https://bugs.winehq.org/show_bug.cgi?id=40606
Bug ID: 40606
Summary: exe not loading
Product: Wine
Version: 1.6.1
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jasonthecake(a)gmail.com
Created attachment 54461
--> https://bugs.winehq.org/attachment.cgi?id=54461
Exe not loading
When ever I launch ANY exe it comes up with is error as below.
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https://bugs.winehq.org/show_bug.cgi?id=48705
Bug ID: 48705
Summary: Dynacadd 98 crash
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmcnally(a)mcnally.ca
Distribution: ---
Created attachment 66579
--> https://bugs.winehq.org/attachment.cgi?id=66579
attached is report generated automaticly by the software to explain what
happened
Crash of Dynacadd 98 ( a CAD program written for windows)
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http://bugs.winehq.org/show_bug.cgi?id=24013
Summary: D3D10 : Missing function D3D10CompileShader
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Assassin's creed requires this function to start the game.
wine: Call from 0x7ed877d2 to unimplemented function
d3d10.dll.D3D10CompileShader, aborting
Current git wine 1.3.0
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https://bugs.winehq.org/show_bug.cgi?id=48744
Bug ID: 48744
Summary: Crash on installation of Dynacadd 98
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmcnally(a)mcnally.ca
Distribution: ---
Created attachment 66637
--> https://bugs.winehq.org/attachment.cgi?id=66637
backtrace.txt is the file produced when the installation of Dynacadd 98
stopped. If useful I can supply the Dynacadd 98 program. Plase advise how to do
the supply.
Crash on installation of Dynacadd 98
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https://bugs.winehq.org/show_bug.cgi?id=40024
Bug ID: 40024
Summary: Prosound crashes with ntvdm
Product: Wine
Version: 1.9.1
Hardware: x86-64
URL: http://www.gaby.de/ftp/pub/win3x/prosound.zip
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sdoom4(a)gmail.com
Created attachment 53473
--> https://bugs.winehq.org/attachment.cgi?id=53473
Backtrace of program crash
Prosound is a midi sequencer that I have used in Windows 9x for many years. I
attempted to run it on Wine, and got a crash upon loading.
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http://bugs.winehq.org/show_bug.cgi?id=35681
Bug ID: 35681
Summary: Masterspace: Planet textures are black
Product: Wine
Version: 1.7.13
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
Created attachment 47642
--> http://bugs.winehq.org/attachment.cgi?id=47642
Log
There is a dll call for something called ogremain.dll. Ogre is a program that
is use to make games, and I can only assume this game was made with it, so
maybe this has something to do with the compatibility of wine with Ogre engine.
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http://bugs.winehq.org/show_bug.cgi?id=35633
Bug ID: 35633
Summary: Risk of Rain has low fps
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmlipman(a)gmail.com
Game gets around 30 fps on menu. Drops to under 10 fps in game. Since the game
is hardcoded to 60 fps, this makes the game effectively unplayable
Some information from test reports:
>Low fps - by default it is unplayable due to several context switches to wineserver per GetLocaleInfoW call.
>Running pinned to a single core (taskset -c 0 wine Steam.exe) gets it to playable but a bit slow.
>http://pastebin.com/uwxftAmk is a possibly thread-unsafe hack to cache some bits that gets it to full fps.
I haven't had the time to get any more meaningful tracebacks yet, and I'm not
sure which debug channels would be most helpful.
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https://bugs.winehq.org/show_bug.cgi?id=6715
--- Comment #40 from Stephan Sokolow <from_wine_bugzilla(a)ssokolow.com> ---
Created attachment 66623
--> https://bugs.winehq.org/attachment.cgi?id=66623
Screenshot of translucent text with Japanese demo and Wine 5.3 (32-bit)
...and, for anyone who wants to re-test both forms quickly, you get translucent
text by rewinding (either using the upward-pointing double arrow or the scroll
wheel).
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https://bugs.winehq.org/show_bug.cgi?id=6715
--- Comment #39 from Stephan Sokolow <from_wine_bugzilla(a)ssokolow.com> ---
Created attachment 66622
--> https://bugs.winehq.org/attachment.cgi?id=66622
Screenshot of opaque text with Japanese demo and Wine 5.3 (32-bit)
Still a problem with the Japanese demo version.
(The previous link is dead, but there are still copies around if you search for
"Xchange3(Digest).lzh")
(Opaque text is the default state)
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https://bugs.winehq.org/show_bug.cgi?id=44760
Bug ID: 44760
Summary: Shantae and the Pirate's Curse - Sprites not rendering
correctly.
Product: Wine-staging
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charadon(a)protonmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 60776
--> https://bugs.winehq.org/attachment.cgi?id=60776
Output of terminal
In shantae and the pirate's curse, the sprites are not rendering correctly and
look corrupted. The amount of corruption varies from start-up to start-up.
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