewthing/archive/2003/07/31/54601.aspx) to update
the scrollbars in my custom Windows control when necessary. In my test program,
this happens before the window is shown for the first time, and in wine, my
error checking code triggers because the ScrollWindowEx() call fails with
ERROR. This does not happen on real Windows; it instead returns NULLREGION.
The attached program creates several configurations that attempt to reproduce
this issue under different circumstances. On wine, I get
ScrollWindowEx() before ShowWindow(nCmdShow): ERROR
ScrollWindowEx() after ShowWindow(nCmdShow) and ShowWindow(SW_HIDE): ERROR
ScrollWindowEx() after only ShowWindow(nCmdShow): SIMPLEREGION
On Windows XP 32-bit, Windows 7 32-bit, and Windows 7 64-bit, I get
ScrollWindowEx() before ShowWindow(nCmdShow): NULLREGION
ScrollWindowEx() after ShowWindow(nCmdShow) and ShowWindow(SW_HIDE): NULLREGION
ScrollWindowEx() after only ShowWindow(nCmdShow): SIMPLEREGION
I can't find anything pointing to this use of ScrollWindowEx() being wrong... I
also do not know if any other scroll functions are equally affected.
I am running wine-1.7.28 from the Wine PPA on Ubuntu GNOME 14.10.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=45947
Bug ID: 45947
Summary: wine unimplemented function
"virtdisk.dll.OpenVirtualDisk" called
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fubsan(a)gmail.com
Distribution: ---
Created attachment 62489
--> https://bugs.winehq.org/attachment.cgi?id=62489
wine crash log
Software used:
Native Instruments Native Access 1.7.2(R88)
wine 3.17-1 (Arch)
Wine set to Windows 7 or 10
Reaktor Blocks 1.3.0
Steps:
1. Launch Native Access
2. Below Reaktor Blocks click on Install
Actual Result:
Software is getting downloaded, Native Access/Wine quits (log attached) with:
wine unimplemented function "virtdisk.dll.OpenVirtualDisk" called
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http://bugs.winehq.org/show_bug.cgi?id=22222
Summary: Simple game very CPU intensive
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
A free game Desktop Dungeons (download: http://www.qcfdesign.com/?cat=20) has a
very simple 2d graphic. Yet the game is very CPU intensive under Wine. There is
nothing significant in the log to determine why.
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http://bugs.winehq.org/show_bug.cgi?id=29972
Bug #: 29972
Summary: Crusader Kings 2 crashes after small whille with
GL_OUT_OF_MEMORY
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Crusader Kings 2 crashes after a few minutes on lower end systems and a bit
later on high end systems. with this error in the debugrun
err:d3d:buffer_sync_apple >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBufferDataARB
@ buffer.c / 607
wine: Unhandled page fault on read access to 0x00000000 at address 0x539239b4
(thread 0009), starting debugger...
Whole debugrun will be in attachments. Happens on osx lion and Snowleopard
systems.
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https://bugs.winehq.org/show_bug.cgi?id=47896
Bug ID: 47896
Summary: Decal textures in Overwatch are miss-rendered
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: witold.baryluk+winehq(a)gmail.com
Distribution: ---
Created attachment 65386
--> https://bugs.winehq.org/attachment.cgi?id=65386
Overwatch screenshot 1
When using wine, I am getting this graphical glitches on textures. These are
textude decals, that are left by the game engine when a bullet hits something,
and leaves the mark.
When using DXVK, there are no such artefacts.
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http://bugs.winehq.org/show_bug.cgi?id=21449
Summary: Scrolling in Delphi 5 quickreport preview doesn't work
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://home.scarlet.be/linux/compteco/pqr.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Run test program.
It's a proprietary previewer.
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https://bugs.winehq.org/show_bug.cgi?id=48674
Bug ID: 48674
Summary: Dell Latitude E7250 System BIOS: Crashes upon
execution
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: barrios.david(a)comcast.net
Distribution: ---
Created attachment 66530
--> https://bugs.winehq.org/attachment.cgi?id=66530
Backtrace file
I'm using Clear Linux OS Version 3.34.3 64-bit
Crashes immediately after selecting to run on Wine Program Loader
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https://bugs.winehq.org/show_bug.cgi?id=44825
Bug ID: 44825
Summary: Sleeping Dogs: No Sound/Music in Menus or Game
(DSOUND_ReopenDevice Initialize failed)
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: lightstream(a)kuxas.com
Distribution: ---
Created attachment 60860
--> https://bugs.winehq.org/attachment.cgi?id=60860
WINEDEBUG=error+all,fixme-all
Sleeping Dogs is a DirectX11 game, and it runs fine and has done so since at
least Wine 2.0. However sound has never worked at all for me.
I'm using Nvidia proprietary drivers (GTX 960) on Arch Linux, with libpulse.
I believe the relevant error that appears in console is:
err:dsound:DSOUND_ReopenDevice Initialize failed: 8889000f
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