https://bugs.winehq.org/show_bug.cgi?id=48608
Bug ID: 48608
Summary: Kotor 2 crsahes when starting a new game/loading a new
game
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bgracer2010(a)gmail.com
Distribution: ---
Created attachment 66448
--> https://bugs.winehq.org/attachment.cgi?id=66448
Logs from wine
Game installs and runs normally through character creation and showing intro
movie. After the fact it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34199
Bug #: 34199
Summary: Star Wars KOTOR II: environments and characters are
invisible
Product: Wine
Version: 1.6-rc5
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Created attachment 45502
--> http://bugs.winehq.org/attachment.cgi?id=45502
A wine log of starting steam and playing the game
The environments and characters are either invisible or very wierd (see the bad
portrait screenshot), and this issue was not present under X11, therefore it is
an issue with the mac driver.
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http://bugs.winehq.org/show_bug.cgi?id=34530
Bug #: 34530
Summary: Star Wars KOTOR II: Frame Buffer Effects and Soft
Shadows can't be turned on
Product: Wine
Version: 1.7.2
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Not much else to say, the buttons are just greyed out in the options menu.
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https://bugs.winehq.org/show_bug.cgi?id=43590
Bug ID: 43590
Summary: Rise of Nations Thrones & Patriots weird graphics
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brabec.tomislav(a)gmail.com
Distribution: ---
Created attachment 59003
--> https://bugs.winehq.org/attachment.cgi?id=59003
Weird map rendering
I have a problem with Rise of Nations: Thrones & Patriots graphics. While the
basic version of game works fine, the expansion has weird rendering while
playing (image).
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https://bugs.winehq.org/show_bug.cgi?id=46896
Bug ID: 46896
Summary: BAD SPEED WITH 2 GAMES
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ninhomcj99(a)gmail.com
Trying to run Digimon Rumble Arena 2 and Dragon Ball Budokai Tenkaichi 3.
Everything is fine untile the main menu. After that the speed drastically
drops!! it is 9/10%. How can i solve this problem??
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https://bugs.winehq.org/show_bug.cgi?id=46887
Bug ID: 46887
Summary: Problems while opening a game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ninhomcj99(a)gmail.com
Distribution: ---
Created attachment 63963
--> https://bugs.winehq.org/attachment.cgi?id=63963
Problem output
I try to open a game (Digimon Rumble Arena 2 USa.iso) but then it tells me that
there was a problem and it crushes
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https://bugs.winehq.org/show_bug.cgi?id=40891
Bug ID: 40891
Summary: Shaders fail to compile in League of Legends
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
Created attachment 54981
--> https://bugs.winehq.org/attachment.cgi?id=54981
Game client console output (stdout+stderr)
When going into a game, the loading screen stays black and the game crashes
after a few seconds. Using native D3D9 works around the problem.
The full console output is attached. There's a repeat of messages like the
following:
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
League of Legends.exe(00000009): ERROR| PixelShader::Load: failed to create
shader program for
<Data/Shaders/HLSL/Filters/Dilate/PS_2PASS_DILATE_FILTER_1.ps_2_0>
The following two messages are also shown for some shaders:
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound
assignments yet.
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https://bugs.winehq.org/show_bug.cgi?id=39489
Bug ID: 39489
Summary: Nvidia Graphics Libs dog food
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: micsxdrachet(a)gmail.com
Distribution: ---
When you are installing Wine, the software center says you: Nvidia x64 libs are
going to be unistalled.
My computer:
Asus Laptop F555LD
Intel core I7-5500U
Nvidia Geforce 820M
Ram:8GB
Os: Win8+Ubuntu 14.04 Unity
Hard Disk:1TB
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https://bugs.winehq.org/show_bug.cgi?id=46813
Bug ID: 46813
Summary: Paint.net 4.1 installer fails:
System.NotImplementedException:
d:\src\pdn\src\systemlayer.native\direct2d1\d2deffect.
cpp (75) : hr = m_pEffect->SetInputCount(inputCount);
Product: Wine
Version: 4.3
Hardware: x86
URL: https://dl1.filehippo.com/723e534156b54de4adbae2c05203
7fb4/paint.net.4.1.install.exe?ttl=1552236910&token=1d
af4879a0c0e9f11076f852a2830137
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 63837
--> https://bugs.winehq.org/attachment.cgi?id=63837
console output
Prerequisite: winetricks dotnet472 and uianimation patchset from Staging.
