https://bugs.winehq.org/show_bug.cgi?id=48697
Bug ID: 48697
Summary: New msvcrt inlines fail to compile on armv7hl due to
non-AAPCS variadic function calls
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
Distribution: ---
Two of the new msvcrt inlines added in 5.3 need to be fixed to compile on
armv7hl.
- ee02f93cc90d4ffeff6aab1ad63e40024fe01276
- 6bc15730457b780c47374d3e922287cafd36b233
One possible solution is to use WINAPIV on the function instead of __cdecl.
Compiler output from ARM build:
In file included from ../../include/msvcrt/stdio.h:11,
from ../../include/wine/debug.h:25,
from ../d3dx9_36/d3dx9_private.h:27,
from ../d3dx9_36/animation.c:22:
../../include/msvcrt/corecrt_wstdio.h: In function '_snwprintf_s':
../../include/msvcrt/corecrt_wstdio.h:119:1: error: variadic functions must use
the base AAPCS variant
119 | {
| ^
In file included from ../../include/wine/debug.h:25,
from ../d3dx9_36/d3dx9_private.h:27,
from ../d3dx9_36/animation.c:22:
../../include/msvcrt/stdio.h: In function '_snprintf_s':
../../include/msvcrt/stdio.h:178:1: error: variadic functions must use the base
AAPCS variant
178 | {
| ^
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https://bugs.winehq.org/show_bug.cgi?id=43620
Bug ID: 43620
Summary: NieR: Automata (Steam) crashes on startup
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pe.retzlaff+winehq(a)gmail.com
Distribution: ---
Created attachment 59040
--> https://bugs.winehq.org/attachment.cgi?id=59040
crash stacktrace
Trying to start NieR: Automata via Steam results in a crash with the attached
stacktrace in Wine 2.15, Wine 2.13-staging and Wine 2.15-staging.
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https://bugs.winehq.org/show_bug.cgi?id=48315
Bug ID: 48315
Summary: RPG Tkool (RPG Maker) 2k/2k3/XP: MP3 playback doesn't
loop
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
URL: https://www.vector.co.jp/soft/dl/win95/game/se509140.h
tml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Distribution: Ubuntu
Created attachment 66026
--> https://bugs.winehq.org/attachment.cgi?id=66026
A short (1 second) MP3 file for testing
Expected behavior:
When it reaches end of file, it plays the same file again.
Actual behavior:
When it reaches end of file, playback stops.
* 2k/2k3: Crashes with OLE error dialog
* XP: Playback stops but doesn't crash
Steps to reproduce (RPG2k game):
1. Download "Mystic Star" from
https://www.vector.co.jp/soft/dl/win95/game/se509140.html
2. Set locale to "ja_JP.UTF-8"
3. unar MysticStar.zip
4. Run RPG_RT.exe
5. Press "Enter" (Start new game)
6. Wait until it reaches end of "MysticStar/Music/NR_brave2.mp3" file
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https://bugs.winehq.org/show_bug.cgi?id=47626
Bug ID: 47626
Summary: Visual studio community 2019 installer not opening
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 65060
--> https://bugs.winehq.org/attachment.cgi?id=65060
Log with dotnet461 installed
The installer opens a small windows with a progress bar, once that is full it
closes and nothing happens anymore.
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https://bugs.winehq.org/show_bug.cgi?id=43696
Bug ID: 43696
Summary: SanctuaryRPG: Black Edition hangs on exit
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Distribution: ---
Created attachment 59157
--> https://bugs.winehq.org/attachment.cgi?id=59157
terminal output & manual bt
SanctuaryRPG: Black Edition hangs on exit (GOG version). The Black Edition is
specifically the paid version. Seems to be using a SDL based engine. Force quit
via your WM or wineserver -k also works.
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https://bugs.winehq.org/show_bug.cgi?id=43660
Bug ID: 43660
Summary: Divinity Original Sin 2 preview crash
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: abi(a)abinet.ru
Distribution: ---
Created attachment 59100
--> https://bugs.winehq.org/attachment.cgi?id=59100
logs
I tried preview version of Divinity Original Sin II and it crash on startup
almost immediately if sound is enabled in wineprefix. I tried pulse and alsa
without any luck.
I observed nothing obvious in logs (attached)
The game itself creates dump, I attached it as well, it's rather small for a
crash dump
It dies here:
AL lib: (EE) ReleaseThreadCtx: Context 0x7e0244b0 current for thread being
destroyed, possible leak!
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https://bugs.winehq.org/show_bug.cgi?id=40606
Bug ID: 40606
Summary: exe not loading
Product: Wine
Version: 1.6.1
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jasonthecake(a)gmail.com
Created attachment 54461
--> https://bugs.winehq.org/attachment.cgi?id=54461
Exe not loading
When ever I launch ANY exe it comes up with is error as below.
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https://bugs.winehq.org/show_bug.cgi?id=48705
Bug ID: 48705
Summary: Dynacadd 98 crash
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmcnally(a)mcnally.ca
Distribution: ---
Created attachment 66579
--> https://bugs.winehq.org/attachment.cgi?id=66579
attached is report generated automaticly by the software to explain what
happened
Crash of Dynacadd 98 ( a CAD program written for windows)
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http://bugs.winehq.org/show_bug.cgi?id=24013
Summary: D3D10 : Missing function D3D10CompileShader
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Assassin's creed requires this function to start the game.
wine: Call from 0x7ed877d2 to unimplemented function
d3d10.dll.D3D10CompileShader, aborting
Current git wine 1.3.0
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https://bugs.winehq.org/show_bug.cgi?id=48744
Bug ID: 48744
Summary: Crash on installation of Dynacadd 98
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmcnally(a)mcnally.ca
Distribution: ---
Created attachment 66637
--> https://bugs.winehq.org/attachment.cgi?id=66637
backtrace.txt is the file produced when the installation of Dynacadd 98
stopped. If useful I can supply the Dynacadd 98 program. Plase advise how to do
the supply.
Crash on installation of Dynacadd 98
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