sha1sum ~/paint.net.4.1.install.exe
b2b886c97532eb4c5eabf7e2fd888d61f4a9ae78 ~/paint.net.4.1.install.exe
The installer crashes with a error dialog:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NotImplementedException:
d:\src\pdn\src\systemlayer.native\direct2d1\d2deffect.cpp (75) : hr =
m_pEffect->SetInputCount(inputCount); (PaintDotNet.Controls.PdnBanner)
at PaintDotNet.Interop.InteropErrorInfo.ThrowIfError() in
D:\src\pdn\src\Base\Interop\InteropErrorInfo.cs:line 89
at PaintDotNet.SystemLayer.Native.x64.NativeUtilities.ThrowOnErrorImpl(Int32
hr, SByte* szHr, IUnknown* pFxErrorInfo)
at
PaintDotNet.SystemLayer.Native.x64.Direct2D1.D2DEffect.set_InputCount(Int32
value)
at PaintDotNet.UI.Media.Effects.Effect.ApplyInputs(IServiceProvider
services, IEffect d2dEffect, IReadOnlyList`1 inputs, Boolean invalidate) in
D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 49
at PaintDotNet.UI.Media.Effects.Effect.ApplyEffectProperty(IServiceProvider
services, IEffect d2dEffect, DependencyProperty property) in
D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 110
at
PaintDotNet.UI.Media.Effects.EffectProperty.EnumerateEffectProperties[TAction](Type
ownerType, TAction& accumulator) in
D:\src\pdn\src\Framework\UI\Media\Effects\EffectProperty.cs:line 79
at
PaintDotNet.UI.Media.Effects.Effect.ApplyEffectProperties(IServiceProvider
services, IEffect d2dEffect) in
D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 96
at
PaintDotNet.UI.Media.Effects.Effect.CreateDirect2DResource(IServiceProvider
services) in D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 74
at
PaintDotNet.ObjectModel.ResourceCache.GetCachedOrCreateResource(IResourceProvider
resourceProvider, Type interfaceType) in
D:\src\pdn\src\Base\ObjectModel\ResourceCache.cs:line 179
at
PaintDotNet.ObjectModel.ResourceCacheExtensions.GetCachedOrCreateResource[TResource](IResourceCache
resourceCache, IResourceProvider`1 resourceProvider) in
D:\src\pdn\src\Base\ObjectModel\ResourceCacheExtensions.cs:line 17
at PaintDotNet.Direct2D1.DrawingContextExtensions.DrawImage(IDrawingContext
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https://bugs.winehq.org/show_bug.cgi?id=48540
Bug ID: 48540
Summary: Paint.net v4.0 crashes:
System.NotImplementedException:
..\Direct2D\D2DGeometry.cpp (553) : hr =
m_pGeometry->Widen (d2d_ellipse_geometry_Widen is a
stub)
Product: Wine
Version: 5.0
Hardware: x86
URL: https://dw81.uptodown.com/dwn/Gn--kYHTnDkyEi1ZtswLFM0e
ruO-fjlQNCOzLCPVl7iZ67g5WQqOWGcoFTk9NWZwQKrIUp7gVrWrKs
yG_HCzAm2TycqXRoucJDxlsMWzFo22sVY4LYYwZ0Fkp0g2KpNY/XEO
d-6EuUi0RITPk54kiA1MIiwaQDo8JbBWn9LHBdl3BYY1QMxhiChn0c
CaKGaQ0xFH8mv5dJzFL337cILS1Q0Q4bTCHirw26UMnsIvxp9THmVR
BOpWUDKLzgE3sU_iN/yLr1QM-cwlWQdFwnyEbeYB_fl0v3jgwVr2k0
rw3lRYMK3i--cGvZBuUwNtBp4gFv4QF2wMlWl6H7wPTmuSUfyg==/p
aint-net-4-0-es-en-br-fr-de-it-cn-jp-ru-win.zip
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Pre-note: while testing Paint.net it appears to be quite important to track the
precise version; Every new subsequent version seems to add new d2d-features and
thus might crash differently.
So I started with lowest version: 4.0
Bug: As reported in the title.
If you hack d2d_ellipse_geometry_Widen to return success the application
actually starts and I was even able to draw a line (WOW!!)
Clicking other things resulted again in System.NotImplementedException
exceptions.
(Side-note: used "winetricks dotnet40 dotnet48" and also for now a native
uianimation to work around a crash in installer. If i have time i`ll look into
the uianimation bug myself later I think)
sha1sum paint-net-4-0-es-en-br-fr-de-it-cn-jp-ru-win.zip
35549136606d396c894fb616a0f554235c47fad8
paint-net-4-0-es-en-br-fr-de-it-cn-jp-ru-win.zip
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